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1\section{\class{wxSocketBase}}\label{wxsocketbase}
2
3\wxheading{Derived from}
4
5\helpref{wxEvtHandler}{wxevthandler}
6
7% ---------------------------------------------------------------------------
8% Event handling
9% ---------------------------------------------------------------------------
10\wxheading{Event handling}
11
12To process events from a socket, use the following event handler macro to direct
13 input to member
14functions that take a \helpref{wxSocketEvent}{wxsocketevent} argument.
15
16\twocolwidtha{7cm}%
17\begin{twocollist}\itemsep=0pt
18\twocolitem{{\bf EVT\_SOCKET(id, func)}}{A socket event occured.}
19\end{twocollist}%
20
21% ---------------------------------------------------------------------------
22% See also ...
23% ---------------------------------------------------------------------------
24\wxheading{See also}
25
26\helpref{wxSocketEvent}{wxsocketevent}\\
27\helpref{wxSocketClient}{wxsocketclient}\\
28\helpref{wxSocketServer}{wxsocketserver}
29
30% ---------------------------------------------------------------------------
31% Members
32% ---------------------------------------------------------------------------
33\latexignore{\rtfignore{\wxheading{Members}}}
34
35\membersection{wxSocketBase::wxSocketBase}
36
37\func{}{wxSocketBase}{\void}
38
39Default constructor but don't use it, you must use \helpref{wxSocketClient}{wxsocketclient}
40or \helpref{wxSocketServer}{wxsocketserver}.
41
42\membersection{wxSocketBase::\destruct{wxSocketBase}}
43
44\func{}{\destruct{wxSocketBase}}{\void}
45
46Destroys the wxSocketBase object.
47
48% ---------------------------------------------------------------------------
49% State functions
50% ---------------------------------------------------------------------------
51
52\membersection{wxSocketBase::Ok}\label{wxsocketbaseok}
53
54\constfunc{bool}{Ok}{\void}
55
56Returns TRUE if the socket is initialized and ready and FALSE in other
57cases.
58
59\membersection{wxSocketBase::Error}\label{wxsocketbaseerror}
60
61\constfunc{bool}{Error}{\void}
62
63Returns TRUE if an error occured.
64
65\membersection{wxSocketBase::IsConnected}\label{wxsocketbaseconnected}
66
67\constfunc{bool}{IsConnected}{\void}
68
69Returns TRUE if the socket is connected.
70
71\membersection{wxSocketBase::IsData}\label{wxsocketbaseisdata}
72
73\constfunc{bool}{IsData}{\void}
74
75Returns TRUE if some data is arrived on the socket.
76
77\membersection{wxSocketBase::IsDisconnected}\label{wxsocketbasedisconnected}
78
79\constfunc{bool}{IsDisconnected}{\void}
80
81Returns TRUE if the socket is disconnected.
82
83\membersection{wxSocketBase::IsNoWait}\label{wxsocketbasenowait}
84
85\constfunc{bool}{IsNoWait}{\void}
86
87Returns TRUE if the socket mustn't wait.
88
89\membersection{wxSocketBase::LastCount}\label{wxsocketbaselastcount}
90
91\constfunc{size\_t}{LastCount}{\void}
92
93Returns the number of bytes read or written by the last IO call.
94
95\membersection{wxSocketBase::LastError}\label{wxsocketbaselasterror}
96
97\constfunc{int}{LastError}{\void}
98
99Returns an error in the errno format (see your C programmer's guide).
100
101% ---------------------------------------------------------------------------
102% IO calls
103% ---------------------------------------------------------------------------
104%
105% Peek
106%
107\membersection{wxSocketBase::Peek}\label{wxsocketbasepeek}
108
109\func{wxSocketBase\&}{Peek}{\param{char *}{ buffer}, \param{size\_t}{ nbytes}}
110
111This function peeks a buffer of {\it nbytes} bytes from the socket. Peeking a buffer
112doesn't delete it from the system socket in-queue.
