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1 | ||
2 | import wx | |
3 | import images | |
4 | ||
5 | #---------------------------------------------------------------------- | |
6 | ||
7 | class DragShape: | |
8 | def __init__(self, bmp): | |
9 | self.bmp = bmp | |
10 | self.pos = (0,0) | |
11 | self.shown = True | |
12 | self.text = None | |
13 | self.fullscreen = False | |
14 | ||
15 | def HitTest(self, pt): | |
16 | rect = self.GetRect() | |
17 | return rect.InsideXY(pt.x, pt.y) | |
18 | ||
19 | def GetRect(self): | |
20 | return wx.Rect(self.pos[0], self.pos[1], | |
21 | self.bmp.GetWidth(), self.bmp.GetHeight()) | |
22 | ||
23 | def Draw(self, dc, op = wx.COPY): | |
24 | if self.bmp.Ok(): | |
25 | memDC = wx.MemoryDC() | |
26 | memDC.SelectObject(self.bmp) | |
27 | ||
28 | dc.Blit(self.pos[0], self.pos[1], | |
29 | self.bmp.GetWidth(), self.bmp.GetHeight(), | |
30 | memDC, 0, 0, op, True) | |
31 | ||
32 | return True | |
33 | else: | |
34 | return False | |
35 | ||
36 | ||
37 | ||
38 | #---------------------------------------------------------------------- | |
39 | ||
40 | class DragCanvas(wx.ScrolledWindow): | |
41 | def __init__(self, parent, ID): | |
42 | wx.ScrolledWindow.__init__(self, parent, ID) | |
43 | self.shapes = [] | |
44 | self.dragImage = None | |
45 | self.dragShape = None | |
46 | self.hiliteShape = None | |
47 | ||
48 | self.SetCursor(wx.StockCursor(wx.CURSOR_ARROW)) | |
49 | self.bg_bmp = images.getBackgroundBitmap() | |
50 | self.SetBackgroundStyle(wx.BG_STYLE_CUSTOM) | |
51 | ||
52 | # Make a shape from an image and mask. This one will demo | |
53 | # dragging outside the window | |
54 | bmp = images.getTestStarBitmap() | |
55 | #bmp = wx.Bitmap('bitmaps/toucan.png') | |
56 | shape = DragShape(bmp) | |
57 | shape.pos = (5, 5) | |
58 | shape.fullscreen = True | |
59 | self.shapes.append(shape) | |
60 | ||
61 | # Make a shape from some text | |
62 | text = "Some Text" | |
63 | bg_colour = wx.Colour(57, 115, 57) # matches the bg image | |
64 | font = wx.Font(15, wx.ROMAN, wx.NORMAL, wx.BOLD) | |
65 | textExtent = self.GetFullTextExtent(text, font) | |
66 | ||
67 | # create a bitmap the same size as our text | |
68 | bmp = wx.EmptyBitmap(textExtent[0], textExtent[1]) | |
69 | ||
70 | # 'draw' the text onto the bitmap | |
71 | dc = wx.MemoryDC() | |
72 | dc.SelectObject(bmp) | |
73 | dc.SetBackground(wx.Brush(bg_colour, wx.SOLID)) | |
74 | dc.Clear() | |
75 | dc.SetTextForeground(wx.RED) | |
76 | dc.SetFont(font) | |
77 | dc.DrawText(text, 0, 0) | |
78 | dc.SelectObject(wx.NullBitmap) | |
79 | mask = wx.Mask(bmp, bg_colour) | |
80 | bmp.SetMask(mask) | |
81 | shape = DragShape(bmp) | |
82 | shape.pos = (5, 100) | |
83 | shape.text = "Some dragging text" | |
84 | self.shapes.append(shape) | |
85 | ||
86 | ||
87 | bmp = images.getTheKidBitmap() | |
88 | shape = DragShape(bmp) | |
89 | shape.pos = (200, 5) | |
90 | self.shapes.append(shape) | |
91 | ||
92 | self.Bind(wx.EVT_ERASE_BACKGROUND, self.OnEraseBackground) | |
93 | self.Bind(wx.EVT_PAINT, self.OnPaint) | |
94 | self.Bind(wx.EVT_LEFT_DOWN, self.OnLeftDown) | |
95 | self.Bind(wx.EVT_LEFT_UP, self.OnLeftUp) | |
96 | self.Bind(wx.EVT_MOTION, self.OnMotion) | |
97 | self.Bind(wx.EVT_LEAVE_WINDOW, self.OnLeaveWindow) | |
98 | ||
99 | ||
100 | # We're not doing anything here, but you might have reason to. | |
101 | # for example, if you were dragging something, you might elect to | |
102 | # 'drop it' when the cursor left the window. | |
103 | def OnLeaveWindow(self, evt): | |
104 | pass | |
105 | ||
106 | ||
107 | # tile the background bitmap | |
108 | def TileBackground(self, dc): | |
109 | sz = self.GetClientSize() | |
110 | w = self.bg_bmp.GetWidth() | |
111 | h = self.bg_bmp.GetHeight() | |
112 | ||
113 | x = 0 | |
114 | ||
115 | while x < sz.width: | |
116 | y = 0 | |
117 | ||
118 | while y < sz.height: | |
119 | dc.DrawBitmap(self.bg_bmp, x, y) | |
120 | y = y + h | |
121 | ||
122 | x = x + w | |
123 | ||
124 | ||
