| 1 | <?xml version="1.0" encoding="iso-8859-1" ?> |
| 2 | <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> |
| 3 | <html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en"> |
| 4 | <head> |
| 5 | <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1" /> |
| 6 | <meta name="generator" content="Docutils 0.3.7: http://docutils.sourceforge.net/" /> |
| 7 | <title>Building wxPython 2.6 for Development and Testing</title> |
| 8 | <link rel="stylesheet" href="default.css" type="text/css" /> |
| 9 | </head> |
| 10 | <body> |
| 11 | <div class="document" id="building-wxpython-2-6-for-development-and-testing"> |
| 12 | <h1 class="title">Building wxPython 2.6 for Development and Testing</h1> |
| 13 | <p>This file describes how I build wxWidgets and wxPython while doing |
| 14 | development and testing, and is meant to help other people that want |
| 15 | to do the same thing. I'll assume that you are using either a CVS |
| 16 | snapshot from <a class="reference" href="http://wxWidgets.org/snapshots/">http://wxWidgets.org/snapshots/</a>, a checkout from CVS, or |
| 17 | one of the released wxPython-src-2.6.* tarballs. I'll also assume that |
| 18 | you know your way around your system, the compiler, etc. and most |
| 19 | importantly, that you know what you are doing! ;-)</p> |
| 20 | <p>If you want to also install the version of wxPython you build to be in |
| 21 | your site-packages dir and be your default version of wxPython, then a |
| 22 | few additional steps are needed, and you may want to use slightly |
| 23 | different options. See the <a class="reference" href="INSTALL.html">INSTALL</a> document for more details. If |
| 24 | you only use the instructions in this <a class="reference" href="BUILD.html">BUILD</a> document file then you |
| 25 | will end up with a separate installation of wxPython and you can |
| 26 | switch back and forth between this and the release version that you |
| 27 | may already have installed.</p> |
| 28 | <p>If you want to make changes to any of the <tt class="docutils literal"><span class="pre">*.i</span></tt> files, (SWIG |
| 29 | interface definition files,) or to regenerate the extension sources or |
| 30 | renamer modules, then you will need an up to date version of SWIG, |
| 31 | plus some patches. Get the sources for version 1.3.24, and then apply |
| 32 | the patches in wxPython/SWIG and then build SWIG like normal. See the |
| 33 | README.txt in the wxPython/SWIG dir for details about each patch and |
| 34 | also info about those that may already have been applied to the SWIG |
| 35 | sources. If you install this build of SWIG to a location that is not |
| 36 | on the PATH (so it doesn't interfere with an existing SWIG install for |
| 37 | example) then you can set a setup.py command-line variable named SWIG |
| 38 | to be the full path name of the executable and the wxPython build will |
| 39 | use it. See below for an example.</p> |
| 40 | <p>In the text below I'll use WXDIR with environment variable syntax |
| 41 | (either $WXDIR or %WXDIR%) to refer to the top level directory where |
| 42 | your wxWidgets and wxPython sources are located. It will equate to |
| 43 | whereever you checked out the wxWidgets module from CVS, or untarred |
| 44 | the wxPython-src tarball to. You can either substitute the $WXDIR text |
| 45 | below with your actual dir, or set the value in the environment and |
| 46 | use it just like you see it below.</p> |
| 47 | <p>If you run into what appears to be compatibility issues between |
| 48 | wxWidgets and wxPython while building wxPython, be sure you are using |
| 49 | the wxWidgets sources included with the wxPython-src tarball or the |
| 50 | CVS snapshot, and not a previously installed version or a version |
| 51 | installed from one of the standard wxWidgets installers. With the |
| 52 | "unstable" releases (have a odd-numbered minor release value, where |
| 53 | the APIs are allowed to change) there are often significant |
| 54 | differences between the W.X.Y release of wxWidgets and the W.X.Y.Z |
| 55 | release of wxPython.</p> |
| 56 | <div class="section" id="building-on-unix-like-systems-e-g-linux-and-os-x"> |