113
114\wxheading{Parameters}
115
116\docparam{buffer}{Buffer where to put peeked data.}
117
118\docparam{nbytes}{Number of bytes.}
119
120\wxheading{Return value}
121
122Returns a reference to the current object.
123
124\wxheading{See also}
125
126\helpref{wxSocketBase::Error}{wxsocketbaseerror}\\
127\helpref{wxSocketBase::LastCount}{wxsocketbaselastcount}\\
128\helpref{wxSocketBase::LastError}{wxsocketbaselasterror}
129
130%
131% Read
132%
133\membersection{wxSocketBase::Read}\label{wxsocketbaseread}
134
135\func{wxSocketBase\&}{Read}{\param{char *}{ buffer}, \param{size\_t}{ nbytes}}
136
137This function reads a buffer of {\it nbytes} bytes from the socket.
138
139\wxheading{Parameters}
140
141\docparam{buffer}{Buffer where to put read data.}
142
143\docparam{nbytes}{Number of bytes.}
144
145\wxheading{Return value}
146
147Returns a reference to the current object.
148
149\wxheading{Remark/Warning}
150
151By default, Read uses an internal asynchronous manager: it will send data when
152the socket requests them. It is particularly interesting when you enter a long
153data transfer (e.g. a big file, an image, ...). But it is also buggy when you
154simply discuss with the peer using user data. In this case, wxSocket prepares
155itself to send data (Write wait for them to be sent) and during a GUI refresh
156the user enters new data, which involves a new Read call though the previous
157isn't finished. Well, in most cases it can work but it might fail too.
158So I advise you to use the SPEED flag, which disables the asynchronous manager,
159when you just want to discuss with the peer.
160
161This remark is also valid for all IO call.
162
163\wxheading{See also}
164
165\helpref{wxSocketBase::Error}{wxsocketbaseerror},
166 \helpref{wxSocketBase::LastCount}{wxsocketbaselastcount},
167 \helpref{wxSocketBase::LastError}{wxsocketbaselasterror}
168
169\membersection{wxSocketBase::SetFlags}\label{wxsocketbasesetflags}
170
171\func{void}{SetFlags}{\param{wxSockFlags}{ flags}}
172
173\twocolwidtha{7cm}
174\begin{twocollist}\itemsep=0pt
175\twocolitem{{\bf wxSocketBase::NONE}}{Normal functionnalities.}
176\twocolitem{{\bf wxSocketBase::NOWAIT}}{Get the available data in the input queue and exit immediately.}
177\twocolitem{{\bf wxSocketBase::WAITALL}}{Wait for all required data unless an error occured.}
178\twocolitem{{\bf wxSocketBase::SPEED}}{Disable the asynchronous IO functionnality.}
179\end{twocollist}
180
181%
182% Read
183%
184\membersection{wxSocketBase::Write}\label{wxsocketbasewrite}
185
186\func{wxSocketBase\&}{Write}{\param{const char *}{ buffer}, \param{size\_t}{ nbytes}}
187
188This function writes a buffer of {\it nbytes} bytes from the socket.
189
190\wxheading{Remark/Warning}
191
192By default, Write uses an internal asynchronous manager: it will send data when
193the socket requests them. It is particularly interesting when you enter a long
194data transfer (e.g. a big file, an image, ...). But it is also buggy when you
195simply discuss with the peer using user data. In this case, wxSocket prepares
196itself to send data (Write wait for them to be sent) and during a GUI refresh
197the user enters new data, which involves a new Write call though the previous
198isn't finished. Well, in most cases it can work but it might fail too.
199So I advise you to use the SPEED flag, which disables the asynchronous manager,
200when you just want to discuss with the peer.
201
202\wxheading{Parameters}
203
204\docparam{buffer}{Buffer where to get the data to write.}
205
206\docparam{nbytes}{Number of bytes.}
207
208\wxheading{Return value}
209
210Returns a reference to the current object.