125 | # Go through our list of shapes and draw them in whatever place they are. | |
126 | def DrawShapes(self, dc): | |
127 | for shape in self.shapes: | |
128 | if shape.shown: | |
129 | shape.Draw(dc) | |
130 | ||
131 | # This is actually a sophisticated 'hit test', but in this | |
132 | # case we're also determining which shape, if any, was 'hit'. | |
133 | def FindShape(self, pt): | |
134 | for shape in self.shapes: | |
135 | if shape.HitTest(pt): | |
136 | return shape | |
137 | return None | |
138 | ||
139 | # Remove a shape from the display | |
140 | def EraseShape(self, shape, dc): | |
141 | r = shape.GetRect() | |
142 | dc.SetClippingRect(r) | |
143 | self.TileBackground(dc) | |
144 | self.DrawShapes(dc) | |
145 | dc.DestroyClippingRegion() | |
146 | ||
147 | # Clears the background, then redraws it. If the DC is passed, then | |
148 | # we only do so in the area so designated. Otherwise, it's the whole thing. | |
149 | def OnEraseBackground(self, evt): | |
150 | dc = evt.GetDC() | |
151 | ||
152 | if not dc: | |
153 | dc = wx.ClientDC(self) | |
154 | rect = self.GetUpdateRegion().GetBox() | |
155 | dc.SetClippingRect(rect) | |
156 | self.TileBackground(dc) | |
157 | ||
158 | # Fired whenever a paint event occurs | |
159 | def OnPaint(self, evt): | |
160 | dc = wx.PaintDC(self) | |
161 | self.PrepareDC(dc) | |
162 | self.DrawShapes(dc) | |
163 | ||
164 | # Left mouse button is down. | |
165 | def OnLeftDown(self, evt): | |
166 | # Did the mouse go down on one of our shapes? | |
167 | shape = self.FindShape(evt.GetPosition()) | |
168 | ||
169 | # If a shape was 'hit', then set that as the shape we're going to | |
170 | # drag around. Get our start position. Dragging has not yet started. | |
171 | # That will happen once the mouse moves, OR the mouse is released. | |
172 | if shape: | |
173 | self.dragShape = shape | |
174 | self.dragStartPos = evt.GetPosition() | |
175 | ||
176 | # Left mouse button up. | |
177 | def OnLeftUp(self, evt): | |
178 | if not self.dragImage or not self.dragShape: | |
179 | self.dragImage = None | |
180 | self.dragShape = None | |
181 | return | |
182 | ||
183 | # Hide the image, end dragging, and nuke out the drag image. | |
184 | self.dragImage.Hide() | |
185 | self.dragImage.EndDrag() | |
186 | self.dragImage = None | |
187 | ||
188 | if self.hiliteShape: | |
189 | self.RefreshRect(self.hiliteShape.GetRect()) | |
190 | self.hiliteShape = None | |
191 | ||
192 | # reposition and draw the shape | |
193 | ||
194 | # Note by jmg 11/28/03 | |
195 | # Here's the original: | |
196 | # | |
197 | # self.dragShape.pos = self.dragShape.pos + evt.GetPosition() - self.dragStartPos | |
198 | # | |
199 | # So if there are any problems associated with this, use that as | |
200 | # a starting place in your investigation. I've tried to simulate the | |
201 | # wx.Point __add__ method here -- it won't work for tuples as we | |
202 | # have now from the various methods | |
203 | # | |
204 | # There must be a better way to do this :-) | |
205 | # | |
206 | ||
207 | self.dragShape.pos = ( | |
208 | self.dragShape.pos[0] + evt.GetPosition()[0] - self.dragStartPos[0], | |
209 | self.dragShape.pos[1] + evt.GetPosition()[1] - self.dragStartPos[1] | |
210 | ) | |
211 | ||
212 | self.dragShape.shown = True | |
213 | self.RefreshRect(self.dragShape.GetRect()) | |
214 | self.dragShape = None | |
215 | ||
216 | ||
217 | # The mouse is moving | |
218 | def OnMotion(self, evt): | |
219 | # Ignore mouse movement if we're not dragging. | |
220 | if not self.dragShape or not evt.Dragging() or not evt.LeftIsDown(): | |
221 | return | |
222 | ||
223 | # if we have a shape, but haven't started dragging yet | |
224 | if self.dragShape and not self.dragImage: | |
225 | ||
226 | # only start the drag after having moved a couple pixels | |
227 | tolerance = 2 | |
228 | pt = evt.GetPosition() | |
229 | dx = abs(pt.x - self.dragStartPos.x) | |
230 | dy = abs(pt.y - self.dragStartPos.y) | |
231 | if dx <= tolerance and dy <= tolerance: | |
