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BC++ fixes.
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1/////////////////////////////////////////////////////////////////////////////
2// Name: pile.cpp
3// Purpose: Forty Thieves patience game
4// Author: Chris Breeze
5// Modified by:
6// Created: 21/07/97
7// RCS-ID: $Id$
8// Copyright: (c) 1993-1998 Chris Breeze
9// Licence: wxWindows licence
10//---------------------------------------------------------------------------
11// Last modified: 22nd July 1998 - ported to wxWindows 2.0
12/////////////////////////////////////////////////////////////////////////////
13//+-------------------------------------------------------------+
14//| Description: |
15//| The base class for holding piles of playing cards. |
16//+-------------------------------------------------------------+
17
18#ifdef __GNUG__
19#pragma implementation
20#pragma interface
21#endif
22
23// For compilers that support precompilation, includes "wx/wx.h".
24#include "wx/wxprec.h"
25
26#ifdef __BORLANDC__
27#pragma hdrstop
28#endif
29
30#ifndef WX_PRECOMP
31#include "wx/wx.h"
32#endif
33#ifdef __GNUG__
34#pragma implementation
35#endif
36
37#include <stdlib.h>
38#include <stdio.h>
39#include <time.h>
40#include <string.h>
41#include "card.h"
42#include "pile.h"
43
44#include "wx/app.h"
45
46//+-------------------------------------------------------------+
47//| Pile::Pile() |
48//+-------------------------------------------------------------+
49//| Description: |
50//| Initialise the pile to be empty of cards. |
51//+-------------------------------------------------------------+
52Pile::Pile(int x, int y, int dx, int dy)
53{
54 m_x = x;
55 m_y = y;
56 m_dx = dx;
57 m_dy = dy;
58 for (m_topCard = 0; m_topCard < NumCards; m_topCard++)
59 {
60 m_cards[m_topCard] = 0;
61 }
62 m_topCard = -1; // i.e. empty
63}
64
65
66//+-------------------------------------------------------------+
67//| Pile::Redraw() |
68//+-------------------------------------------------------------+
69//| Description: |
70//| Redraw the pile on the screen. If the pile is empty |
71//| just draw a NULL card as a place holder for the pile. |
72//| Otherwise draw the pile from the bottom up, starting |
73//| at the origin of the pile, shifting each subsequent |
74//| card by the pile's x and y offsets. |
75//+-------------------------------------------------------------+
76void Pile::Redraw(wxDC& dc )
77{
78 wxWindow *frame = wxTheApp->GetTopWindow();
79 wxWindow *canvas = (wxWindow *) NULL;
80 if (frame)
81 {
82 wxNode *node = frame->GetChildren().First();
83 if (node) canvas = (wxWindow*)node->Data();
84 }
85
86 if (m_topCard >= 0)
87 {
88 if (m_dx == 0 && m_dy == 0)
89 {
90 if ((canvas) && (canvas->IsExposed(m_x,m_y,60,200)))
91 m_cards[m_topCard]->Draw(dc, m_x, m_y);
92 }
93 else
94 {
95 int x = m_x;
96 int y = m_y;
97 for (int i = 0; i <= m_topCard; i++)
98 {
99 if ((canvas) && (canvas->IsExposed(x,y,60,200)))
100 m_cards[i]->Draw(dc, x, y);
101 x += m_dx;
102 y += m_dy;
103 }
104 }
105 }
106 else
107 {
108 if ((canvas) && (canvas->IsExposed(m_x,m_y,60,200)))
109 Card::DrawNullCard(dc, m_x, m_y);
110 }
111}
112
113
114//+-------------------------------------------------------------+
115//| Pile::GetTopCard() |
116//+-------------------------------------------------------------+
117//| Description: |
118//| Return a pointer to the top card in the pile or NULL |
119//| if the pile is empty. |
120//| NB: Gets a copy of the card without removing it from the |
121//| pile. |
122//+-------------------------------------------------------------+
123Card* Pile::GetTopCard()
124{
125 Card* card = 0;
126
127 if (m_topCard >= 0)
128 {
129 card = m_cards[m_topCard];
130 }
131 return card;
132}
133
134
135//+-------------------------------------------------------------+
136//| Pile::RemoveTopCard() |
