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7<title>Building wxPython 2.8 for Development and Testing</title>
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10<body>
11<div class="document" id="building-wxpython-2-8-for-development-and-testing">
12<h1 class="title">Building wxPython 2.8 for Development and Testing</h1>
13<p>This file describes how I build wxWidgets and wxPython while doing
14development and testing, and is meant to help other people that want
15to do the same thing. I'll assume that you are using either a CVS
16snapshot from <a class="reference" href="http://wxWidgets.org/snapshots/">http://wxWidgets.org/snapshots/</a>, a checkout from CVS, or
17one of the released wxPython-src-2.8.* tarballs. I'll also assume that
18you know your way around your system, the compiler, etc. and most
19importantly, that you know what you are doing! ;-)</p>
20<p>If you want to also install the version of wxPython you build to be in
21your site-packages dir and be your default version of wxPython, then a
22few additional steps are needed, and you may want to use slightly
23different options. See the <a class="reference" href="INSTALL.html">INSTALL</a> document for more details. If
24you only use the instructions in this <a class="reference" href="BUILD.html">BUILD</a> document file then you
25will end up with a separate installation of wxPython and you can
26switch back and forth between this and the release version that you
27may already have installed.</p>
28<p>If you want to make changes to any of the <tt class="docutils literal"><span class="pre">*.i</span></tt> files, (SWIG
29interface definition files,) or to regenerate the extension sources or
30renamer modules, then you will need an up to date version of SWIG,
31plus some patches. Get the sources for version 1.3.29, and then apply
32the patches in wxPython/SWIG and then build SWIG like normal. See the
33README.txt in the wxPython/SWIG dir for details about each patch and
34also info about those that may already have been applied to the SWIG
35sources. If you install this build of SWIG to a location that is not
36on the PATH (so it doesn't interfere with an existing SWIG install for
37example) then you can use a setup.py command-line option named SWIG
38set to the full path name of the executable and the wxPython build will
39use it. See below for an example.</p>
40<p>In the text below I'll use WXDIR with environment variable syntax
41(either $WXDIR or %WXDIR%) to refer to the top level directory where
42your wxWidgets and wxPython sources are located. It will equate to
43whereever you checked out the wxWidgets module from CVS, or untarred
44the wxPython-src tarball to. You can either substitute the $WXDIR text
45below with your actual dir, or set the value in the environment and
46use it just like you see it below.</p>
47<p>If you run into what appears to be compatibility issues between
48wxWidgets and wxPython while building wxPython, be sure you are using
49the wxWidgets sources included with the wxPython-src tarball or the
50CVS snapshot, and not a previously installed version or a version
51installed from one of the standard wxWidgets installers. With the
52&quot;unstable&quot; releases (have a odd-numbered minor release value, where
53the APIs are allowed to change) there are often significant
54differences between the W.X.Y release of wxWidgets and the W.X.Y.Z
55release of wxPython.</p>
56<div class="section">
57<h1><a id="building-on-unix-like-systems-e-g-linux-and-os-x" name="building-on-unix-like-systems-e-g-linux-and-os-x">Building on Unix-like Systems (e.g. Linux and OS X)</a></h1>
58<p>These platforms are built almost the same way while in development
59so I'll combine the descriptions about their build process here.
