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1 | \section{\class{wxMemoryDC}}\label{wxmemorydc} | |
2 | ||
3 | A memory device context provides a means to draw graphics onto a bitmap. When | |
4 | drawing in to a mono-bitmap, using {\tt wxWHITE}, {\tt wxWHITE\_PEN} and | |
5 | {\tt wxWHITE\_BRUSH} | |
6 | will draw the background colour (i.e. 0) whereas all other colours will draw the | |
7 | foreground colour (i.e. 1). | |
8 | ||
9 | \wxheading{Derived from} | |
10 | ||
11 | \helpref{wxDC}{wxdc}\\ | |
12 | \helpref{wxObject}{wxobject} | |
13 | ||
14 | \wxheading{Include files} | |
15 | ||
16 | <wx/dcmemory.h> | |
17 | ||
18 | \wxheading{Library} | |
19 | ||
20 | \helpref{wxCore}{librarieslist} | |
21 | ||
22 | \wxheading{Remarks} | |
23 | ||
24 | A bitmap must be selected into the new memory DC before it may be used | |
25 | for anything. Typical usage is as follows: | |
26 | ||
27 | \begin{verbatim} | |
28 | // Create a memory DC | |
29 | wxMemoryDC temp_dc; | |
30 | temp_dc.SelectObject(test_bitmap); | |
31 | ||
32 | // We can now draw into the memory DC... | |
33 | // Copy from this DC to another DC. | |
34 | old_dc.Blit(250, 50, BITMAP_WIDTH, BITMAP_HEIGHT, temp_dc, 0, 0); | |
35 | \end{verbatim} | |
36 | ||
37 | Note that the memory DC {\it must} be deleted (or the bitmap selected out of it) before a bitmap | |
38 | can be reselected into another memory DC. | |
39 | ||
40 | \wxheading{See also} | |
41 | ||
42 | \helpref{wxBitmap}{wxbitmap}, \helpref{wxDC}{wxdc} | |
43 | ||
44 | \latexignore{\rtfignore{\wxheading{Members}}} | |
45 | ||
46 | \membersection{wxMemoryDC::wxMemoryDC}\label{wxmemorydcctor} | |
47 | ||
48 | \func{}{wxMemoryDC}{\void} | |
49 | ||
50 | Constructs a new memory device context. | |
51 | ||
52 | Use the \helpref{IsOk}{wxdcisok} member to test whether the constructor was successful | |
53 | in creating a usable device context. | |
54 | Don't forget to select a bitmap into the DC before drawing on it. | |
55 | ||
56 | \func{}{wxMemoryDC}{\param{wxBitmap\& }{bitmap}} | |
57 | ||
58 | Constructs a new memory device context and calls \helpref{SelectObject}{wxmemorydcselectobject} | |
59 | with the given bitmap. | |
60 | Use the \helpref{IsOk}{wxdcisok} member to test whether the constructor was successful | |
61 | in creating a usable device context. | |
62 | ||
63 | ||
64 | \membersection{wxMemoryDC::SelectObject}\label{wxmemorydcselectobject} | |
65 | ||
66 | \func{void}{SelectObject}{\param{wxBitmap\& }{bitmap}} | |
67 | ||
68 | Works exactly like \helpref{SelectObjectAsSource}{wxmemorydcselectobjectassource} but | |
69 | this is the function you should use when you select a bitmap because you want to modify | |
70 | it, e.g. drawing on this DC. | |
71 | ||
72 | Be careful to use this function and not \helpref{SelectObjectAsSource}{wxmemorydcselectobjectassource} | |
73 | when you want to modify the bitmap you are selecting otherwise you may incurr in some | |
74 | problems related to wxBitmap being a reference counted object | |
75 | (see \helpref{reference counting overview}{trefcount}). | |
76 | ||
77 | \wxheading{See also} | |
78 | ||
79 | \helpref{wxDC::DrawBitmap}{wxdcdrawbitmap} | |
80 | ||
81 | ||
82 | ||
83 | \membersection{wxMemoryDC::SelectObjectAsSource}\label{wxmemorydcselectobjectassource} | |
84 | ||
85 | \func{void}{SelectObjectAsSource}{\param{const wxBitmap\& }{bitmap}} | |
86 | ||
87 | Selects the given bitmap into the device context, to use as the memory | |
88 | bitmap. Selecting the bitmap into a memory DC allows you to draw into | |
89 | the DC (and therefore the bitmap) and also to use \helpref{wxDC::Blit}{wxdcblit} to copy | |
90 | the bitmap to a window. For this purpose, you may find \helpref{wxDC::DrawIcon}{wxdcdrawicon}\rtfsp | |
91 | easier to use instead. | |
92 | ||
93 | If the argument is wxNullBitmap (or some other uninitialised wxBitmap) the current bitmap is | |
94 | selected out of the device context, and the original bitmap restored, allowing the current bitmap to | |
95 | be destroyed safely. | |
96 | ||
97 | \wxheading{See also} | |
98 | ||
99 | \helpref{wxMemoryDC::SelectObject}{wxmemorydcselectobject} | |
100 |