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1 | ///////////////////////////////////////////////////////////////////////////// | |
2 | // Name: wx/app.h | |
3 | // Purpose: wxAppBase class and macros used for declaration of wxApp | |
4 | // derived class in the user code | |
5 | // Author: Julian Smart | |
6 | // Modified by: | |
7 | // Created: 01/02/97 | |
8 | // RCS-ID: $Id$ | |
9 | // Copyright: (c) Julian Smart | |
10 | // Licence: wxWindows licence | |
11 | ///////////////////////////////////////////////////////////////////////////// | |
12 | ||
13 | #ifndef _WX_APP_H_BASE_ | |
14 | #define _WX_APP_H_BASE_ | |
15 | ||
16 | #if defined(__GNUG__) && !defined(__APPLE__) | |
17 | #pragma interface "appbase.h" | |
18 | #endif | |
19 | ||
20 | // ---------------------------------------------------------------------------- | |
21 | // headers we have to include here | |
22 | // ---------------------------------------------------------------------------- | |
23 | ||
24 | #include "wx/event.h" // for the base class | |
25 | ||
26 | #if wxUSE_GUI | |
27 | #include "wx/window.h" // for wxTopLevelWindows | |
28 | #endif // wxUSE_GUI | |
29 | ||
30 | #if WXWIN_COMPATIBILITY_2_2 | |
31 | #include "wx/icon.h" | |
32 | #endif | |
33 | ||
34 | #include "wx/build.h" | |
35 | ||
36 | class WXDLLEXPORT wxApp; | |
37 | class WXDLLEXPORT wxCmdLineParser; | |
38 | class WXDLLEXPORT wxLog; | |
39 | class WXDLLEXPORT wxMessageOutput; | |
40 | ||
41 | // ---------------------------------------------------------------------------- | |
42 | // typedefs | |
43 | // ---------------------------------------------------------------------------- | |
44 | ||
45 | // the type of the function used to create a wxApp object on program start up | |
46 | typedef wxApp* (*wxAppInitializerFunction)(); | |
47 | ||
48 | // ---------------------------------------------------------------------------- | |
49 | // constants | |
50 | // ---------------------------------------------------------------------------- | |
51 | ||
52 | static const int wxPRINT_WINDOWS = 1; | |
53 | static const int wxPRINT_POSTSCRIPT = 2; | |
54 | ||
55 | // ---------------------------------------------------------------------------- | |
56 | // support for framebuffer ports | |
57 | // ---------------------------------------------------------------------------- | |
58 | ||
59 | #if wxUSE_GUI | |
60 | // VS: Fullscreen/framebuffer application needs to choose display mode prior | |
61 | // to wxWindows initialization. This class holds information about display | |
62 | // mode. It is used by wxApp::Set/GetDisplayMode. | |
63 | class WXDLLEXPORT wxDisplayModeInfo | |
64 | { | |
65 | public: | |
66 | wxDisplayModeInfo() : m_ok(FALSE) {} | |
67 | wxDisplayModeInfo(unsigned width, unsigned height, unsigned depth) | |
68 | : m_width(width), m_height(height), m_depth(depth), m_ok(TRUE) {} | |
69 | ||
70 | unsigned GetWidth() const { return m_width; } | |
71 | unsigned GetHeight() const { return m_height; } | |
72 | unsigned GetDepth() const { return m_depth; } | |
73 | bool IsOk() const { return m_ok; } | |
74 | ||
75 | private: | |
76 | unsigned m_width, m_height, m_depth; | |
77 | bool m_ok; | |
78 | }; | |
79 | #endif | |
80 | ||
81 | // ---------------------------------------------------------------------------- | |
82 | // the common part of wxApp implementations for all platforms | |
83 | // ---------------------------------------------------------------------------- | |
84 | ||
85 | class WXDLLEXPORT wxAppBase : public wxEvtHandler | |
86 | { | |
87 | DECLARE_NO_COPY_CLASS(wxAppBase) | |
88 | ||
89 | public: | |
90 | wxAppBase(); | |