60First we will build wxWidgets and install it to an out of the way
61place, then do the same for wxPython.</p>
62<ol class="arabic">
63<li><p class="first">Create a build directory in the main wxWidgets dir, and configure
64wxWidgets. If you want to have multiple builds with different
65configure options, just use different subdirectories. I normally
66put the configure command in a script named &quot;.configure&quot; in each
67build dir so I can easily blow away everything in the build dir and
68rerun the script without having to remember the options I used
69before:</p>
70<pre class="literal-block">
71cd $WXDIR
72mkdir bld
73cd bld
74../configure --prefix=/opt/wx/2.8 \
75 --with-gtk \
76 --with-gnomeprint \
77 --with-opengl \
78 --enable-debug \
79 --enable-geometry \
80 --enable-graphics_ctx \
81 --enable-sound --with-sdl \
82 --enable-mediactrl \
83 --enable-display \
84 --disable-debugreport \
85</pre>
86<p>On OS X of course you'll want to use --with-mac instead of
87--with-gtk and --with-gnomeprint.</p>
88<p>Notice that above I used a prefix option of &quot;/opt/wx/2.8&quot;. You can
89use whatever path you want, such as a path in your HOME dir or even
90one of the standard prefix paths such as /usr or /usr/local if you
91like, but using /opt this way lets me easily have multiple versions
92and ports of wxWidgets &quot;installed&quot; and makes it easy to switch
93between them, without impacting any versions of wxWidgets that may
94have been installed via an RPM or whatever. For the rest of the
95steps below be sure to also substitute &quot;/opt/wx/2.8&quot; with whatever
96prefix you choose for your build.</p>
97<p><strong>NOTE</strong>: Due to a recent change there is currently a dependency
98problem in the multilib builds of wxWidgets on OSX, so I have
99switched to using a monolithic build. That means that all of the
100core wxWidgets code is placed in in one shared library instead of
101several. wxPython can be used with either mode, so use whatever
102suits you on Linux and etc. but use monolithic on OSX. To switch
103to the monolithic build of wxWidgets just add this configure flag:</p>
104<pre class="literal-block">
105--enable-monolithic \
106</pre>
107<p>By default GTK 2.x will be used for the build. If you would rather
108use GTK 1.2.x for some reason then you can force configure to use
109it by changing the --with-gtk flag to specify it like this:</p>
110<pre class="literal-block">
111--with-gtk=1 \
112</pre>
113<p>To make the wxWidgets build be unicode enabled (strongly
114recommended unless you are building with GTK1) then add the
115following flag. When wxPython is unicode enabled then all strings
116that are passed to wx functions and methods will first be converted
117to unicode objects, and any 'strings' returned from wx functions
118and methods will actually be unicode objects.:</p>
119<pre class="literal-block">
120--enable-unicode \
121</pre>
122<p>If you want to use the image and zlib libraries included with
123wxWidgets instead of those already installed on your system, (for
124example, to reduce dependencies on 3rd party libraries) then you
125can add these flags to the configure command:</p>
126<pre class="literal-block">
127--with-libjpeg=builtin \
128--with-libpng=builtin \
129--with-libtiff=builtin \
130--with-zlib=builtin \
131</pre>
132</li>
133<li><p class="first">To build and install wxWidgets you could just use the &quot;make&quot;
134command but there are a couple other libraries besides the main
135wxWidgets libs that also need to be built so again I make a script
136to do it all for me so I don't forget anything. This time it is
137called &quot;.make&quot; (I use the leading &quot;.&quot; so when I do <tt class="docutils literal"><span class="pre">rm</span> <span class="pre">-r</span> <span class="pre">*</span></tt> in
138my build dir I don't lose my scripts too.) This is what it looks
139like:</p>
140<pre class="literal-block">
141make $* \
142 &amp;&amp; make -C contrib/src/gizmos $* \
143 &amp;&amp; make -C contrib/src/stc $*
144</pre>
145<p>So you just use .make as if it where make, but don't forget to set
146the execute bit on .make first!:</p>
147<pre class="literal-block">
148.make
149.make install
150</pre>
151<p>When it's done you should have an installed set of files under
152/opt/wx/2.8 containing just wxWidgets. Now to use this version of
153wxWidgets you just need to add /opt/wx/2.8/bin to the PATH and set
154LD_LIBRARY_PATH (or DYLD_LIBRARY_PATH on OS X) to /opt/wx/2.8/lib.</p>
155</li>
156<li><p class="first">I also have a script to help me build wxPython and it is checked in
157to the CVS as wxWidgets/wxPython/b, but you probably don't want to
158use it as it's very cryptic and expects that you want to run SWIG,
159so if you don't have the latest patched up version of SWIG then
160you'll probably get stuck. So in this document I'll just give the
161raw commands instead.</p>
162<p>We're not going to install the development version of wxPython with
