]>
Commit | Line | Data |
---|---|---|
1 | ||
2 | import wx | |
3 | ||
4 | #--------------------------------------------------------------------------- | |
5 | # Create and set a help provider. Normally you would do this in | |
6 | # the app's OnInit as it must be done before any SetHelpText calls. | |
7 | provider = wx.SimpleHelpProvider() | |
8 | wx.HelpProvider.Set(provider) | |
9 | ||
10 | #--------------------------------------------------------------------------- | |
11 | ||
12 | class TestDialog(wx.Dialog): | |
13 | def __init__( | |
14 | self, parent, ID, title, size=wx.DefaultSize, pos=wx.DefaultPosition, | |
15 | style=wx.DEFAULT_DIALOG_STYLE, | |
16 | useMetal=False, | |
17 | ): | |
18 | ||
19 | # Instead of calling wx.Dialog.__init__ we precreate the dialog | |
20 | # so we can set an extra style that must be set before | |
21 | # creation, and then we create the GUI object using the Create | |
22 | # method. | |
23 | pre = wx.PreDialog() | |
24 | pre.SetExtraStyle(wx.DIALOG_EX_CONTEXTHELP) | |
25 | pre.Create(parent, ID, title, pos, size, style) | |
26 | ||
27 | # This next step is the most important, it turns this Python | |
28 | # object into the real wrapper of the dialog (instead of pre) | |
29 | # as far as the wxPython extension is concerned. | |
30 | self.PostCreate(pre) | |
31 | ||
32 | # This extra style can be set after the UI object has been created. | |
33 | if 'wxMac' in wx.PlatformInfo and useMetal: | |
34 | self.SetExtraStyle(wx.DIALOG_EX_METAL) | |
35 | ||
36 | ||
37 | # Now continue with the normal construction of the dialog | |
38 | # contents | |
39 | sizer = wx.BoxSizer(wx.VERTICAL) | |
40 | ||
41 | label = wx.StaticText(self, -1, "This is a wx.Dialog") | |
42 | label.SetHelpText("This is the help text for the label") | |
43 | sizer.Add(label, 0, wx.ALIGN_CENTRE|wx.ALL, 5) | |
44 | ||
45 | box = wx.BoxSizer(wx.HORIZONTAL) | |
46 | ||
47 | label = wx.StaticText(self, -1, "Field #1:") | |
48 | label.SetHelpText("This is the help text for the label") | |
49 | box.Add(label, 0, wx.ALIGN_CENTRE|wx.ALL, 5) | |
50 | ||
51 | text = wx.TextCtrl(self, -1, "", size=(80,-1)) | |
52 | text.SetHelpText("Here's some help text for field #1") | |
53 | box.Add(text, 1, wx.ALIGN_CENTRE|wx.ALL, 5) | |
54 | ||
55 | sizer.Add(box, 0, wx.GROW|wx.ALIGN_CENTER_VERTICAL|wx.ALL, 5) | |
56 | ||
57 | box = wx.BoxSizer(wx.HORIZONTAL) | |
58 | ||
59 | label = wx.StaticText(self, -1, "Field #2:") | |
60 | label.SetHelpText("This is the help text for the label") | |
61 | box.Add(label, 0, wx.ALIGN_CENTRE|wx.ALL, 5) | |
62 | ||
63 | text = wx.TextCtrl(self, -1, "", size=(80,-1)) | |
64 | text.SetHelpText("Here's some help text for field #2") | |
65 | box.Add(text, 1, wx.ALIGN_CENTRE|wx.ALL, 5) | |
66 | ||
67 | sizer.Add(box, 0, wx.GROW|wx.ALIGN_CENTER_VERTICAL|wx.ALL, 5) | |
68 | ||
69 | line = wx.StaticLine(self, -1, size=(20,-1), style=wx.LI_HORIZONTAL) | |
70 | sizer.Add(line, 0, wx.GROW|wx.ALIGN_CENTER_VERTICAL|wx.RIGHT|wx.TOP, 5) | |
71 | ||
72 | btnsizer = wx.StdDialogButtonSizer() | |
73 | ||
74 | if wx.Platform != "__WXMSW__": | |
75 | btn = wx.ContextHelpButton(self) | |
76 | btnsizer.AddButton(btn) | |
77 | ||
78 | btn = wx.Button(self, wx.ID_OK) | |
79 | btn.SetHelpText("The OK button completes the dialog") | |
