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1 | /////////////////////////////////////////////////////////////////////////////// | |
2 | // Name: bombs1.cpp | |
3 | // Purpose: Implementation of the class BombsGame | |
4 | // Author: P. Foggia 1996 | |
5 | // Modified by: Wlodzimierz Skiba (ABX) 2003 | |
6 | // Created: 1996 | |
7 | // RCS-ID: $Id$ | |
8 | // Copyright: (c) 1996 P. Foggia | |
9 | // Licence: wxWindows licence | |
10 | /////////////////////////////////////////////////////////////////////////////// | |
11 | ||
12 | #ifdef __GNUG__ | |
13 | # pragma implementation | |
14 | #endif | |
15 | ||
16 | #include "wx/wxprec.h" | |
17 | ||
18 | #ifdef __BORLANDC__ | |
19 | #pragma hdrstop | |
20 | #endif | |
21 | ||
22 | #ifndef WX_PRECOMP | |
23 | # include "wx/wx.h" | |
24 | #endif | |
25 | ||
26 | #include "game.h" | |
27 | #include <stdlib.h> | |
28 | #include <limits.h> | |
29 | ||
30 | #define PROB 0.2 | |
31 | ||
32 | #ifndef RAND_MAX | |
33 | # define RAND_MAX INT_MAX | |
34 | #endif | |
35 | ||
36 | ||
37 | BombsGame::~BombsGame() | |
38 | { | |
39 | if (m_field) | |
40 | { | |
41 | delete[] m_field; | |
42 | } | |
43 | } | |
44 | ||
45 | // Initialize the play field. Returns false on failure | |
46 | bool BombsGame::Init(int aWidth, int aHeight) | |
47 | { | |
48 | m_gridFocusX = m_gridFocusY = -1; | |
49 | ||
50 | int x, y; | |
51 | int xx, yy; | |
52 | ||
53 | if (m_field) | |
54 | { | |
55 | delete[] m_field; | |
56 | } | |
57 | ||
58 | m_field = new short[aWidth*aHeight]; | |
59 | if (!m_field) | |
60 | { | |
61 | m_width = m_height = 0; | |
62 | return false; | |
63 | } | |
64 | ||
65 | m_width = aWidth; | |
66 | m_height = aHeight; | |
67 | ||
68 | for(x=0; x<m_width; x++) | |
69 | { | |
70 | for(y=0; y<m_height; y++) | |
71 | { | |
72 | m_field[x+y*m_width] = ((float)rand()/RAND_MAX <PROB) | |
73 | ? BG_HIDDEN | BG_BOMB | |
74 | : BG_HIDDEN; | |
75 | } | |
76 | } | |
77 | ||
78 | m_numBombCells = 0; | |
79 | for(x=0; x<m_width; x++) | |
80 | for(y=0; y<m_height; y++) | |
81 | if (m_field[x+y*m_width] & BG_BOMB) | |
82 | { | |
83 | m_numBombCells++; | |
84 | ||
85 | for(xx=x-1; xx<=x+1; xx++) | |
86 | if (xx>=0 && xx<m_width) | |
87 | for(yy=y-1; yy<=y+1; yy++) | |
88 | if (yy>=0 && yy<m_height && (yy!=y || xx!=x)) | |
89 | m_field[xx+yy*m_width]++; | |
90 | } | |
91 | ||
92 | m_numRemainingCells = m_height*m_width-m_numBombCells; | |
93 | ||
94 | return true; | |
95 | } | |
96 | ||
97 | void BombsGame::Mark(int x, int y) | |
98 | { | |
99 | m_field[x+y*m_width] ^= BG_MARKED; | |
100 | } | |
101 | ||
102 | void BombsGame::Unhide(int x, int y) | |
103 | { | |
104 | if (!IsHidden(x,y)) | |
105 | { | |
106 | return; | |
107 | } | |
108 | ||
109 | m_field[x+y*m_width] &= ~BG_HIDDEN; | |
110 | ||
111 | if (!IsBomb(x,y)) | |
112 | { | |
113 | m_numRemainingCells--; | |
114 | } | |
115 | } | |
116 | ||
117 | ||
118 | void BombsGame::Explode(int x, int y) | |
119 | { | |
120 | m_field[x+y*m_width] |= BG_EXPLODED; | |
121 | } |