211
212\wxheading{See also}
213
214\helpref{wxSocketBase::Error}{wxsocketbaseerror}\\
215\helpref{wxSocketBase::LastCount}{wxsocketbaselastcount}\\
216\helpref{wxSocketBase::LastError}{wxsocketbaselasterror}
217
218%
219% WriteMsg
220%
221\membersection{wxSocketBase::WriteMsg}\label{wxsocketbasewritemsg}
222
223\func{wxSocketBase\&}{WriteMsg}{\param{const char *}{ buffer}, \param{size\_t}{ nbytes}}
224
225This function writes a buffer of {\it nbytes} bytes from the socket. But it
226writes a short header before so that ReadMsg can alloc the right size for
227the buffer. So a buffer sent with WriteMsg {\bf must} be read with ReadMsg.
228
229\wxheading{Parameters}
230
231\docparam{buffer}{Buffer where to put data peeked.}
232
233\docparam{nbytes}{Number of bytes.}
234
235\wxheading{Return value}
236
237Returns a reference to the current object.
238
239\wxheading{See also}
240
241\helpref{wxSocketBase::Error}{wxsocketbaseerror}\\
242\helpref{wxSocketBase::LastCount}{wxsocketbaselastcount}\\
243\helpref{wxSocketBase::LastError}{wxsocketbaselasterror}\\
244\helpref{wxSocketBase::ReadMsg}{wxsocketbasereadmsg}
245
246%
247% ReadMsg
248%
249\membersection{wxSocketBase::ReadMsg}\label{wxsocketbasereadmsg}
250
251\func{wxSocketBase\&}{ReadMsg}{\param{char *}{ buffer}, \param{size\_t}{ nbytes}}
252
253This function reads a buffer sent by WriteMsg on a socket. If the buffer passed
254to the function isn't big enough, the function filled it and then discard the
255bytes left. This function always wait for the buffer to be entirely filled.
256
257\wxheading{Parameters}
258
259\docparam{buffer}{Buffer where to put read data.}
260
261\docparam{nbytes}{Number of bytes allocated for the buffer.}
262
263\wxheading{Return value}
264
265Returns a reference to the current object.
266
267\wxheading{See also}
268
269\helpref{wxSocketBase::Error}{wxsocketbaseerror}\\
270\helpref{wxSocketBase::LastCount}{wxsocketbaselastcount}\\
271\helpref{wxSocketBase::LastError}{wxsocketbaselasterror}\\
272\helpref{wxSocketBase::WriteMsg}{wxsocketbasewritemsg}
273
274%
275% Unread
276%
277\membersection{wxSocketBase::UnRead}\label{wxsocketbaseunread}
278
279\func{wxSocketBase\&}{UnRead}{\param{const char *}{ buffer}, \param{size\_t}{ nbytes}}
280
281This function unreads a buffer. It means that the buffer is put in the top
282of the incoming queue. But, it is put also at the end of all unread buffers.
283It is useful for sockets because we can't seek it.
284
285\wxheading{Parameters}
286
287\docparam{buffer}{Buffer to be unread.}
288
289\docparam{nbytes}{Number of bytes.}
290
291\wxheading{Return value}
292
293Returns a reference to the current object.
294
295\wxheading{See also}
296
297\helpref{wxSocketBase::Error}{wxsocketbaseerror}\\
298\helpref{wxSocketBase::LastCount}{wxsocketbaselastcount}\\
299\helpref{wxSocketBase::LastError}{wxsocketbaselasterror}
300
301%
302% Discard
303%
304\membersection{wxSocketBase::Discard}\label{wxsocketbasediscard}
305
306\func{wxSocketBase\&}{Discard}{\void}
307
308This function simply deletes all bytes in the incoming queue. This function
309doesn't wait.
310
311% ---------------------------------------------------------------------------
312% Wait functions
313% ---------------------------------------------------------------------------
314\membersection{wxSocketBase::Wait}\label{wxsocketbasewait}
315
316\func{bool}{Wait}{\param{long}{ seconds = -1}, \param{long}{ microsecond = 0}}
317
318This function waits for an event: it could be an incoming byte, the possibility
319for the client to write, a lost connection, an incoming connection, an
320established connection.