137//+-------------------------------------------------------------+
138//| Description: |
139//| If the pile is not empty, remove the top card from the |
140//| pile and return the pointer to the removed card. |
141//| If the pile is empty return a NULL pointer. |
142//+-------------------------------------------------------------+
143Card* Pile::RemoveTopCard()
144{
145 Card* card = 0;
146
147 if (m_topCard >= 0)
148 {
149 card = m_cards[m_topCard--];
150 }
151 return card;
152}
153
154
155//+-------------------------------------------------------------+
156//| Pile::RemoveTopCard() |
157//+-------------------------------------------------------------+
158//| Description: |
159//| As RemoveTopCard() but also redraw the top of the pile |
160//| after the card has been removed. |
161//| NB: the offset allows for the redrawn area to be in a |
162//| bitmap ready for 'dragging' cards acrosss the screen. |
163//+-------------------------------------------------------------+
164Card* Pile::RemoveTopCard(wxDC& dc, int xOffset, int yOffset)
165{
166 int topX, topY, x, y;
167
168 GetTopCardPos(topX, topY);
169 Card* card = RemoveTopCard();
170
171 if (card)
172 {
173 card->Erase(dc, topX - xOffset, topY - yOffset);
174 GetTopCardPos(x, y);
175 if (m_topCard < 0)
176 {
177 Card::DrawNullCard(dc, x - xOffset, y - yOffset);
178 }
179 else
180 {
181 m_cards[m_topCard]->Draw(dc, x - xOffset, y - yOffset);
182 }
183 }
184
185 return card;
186}
187
188
189void Pile::GetTopCardPos(int& x, int& y)
190{
191 if (m_topCard < 0)
192 {
193 x = m_x;
194 y = m_y;
195 }
196 else
197 {
198 x = m_x + m_dx * m_topCard;
199 y = m_y + m_dy * m_topCard;
200 }
201}
202
203void Pile::AddCard(Card* card)
204{
205 if (m_topCard < -1) m_topCard = -1;
206
207 m_cards[++m_topCard] = card;
208}
209
210void Pile::AddCard(wxDC& dc, Card* card)
211{
212 AddCard(card);
213 int x, y;
214 GetTopCardPos(x, y);
215 card->Draw(dc, x, y);
216}
217
218// Can the card leave this pile.
219// If it is a member of the pile then the answer is yes.
220// Derived classes may override this behaviour to incorporate
221// the rules of the game
222bool Pile::CanCardLeave(Card* card)
223{
224 for (int i = 0; i <= m_topCard; i++)
225 {
226 if (card == m_cards[i]) return TRUE;
227 }
228 return FALSE;
229}
230
231// Calculate how far x, y is from top card in the pile
232// Returns the square of the distance
233int Pile::CalcDistance(int x, int y)
234{
235 int cx, cy;
236 GetTopCardPos(cx, cy);
237 return ((cx - x) * (cx - x) + (cy - y) * (cy - y));
238}
239
240
241// Return the card at x, y. Check the top card first, then
242// work down the pile. If a card is found then return a pointer
243// to the card, otherwise return NULL
244Card* Pile::GetCard(int x, int y)
245{
246 int cardX;
247 int cardY;
248 GetTopCardPos(cardX, cardY);
249
250 for (int i = m_topCard; i >= 0; i--)
251 {
252 if (x >= cardX && x <= cardX + CardWidth &&
253 y >= cardY && y <= cardY + CardHeight)
254 {
255 return m_cards[i];
256 }
257 cardX -= m_dx;
258 cardY -= m_dy;
259 }
260 return 0;
261}
262
263
264// Return the position of the given card. If it is not a member of this pile
265// return the origin of the pile.
266void Pile::GetCardPos(Card* card, int& x, int& y)
267{
268 x = m_x;
269 y = m_y;
270
271 for (int i = 0; i <= m_topCard; i++)
272 {
273 if (card == m_cards[i])
274 {
275 return;
276 }
277 x += m_dx;
278 y += m_dy;
279 }
280
281 // card not found in pile, return origin of pile
282 x = m_x;
283 y = m_y;
284}
285
286
287bool Pile::Overlap(int x, int y)
288{
289 int cardX;
290 int cardY;
291 GetTopCardPos(cardX, cardY);
292
293 if (x >= cardX - CardWidth && x <= cardX + CardWidth &&
294 y >= cardY - CardHeight && y <= cardY + CardHeight)
295 {
296 return TRUE;
297 }
298 return FALSE;
299}
300
301
302Pile::~Pile()
303{
304// nothing special at the moment
305}