| 57 | <h1><a name="building-on-unix-like-systems-e-g-linux-and-os-x">Building on Unix-like Systems (e.g. Linux and OS X)</a></h1> |
| 58 | <p>These platforms are built almost the same way while in development |
| 59 | so I'll combine the descriptions about their build process here. |
| 60 | First we will build wxWidgets and install it to an out of the way |
| 61 | place, then do the same for wxPython.</p> |
| 62 | <ol class="arabic"> |
| 63 | <li><p class="first">Create a build directory in the main wxWidgets dir, and configure |
| 64 | wxWidgets. If you want to have multiple builds with different |
| 65 | configure options, just use different subdirectories. I normally |
| 66 | put the configure command in a script named ".configure" in each |
| 67 | build dir so I can easily blow away everything in the build dir and |
| 68 | rerun the script without having to remember the options I used |
| 69 | before:</p> |
| 70 | <pre class="literal-block"> |
| 71 | cd $WXDIR |
| 72 | mkdir bld |
| 73 | cd bld |
| 74 | ../configure --prefix=/opt/wx/2.6 \ |
| 75 | --with-gtk \ |
| 76 | --with-gnomeprint \ |
| 77 | --with-opengl \ |
| 78 | --enable-debug \ |
| 79 | --enable-geometry \ |
| 80 | --enable-sound --with-sdl \ |
| 81 | --enable-mediactrl \ |
| 82 | --enable-display \ |
| 83 | --disable-debugreport \ |
| 84 | </pre> |
| 85 | <p>On OS X of course you'll want to use --with-mac instead of |
| 86 | --with-gtk and --with-gnomeprint.</p> |
| 87 | <p><strong>NOTE</strong>: Due to a recent change there is currently a dependency |
| 88 | problem in the multilib builds of wxWidgets on OSX, so I have |
| 89 | switched to using a monolithic build. That means that all of the |
| 90 | core wxWidgets code is placed in in one shared library instead of |
| 91 | several. wxPython can be used with either mode, so use whatever |
| 92 | suits you on Linux and etc. but use monolithic on OSX. To switch |
| 93 | to the monolithic build of wxWidgets just add this configure flag:</p> |
| 94 | <pre class="literal-block"> |
| 95 | --enable-monolithic \ |
| 96 | </pre> |
| 97 | <p>By default GTK 2.x will be used for the build. If you would rather |
| 98 | use GTK 1.2.x for some reason then you can force configure to use |
| 99 | it by changing the --with-gtk flag to specify it like this:</p> |
| 100 | <pre class="literal-block"> |
| 101 | --with-gtk=1 \ |
| 102 | </pre> |
| 103 | <p>To make the wxWidgets build be unicode enabled (strongly |
| 104 | recommended if you are building with GTK2) then add the following. |
| 105 | When wxPython is unicode enabled then all strings that are passed |
| 106 | to wx functions and methods will first be converted to unicode |
| 107 | objects, and any 'strings' returned from wx functions and methods |
| 108 | will actually be unicode objects.:</p> |
| 109 | <pre class="literal-block"> |
| 110 | --enable-unicode \ |
| 111 | </pre> |
| 112 | <p>Notice that I used a prefix of /opt/wx/2.6. You can use whatever |
| 113 | path you want, such as a path in your HOME dir or even one of the |
| 114 | standard prefix paths such as /usr or /usr/local if you like, but |
| 115 | using /opt this way lets me easily have multiple versions and ports |
| 116 | of wxWidgets "installed" and makes it easy to switch between them, |
| 117 | without impacting any versions of wxWidgets that may have been |
| 118 | installed via an RPM or whatever. For the rest of the steps below |
| 119 | be sure to also substitute "/opt/wx/2.6" with whatever prefix you |
| 120 | choose for your build.</p> |
| 121 | <p>If you want to use the image and zlib libraries included with |
| 122 | wxWidgets instead of those already installed on your system, (for |
| 123 | example, to reduce dependencies on 3rd party libraries) then you |
| 124 | can add these flags to the configure command:</p> |
| 125 | <pre class="literal-block"> |
| 126 | --with-libjpeg=builtin \ |
| 127 | --with-libpng=builtin \ |
| 128 | --with-libtiff=builtin \ |
| 129 | --with-zlib=builtin \ |
| 130 | </pre> |
| 131 | </li> |
| 132 | <li><p class="first">To build and install wxWidgets you could just use the "make" |
| 133 | command but there are other libraries besides the main wxWidgets |