80 | btn.SetDefault() | |
81 | btnsizer.AddButton(btn) | |
82 | ||
83 | btn = wx.Button(self, wx.ID_CANCEL) | |
84 | btn.SetHelpText("The Cancel button cnacels the dialog. (Cool, huh?)") | |
85 | btnsizer.AddButton(btn) | |
86 | btnsizer.Realize() | |
87 | ||
88 | sizer.Add(btnsizer, 0, wx.ALIGN_CENTER_VERTICAL|wx.ALL, 5) | |
89 | ||
90 | self.SetSizer(sizer) | |
91 | sizer.Fit(self) | |
92 | ||
93 | #--------------------------------------------------------------------------- | |
94 | ||
95 | class TestPanel(wx.Panel): | |
96 | def __init__(self, parent, log): | |
97 | self.log = log | |
98 | wx.Panel.__init__(self, parent, -1) | |
99 | ||
100 | b = wx.Button(self, -1, "Create and Show a custom Dialog", (50,50)) | |
101 | self.Bind(wx.EVT_BUTTON, self.OnButton, b) | |
102 | ||
103 | if 'wxMac' in wx.PlatformInfo: | |
104 | self.cb = wx.CheckBox(self, -1, "Set Metal appearance", (50,90)) | |
105 | ||
106 | ||
107 | def OnButton(self, evt): | |
108 | useMetal = False | |
109 | if 'wxMac' in wx.PlatformInfo: | |
110 | useMetal = self.cb.IsChecked() | |
111 | ||
112 | dlg = TestDialog(self, -1, "Sample Dialog", size=(350, 200), | |
113 | #style=wxCAPTION | wxSYSTEM_MENU | wxTHICK_FRAME, | |
114 | style=wx.DEFAULT_DIALOG_STYLE, | |
115 | useMetal=useMetal, | |
116 | ) | |
117 | dlg.CenterOnScreen() | |
118 | ||
119 | # this does not return until the dialog is closed. | |
120 | val = dlg.ShowModal() | |
121 | ||
122 | if val == wx.ID_OK: | |
123 | self.log.WriteText("You pressed OK\n") | |
124 | else: | |
125 | self.log.WriteText("You pressed Cancel\n") | |
126 | ||
127 | dlg.Destroy() | |
128 | ||
129 | ||
130 | #--------------------------------------------------------------------------- | |
131 | ||
132 | ||
133 | def runTest(frame, nb, log): | |
134 | win = TestPanel(nb, log) | |
135 | return win | |
136 | ||
137 | ||
138 | #--------------------------------------------------------------------------- | |
139 | ||
140 | ||
141 | overview = """\ | |
142 | wxPython offers quite a few general purpose dialogs for useful data input from | |
143 | the user; they are all based on the wx.Dialog class, which you can also subclass | |
144 | to create custom dialogs to suit your needs. | |
145 | ||
146 | The Dialog class, in addition to dialog-like behaviors, also supports the full | |
147 | wxWindows layout featureset, which means that you can incorporate sizers or | |
148 | layout constraints as needed to achieve the look and feel desired. It even supports | |
149 | context-sensitive help, which is illustrated in this example. | |
150 | ||
151 | The example is very simple; in real world situations, a dialog that had input | |
152 | fields such as this would no doubt be required to deliver those values back to | |
153 | the calling function. The Dialog class supports data retrieval in this manner. | |
154 | <b>However, the data must be retrieved prior to the dialog being destroyed.</b> | |
155 | The example shown here is <i>modal</i>; non-modal dialogs are possible as well. | |
156 | ||
157 | See the documentation for the <code>Dialog</code> class for more details. | |
158 | ||
159 | """ | |
160 | ||
161 | if __name__ == '__main__': | |
162 | import sys,os | |
163 | import run | |
164 | run.main(['', os.path.basename(sys.argv[0])] + sys.argv[1:]) | |
165 |