91 | virtual ~wxAppBase(); | |
92 | ||
93 | // the virtual functions which may/must be overridden in the derived class | |
94 | // ----------------------------------------------------------------------- | |
95 | ||
96 | // called during the program initialization, returning FALSE from here | |
97 | // prevents the program from continuing - it's a good place to create | |
98 | // the top level program window and return TRUE. | |
99 | // | |
100 | // Override: always in GUI application, rarely in console ones. | |
101 | virtual bool OnInit(); | |
102 | ||
103 | #if wxUSE_GUI | |
104 | // a platform-dependent version of OnInit(): the code here is likely to | |
105 | // depend on the toolkit. default version does nothing. | |
106 | // | |
107 | // Override: rarely. | |
108 | virtual bool OnInitGui(); | |
109 | #endif // wxUSE_GUI | |
110 | ||
111 | // called to start program execution - the default version just enters | |
112 | // the main GUI loop in which events are received and processed until | |
113 | // the last window is not deleted (if GetExitOnFrameDelete) or | |
114 | // ExitMainLoop() is called. In console mode programs, the execution | |
115 | // of the program really starts here | |
116 | // | |
117 | // Override: rarely in GUI applications, always in console ones. | |
118 | #if wxUSE_GUI | |
119 | virtual int OnRun(); | |
120 | #else // !GUI | |
121 | virtual int OnRun() = 0; | |
122 | #endif // wxUSE_GUI | |
123 | ||
124 | // called after the main loop termination. This is a good place for | |
125 | // cleaning up (it may be too late in dtor) and is also useful if you | |
126 | // want to return some non-default exit code - this is just the return | |
127 | // value of this method. | |
128 | // | |
129 | // Override: often. | |
130 | virtual int OnExit(); | |
131 | ||
132 | // called when a fatal exception occurs, this function should take care | |
133 | // not to do anything which might provoke a nested exception! It may be | |
134 | // overridden if you wish to react somehow in non-default way (core | |
135 | // dump under Unix, application crash under Windows) to fatal program | |
136 | // errors, however extreme care should be taken if you don't want this | |
137 | // function to crash. | |
138 | // | |
139 | // Override: rarely. | |
140 | virtual void OnFatalException() { } | |
141 | ||
142 | // the worker functions - usually not used directly by the user code | |
143 | // ----------------------------------------------------------------- | |
144 | ||
145 | #if wxUSE_GUI | |
146 | // execute the main GUI loop, the function returns when the loop ends | |
147 | virtual int MainLoop() = 0; | |
148 | ||
149 | // exit the main GUI loop during the next iteration (i.e. it does not | |
150 | // stop the program immediately!) | |
151 | virtual void ExitMainLoop() = 0; | |
152 | ||
153 | // returns TRUE if the program is initialized | |
154 | virtual bool Initialized() = 0; | |
155 | ||
156 | // returns TRUE if there are unprocessed events in the event queue | |
157 | virtual bool Pending() = 0; | |
158 | ||
159 | // process the first event in the event queue (blocks until an event | |
160 | // apperas if there are none currently) | |
161 | virtual void Dispatch() = 0; | |
162 | ||
163 | // process all currently pending events right now | |
164 | // | |
165 | // it is an error to call Yield() recursively unless the value of | |
166 | // onlyIfNeeded is TRUE | |
167 | // | |
168 | // WARNING: this function is dangerous as it can lead to unexpected | |
169 | // reentrancies (i.e. when called from an event handler it | |
170 | // may result in calling the same event handler again), use | |