| 134 | libs that also need to be built so again I make a script to do it |
| 135 | all for me so I don't forget anything. This time it is called |
| 136 | ".make" (I use the leading "." so when I do <tt class="docutils literal"><span class="pre">rm</span> <span class="pre">-r</span> <span class="pre">*</span></tt> in my build |
| 137 | dir I don't lose my scripts too.) This is what it looks like:</p> |
| 138 | <pre class="literal-block"> |
| 139 | make $* \ |
| 140 | && make -C contrib/src/animate $* \ |
| 141 | && make -C contrib/src/gizmos $* \ |
| 142 | && make -C contrib/src/stc $* |
| 143 | </pre> |
| 144 | <p>So you just use .make as if it where make, but don't forget to set |
| 145 | the execute bit on .make first!:</p> |
| 146 | <pre class="literal-block"> |
| 147 | .make |
| 148 | .make install |
| 149 | </pre> |
| 150 | <p>When it's done you should have an installed set of files under |
| 151 | /opt/wx/2.6 containing just wxWidgets. Now to use this version of |
| 152 | wxWidgets you just need to add /opt/wx/2.6/bin to the PATH and set |
| 153 | LD_LIBRARY_PATH (or DYLD_LIBRARY_PATH on OS X) to /opt/wx/2.6/lib.</p> |
| 154 | </li> |
| 155 | <li><p class="first">I also have a script to help me build wxPython and it is checked in |
| 156 | to the CVS as wxWidgets/wxPython/b, but you probably don't want to |
| 157 | use it as it's very cryptic and expects that you want to run SWIG, |
| 158 | so if you don't have the latest patched up version of SWIG then |
| 159 | you'll probably get stuck. So I'll just give the raw commands |
| 160 | instead.</p> |
| 161 | <p>We're not going to install the development version of wxPython with |
| 162 | these commands, so it won't impact your already installed version |
| 163 | of the latest release. You'll be able test with this version when |
| 164 | you want to, and use the installed release version the rest of the |
| 165 | time. If you want to install the development version please read |
| 166 | INSTALL.txt.</p> |
| 167 | <p>If you have more than one version of Python on your system then be |
| 168 | sure to use the version of Python that you want to use when running |
| 169 | wxPython programs to run the setup.py commands below. I'll be |
| 170 | using python2.3.</p> |
| 171 | <p>Make sure that the first wx-config found on the PATH is the one you |
| 172 | installed above, and then change to the $WXDIR/wxPython dir and |
| 173 | run the this command:</p> |
| 174 | <pre class="literal-block"> |
| 175 | cd $WXDIR/wxPython |
| 176 | python2.3 setup.py build_ext --inplace --debug |
| 177 | </pre> |
| 178 | <p>If your new wx-config script is not on the PATH, or there is some |
| 179 | other version of it found first, then you can add this to the |
| 180 | command line to ensure your new one is used instead:</p> |
| 181 | <pre class="literal-block"> |
| 182 | WX_CONFIG=/opt/wx/2.6/bin/wx-config |
| 183 | </pre> |
| 184 | <p>By default setup.py will assume that you built wxWidgets to use |
| 185 | GTK2. If you built wxWidgets to use GTK 1.2.x then you should add |
| 186 | this flag to the command-line:</p> |
| 187 | <pre class="literal-block"> |
| 188 | WXPORT=gtk |
| 189 | </pre> |
| 190 | <p>If you would like to do a Unicode enabled build (all strings sent |
| 191 | to or retruned from wx functions are Unicode objects) and your |
| 192 | wxWidgets was built with unicode enabled then add this flag:</p> |
| 193 | <pre class="literal-block"> |
| 194 | UNICODE=1 |
| 195 | </pre> |
| 196 | <p>If you are wanting to have the source files regenerated with swig, |
| 197 | then you need to turn on the USE_SWIG flag and optionally tell it |
| 198 | where to find the new swig executable, so add these flags:</p> |
| 199 | <pre class="literal-block"> |
| 200 | USE_SWIG=1 SWIG=/opt/swig/bin/swig |
| 201 | </pre> |
| 202 | <p>If you get errors about being unable to find libGLU, wxGLCanvas |
| 203 | being undeclared, or something similar then you can add |
| 204 | BUILD_GLCANVAS=0 to the setup.py command line to disable the |
| 205 | building of the glcanvas module.</p> |
| 206 | <p>When the setup.py command is done you should have fully populated |
