| 1 | /////////////////////////////////////////////////////////////////////////////// |
| 2 | // Name: fractal.cpp |
| 3 | // Purpose: demo of wxConfig and related classes |
| 4 | // Author: Andrew Davison |
| 5 | // Modified by: |
| 6 | // Created: 05.04.94 |
| 7 | // RCS-ID: $Id$ |
| 8 | // Copyright: (c) 1994 Andrew Davison |
| 9 | // Licence: wxWindows licence |
| 10 | /////////////////////////////////////////////////////////////////////////////// |
| 11 | |
| 12 | |
| 13 | /* |
| 14 | Date: Tue, 5 Apr 1994 12:01:18 +1000 |
| 15 | From: Andrew Davison <andrewd@au.com.sfe> |
| 16 | To: wxwin-users@ed.aiai |
| 17 | Subject: Fractal mountains |
| 18 | |
| 19 | Hi, |
| 20 | |
| 21 | This is a quick port of a fractal mountain generator originally |
| 22 | done for MS-Windows. On a Sun the colours look a little washed |
| 23 | out and there is not as much snow or high mountains (maybe the |
| 24 | random number generators fault). The viewing plane is not |
| 25 | quite right as the original code used SetViewportOrg() which there |
| 26 | doesn't seem to be an equivalent of under wxWidgets, and my quick |
| 27 | hack doesn't fix. |
| 28 | */ |
| 29 | |
| 30 | #include "wx/wxprec.h" |
| 31 | |
| 32 | #ifdef __BORLANDC__ |
| 33 | #pragma hdrstop |
| 34 | #endif |
| 35 | |
| 36 | #ifndef WX_PRECOMP |
| 37 | #include "wx/wx.h" |
| 38 | #endif //precompiled headers |
| 39 | |
| 40 | #include "wx/math.h" |
| 41 | #include "wx/stockitem.h" |
| 42 | |
| 43 | #include <stdlib.h> |
| 44 | #include <time.h> |
| 45 | |
| 46 | #define Random(x) (rand() % x) |
| 47 | #define Randomize() (srand((unsigned int)time(NULL))) |
| 48 | |
| 49 | static int detail = 9; // CHANGE THIS... 7,8,9 etc |
| 50 | |
| 51 | static bool running = false; |
| 52 | static wxMenuBar *menuBar = NULL; |
| 53 | |
| 54 | // Define a new application type |
| 55 | class MyApp: public wxApp |
| 56 | { |
| 57 | public: |
| 58 | bool OnInit(); |
| 59 | }; |
| 60 | |
| 61 | IMPLEMENT_APP(MyApp) |
| 62 | |
| 63 | // Define a new frame type |
| 64 | class MyFrame: public wxFrame |
| 65 | { |
| 66 | public: |
| 67 | MyFrame(wxFrame *frame, const wxString& title, const wxPoint& pos, const wxSize& size); |
| 68 | |
| 69 | void OnCloseWindow(wxCloseEvent& event); |
| 70 | void OnExit(wxCommandEvent& event); |
| 71 | |
| 72 | DECLARE_EVENT_TABLE() |
| 73 | }; |
| 74 | |
| 75 | // Define a new canvas which can receive some events |
| 76 | class MyCanvas: public wxWindow |
| 77 | { |
| 78 | public: |
| 79 | MyCanvas(wxFrame *frame); |
| 80 | void Draw(wxDC& dc); |
| 81 | |
| 82 | private: |
| 83 | void OnPaint(wxPaintEvent& event); |
| 84 | void Fractal(wxDC& dc, int X1, int Y1, int X2, int Y2, int Z1, int Z2, int Z3, int Z4, int Iteration, double Std, double Ratio); |