171 | // with _extreme_ care or, better, don't use at all! | |
172 | virtual bool Yield(bool onlyIfNeeded = FALSE) = 0; | |
173 | ||
174 | // this virtual function is called in the GUI mode when the application | |
175 | // becomes idle and normally just sends wxIdleEvent to all interested | |
176 | // parties | |
177 | // | |
178 | // it should return TRUE if more idle events are needed, FALSE if not | |
179 | virtual bool ProcessIdle() = 0; | |
180 | #endif // wxUSE_GUI | |
181 | ||
182 | // application info: name, description, vendor | |
183 | // ------------------------------------------- | |
184 | ||
185 | // NB: all these should be set by the application itself, there are no | |
186 | // reasonable default except for the application name which is taken to | |
187 | // be argv[0] | |
188 | ||
189 | // set/get the application name | |
190 | wxString GetAppName() const | |
191 | { | |
192 | if ( !m_appName ) | |
193 | return m_className; | |
194 | else | |
195 | return m_appName; | |
196 | } | |
197 | void SetAppName(const wxString& name) { m_appName = name; } | |
198 | ||
199 | // set/get the app class name | |
200 | wxString GetClassName() const { return m_className; } | |
201 | void SetClassName(const wxString& name) { m_className = name; } | |
202 | ||
203 | // set/get the vendor name | |
204 | const wxString& GetVendorName() const { return m_vendorName; } | |
205 | void SetVendorName(const wxString& name) { m_vendorName = name; } | |
206 | ||
207 | #if wxUSE_GUI | |
208 | // top level window functions | |
209 | // -------------------------- | |
210 | ||
211 | // return TRUE if our app has focus | |
212 | virtual bool IsActive() const { return m_isActive; } | |
213 | ||
214 | // set the "main" top level window | |
215 | void SetTopWindow(wxWindow *win) { m_topWindow = win; } | |
216 | ||
217 | // return the "main" top level window (if it hadn't been set previously | |
218 | // with SetTopWindow(), will return just some top level window and, if | |
219 | // there are none, will return NULL) | |
220 | virtual wxWindow *GetTopWindow() const | |
221 | { | |
222 | if (m_topWindow) | |
223 | return m_topWindow; | |
224 | else if (wxTopLevelWindows.GetCount() > 0) | |
225 | return wxTopLevelWindows.GetFirst()->GetData(); | |
226 | else | |
227 | return (wxWindow *)NULL; | |
228 | } | |
229 | ||
230 | // control the exit behaviour: by default, the program will exit the | |
231 | // main loop (and so, usually, terminate) when the last top-level | |
232 | // program window is deleted. Beware that if you disable this behaviour | |
233 | // (with SetExitOnFrameDelete(FALSE)), you'll have to call | |
234 | // ExitMainLoop() explicitly from somewhere. | |
235 | void SetExitOnFrameDelete(bool flag) | |
236 | { m_exitOnFrameDelete = flag ? Yes : No; } | |
237 | bool GetExitOnFrameDelete() const | |
238 | { return m_exitOnFrameDelete == Yes; } | |
239 | ||
240 | #endif // wxUSE_GUI | |
241 | ||
242 | // cmd line parsing stuff | |
243 | // ---------------------- | |
244 | ||
245 | // all of these methods may be overridden in the derived class to | |
246 | // customize the command line parsing (by default only a few standard | |
247 | // options are handled) | |
248 | // | |
249 | // you also need to call wxApp::OnInit() from YourApp::OnInit() for all | |
250 | // this to work | |
251 | ||
252 | #if wxUSE_CMDLINE_PARSER | |
253 | // this one is called from OnInit() to add all supported options | |
254 | // to the given parser | |
255 | virtual void OnInitCmdLine(wxCmdLineParser& parser); | |
256 | ||
257 | // called after successfully parsing the command line, return TRUE | |