| 207 | wxPython and wx packages locally in $WXDIR/wxPython/wxPython and |
| 208 | $WXDIR/wxPython/wx, with all the extension modules (<tt class="docutils literal"><span class="pre">*.so</span></tt> files) |
| 209 | located in the wx package.</p> |
| 210 | </li> |
| 211 | <li><p class="first">To run code with the development version of wxPython, just set the |
| 212 | PYTHONPATH to the wxPython dir located in the source tree. For |
| 213 | example:</p> |
| 214 | <pre class="literal-block"> |
| 215 | export LD_LIBRARY_PATH=/opt/wx/2.6/lib |
| 216 | export PYTHONPATH=$WXDIR/wxPython |
| 217 | cd $WXDIR/wxPython/demo |
| 218 | python2.3 demo.py |
| 219 | </pre> |
| 220 | <p>OS X NOTE: You need to use "pythonw" on the command line to run |
| 221 | wxPython applications. This version of the Python executable is |
| 222 | part of the Python Framework and is allowed to interact with the |
| 223 | display. You can also double click on a .py or a .pyw file from |
| 224 | the finder (assuming that the PythonLauncher app is associated with |
| 225 | these file extensions) and it will launch the Framework version of |
| 226 | Python for you. For information about creating Applicaiton Bundles |
| 227 | of your wxPython apps please see the wiki and the mail lists.</p> |
| 228 | <p>SOLARIS NOTE: If you get unresolved symbol errors when importing |
| 229 | wxPython and you are running on Solaris and building with gcc, then |
| 230 | you may be able to work around the problem by uncommenting a bit of |
| 231 | code in config.py and building again. Look for 'SunOS' in config.py |
| 232 | and uncomment the block containing it. The problem is that Sun's ld |
| 233 | does not automatically add libgcc to the link step.</p> |
| 234 | </li> |
| 235 | </ol> |
| 236 | </div> |
| 237 | <div class="section" id="building-on-windows"> |
| 238 | <h1><a name="building-on-windows">Building on Windows</a></h1> |
| 239 | <p>The Windows builds currently require the use of Microsoft Visual C++. |
| 240 | Theoretically, other compilers (such as mingw32 or the Borland |
| 241 | compilers) can also be used but I've never done the work to make that |
| 242 | happen. If you want to try that then first you'll want to find out if |
| 243 | there are any tricks that have to be done to make Python extension |
| 244 | modules using that compiler, and then make a few changes to setup.py |
| 245 | to accommodate that. (And send the patches to me.) If you plan on |
| 246 | using VisualStudio.Net (a.k.a. MSVC 7.1) keep in mind that you'll also |
| 247 | have to build Python and any other extension modules that you use with |
| 248 | that compiler because a different version of the C runtime library is |
| 249 | used. The Python executable that comes from PythonLabs and the |
| 250 | wxPython extensions that I distribute are built with MSVC 6 with all |
| 251 | the Service Packs applied. This policy will change with Python 2.4 |
| 252 | and MSVC 7.1 will be used starting with that version.</p> |
| 253 | <p>If you want to build a debuggable version of wxWidgets and wxPython you |
| 254 | will need to have also built a debug version of Python and any other |
| 255 | extension modules you need to use. You can tell if you have them |
| 256 | already if there is a _d in the file names, for example python_d.exe |
| 257 | or python23_d.dll. If you don't need to trace through the C/C++ parts |
| 258 | of the code with the debugger then building the normal (or hybrid) |
| 259 | version is fine, and you can use the regular python executables with |
| 260 | it.</p> |
| 261 | <p>Starting with 2.5.3.0 wxPython can be built for either the monlithic |
| 262 | or the multi-lib wxWidgets builds. (Monolithic means that all the |
| 263 | core wxWidgets code is in one DLL, and multi-lib means that the core |
| 264 | code is divided into multiple DLLs.) To select which one to use |
| 265 | specify the MONOLITHIC flag for both the wxWidgets build and the |
| 266 | wxPython build as shown below, setting it to either 0 or 1.</p> |
| 267 | <p>Just like the unix versions I also use some scripts to help me build |