321
322\wxheading{Parameters}
323
324\docparam{seconds}{Number of seconds to wait. By default, it waits infinitely.}
325
326\docparam{microsecond}{Number of microseconds to wait.}
327
328\wxheading{Return value}
329
330Returns TRUE if an event occured, FALSE if the timeout was reached.
331
332\wxheading{See also}
333
334\helpref{wxSocketBase::WaitForRead}{wxsocketbasewaitforread}\\
335\helpref{wxSocketBase::WaitForWrite}{wxsocketbasewaitforwrite}\\
336\helpref{wxSocketBase::WaitForLost}{wxsocketbasewaitforlost}
337
338%
339% WaitForRead
340%
341\membersection{wxSocketBase::WaitForRead}\label{wxsocketbasewaitforread}
342
343\func{bool}{WaitForRead}{\param{long}{ seconds = -1}, \param{long}{ microsecond = 0}}
344
345This function waits for a read event.
346
347\wxheading{Parameters}
348
349\docparam{seconds}{Number of seconds to wait. By default, it waits infinitely.}
350
351\docparam{microsecond}{Number of microseconds to wait.}
352
353\wxheading{Return value}
354
355Returns TRUE if a byte arrived, FALSE if the timeout was reached.
356
357\wxheading{See also}
358
359\helpref{wxSocketBase::Wait}{wxsocketbasewait}\\
360\helpref{wxSocketBase::WaitForWrite}{wxsocketbasewaitforwrite}\\
361\helpref{wxSocketBase::WaitForLost}{wxsocketbasewaitforlost}
362
363%
364% WaitForWrite
365%
366\membersection{wxSocketBase::WaitForWrite}\label{wxsocketbasewaitforwrite}
367
368\func{bool}{WaitForWrite}{\param{long}{ seconds = -1}, \param{long}{ microsecond = 0}}
369
370This function waits for a write event.
371
372\wxheading{Parameters}
373
374\docparam{seconds}{Number of seconds to wait. By default, it waits infinitely.}
375
376\docparam{microsecond}{Number of microseconds to wait.}
377
378\wxheading{Return value}
379
380Returns TRUE if a write event occured, FALSE if the timeout was reached.
381
382\wxheading{See also}
383
384\helpref{wxSocketBase::Wait}{wxsocketbasewait}\\
385\helpref{wxSocketBase::WaitForRead}{wxsocketbasewaitforread}\\
386\helpref{wxSocketBase::WaitForLost}{wxsocketbasewaitforlost}
387
388%
389% WaitForLost
390%
391\membersection{wxSocketBase::WaitForLost}\label{wxsocketbasewaitforlost}
392
393\func{bool}{Wait}{\param{long}{ seconds = -1}, \param{long}{ microsecond = 0}}
394
395This function waits for a "lost" event. For instance, the peer may have closed
396the connection, or the connection may have been broken.
397
398\wxheading{Parameters}
399
400\docparam{seconds}{Number of seconds to wait. By default, it waits infinitely.}
401
402\docparam{microsecond}{Number of microseconds to wait.}
403
404\wxheading{Return value}
405
406Returns TRUE if a "lost" event occured, FALSE if the timeout was reached.
407
408\wxheading{See also}
409
410\helpref{wxSocketBase::WaitForRead}{wxsocketbasewaitforread}\\
411\helpref{wxSocketBase::WaitForWrite}{wxsocketbasewaitforwrite}\\
412\helpref{wxSocketBase::WaitForLost}{wxsocketbasewaitforlost}
413
414%
415% RestoreState
416%
417\membersection{wxSocketBase::RestoreState}\label{wxsocketbaserestorestate}
418
419\func{void}{RestoreState}{\void}
420
421This function restores a previously saved state.