258 | // to continue and FALSE to exit | |
259 | virtual bool OnCmdLineParsed(wxCmdLineParser& parser); | |
260 | ||
261 | // called if "--help" option was specified, return TRUE to continue | |
262 | // and FALSE to exit | |
263 | virtual bool OnCmdLineHelp(wxCmdLineParser& parser); | |
264 | ||
265 | // called if incorrect command line options were given, return | |
266 | // FALSE to abort and TRUE to continue | |
267 | virtual bool OnCmdLineError(wxCmdLineParser& parser); | |
268 | #endif // wxUSE_CMDLINE_PARSER | |
269 | ||
270 | // miscellaneous customization functions | |
271 | // ------------------------------------- | |
272 | ||
273 | #if wxUSE_LOG | |
274 | // override this function to create default log target of arbitrary | |
275 | // user-defined class (default implementation creates a wxLogGui | |
276 | // object) - this log object is used by default by all wxLogXXX() | |
277 | // functions. | |
278 | virtual wxLog *CreateLogTarget(); | |
279 | #endif // wxUSE_LOG | |
280 | ||
281 | // similar to CreateLogTarget() but for the global wxMessageOutput | |
282 | // object | |
283 | virtual wxMessageOutput *CreateMessageOutput(); | |
284 | ||
285 | #if wxUSE_GUI | |
286 | ||
287 | #if WXWIN_COMPATIBILITY_2_2 | |
288 | // get the standard icon used by wxWin dialogs - this allows the user | |
289 | // to customize the standard dialogs. The 'which' parameter is one of | |
290 | // wxICON_XXX values | |
291 | virtual wxIcon GetStdIcon(int WXUNUSED(which)) const { return wxNullIcon; } | |
292 | #endif | |
293 | ||
294 | // Get display mode that is used use. This is only used in framebuffer wxWin ports | |
295 | // (such as wxMGL). | |
296 | virtual wxDisplayModeInfo GetDisplayMode() const { return wxDisplayModeInfo(); } | |
297 | // Set display mode to use. This is only used in framebuffer wxWin ports | |
298 | // (such as wxMGL). This method should be called from wxApp:OnInitGui | |
299 | virtual bool SetDisplayMode(const wxDisplayModeInfo& WXUNUSED(info)) { return TRUE; } | |
300 | ||
301 | // set use of best visual flag (see below) | |
302 | void SetUseBestVisual( bool flag ) { m_useBestVisual = flag; } | |
303 | bool GetUseBestVisual() const { return m_useBestVisual; } | |
304 | ||
305 | // set/get printing mode: see wxPRINT_XXX constants. | |
306 | // | |
307 | // default behaviour is the normal one for Unix: always use PostScript | |
308 | // printing. | |
309 | virtual void SetPrintMode(int WXUNUSED(mode)) { } | |
310 | int GetPrintMode() const { return wxPRINT_POSTSCRIPT; } | |
311 | ||
312 | // called by toolkit-specific code to set the app status: active (we have | |
313 | // focus) or not and also the last window which had focus before we were | |
314 | // deactivated | |
315 | virtual void SetActive(bool isActive, wxWindow *lastFocus); | |
316 | #endif // wxUSE_GUI | |
317 | ||
318 | // this method allows to filter all the events processed by the program, so | |
319 | // you should try to return quickly from it to avoid slowing down the | |
320 | // program to the crawl | |
321 | // | |
322 | // return value should be -1 to continue with the normal event processing, | |
323 | // or TRUE or FALSE to stop further processing and pretend that the event | |
324 | // had been already processed or won't be processed at all, respectively | |
325 | virtual int FilterEvent(wxEvent& event); | |
326 | ||
327 | // debugging support | |
328 | // ----------------- | |
329 | ||
330 | // this function is called when an assert failure occurs, the base class | |
331 | // version does the normal processing (i.e. shows the usual assert failure | |
332 | // dialog box) | |