| 85 | wxPen SnowPen, MtnPen, GreenPen; |
| 86 | wxBrush WaterBrush; |
| 87 | int Sealevel; |
| 88 | |
| 89 | DECLARE_EVENT_TABLE() |
| 90 | }; |
| 91 | |
| 92 | // `Main program' equivalent, creating windows and returning main app frame |
| 93 | bool MyApp::OnInit() |
| 94 | { |
| 95 | // Create the main frame window |
| 96 | MyFrame *frame = new MyFrame(NULL, _T("Fractal Mountains for wxWidgets"), wxDefaultPosition, wxSize(640, 480)); |
| 97 | |
| 98 | // Make a menubar |
| 99 | wxMenu *file_menu = new wxMenu; |
| 100 | file_menu->Append(wxID_EXIT, wxGetStockLabel(wxID_EXIT)); |
| 101 | menuBar = new wxMenuBar; |
| 102 | menuBar->Append(file_menu, _T("&File")); |
| 103 | frame->SetMenuBar(menuBar); |
| 104 | |
| 105 | int width, height; |
| 106 | frame->GetClientSize(&width, &height); |
| 107 | |
| 108 | (void) new MyCanvas(frame); |
| 109 | |
| 110 | // Show the frame |
| 111 | frame->Show(true); |
| 112 | |
| 113 | return true; |
| 114 | } |
| 115 | |
| 116 | BEGIN_EVENT_TABLE(MyFrame, wxFrame) |
| 117 | EVT_CLOSE(MyFrame::OnCloseWindow) |
| 118 | EVT_MENU(wxID_EXIT, MyFrame::OnExit) |
| 119 | END_EVENT_TABLE() |
| 120 | |
| 121 | // My frame constructor |
| 122 | MyFrame::MyFrame(wxFrame *frame, const wxString& title, const wxPoint& pos, const wxSize& size): |
| 123 | wxFrame(frame, wxID_ANY, title, pos, size, wxDEFAULT_FRAME_STYLE | wxFULL_REPAINT_ON_RESIZE ) |
| 124 | { |
| 125 | } |
| 126 | |
| 127 | // Intercept menu commands |
| 128 | void MyFrame::OnExit(wxCommandEvent& WXUNUSED(event)) |
| 129 | { |
| 130 | this->Destroy(); |
| 131 | } |
| 132 | |
| 133 | void MyFrame::OnCloseWindow(wxCloseEvent& WXUNUSED(event)) |
| 134 | { |
| 135 | static bool destroyed = false; |
| 136 | if (destroyed) |
| 137 | return; |
| 138 | |
| 139 | this->Destroy(); |
| 140 | |
| 141 | destroyed = true; |
| 142 | } |
| 143 | |
| 144 | BEGIN_EVENT_TABLE(MyCanvas, wxWindow) |
| 145 | EVT_PAINT(MyCanvas::OnPaint) |
| 146 | END_EVENT_TABLE() |
| 147 | |
| 148 | // Define a constructor for my canvas |
| 149 | MyCanvas::MyCanvas(wxFrame *frame): |
| 150 | wxWindow(frame, wxID_ANY) |
| 151 | { |
| 152 | wxColour wxCol1(255,255,255); |
| 153 | SnowPen = wxPen(wxCol1, 2, wxSOLID); |
| 154 | |
| 155 | wxColour wxCol2(128,0,0); |
| 156 | MtnPen = wxPen(wxCol2, 1, wxSOLID); |
| 157 | |
| 158 | wxColour wxCol3(0,128,0); |
| 159 | GreenPen = wxPen(wxCol3, 1, wxSOLID); |
| 160 | |
| 161 | wxColour wxCol4(0,0,128); |
| 162 | WaterBrush = wxBrush(wxCol4, wxSOLID); |
| 163 | } |
| 164 | |
| 165 | void MyCanvas::OnPaint(wxPaintEvent& WXUNUSED(event)) |
| 166 | { |
| 167 | wxPaintDC dc(this); |
| 168 | PrepareDC(dc); |
| 169 | Draw(dc); |
| 170 | } |
| 171 | |
| 172 | void MyCanvas::Draw(wxDC& dc) |
| 173 | { |
| 174 | if (running) return; |
| 175 | |