422
423\wxheading{See also}
424
425\helpref{wxSocketBase::SaveState}{wxsocketbasesavestate}
426
427% ---------------------------------------------------------------------------
428% Socket state
429% ---------------------------------------------------------------------------
430%
431% SaveState
432%
433\membersection{wxSocketBase::SaveState}\label{wxsocketbasesavestate}
434
435\func{void}{SaveState}{\void}
436
437This function saves the current state of the socket object in a stack:
438actually it saves all flags and the state of the asynchronous callbacks.
439
440\wxheading{See also}
441
442\helpref{wxSocketBase::RestoreState}{wxsocketbaserestorestate}
443
444% ---------------------------------------------------------------------------
445% Socket callbacks
446% ---------------------------------------------------------------------------
447\membersection{wxSocketBase::SetEventHandler}\label{wxsocketbaseseteventhandler}
448
449\func{void}{SetEventHandler}{\param{wxEvtHandler\&}{ evt\_hdlr}, \param{int}{ id = -1}}
450
451Sets an event handler to be called when a socket event occured.
452
453\wxheading{Parameters}
454
455\docparam{evt\_hdlr}{Specifies the event handler you want to use.}
456
457\docparam{id}{The id of socket event.}
458
459\wxheading{See also}
460
461\helpref{wxSocketEvent}{wxsocketevent}
462
463% ---------------------------------------------------------------------------
464% CLASS wxSocketClient
465% ---------------------------------------------------------------------------
466\section{\class{wxSocketClient}}\label{wxsocketclient}
467
468\wxheading{Derived from}
469
470\helpref{wxSocketBase}{wxsocketbase}
471
472% ---------------------------------------------------------------------------
473% Members
474% ---------------------------------------------------------------------------
475%
476% wxSocketClient
477%
478\membersection{wxSocketClient::wxSocketClient}
479
480\func{}{wxSocketClient}{\param{wxSockFlags}{ flags = wxSocketBase::NONE}}
481
482Constructs a new wxSocketClient.
483
484{\bf Warning !} The created socket client needs to be registered to a socket handler (See \helpref{wxSocketHandler}{wxsockethandler}).
485
486\wxheading{Parameters}
487
488\docparam{flags}{Socket flags (See \helpref{wxSocketBase::SetFlags}{wxsocketbasesetflags})}
489
490%
491% ~wxSocketClient
492%
493\membersection{wxSocketClient::\destruct{wxSocketClient}}
494
495\func{}{\destruct{wxSocketClient}}{\void}
496
497Destructs a wxSocketClient object.
498
499%
500% Connect
501%
502\membersection{wxSocketClient::Connect}\label{wxsocketclientconnect}
503
504\func{bool}{Connect}{\param{wxSockAddress\&}{ address}, \param{bool}{ wait = TRUE}}
505
506Connects to a server using the specified address. If {\it wait} is TRUE, Connect
507will wait for the socket ready to send or receive data.
508
509\wxheading{Parameters}
510
511\docparam{address}{Address of the server.}
512
513\docparam{wait}{If true, waits for the connection to be ready.}
514
515\wxheading{Return value}
516
517Returns TRUE if the connection is established and no error occurs.
518
519\wxheading{See also}
520
521\helpref{wxSocketClient::WaitOnConnect}{wxsocketclientwaitonconnect}
522
523%
524% WaitOnConnect
525%
526\membersection{wxSocketClient::WaitOnConnect}\label{wxsocketclientwaitonconnect}
527
528\func{bool}{WaitOnConnect}{\param{long}{ seconds = -1}, \param{long}{ microseconds = 0}}
529
530Wait for a "connect" event.
531
532\wxheading{See also}
533
534\helpref{wxSocketBase::Wait}{wxsocketbasewait} for a detailed description.
535
536% ---------------------------------------------------------------------------
537% CLASS: wxSocketEvent
538% ---------------------------------------------------------------------------
539\section{\class{wxSocketEvent}}\label{wxsocketevent}
540
541This event class contains information about socket events.