333 | // | |
334 | // the arguments are the place where the assert occured, the text of the | |
335 | // assert itself and the user-specified message | |
336 | #ifdef __WXDEBUG__ | |
337 | virtual void OnAssert(const wxChar *file, | |
338 | int line, | |
339 | const wxChar *cond, | |
340 | const wxChar *msg); | |
341 | #endif // __WXDEBUG__ | |
342 | ||
343 | // check that the wxBuildOptions object (constructed in the application | |
344 | // itself, usually the one from IMPLEMENT_APP() macro) matches the build | |
345 | // options of the library and abort if it doesn't | |
346 | static bool CheckBuildOptions(const wxBuildOptions& buildOptions); | |
347 | ||
348 | // deprecated functions, please updae your code to not use them! | |
349 | // ------------------------------------------------------------- | |
350 | ||
351 | #if WXWIN_COMPATIBILITY_2_2 | |
352 | // used by obsolete wxDebugMsg only | |
353 | void SetWantDebugOutput( bool flag ) { m_wantDebugOutput = flag; } | |
354 | bool GetWantDebugOutput() const { return m_wantDebugOutput; } | |
355 | ||
356 | // TRUE if the application wants to get debug output | |
357 | bool m_wantDebugOutput; | |
358 | #endif // WXWIN_COMPATIBILITY_2_2 | |
359 | ||
360 | // implementation only from now on | |
361 | // ------------------------------- | |
362 | ||
363 | // helpers for dynamic wxApp construction | |
364 | static void SetInitializerFunction(wxAppInitializerFunction fn) | |
365 | { m_appInitFn = fn; } | |
366 | static wxAppInitializerFunction GetInitializerFunction() | |
367 | { return m_appInitFn; } | |
368 | ||
369 | // process all events in the wxPendingEvents list | |
370 | virtual void ProcessPendingEvents(); | |
371 | ||
372 | // access to the command line arguments | |
373 | int argc; | |
374 | wxChar **argv; | |
375 | ||
376 | protected: | |
377 | // function used for dynamic wxApp creation | |
378 | static wxAppInitializerFunction m_appInitFn; | |
379 | ||
380 | // application info (must be set from the user code) | |
381 | wxString m_vendorName, // vendor name (ACME Inc) | |
382 | m_appName, // app name | |
383 | m_className; // class name | |
384 | ||
385 | #if wxUSE_GUI | |
386 | // the main top level window - may be NULL | |
387 | wxWindow *m_topWindow; | |
388 | ||
389 | // if Yes, exit the main loop when the last top level window is deleted, if | |
390 | // No don't do it and if Later -- only do it once we reach our OnRun() | |
391 | // | |
392 | // the explanation for using this strange scheme is given in appcmn.cpp | |
393 | enum | |
394 | { | |
395 | Later = -1, | |
396 | No, | |
397 | Yes | |
398 | } m_exitOnFrameDelete; | |
399 | ||
400 | // TRUE if the apps whats to use the best visual on systems where | |
401 | // more than one are available (Sun, SGI, XFree86 4.0 ?) | |
402 | bool m_useBestVisual; | |
403 | ||
404 | // does any of our windows has focus? | |
405 | bool m_isActive; | |
406 | #endif // wxUSE_GUI | |
407 | }; | |
408 | ||
409 | // ---------------------------------------------------------------------------- | |
410 | // now include the declaration of the real class | |
411 | // ---------------------------------------------------------------------------- | |
412 | ||
413 | #if wxUSE_GUI | |
414 | #if defined(__WXMSW__) | |
415 | #include "wx/msw/app.h" | |
416 | #elif defined(__WXMOTIF__) | |
417 | #include "wx/motif/app.h" | |
418 | #elif defined(__WXMGL__) | |
419 | #include "wx/mgl/app.h" | |
420 | #elif defined(__WXGTK__) | |
421 | #include "wx/gtk/app.h" | |
422 | #elif defined(__WXX11__) | |
423 | #include "wx/x11/app.h" | |
424 | #elif defined(__WXMAC__) | |
425 | #include "wx/mac/app.h" | |
