| 1 | ///////////////////////////////////////////////////////////////////////////// |
| 2 | // Name: effects.cpp |
| 3 | // Purpose: wxEffects implementation |
| 4 | // Author: Julian Smart |
| 5 | // Modified by: |
| 6 | // Created: 25/4/2000 |
| 7 | // RCS-ID: $Id$ |
| 8 | // Copyright: (c) Julian Smart |
| 9 | // Licence: wxWindows licence |
| 10 | ///////////////////////////////////////////////////////////////////////////// |
| 11 | |
| 12 | #if defined(__GNUG__) && !defined(NO_GCC_PRAGMA) |
| 13 | #pragma implementation "effects.h" |
| 14 | #endif |
| 15 | |
| 16 | // For compilers that support precompilation, includes "wx.h". |
| 17 | #include "wx/wxprec.h" |
| 18 | |
| 19 | #ifdef __BORLANDC__ |
| 20 | #pragma hdrstop |
| 21 | #endif |
| 22 | |
| 23 | #include "wx/gdicmn.h" |
| 24 | #include "wx/pen.h" |
| 25 | #include "wx/dcmemory.h" |
| 26 | #include "wx/settings.h" |
| 27 | #include "wx/effects.h" |
| 28 | |
| 29 | /* |
| 30 | * wxEffects: various 3D effects |
| 31 | */ |
| 32 | |
| 33 | IMPLEMENT_CLASS(wxEffects, wxObject) |
| 34 | |
| 35 | // Assume system colours |
| 36 | wxEffects::wxEffects() |
| 37 | { |
| 38 | m_highlightColour = wxSystemSettings::GetColour(wxSYS_COLOUR_3DHILIGHT) ; |
| 39 | m_lightShadow = wxSystemSettings::GetColour(wxSYS_COLOUR_3DLIGHT) ; |
| 40 | m_faceColour = wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE) ; |
| 41 | m_mediumShadow = wxSystemSettings::GetColour(wxSYS_COLOUR_3DSHADOW) ; |
| 42 | m_darkShadow = wxSystemSettings::GetColour(wxSYS_COLOUR_3DDKSHADOW) ; |
| 43 | } |
| 44 | |
| 45 | // Going from lightest to darkest |
| 46 | wxEffects::wxEffects(const wxColour& highlightColour, const wxColour& lightShadow, |
| 47 | const wxColour& faceColour, const wxColour& mediumShadow, const wxColour& darkShadow) |
| 48 | { |
| 49 | m_highlightColour = highlightColour; |
| 50 | m_lightShadow = lightShadow; |
| 51 | m_faceColour = faceColour; |
| 52 | m_mediumShadow = mediumShadow; |
| 53 | m_darkShadow = darkShadow; |
| 54 | } |
| 55 | |
| 56 | // Draw a sunken edge |
| 57 | void wxEffects::DrawSunkenEdge(wxDC& dc, const wxRect& rect, int WXUNUSED(borderSize)) |
| 58 | { |
| 59 | wxPen highlightPen(m_highlightColour, 1, wxSOLID); |
| 60 | wxPen lightShadowPen(m_lightShadow, 1, wxSOLID); |
| 61 | wxPen facePen(m_faceColour, 1, wxSOLID); |
| 62 | wxPen mediumShadowPen(m_mediumShadow, 1, wxSOLID); |
| 63 | wxPen darkShadowPen(m_darkShadow, 1, wxSOLID); |
| 64 | |
| 65 | //// LEFT AND TOP |
| 66 | // Draw a medium shadow pen on left and top, followed by dark shadow line to |
| 67 | // right and below of these lines |
| 68 | |
| 69 | dc.SetPen(mediumShadowPen); |
| 70 | dc.DrawLine(rect.x, rect.y, rect.x+rect.width-1, rect.y); // Top |
| 71 | dc.DrawLine(rect.x, rect.y, rect.x, rect.y+rect.height-1); // Left |
| 72 | |
| 73 | dc.SetPen(darkShadowPen); |
| 74 | dc.DrawLine(rect.x+1, rect.y+1, rect.x+rect.width-2, rect.y+1); // Top |
| 75 | dc.DrawLine(rect.x+1, rect.y+1, rect.x+1, rect.y+rect.height-1); // Left |
| 76 | |
| 77 | //// RIGHT AND BOTTOM |
| 78 | |
| 79 | dc.SetPen(highlightPen); |
| 80 | dc.DrawLine(rect.x+rect.width-1, rect.y, rect.x+rect.width-1, rect.y+rect.height-1); // Right |
| 81 | dc.DrawLine(rect.x, rect.y+rect.height-1, rect.x+rect.width, rect.y+rect.height-1); // Bottom |
| 82 | |
| 83 | dc.SetPen(lightShadowPen); |
| 84 | dc.DrawLine(rect.x+rect.width-2, rect.y+1, rect.x+rect.width-2, rect.y+rect.height-2); // Right |
| 85 | dc.DrawLine(rect.x+1, rect.y+rect.height-2, rect.x+rect.width-1, rect.y+rect.height-2); // Bottom |
| 86 | |
| 87 | dc.SetPen(wxNullPen); |
| 88 | } |
| 89 | |
| 90 | bool wxEffects::TileBitmap(const wxRect& rect, wxDC& dc, wxBitmap& bitmap) |
| 91 | { |
| 92 | static bool hiColour = (wxDisplayDepth() >= 16) ; |
| 93 | |
| 94 | int w = bitmap.GetWidth(); |
| 95 | int h = bitmap.GetHeight(); |
| 96 | |
| 97 | wxMemoryDC dcMem; |
| 98 | |
| 99 | #if wxUSE_PALETTE |
| 100 | if (bitmap.GetPalette() && !hiColour) |
| 101 | { |
| 102 | dc.SetPalette(* bitmap.GetPalette()); |
| 103 | dcMem.SetPalette(* bitmap.GetPalette()); |
| 104 | } |
| 105 | #endif // wxUSE_PALETTE |
| 106 | |
| 107 | dcMem.SelectObject(bitmap); |
| 108 | |
| 109 | int i, j; |
| 110 | for (i = rect.x; i < rect.x + rect.width; i += w) |
| 111 | { |
| 112 | for (j = rect.y; j < rect.y + rect.height; j+= h) |
| 113 | dc.Blit(i, j, bitmap.GetWidth(), bitmap.GetHeight(), & dcMem, 0, 0); |
| 114 | } |
| 115 | dcMem.SelectObject(wxNullBitmap); |
| 116 | |
| 117 | #if wxUSE_PALETTE |
| 118 | if (bitmap.GetPalette() && !hiColour) |
| 119 | { |
| 120 | dc.SetPalette(wxNullPalette); |
| 121 | dcMem.SetPalette(wxNullPalette); |
| 122 | } |
| 123 | #endif // wxUSE_PALETTE |
| 124 | |
| 125 | return true; |
| 126 | } |