| 1 | ///////////////////////////////////////////////////////////////////////////// |
| 2 | // Name: wx/effects.h |
| 3 | // Purpose: wxEffects class |
| 4 | // Draws 3D effects. |
| 5 | // Author: Julian Smart et al |
| 6 | // Modified by: |
| 7 | // Created: 25/4/2000 |
| 8 | // RCS-ID: $Id$ |
| 9 | // Copyright: (c) Julian Smart |
| 10 | // Licence: wxWindows licence |
| 11 | ///////////////////////////////////////////////////////////////////////////// |
| 12 | |
| 13 | #ifndef _WX_EFFECTS_H_ |
| 14 | #define _WX_EFFECTS_H_ |
| 15 | |
| 16 | /* |
| 17 | * wxEffects: various 3D effects |
| 18 | */ |
| 19 | |
| 20 | #include "wx/object.h" |
| 21 | #include "wx/colour.h" |
| 22 | #include "wx/gdicmn.h" |
| 23 | #include "wx/dc.h" |
| 24 | |
| 25 | class WXDLLEXPORT wxEffects: public wxObject |
| 26 | { |
| 27 | DECLARE_CLASS(wxEffects) |
| 28 | |
| 29 | public: |
| 30 | // Assume system colours |
| 31 | wxEffects() ; |
| 32 | // Going from lightest to darkest |
| 33 | wxEffects(const wxColour& highlightColour, const wxColour& lightShadow, |
| 34 | const wxColour& faceColour, const wxColour& mediumShadow, |
| 35 | const wxColour& darkShadow) ; |
| 36 | |
| 37 | // Accessors |
| 38 | wxColour GetHighlightColour() const { return m_highlightColour; } |
| 39 | wxColour GetLightShadow() const { return m_lightShadow; } |
| 40 | wxColour GetFaceColour() const { return m_faceColour; } |
| 41 | wxColour GetMediumShadow() const { return m_mediumShadow; } |
| 42 | wxColour GetDarkShadow() const { return m_darkShadow; } |
| 43 | |
| 44 | void SetHighlightColour(const wxColour& c) { m_highlightColour = c; } |
| 45 | void SetLightShadow(const wxColour& c) { m_lightShadow = c; } |
| 46 | void SetFaceColour(const wxColour& c) { m_faceColour = c; } |
| 47 | void SetMediumShadow(const wxColour& c) { m_mediumShadow = c; } |
| 48 | void SetDarkShadow(const wxColour& c) { m_darkShadow = c; } |
| 49 | |
| 50 | void Set(const wxColour& highlightColour, const wxColour& lightShadow, |
| 51 | const wxColour& faceColour, const wxColour& mediumShadow, |
| 52 | const wxColour& darkShadow) |
| 53 | { |
| 54 | SetHighlightColour(highlightColour); |
| 55 | SetLightShadow(lightShadow); |
| 56 | SetFaceColour(faceColour); |
| 57 | SetMediumShadow(mediumShadow); |
| 58 | SetDarkShadow(darkShadow); |
| 59 | } |
| 60 | |
| 61 | // Draw a sunken edge |
| 62 | void DrawSunkenEdge(wxDC& dc, const wxRect& rect, int borderSize = 1); |
| 63 | |
| 64 | // Tile a bitmap |
| 65 | bool TileBitmap(const wxRect& rect, wxDC& dc, const wxBitmap& bitmap); |
| 66 | |
| 67 | protected: |
| 68 | wxColour m_highlightColour; // Usually white |
| 69 | wxColour m_lightShadow; // Usually light grey |
| 70 | wxColour m_faceColour; // Usually grey |
| 71 | wxColour m_mediumShadow; // Usually dark grey |
| 72 | wxColour m_darkShadow; // Usually black |
| 73 | }; |
| 74 | |
| 75 | #endif |