426 | #elif defined(__WXCOCOA__) | |
427 | #include "wx/cocoa/app.h" | |
428 | #elif defined(__WXPM__) | |
429 | #include "wx/os2/app.h" | |
430 | #endif | |
431 | #else // !GUI | |
432 | // can't use typedef because wxApp forward declared as a class | |
433 | class WXDLLEXPORT wxApp : public wxAppBase | |
434 | { | |
435 | }; | |
436 | #endif // GUI/!GUI | |
437 | ||
438 | // ---------------------------------------------------------------------------- | |
439 | // the global data | |
440 | // ---------------------------------------------------------------------------- | |
441 | ||
442 | // the one and only application object - use of wxTheApp in application code | |
443 | // is discouraged, consider using DECLARE_APP() after which you may call | |
444 | // wxGetApp() which will return the object of the correct type (i.e. MyApp and | |
445 | // not wxApp) | |
446 | WXDLLEXPORT_DATA(extern wxApp*) wxTheApp; | |
447 | ||
448 | // ---------------------------------------------------------------------------- | |
449 | // global functions | |
450 | // ---------------------------------------------------------------------------- | |
451 | ||
452 | // event loop related functions only work in GUI programs | |
453 | // ------------------------------------------------------ | |
454 | ||
455 | // Force an exit from main loop | |
456 | extern void WXDLLEXPORT wxExit(); | |
457 | ||
458 | // Yield to other apps/messages | |
459 | extern bool WXDLLEXPORT wxYield(); | |
460 | ||
461 | // Yield to other apps/messages | |
462 | extern void WXDLLEXPORT wxWakeUpIdle(); | |
463 | ||
464 | // Post a message to the given eventhandler which will be processed during the | |
465 | // next event loop iteration | |
466 | inline void wxPostEvent(wxEvtHandler *dest, wxEvent& event) | |
467 | { | |
468 | wxCHECK_RET( dest, wxT("need an object to post event to in wxPostEvent") ); | |
469 | ||
470 | #if wxUSE_GUI | |
471 | dest->AddPendingEvent(event); | |
472 | #else | |
473 | dest->ProcessEvent(event); | |
474 | #endif // wxUSE_GUI | |
475 | } | |
476 | ||
477 | // console applications may avoid using DECLARE_APP and IMPLEMENT_APP macros | |
478 | // and call these functions instead at the program startup and termination | |
479 | // ------------------------------------------------------------------------- | |
480 | ||
481 | #if !wxUSE_GUI | |
482 | ||
483 | // initialize the library (may be called as many times as needed, but each | |
484 | // call to wxInitialize() must be matched by wxUninitialize()) | |
485 | extern bool WXDLLEXPORT wxInitialize(); | |
486 | ||
487 | // clean up - the library can't be used any more after the last call to | |
488 | // wxUninitialize() | |
489 | extern void WXDLLEXPORT wxUninitialize(); | |
490 | ||
491 | // create an object of this class on stack to initialize/cleanup thel ibrary | |
492 | // automatically | |
493 | class WXDLLEXPORT wxInitializer | |
494 | { | |
495 | public: | |
496 | // initialize the library | |
497 | wxInitializer() { m_ok = wxInitialize(); } | |
498 | ||
499 | // has the initialization been successful? (explicit test) | |
500 | bool IsOk() const { return m_ok; } | |
501 | ||
502 | // has the initialization been successful? (implicit test) | |
503 | operator bool() const { return m_ok; } | |
504 | ||
505 | // dtor only does clean up if we initialized the library properly | |
506 | ~wxInitializer() { if ( m_ok ) wxUninitialize(); } | |
507 | ||
508 | private: | |
509 | bool m_ok; | |
510 | }; | |
511 | ||
512 | #endif // !wxUSE_GUI | |
513 | ||
514 | // ---------------------------------------------------------------------------- | |
