| 1 | |
| 2 | import wx |
| 3 | import array |
| 4 | |
| 5 | #---------------------------------------------------------------------- |
| 6 | |
| 7 | class TestPanel(wx.Panel): |
| 8 | def __init__(self, parent, log): |
| 9 | self.log = log |
| 10 | wx.Panel.__init__(self, parent, -1) |
| 11 | self.Bind(wx.EVT_PAINT, self.OnPaint) |
| 12 | self.width, self.height = 120,120 |
| 13 | |
| 14 | self.MakeBitmapRGB(self.width, self.height) |
| 15 | self.MakeBitmapRGBA(self.width, self.height) |
| 16 | self.MakeBitmapRGBpA(self.width, self.height) |
| 17 | |
| 18 | def GetRGB(self, x, y, bpp): |
| 19 | # calculate some colour values for this sample based on x,y position |
| 20 | r = g = b = 0 |
| 21 | if y < self.height/3: r = 255 |
| 22 | if y >= self.height/3 and y <= 2*self.height/3: g = 255 |
| 23 | if y > 2*self.height/3: b = 255 |
| 24 | |
| 25 | if bpp == 4: |
| 26 | a = int(x * 255.0 / self.width) |
| 27 | return r, g, b, a |
| 28 | else: |
| 29 | return r, g, b |
| 30 | |
| 31 | |
| 32 | def MakeBitmapRGB(self, width, height): |
| 33 | # Make a bitmap using an array of RGB bytes |
| 34 | bpp = 3 # bytes per pixel |
| 35 | bytes = array.array('B', [0] * width*height*bpp) |
| 36 | |
| 37 | for y in xrange(height): |
| 38 | for x in xrange(width): |
| 39 | offset = y*width*bpp + x*bpp |
| 40 | r,g,b = self.GetRGB(x, y, bpp) |
| 41 | bytes[offset + 0] = r |
| 42 | bytes[offset + 1] = g |
| 43 | bytes[offset + 2] = b |
| 44 | |
| 45 | self.rgbBmp = wx.BitmapFromBuffer(width, height, bytes) |
| 46 | |
| 47 | |
| 48 | |
| 49 | def MakeBitmapRGBA(self, width, height): |
| 50 | # Make a bitmap using an array of RGBA bytes |
| 51 | bpp = 4 # bytes per pixel |
| 52 | bytes = array.array('B', [0] * width*height*bpp) |
| 53 | |
| 54 | for y in xrange(height): |
| 55 | for x in xrange(width): |
| 56 | offset = y*width*bpp + x*bpp |
| 57 | r,g,b,a = self.GetRGB(x, y, bpp) |
| 58 | bytes[offset + 0] = r |
| 59 | bytes[offset + 1] = g |
| 60 | bytes[offset + 2] = b |
| 61 | bytes[offset + 3] = a |
| 62 | |
| 63 | self.rgbaBmp = wx.BitmapFromBufferRGBA(width, height, bytes) |
| 64 | |
| 65 | |
| 66 | def MakeBitmapRGBpA(self, width, height): |
| 67 | # Make a bitmap using an array of RGB bytes plus a separate |
| 68 | # buffer for the alpha channel |
| 69 | bpp = 3 # bytes per pixel |
| 70 | bytes = array.array('B', [0] * width*height*bpp) |
| 71 | |
| 72 | for y in xrange(height): |
| 73 | for x in xrange(width): |
| 74 | offset = y*width*bpp + x*bpp |
| 75 | r,g,b = self.GetRGB(x, y, bpp) |
| 76 | bytes[offset + 0] = r |
| 77 | bytes[offset + 1] = g |
| 78 | bytes[offset + 2] = b |
| 79 | |
| 80 | # just use an alpha buffer with a constant alpha value for all |
| 81 | # pixels for this example, it could just as easily have |
| 82 | # varying alpha values like the other sample. |
| 83 | alpha = array.array('B', [128]*width*height) |
| 84 | self.rgbaBmp2 = wx.BitmapFromBuffer(width, height, bytes, alpha) |
| 85 | |
| 86 | |
| 87 | def DrawBitmapAndMessage(self, dc, bmp, msg, x_, y_): |
| 88 | x, y = x_, y_ |
| 89 | |
| 90 | # draw some text to help show the alpha |
| 91 | dc.SetFont(self.GetFont()) |
| 92 | while y < y_ + self.height + 2*dc.GetCharHeight(): |
| 93 | dc.DrawText(msg, x,y) |
| 94 | y += dc.GetCharHeight() + 5 |
| 95 | |
| 96 | # draw the bitmap over the text |
| 97 | dc.DrawBitmap(bmp, x+15,y_+15, True) |
| 98 | |
| 99 | |
| 100 | def OnPaint(self, evt): |
| 101 | dc = wx.PaintDC(self) |
| 102 | self.DrawBitmapAndMessage(dc, self.rgbBmp, "No alpha channel in this image", 30,35) |
| 103 | self.DrawBitmapAndMessage(dc, self.rgbaBmp, "This image has some alpha", 325,35) |
| 104 | self.DrawBitmapAndMessage(dc, self.rgbaBmp2,"This one made with RGB+A", 180,220) |
| 105 | |
| 106 | |
| 107 | |
| 108 | |
| 109 | |
| 110 | #---------------------------------------------------------------------- |
| 111 | |
| 112 | def runTest(frame, nb, log): |
| 113 | win = TestPanel(nb, log) |
| 114 | return win |
| 115 | |
| 116 | #---------------------------------------------------------------------- |
| 117 | |
| 118 | |
| 119 | |
| 120 | overview = """<html><body> |
| 121 | <h2><center>BitmapFromBuffer</center></h2> |
| 122 | |
| 123 | Two new wx.Bitmap factory functions allow you to create a wx.Bitmap |
| 124 | directly from a data buffer. The the buffer can be any Python object |
| 125 | that implements the buffer interface, or is convertable to a buffer, |
| 126 | such as a string or an array. The new functions are: <ul> |
| 127 | |
| 128 | <li><b>wx.BitmapFromBuffer</b>(width, height, dataBuffer, alphaBuffer=None): |
| 129 | Creates the bitmap from a buffer of RGB bytes, optionally with a separate |
| 130 | buffer of alpha bytes. |
| 131 | |
| 132 | <li><b>wx.BitmapFromBufferRGBA</b>(width, height, dataBuffer): Creates |
| 133 | the bitmap from a buffer containing RGBA bytes. |
| 134 | |
| 135 | </ul> |
| 136 | |
| 137 | |
| 138 | |
| 139 | </body></html> |
| 140 | """ |
| 141 | |
| 142 | |
| 143 | |
| 144 | if __name__ == '__main__': |
| 145 | import sys,os |
| 146 | import run |
| 147 | run.main(['', os.path.basename(sys.argv[0])] + sys.argv[1:]) |
| 148 | |