| 176 | running = true; |
| 177 | menuBar->EnableTop(0, false); |
| 178 | |
| 179 | Randomize(); |
| 180 | |
| 181 | dc.SetBackground(*wxLIGHT_GREY_BRUSH); |
| 182 | dc.Clear(); |
| 183 | |
| 184 | int Left, Top, Right, Bottom; |
| 185 | GetClientSize(&Right, &Bottom); |
| 186 | |
| 187 | Right *= 3; Right /= 4; |
| 188 | Bottom *= 3; Bottom /= 4; |
| 189 | Left = 0; |
| 190 | Top = Bottom/8; |
| 191 | |
| 192 | wxPoint Water[4]; |
| 193 | Water[0].x = Left; Water[0].y = Top; |
| 194 | Water[1].x = Right; Water[1].y = Top; |
| 195 | Water[2].x = Right+Bottom/2; Water[2].y = Bottom; |
| 196 | Water[3].x = Bottom/2; Water[3].y = Bottom; |
| 197 | |
| 198 | dc.SetBrush(WaterBrush); |
| 199 | dc.DrawPolygon(4, Water); |
| 200 | |
| 201 | double H = 0.75; |
| 202 | double Scale = Bottom; |
| 203 | double Ratio = 1.0 / pow(2.0, H); |
| 204 | double Std = Scale * Ratio; |
| 205 | Sealevel = Random(18) - 8; |
| 206 | |
| 207 | Fractal(dc, Left, Top, Right, Bottom, 0, 0, 0, 0, detail, Std, Ratio); |
| 208 | |
| 209 | menuBar->EnableTop(0, true); |
| 210 | running = false; |
| 211 | } |
| 212 | |
| 213 | void MyCanvas::Fractal(wxDC& dc, int X1, int Y1, int X2, int Y2, int Z1, int Z2, int Z3, int Z4, int Iteration, double Std, double Ratio) |
| 214 | { |
| 215 | int Xmid = (X1 + X2) / 2; |
| 216 | int Ymid = (Y1 + Y2) / 2; |
| 217 | int Z23 = (Z2 + Z3) / 2; |
| 218 | int Z41 = (Z4 + Z1) / 2; |
| 219 | int Newz = (int)((Z1 + Z2 + Z3 + Z4) / 4 + (double)(Random(17) - 8) / 8.0 * Std); |
| 220 | |
| 221 | if (--Iteration) |
| 222 | { |
| 223 | int Z12 = (Z1 + Z2) / 2; |
| 224 | int Z34 = (Z3 + Z4) / 2; |
| 225 | double Stdmid = Std * Ratio; |
| 226 | |
| 227 | Fractal(dc, Xmid, Y1, X2, Ymid, Z12, Z2, Z23, Newz, Iteration, Stdmid, Ratio); |
| 228 | Fractal(dc, X1, Y1, Xmid, Ymid, Z1, Z12, Newz, Z41, Iteration, Stdmid, Ratio); |
| 229 | Fractal(dc, Xmid, Ymid, X2, Y2, Newz, Z23, Z3, Z34, Iteration, Stdmid, Ratio); |
| 230 | Fractal(dc, X1, Ymid, Xmid, Y2, Z41, Newz, Z34, Z4, Iteration, Stdmid, Ratio); |
| 231 | } |
| 232 | else |
| 233 | { |
| 234 | if (Newz <= Sealevel) |
| 235 | { |
| 236 | wxPoint P[4]; |
| 237 | P[0].x = Y1 / 2 + X1; P[0].y = Y1 + Z1; |
| 238 | P[1].x = Y1 / 2 + X2; P[1].y = Y1 + Z2; |
| 239 | P[2].x = Y2 / 2 + X2; P[2].y = Y2 + Z3; |
| 240 | P[3].x = Y2 / 2 + X1; P[3].y = Y2 + Z4; |
| 241 | |
| 242 | dc.SetPen(* wxBLACK_PEN); |
| 243 | dc.SetBrush(* wxBLACK_BRUSH); |
| 244 | |
| 245 | dc.DrawPolygon(4, P); |
| 246 | |
| 247 | if (Z1 >= -(60+Random(25))) |
| 248 | dc.SetPen(GreenPen); |
| 249 | else if (Z1 >= -(100+Random(25))) |
| 250 | dc.SetPen(MtnPen); |
| 251 | else |
| 252 | dc.SetPen(SnowPen); |
| 253 | |
| 254 | dc.DrawLine(Ymid/2+X2, Ymid+Z23, Ymid/2+X1, Ymid+Z41); |
| 255 | } |
| 256 | } |
| 257 | } |
| 258 | |