542
543\wxheading{Derived from}
544
545\helpref{wxEvent}{wxevent}
546
547\wxheading{Event table macros}
548
549To process a socket event, use these event handler macros to direct input to member
550functions that take a wxSocketEvent argument.
551
552\twocolwidtha{7cm}
553\begin{twocollist}\itemsep=0pt
554\twocolitem{{\bf EVT\_SOCKET(id, func)}}{Process a socket event, supplying the member function.}
555\end{twocollist}%
556
557\wxheading{See also}
558
559\helpref{wxSocketHandler}{wxsockethandler},\rtfsp
560\helpref{wxSocketBase}{wxsocketbase},\rtfsp
561\helpref{wxSocketClient}{wxsocketclient},\rtfsp
562\helpref{wxSocketServer}{wxsocketserver}
563
564\latexignore{\rtfignore{\wxheading{Members}}}
565
566\membersection{wxSocketEvent::wxSocketEvent}
567
568\func{}{wxSocketEvent}{\param{int}{ id = 0}}
569
570Constructor.
571
572\membersection{wxSocketEvent::SocketEvent}\label{wxsocketeventsocketevent}
573
574\constfunc{wxSocketBase::wxRequestEvent}{SocketEvent}{\void}
575
576Returns the socket event type.
577
578% ---------------------------------------------------------------------------
579% CLASS: wxSocketHandler
580% ---------------------------------------------------------------------------
581\section{\class{wxSocketHandler}}\label{wxsockethandler}
582
583\wxheading{Derived from}
584
585\helpref{wxObject}{wxobject}
586
587% ---------------------------------------------------------------------------
588% Members
589% ---------------------------------------------------------------------------
590\latexignore{\rtfignore{\wxheading{Members}}}
591
592%
593% wxSocketHandler
594%
595\membersection{wxSocketHandler::wxSocketHandler}
596
597\func{}{wxSocketHandler}{\void}
598
599Constructs a new wxSocketHandler.
600
601It is advised to use \helpref{wxSocketHandler::Master}{wxsockethandlermaster} to
602get a socket handler. But creating a socket handler is useful to group
603many sockets.
604
605%
606% ~wxSocketHandler
607%
608\membersection{wxSocketHandler::\destruct{wxSocketHandler}}
609
610\func{}{\destruct{wxSocketHandler}}{\void}
611
612Destructs a wxSocketHandler object.
613
614%
615% Register
616%
617\membersection{wxSocketHandler::Register}
618
619\func{void}{Register}{\param{wxSocketBase *}{socket}}
620
621Register a socket: if it is already registered in this handler it will just
622return immediately.
623
624\wxheading{Parameters}
625
626\docparam{socket}{Socket to be registered.}
627
628%
629% UnRegister
630%
631\membersection{wxSocketHandler::UnRegister}
632
633\func{void}{UnRegister}{\param{wxSocketBase *}{socket}}
634
635UnRegister a socket: if it isn't registered in this handler it will just
636return.
637
638\wxheading{Parameters}
639
640\docparam{socket}{Socket to be unregistered.}
641
642%
643% Count
644%
645\membersection{wxSocketHandler::Count}
646
647\constfunc{unsigned long}{Count}{\void}
648
649Returns the number of sockets registered in the handler.
650
651\wxheading{Return value}
652
653Number of sockets registered.
654
655%
656% CreateServer
657%
658\membersection{wxSocketHandler::CreateServer}
659
660\func{wxSocketServer *}{CreateServer}{\param{wxSockAddress\&}{ address}, \param{wxSocketBase::wxSockFlags}{ flags = wxSocketbase::NONE}}
661
662Creates a new wxSocketServer object. The object is automatically registered
663to the current socket handler.
664For a detailed description of the parameters, see \helpref{wxSocketServer::wxSocketServer}{wxsocketserverconstr}.
665
666\wxheading{Return value}
667
668Returns a new socket server.