| 268 | wxWidgets, but I use some non-standard stuff to do it. So if you have |
| 269 | bash (cygwin or probably MSYS too) or 4NT plus unix-like cat and sed |
| 270 | programs then there is a copy of my wxWidgets build scripts in |
| 271 | %WXDIR%\wxPython\distrib\msw. Just copy them to |
| 272 | %WXDIR%\build\msw and you can use them to do your build, otherwise |
| 273 | you can do everything by hand as described below. But if you do work |
| 274 | by hand and something doesn't seem to be working correctly please |
| 275 | refer to the build scripts to see what may need to be done |
| 276 | differently.</p> |
| 277 | <p>The *.btm files are for 4NT and the others are for bash. They are:</p> |
| 278 | <pre class="literal-block"> |
| 279 | .make/.make.btm Builds the main lib and the needed contribs |
| 280 | .mymake/.mymake.btm Builds just one lib, use by .make |
| 281 | .makesetup.mk A makefile that will copy and edit setup.h |
| 282 | as needed for the different types of builds |
| 283 | </pre> |
| 284 | <p>Okay. Here's what you've been waiting for, the instructions! Adapt |
| 285 | accordingly if you are using the bash shell.</p> |
| 286 | <ol class="arabic"> |
| 287 | <li><p class="first">Set an environment variable to the root of the wxWidgets source |
| 288 | tree. This is used by the makefiles:</p> |
| 289 | <pre class="literal-block"> |
| 290 | set WXWIN=%WXDIR% |
| 291 | </pre> |
| 292 | </li> |
| 293 | <li><p class="first">Copy setup0.h to setup.h:</p> |
| 294 | <pre class="literal-block"> |
| 295 | cd %WXDIR%\include\wx\msw |
| 296 | copy setup0.h setup.h |
| 297 | </pre> |
| 298 | </li> |
| 299 | <li><p class="first">Edit %WXDIR%\include\wx\msw\setup.h and change a few settings:</p> |
| 300 | <pre class="literal-block"> |
| 301 | wxDIALOG_UNIT_COMPATIBILITY 0 |
| 302 | wxUSE_DEBUG_CONTEXT 1 |
| 303 | wxUSE_MEMORY_TRACING 1 |
| 304 | wxUSE_DIALUP_MANAGER 0 |
| 305 | wxUSE_GLCANVAS 1 |
| 306 | wxUSE_POSTSCRIPT 1 |
| 307 | wxUSE_AFM_FOR_POSTSCRIPT 0 |
| 308 | wxUSE_DISPLAY 1 |
| 309 | wxUSE_DEBUGREPORT 0 |
| 310 | </pre> |
| 311 | <p>If you are using my build scripts then a few more settings will be |
| 312 | changed and then a copy of setup.h is placed in a subdir of |
| 313 | %WXWIN%\libvc_dll. If you are doing it by hand and making a |
| 314 | UNICODE build, then also change these:</p> |
| 315 | <pre class="literal-block"> |
| 316 | wxUSE_UNICODE 1 |
| 317 | wxUSE_UNICODE_MSLU 1 |
| 318 | </pre> |
| 319 | <p>If you are doing a "hybrid" build (which is the same as the |
| 320 | binaries that I release) then also change these:</p> |
| 321 | <pre class="literal-block"> |
| 322 | wxUSE_MEMORY_TRACING 0 |
| 323 | wxUSE_DEBUG_CONTEXT 0 |
| 324 | </pre> |
| 325 | </li> |
| 326 | <li><p class="first">Make sure that %WXDIR%\lib\vc_dll directory is on the PATH. The |
| 327 | wxWidgets DLLs will end up there as part of the build and so you'll |
| 328 | need it on the PATH for them to be found at runtime.</p> |
| 329 | </li> |
| 330 | <li><p class="first">Change to the %WXDIR%\build\msw directory</p> |
| 331 | <blockquote> |
| 332 | <p>cd %WXDIR%\build\msw</p> |
| 333 | </blockquote> |
| 334 | </li> |
| 335 | <li><p class="first">If using my scripts then use the .make.btm command to build |
| 336 | wxWidgets. It needs one command-line parameter which controls what |
| 337 | kind of build(s) to do. Use one of the following:</p> |
| 338 | <pre class="literal-block"> |
| 339 | debug Build debug version |
| 340 | hybrid Build hybrid version |
| 341 | both Both debug and hybrid |
| 342 | debug-uni Build a debug unicode library |
| 343 | hybrid-uni Hybrid unicode (see the pattern yet? ;-) |
| 344 | both-uni and finally both unicode libraries |
| 345 | </pre> |
| 346 | <p>For example:</p> |
| 347 | <pre class="literal-block"> |
| 348 | .make hybrid |
| 349 | </pre> |
| 350 | <p>You can also pass additional command line parameters as needed and |
| 351 | they will all be passed on to the nmake commands, for example to |
| 352 | clean up the build:</p> |
| 353 | <pre class="literal-block"> |
| 354 | .make hybrid clean |
| 355 | </pre> |
| 356 | <p>If <em>not</em> using my scripts then you can do it by hand by directly |