515 | // macros for dynamic creation of the application object | |
516 | // ---------------------------------------------------------------------------- | |
517 | ||
518 | // Having a global instance of this class allows wxApp to be aware of the app | |
519 | // creator function. wxApp can then call this function to create a new app | |
520 | // object. Convoluted, but necessary. | |
521 | ||
522 | class WXDLLEXPORT wxAppInitializer | |
523 | { | |
524 | public: | |
525 | wxAppInitializer(wxAppInitializerFunction fn) | |
526 | { wxApp::SetInitializerFunction(fn); } | |
527 | }; | |
528 | ||
529 | // Here's a macro you can use if your compiler really, really wants main() to | |
530 | // be in your main program (e.g. hello.cpp). Now IMPLEMENT_APP should add this | |
531 | // code if required. | |
532 | ||
533 | #if !wxUSE_GUI || defined(__WXMOTIF__) || defined(__WXGTK__) || defined(__WXPM__) || defined(__WXMGL__) || defined(__WXCOCOA__) | |
534 | #define IMPLEMENT_WXWIN_MAIN \ | |
535 | extern int wxEntry( int argc, char **argv ); \ | |
536 | int main(int argc, char **argv) { return wxEntry(argc, argv); } | |
537 | #elif defined(__WXMAC__) | |
538 | // wxMac seems to have a specific wxEntry prototype | |
539 | #define IMPLEMENT_WXWIN_MAIN \ | |
540 | extern int wxEntry( int argc, char **argv, bool enterLoop = TRUE ); \ | |
541 | int main(int argc, char **argv) { return wxEntry(argc, argv); } | |
542 | #elif defined(__WXMSW__) && defined(WXUSINGDLL) | |
543 | // NT defines APIENTRY, 3.x not | |
544 | #if !defined(WXAPIENTRY) | |
545 | #define WXAPIENTRY WXFAR wxSTDCALL | |
546 | #endif | |
547 | ||
548 | #include <windows.h> | |
549 | #include "wx/msw/winundef.h" | |
550 | ||
551 | #define IMPLEMENT_WXWIN_MAIN \ | |
552 | extern "C" int WXAPIENTRY WinMain(HINSTANCE hInstance,\ | |
553 | HINSTANCE hPrevInstance,\ | |
554 | LPSTR m_lpCmdLine, int nCmdShow)\ | |
555 | {\ | |
556 | return wxEntry((WXHINSTANCE) hInstance,\ | |
557 | (WXHINSTANCE) hPrevInstance,\ | |
558 | m_lpCmdLine, nCmdShow);\ | |
559 | } | |
560 | #else | |
561 | #define IMPLEMENT_WXWIN_MAIN | |
562 | #endif | |
563 | ||
564 | #ifdef __WXUNIVERSAL__ | |
565 | #include "wx/univ/theme.h" | |
566 | ||
567 | #define IMPLEMENT_WX_THEME_SUPPORT \ | |
568 | WX_USE_THEME(win32); \ | |
569 | WX_USE_THEME(gtk); | |
570 | #else | |
571 | #define IMPLEMENT_WX_THEME_SUPPORT | |
572 | #endif | |
573 | ||
574 | // Use this macro if you want to define your own main() or WinMain() function | |
575 | // and call wxEntry() from there. | |
576 | #define IMPLEMENT_APP_NO_MAIN(appname) \ | |
577 | wxApp *wxCreateApp() \ | |
578 | { \ | |
579 | wxApp::CheckBuildOptions(wxBuildOptions()); \ | |
580 | return new appname; \ | |
581 | } \ | |
582 | wxAppInitializer wxTheAppInitializer((wxAppInitializerFunction) wxCreateApp); \ | |
583 | appname& wxGetApp() { return *(appname *)wxTheApp; } | |
584 | ||
585 | // Same as IMPLEMENT_APP() normally but doesn't include themes support in | |
586 | // wxUniversal builds | |
587 | #define IMPLEMENT_APP_NO_THEMES(appname) \ | |
588 | IMPLEMENT_APP_NO_MAIN(appname) \ | |
589 | IMPLEMENT_WXWIN_MAIN | |
590 | ||
591 | // Use this macro exactly once, the argument is the name of the wxApp-derived | |
592 | // class which is the class of your application. | |
593 | #define IMPLEMENT_APP(appname) \ | |
594 | IMPLEMENT_APP_NO_THEMES(appname) \ | |
595 | IMPLEMENT_WX_THEME_SUPPORT | |
596 | ||
597 | // this macro can be used multiple times and just allows you to use wxGetApp() | |
598 | // function | |
599 | #define DECLARE_APP(appname) extern appname& wxGetApp(); | |
600 | ||
601 | #endif | |
602 | // _WX_APP_H_BASE_ |