669
670%
671% CreateClient
672%
673\membersection{wxSocketHandler::CreateClient}
674
675\func{wxSocketServer *}{CreateClient}{\param{wxSocketBase::wxSockFlags}{ flags = wxSocketbase::NONE}}
676
677Creates a new wxSocketClient object. The object is automatically registered
678to the current socket handler.
679
680For a detailed description of the parameters, see \helpref{wxSocketClient::Connect}{wxsocketclientconnect}.
681
682\wxheading{Return value}
683
684Returns a new socket client.
685
686%
687% Master
688%
689\membersection{wxSocketHandler::Master}\label{wxsockethandlermaster}
690
691\func{static wxSocketHandler\&}{Master}{\void}
692
693Returns a default socket handler.
694
695%
696% Wait
697%
698\membersection{wxSocketHandler::Wait}
699
700\func{int}{Wait}{\param{long}{ seconds},\param{long}{ microseconds}}
701
702Wait for an event on all registered sockets.
703
704\wxheading{Parameters}
705
706\docparam{seconds}{Number of seconds to wait. By default, it waits infinitely.}
707
708\docparam{microsecond}{Number of microseconds to wait.}
709
710\wxheading{Return value}
711
712Returns 0 if a timeout occured, else the number of events detected.
713
714\wxheading{See also}
715
716\helpref{wxSocketBase::Wait}{wxsocketbasewait}
717
718%
719% YieldSock
720%
721\membersection{wxSocketHandler::YieldSock}
722
723\func{void}{YieldSock}{\void}
724
725Execute pending requests in all registered sockets.
726
727% ---------------------------------------------------------------------------
728% CLASS: wxSocketServer
729% ---------------------------------------------------------------------------
730\section{\class{wxSocketServer}}\label{wxsocketserver}
731
732\wxheading{Derived from}
733
734\helpref{wxSocketBase}{wxsocketbase}
735
736% ---------------------------------------------------------------------------
737% Members
738% ---------------------------------------------------------------------------
739\latexignore{\rtfignore{\wxheading{Members}}}
740
741%
742% wxSocketServer
743%
744\membersection{wxSocketServer::wxSocketServer}\label{wxsocketserverconstr}
745
746\func{}{wxSocketServer}{\param{wxSockAddress\&}{ address}, \param{wxSockFlags}{ flags = wxSocketBase::NONE}}
747
748Constructs a new wxSocketServer.
749
750{\bf Warning !} The created object needs to be registered to a socket handler
751(see \helpref{wxSocketHandler}{wxsockethandler}).
752
753\wxheading{Parameters}
754
755\docparam{address}{Specifies the local address for the server (e.g. port number).}
756
757\docparam{flags}{Socket flags (See \helpref{wxSocketBase::SetFlags}{wxsocketbasesetflags})}
758
759%
760% ~wxSocketServer
761%
762\membersection{wxSocketServer::\destruct{wxSocketServer}}
763
764\func{}{\destruct{wxSocketServer}}{\void}
765
766Destructs a wxSocketServer object (it doesn't close the accepted connection).
767
768%
769% Accept
770%
771\membersection{wxSocketServer::Accept}
772
773\func{wxSocketBase *}{Accept}{\void}
774
775Creates a new object wxSocketBase and accepts an incoming connection. {\bf Warning !} This function will block the GUI.
776
777\wxheading{Return value}
778
779Returns an opened socket connection.
780
781\wxheading{See also}
782
783\helpref{wxSocketServer::AcceptWith}{wxsocketserveracceptwith}
784
785%
786% AcceptWith
787%
788\membersection{wxSocketServer::AcceptWith}\label{wxsocketserveracceptwith}
789
790\func{bool}{AcceptWith}{\param{wxSocketBase\&}{ socket}}
791
792Accept an incoming connection using the specified socket object.
793This is useful when someone wants to inherit wxSocketBase.
794
795\wxheading{Parameters}
796
797\docparam{socket}{Socket to be initialized}
798
799\wxheading{Return value}
800
801Returns TRUE if no error occurs, else FALSE.
802
803