| 357 | executing nmake with a bunch of extra command line parameters. |
| 358 | The base set are:</p> |
| 359 | <pre class="literal-block"> |
| 360 | nmake -f makefile.vc OFFICIAL_BUILD=1 SHARED=1 MONOLITHIC=1 USE_OPENGL=1 |
| 361 | </pre> |
| 362 | <p>If doing a debug build then add:</p> |
| 363 | <pre class="literal-block"> |
| 364 | BUILD=debug |
| 365 | </pre> |
| 366 | <p>otherwise add these:</p> |
| 367 | <pre class="literal-block"> |
| 368 | DEBUG_FLAG=1 CXXFLAGS=/D__NO_VC_CRTDBG__ WXDEBUGFLAG=h BUILD=release |
| 369 | </pre> |
| 370 | <p>If doing a Unicode build then add these flags:</p> |
| 371 | <pre class="literal-block"> |
| 372 | UNICODE=1 MSLU=1 |
| 373 | </pre> |
| 374 | <p>Now, from the %WXDIR%\build\msw directory run nmake with your |
| 375 | selection of command-line flags as described above. Repeat this |
| 376 | same command from the following directories in order to build the |
| 377 | contrib libraries:</p> |
| 378 | <pre class="literal-block"> |
| 379 | %WXDIR%\contrib\build\animate |
| 380 | %WXDIR%\contrib\build\gizmos |
| 381 | %WXDIR%\contrib\build\stc |
| 382 | </pre> |
| 383 | </li> |
| 384 | <li><p class="first">When that is all done it will have built the main wxWidgets DLLs |
| 385 | and also some of the contribs DLLs. There should be a ton of DLLs |
| 386 | and lots of lib files and other stuff in %WXDIR%\lib\vc_dll.</p> |
| 387 | </li> |
| 388 | <li><p class="first">Building wxPython on Windows is very similar to doing it for the |
| 389 | unix systems. We're not going to install the development version |
| 390 | of wxPython with these commands, so it won't impact your already |
| 391 | installed version of the latest release. You'll be able to test |
| 392 | with this version when you want to, and use the installed release |
| 393 | version the rest of the time. If you ever do want to install the |
| 394 | development version please refer to INSTALL.txt.</p> |
| 395 | <p>Change to the %WXDIR%\wxPython dir and run the this command, |
| 396 | making sure that you use the version of python that you want to |
| 397 | build for (if you have more than one on your system) and to match |
| 398 | the MONOLITHIC flag with how you built wxWidgets:</p> |
| 399 | <pre class="literal-block"> |
| 400 | cd %WXDIR%\wxPython |
| 401 | python setup.py build_ext --inplace MONOLITHIC=1 |
| 402 | </pre> |
| 403 | <p>If you are wanting to have the source files regenerated with swig, |
| 404 | then you need to turn on the USE_SWIG flag and optionally tell it |
| 405 | where to find the new swig executable, so add these flags:</p> |
| 406 | <pre class="literal-block"> |
| 407 | USE_SWIG=1 SWIG=e:\projects\SWIG-cvs\swig.exe |
| 408 | </pre> |
| 409 | <p>If you built a Unicode version of wxWidgets and want to also build |
| 410 | the Unicode version of wxPython then add this flag:</p> |
| 411 | <pre class="literal-block"> |
| 412 | UNICODE=1 |
| 413 | </pre> |
| 414 | <p>If you have a debug version of Python and wxWidgets and want to |
| 415 | build a debug version of wxPython too, add the --debug flag to the |
| 416 | command line. You should then end up with a set of <tt class="docutils literal"><span class="pre">*_d.pyd</span></tt> |
| 417 | files in the wx package and you'll have to run <tt class="docutils literal"><span class="pre">python_d.exe</span></tt> to |
| 418 | use them. The debug and hybrid(release) versions can coexist.</p> |
| 419 | <p>When the setup.py command is done you should have fully populated |
| 420 | wxPython and wx packages locally in %WXDIR%/wxPython/wxPython and |
| 421 | %WXDIR%/wxPython/wx, with all the extension modules (<tt class="docutils literal"><span class="pre">*.pyd</span></tt> |
| 422 | files) located in the wx package.</p> |
| 423 | </li> |
| 424 | <li><p class="first">To run code with the development version of wxPython, just set the |
| 425 | PYTHONPATH to the wxPython dir in the CVS tree. For example:</p> |
| 426 | <pre class="literal-block"> |
| 427 | set PYTHONPATH=%WXDIR%\wxPython |
| 428 | cd %WXDIR\wxPython\demo |
| 429 | python demo.py |
| 430 | </pre> |
| 431 | </li> |
| 432 | </ol> |
| 433 | </div> |
| 434 | </div> |
| 435 | </body> |
| 436 | </html> |