232 | return | |
233 | ||
234 | # erase the shape since it will be drawn independently now | |
235 | dc = wx.ClientDC(self) | |
236 | self.dragShape.shown = False | |
237 | self.EraseShape(self.dragShape, dc) | |
238 | ||
239 | ||
240 | if self.dragShape.text: | |
241 | self.dragImage = wx.DragString(self.dragShape.text, | |
242 | wx.StockCursor(wx.CURSOR_HAND)) | |
243 | else: | |
244 | self.dragImage = wx.DragImage(self.dragShape.bmp, | |
245 | wx.StockCursor(wx.CURSOR_HAND)) | |
246 | ||
247 | hotspot = self.dragStartPos - self.dragShape.pos | |
248 | self.dragImage.BeginDrag(hotspot, self, self.dragShape.fullscreen) | |
249 | ||
250 | self.dragImage.Move(pt) | |
251 | self.dragImage.Show() | |
252 | ||
253 | ||
254 | # if we have shape and image then move it, posibly highlighting another shape. | |
255 | elif self.dragShape and self.dragImage: | |
256 | onShape = self.FindShape(evt.GetPosition()) | |
257 | unhiliteOld = False | |
258 | hiliteNew = False | |
259 | ||
260 | # figure out what to hilite and what to unhilite | |
261 | if self.hiliteShape: | |
262 | if onShape is None or self.hiliteShape is not onShape: | |
263 | unhiliteOld = True | |
264 | ||
265 | if onShape and onShape is not self.hiliteShape and onShape.shown: | |
266 | hiliteNew = True | |
267 | ||
268 | # if needed, hide the drag image so we can update the window | |
269 | if unhiliteOld or hiliteNew: | |
270 | self.dragImage.Hide() | |
271 | ||
272 | if unhiliteOld: | |
273 | dc = wx.ClientDC(self) | |
274 | self.hiliteShape.Draw(dc) | |
275 | self.hiliteShape = None | |
276 | ||
277 | if hiliteNew: | |
278 | dc = wx.ClientDC(self) | |
279 | self.hiliteShape = onShape | |
280 | self.hiliteShape.Draw(dc, wx.INVERT) | |
281 | ||
282 | # now move it and show it again if needed | |
283 | self.dragImage.Move(evt.GetPosition()) | |
284 | if unhiliteOld or hiliteNew: | |
285 | self.dragImage.Show() | |
286 | ||
287 | ||
288 | #---------------------------------------------------------------------- | |
289 | ||
290 | def runTest(frame, nb, log): | |
291 | ||
292 | win = wx.Panel(nb, -1) | |
293 | canvas = DragCanvas(win, -1) | |
294 | ||
295 | def onSize(evt, panel=win, canvas=canvas): | |
296 | canvas.SetSize(panel.GetSize()) | |
297 | ||
298 | win.Bind(wx.EVT_SIZE, onSize) | |
299 | return win | |
300 | ||
301 | #---------------------------------------------------------------------- | |
302 | ||
303 | ||
304 | ||
305 | overview = """\ | |
306 | DragImage is used when you wish to drag an object on the screen, and a simple | |
307 | cursor is not enough. | |
308 | ||
309 | On Windows, the WIN32 API is used to do achieve smooth dragging. On other | |
310 | platforms, <code>GenericDragImage</code> is used. Applications may also prefer to use | |
311 | <code>GenericDragImage</code> on Windows, too. | |
312 | ||
313 | <b>wxPython note</b>: wxPython uses <code>GenericDragImage</code> on all | |
314 | platforms, but uses the <code>DragImage</code> name. | |
315 | ||
316 | To use this class, when you wish to start dragging an image, create a | |
317 | <code>DragImage</code> object and store it somewhere you can access it as the | |
318 | drag progresses. Call BeginDrag to start, and EndDrag to stop the drag. To move | |
319 | the image, initially call Show and then Move. If you wish to update the screen | |
320 | contents during the drag (for example, highlight an item as in the example), first | |
321 | call Hide, update the screen, call Move, and then call Show. | |
322 | ||
323 | You can drag within one window, or you can use full-screen dragging either across | |
324 | the whole screen, or just restricted to one area of the screen to save resources. | |
325 | If you want the user to drag between two windows, then you will need to use | |
326 | full-screen dragging. | |
327 | ||
328 | """ | |
329 | ||
330 | ||
331 | if __name__ == '__main__': | |
332 | import sys,os | |
333 | import run | |
334 | run.main(['', os.path.basename(sys.argv[0])] + sys.argv[1:]) | |
335 |