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1 | ||
2 | import wx | |
3 | import array | |
4 | ||
5 | #---------------------------------------------------------------------- | |
6 | ||
7 | class TestPanel(wx.Panel): | |
8 | def __init__(self, parent, log): | |
9 | self.log = log | |
10 | wx.Panel.__init__(self, parent, -1) | |
11 | self.Bind(wx.EVT_PAINT, self.OnPaint) | |
12 | self.width, self.height = 120,120 | |
13 | ||
14 | self.MakeBitmapRGB(self.width, self.height) | |
15 | self.MakeBitmapRGBA(self.width, self.height) | |
16 | self.MakeBitmapRGBpA(self.width, self.height) | |
17 | ||
18 | def GetRGB(self, x, y, bpp): | |
19 | # calculate some colour values for this sample based on x,y position | |
20 | r = g = b = 0 | |
21 | if y < self.height/3: r = 255 | |
22 | if y >= self.height/3 and y <= 2*self.height/3: g = 255 | |
23 | if y > 2*self.height/3: b = 255 | |
24 | ||
25 | if bpp == 4: | |
26 | a = int(x * 255.0 / self.width) | |
27 | return r, g, b, a | |
28 | else: | |
29 | return r, g, b | |
30 | ||
31 | ||
32 | def MakeBitmapRGB(self, width, height): | |
33 | # Make a bitmap using an array of RGB bytes | |
34 | bpp = 3 # bytes per pixel | |
35 | bytes = array.array('B', [0] * width*height*bpp) | |
36 | ||
37 | for y in xrange(height): | |
38 | for x in xrange(width): | |
39 | offset = y*width*bpp + x*bpp | |
40 | r,g,b = self.GetRGB(x, y, bpp) | |
41 | bytes[offset + 0] = r | |
42 | bytes[offset + 1] = g | |
43 | bytes[offset + 2] = b | |
44 | ||
45 | self.rgbBmp = wx.BitmapFromBuffer(width, height, bytes) | |
46 | ||
47 | ||
48 | ||
49 | def MakeBitmapRGBA(self, width, height): | |
50 | # Make a bitmap using an array of RGBA bytes | |
51 | bpp = 4 # bytes per pixel | |
52 | bytes = array.array('B', [0] * width*height*bpp) | |
53 | ||
54 | for y in xrange(height): | |
55 | for x in xrange(width): | |
56 | offset = y*width*bpp + x*bpp | |
57 | r,g,b,a = self.GetRGB(x, y, bpp) | |
58 | bytes[offset + 0] = r | |
59 | bytes[offset + 1] = g | |
60 | bytes[offset + 2] = b | |
61 | bytes[offset + 3] = a | |
62 | ||
63 | self.rgbaBmp = wx.BitmapFromBufferRGBA(width, height, bytes) | |
64 | ||
65 | ||
66 | def MakeBitmapRGBpA(self, width, height): | |
67 | # Make a bitmap using an array of RGB bytes plus a separate | |
68 | # buffer for the alpha channel | |
69 | bpp = 3 # bytes per pixel | |
70 | bytes = array.array('B', [0] * width*height*bpp) | |
71 | ||
72 | for y in xrange(height): | |
73 | for x in xrange(width): | |
74 | offset = y*width*bpp + x*bpp | |
75 | r,g,b = self.GetRGB(x, y, bpp) | |
76 | bytes[offset + 0] = r | |
77 | bytes[offset + 1] = g | |
78 | bytes[offset + 2] = b | |
79 | ||
80 | # just use an alpha buffer with a constant alpha value for all | |
81 | # pixels for this example, it could just as easily have | |
82 | # varying alpha values like the other sample. | |
83 | alpha = array.array('B', [128]*width*height) | |
84 | self.rgbaBmp2 = wx.BitmapFromBuffer(width, height, bytes, alpha) | |
85 | ||
86 | ||
87 | def DrawBitmapAndMessage(self, dc, bmp, msg, x_, y_): | |
88 | x, y = x_, y_ | |
89 | ||
90 | # draw some text to help show the alpha | |
91 | dc.SetFont(self.GetFont()) | |
92 | while y < y_ + self.height + 2*dc.GetCharHeight(): | |
93 | dc.DrawText(msg, x,y) | |
94 | y += dc.GetCharHeight() + 5 | |
95 | ||
96 | # draw the bitmap over the text | |
97 | dc.DrawBitmap(bmp, x+15,y_+15, True) | |
98 | ||
99 | ||
100 | def OnPaint(self, evt): | |
101 | dc = wx.PaintDC(self) | |
102 | self.DrawBitmapAndMessage(dc, self.rgbBmp, "No alpha channel in this image", 30,35) | |
103 | self.DrawBitmapAndMessage(dc, self.rgbaBmp, "This image has some alpha", 325,35) | |
104 | self.DrawBitmapAndMessage(dc, self.rgbaBmp2,"This one made with RGB+A", 180,220) | |
105 | ||
106 | ||
107 | ||
108 | ||
109 | ||
110 | #---------------------------------------------------------------------- | |
111 | ||
112 | def runTest(frame, nb, log): | |
113 | win = TestPanel(nb, log) | |
114 | return win | |
115 | ||
116 | #---------------------------------------------------------------------- | |
117 | ||
118 | ||
119 | ||
120 | overview = """<html><body> | |
121 | <h2><center>BitmapFromBuffer</center></h2> | |
122 | ||
123 | Two new wx.Bitmap factory functions allow you to create a wx.Bitmap | |
124 | directly from a data buffer. The the buffer can be any Python object | |
125 | that implements the buffer interface, or is convertable to a buffer, | |
126 | such as a string or an array. The new functions are: <ul> | |
127 | ||
128 | <li><b>wx.BitmapFromBuffer</b>(width, height, dataBuffer, alphaBuffer=None): | |
129 | Creates the bitmap from a buffer of RGB bytes, optionally with a separate | |
130 | buffer of alpha bytes. | |
131 | ||
132 | <li><b>wx.BitmapFromBufferRGBA</b>(width, height, dataBuffer): Creates | |
133 | the bitmap from a buffer containing RGBA bytes. | |
134 | ||
135 | </ul> | |
136 | ||
137 | ||
138 | ||
139 | </body></html> | |
140 | """ | |
141 | ||
142 | ||
143 | ||
144 | if __name__ == '__main__': | |
145 | import sys,os | |
146 | import run | |
147 | run.main(['', os.path.basename(sys.argv[0])] + sys.argv[1:]) | |
148 |