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1 | /////////////////////////////////////////////////////////////////////////////// | |
2 | // Name: mgl/evtloop.cpp | |
3 | // Purpose: implements wxEventLoop for MGL | |
4 | // Author: Vaclav Slavik | |
5 | // RCS-ID: $Id$ | |
6 | // Copyright: (c) 2001 SciTech Software, Inc. (www.scitechsoft.com) | |
7 | // License: wxWindows license | |
8 | /////////////////////////////////////////////////////////////////////////////// | |
9 | ||
10 | // ---------------------------------------------------------------------------- | |
11 | // headers | |
12 | // ---------------------------------------------------------------------------- | |
13 | ||
14 | #ifdef __GNUG__ | |
15 | #pragma implementation "evtloop.h" | |
16 | #endif | |
17 | ||
18 | // For compilers that support precompilation, includes "wx.h". | |
19 | #include "wx/wxprec.h" | |
20 | ||
21 | #ifdef __BORLANDC__ | |
22 | #pragma hdrstop | |
23 | #endif | |
24 | ||
25 | #ifndef WX_PRECOMP | |
26 | #include "wx/window.h" | |
27 | #include "wx/app.h" | |
28 | #include "wx/thread.h" | |
29 | #endif //WX_PRECOMP | |
30 | ||
31 | #include "wx/evtloop.h" | |
32 | #include "wx/timer.h" | |
33 | #include "wx/mgl/private.h" | |
34 | ||
35 | // ---------------------------------------------------------------------------- | |
36 | // wxEventLoopImpl | |
37 | // ---------------------------------------------------------------------------- | |
38 | ||
39 | class WXDLLEXPORT wxEventLoopImpl | |
40 | { | |
41 | public: | |
42 | // ctor | |
43 | wxEventLoopImpl() | |
44 | { | |
45 | SetExitCode(0); | |
46 | SetKeepLooping(TRUE); | |
47 | } | |
48 | ||
49 | // process an event | |
50 | void Dispatch(); | |
51 | ||
52 | // generate an idle event, return TRUE if more idle time requested | |
53 | bool SendIdleEvent(); | |
54 | ||
55 | // set/get the exit code | |
56 | void SetExitCode(int exitcode) { m_exitcode = exitcode; } | |
57 | int GetExitCode() const { return m_exitcode; } | |
58 | ||
59 | void SetKeepLooping(bool k) { m_keepLooping = k; } | |
60 | bool GetKeepLooping() const { return m_keepLooping; } | |
61 | ||
62 | private: | |
63 | ||
64 | // the exit code of the event loop | |
65 | int m_exitcode; | |
66 | // FALSE if the loop should end | |
67 | bool m_keepLooping; | |
68 | }; | |
69 | ||
70 | // ============================================================================ | |
71 | // wxEventLoopImpl implementation | |
72 | // ============================================================================ | |
73 | ||
74 | void wxEventLoopImpl::Dispatch() | |
75 | { | |
76 | event_t evt; | |
77 | ||
78 | // VS: The code bellow is equal to MGL's EVT_halt implementation, with | |
79 | // two things added: sleeping (busy waiting is stupid, lets make CPU's | |
80 | // life a bit easier) and timers updating | |
81 | ||
82 | // EVT_halt(&evt, EVT_EVERYEVT); | |
83 | for (;;) | |
84 | { | |
85 | #if wxUSE_TIMER | |
86 | wxTimer::NotifyTimers(); | |
87 | MGL_wmUpdateDC(g_winMng); | |
88 | #endif | |
89 | EVT_pollJoystick(); | |
90 | if ( EVT_getNext(&evt, EVT_EVERYEVT) ) break; | |
91 | PM_sleep(10); | |
92 | } | |
93 | // end of EVT_halt | |
94 | ||
95 | MGL_wmProcessEvent(g_winMng, &evt); | |
96 | } | |
97 | ||
98 | bool wxEventLoopImpl::SendIdleEvent() | |
99 | { | |
100 | wxIdleEvent event; | |
101 | ||
102 | return wxTheApp->ProcessEvent(event) && event.MoreRequested(); | |
103 | } | |
104 | ||
105 | // ============================================================================ | |
106 | // wxEventLoop implementation | |
107 | // ============================================================================ | |
108 | ||
109 | // ---------------------------------------------------------------------------- | |
110 | // wxEventLoop running and exiting | |
111 | // ---------------------------------------------------------------------------- | |
112 | ||
113 | wxEventLoop *wxEventLoop::ms_activeLoop = NULL; | |
114 | ||
115 | wxEventLoop::~wxEventLoop() | |
116 | { | |
117 | wxASSERT_MSG( !m_impl, _T("should have been deleted in Run()") ); | |
118 | } | |
119 | ||
120 | bool wxEventLoop::IsRunning() const | |
121 | { | |
122 | return m_impl != NULL; | |
123 | } | |
124 | ||
125 | int wxEventLoop::Run() | |
126 | { | |
127 | // event loops are not recursive, you need to create another loop! | |
128 | wxCHECK_MSG( !IsRunning(), -1, _T("can't reenter a message loop") ); | |
129 | ||
130 | m_impl = new wxEventLoopImpl; | |
131 | ||
132 | wxEventLoop *oldLoop = ms_activeLoop; | |
133 | ms_activeLoop = this; | |
134 | ||
135 | for ( ;; ) | |
136 | { | |
137 | #if wxUSE_THREADS | |
138 | //wxMutexGuiLeaveOrEnter(); // FIXME_MGL - huh? | |
139 | #endif // wxUSE_THREADS | |
140 | ||
141 | // generate and process idle events for as long as we don't have | |
142 | // anything else to do | |
143 | while ( !Pending() && m_impl->SendIdleEvent() ) {} | |
144 | ||
145 | // a message came or no more idle processing to do, sit in Dispatch() | |
146 | // waiting for the next message | |
147 | if ( !Dispatch() ) | |
148 | { | |
149 | // app terminated | |
150 | break; | |
151 | } | |
152 | } | |
153 | ||
154 | int exitcode = m_impl->GetExitCode(); | |
155 | delete m_impl; | |
156 | m_impl = NULL; | |
157 | ||
158 | ms_activeLoop = oldLoop; | |
159 | ||
160 | return exitcode; | |
161 | } | |
162 | ||
163 | void wxEventLoop::Exit(int rc) | |
164 | { | |
165 | wxCHECK_RET( IsRunning(), _T("can't call Exit() if not running") ); | |
166 | ||
167 | m_impl->SetExitCode(rc); | |
168 | m_impl->SetKeepLooping(FALSE); | |
169 | ||
170 | // Send a dummy event so that the app won't block in EVT_halt if there | |
171 | // are no user-generated events in the queue: | |
172 | EVT_post(0, EVT_USEREVT, 0, 0); | |
173 | } | |
174 | ||
175 | // ---------------------------------------------------------------------------- | |
176 | // wxEventLoop message processing dispatching | |
177 | // ---------------------------------------------------------------------------- | |
178 | ||
179 | bool wxEventLoop::Pending() const | |
180 | { | |
181 | event_t evt; | |
182 | return EVT_peekNext(&evt, EVT_EVERYEVT); | |
183 | } | |
184 | ||
185 | bool wxEventLoop::Dispatch() | |
186 | { | |
187 | wxCHECK_MSG( IsRunning(), FALSE, _T("can't call Dispatch() if not running") ); | |
188 | ||
189 | m_impl->Dispatch(); | |
190 | return m_impl->GetKeepLooping(); | |
191 | } |