163these commands, so it won't impact your already installed version
164of the latest release. You'll be able test with this version when
165you want to, and use the installed release version the rest of the
166time. If you want to install the development version please read
167INSTALL.txt.</p>
168<p>If you have more than one version of Python on your system then be
169sure to use the version of Python that you want to use when running
170wxPython programs to run the setup.py commands below. I'll be
171using python2.5.</p>
172<p>Make sure that the first wx-config found on the PATH is the one
173belonging to the wxWidgets that you installed above, and then
174change to the $WXDIR/wxPython dir and run the this command:</p>
175<pre class="literal-block">
176cd $WXDIR/wxPython
177python2.5 setup.py build_ext --inplace --debug
178</pre>
179<p>If your new wx-config script is not on the PATH, or there is some
180other version of it found first, then you can add this to the
181command line to ensure your new one is used instead:</p>
182<pre class="literal-block">
183WX_CONFIG=/opt/wx/2.8/bin/wx-config
184</pre>
185<p>By default setup.py will assume that you built wxWidgets to use
186GTK2. If you built wxWidgets to use GTK 1.2.x then you should add
187this flag to the command-line:</p>
188<pre class="literal-block">
189WXPORT=gtk
190</pre>
191<p>Setup.py will assume by default that you are using a unicode build
192of wxWidgets. If not then you can use this flag:</p>
193<pre class="literal-block">
194UNICODE=0
195</pre>
196<p>If you are wanting to have the source files regenerated with swig,
197(only neccessary if you make modifications to the <tt class="docutils literal"><span class="pre">*.i</span></tt> files,)
198then you need to turn on the USE_SWIG flag and optionally tell it
199where to find the new swig executable, so add these flags:</p>
200<pre class="literal-block">
201USE_SWIG=1 SWIG=/opt/swig/bin/swig
202</pre>
203<p>If you get errors about being unable to find libGLU, wxGLCanvas
204being undeclared, or something similar then you can add
205BUILD_GLCANVAS=0 to the setup.py command line to disable the
206building of the glcanvas module.</p>
207<p>When the setup.py command is done you should have a fully populated
208(but uninstalled) wx package located in your $WXDIR/wxPython/wx
209directory.</p>
210</li>
211<li><p class="first">To run code with the development version of wxPython, just set the
212PYTHONPATH to the wxPython dir located in the source tree. For
213example:</p>
214<pre class="literal-block">
215export LD_LIBRARY_PATH=/opt/wx/2.8/lib
216export PYTHONPATH=$WXDIR/wxPython
217cd $WXDIR/wxPython/demo
218python2.5 demo.py
219</pre>
220<p>OS X NOTE: Depending on your version of OS X and Python you may
221need to use &quot;pythonw&quot; on the command line to run wxPython
222applications. This version of the Python executable is part of the
223Python Framework and is allowed to interact with the display. You
224can also double click on a .py or a .pyw file from the finder
225(assuming that the PythonLauncher app is associated with these file
226extensions) and it will launch the Framework version of Python for
227you. For information about creating Applicaiton Bundles of your
228wxPython apps please see the wiki and the mail lists.</p>
229<p>SOLARIS NOTE: If you get unresolved symbol errors when importing
230wxPython and you are running on Solaris and building with gcc, then
231you may be able to work around the problem by uncommenting a bit of
232code in config.py and building again. Look for 'SunOS' in config.py
233and uncomment the block containing it. The problem is that Sun's ld
234does not automatically add libgcc to the link step.</p>
235</li>
236</ol>
237</div>
238<div class="section">
239<h1><a id="building-on-windows" name="building-on-windows">Building on Windows</a></h1>
240<p>The Windows builds currently require the use of Microsoft Visual C++.
241Theoretically, other compilers (such as mingw32 or the Borland
242compilers) can also be used but I've never done the work to make that
243happen. If you want to try that then first you'll want to find out if
244there are any tricks that have to be done to make Python extension
245modules using that compiler, and then make a few changes to setup.py
246to accommodate that. (And send the patches to me.)</p>
247<p>The standard Python 2.3 and earlier are built with MS Visual C 6.0 and
248so you must also build with MSVC 6 in order to be used with the stock
249python.exe. If you woudl rather use a different version of
250VisualStudio keep in mind that you'll also have to build Python and
251any other extension modules that you use with that compiler because a
252different version of the C runtime library is used. The stock Python
2532.4 and 2.5 executables are built with MSVC 7.1, and the same rules
254apply to it.</p>
255<p>If you want to build a debuggable version of wxWidgets and wxPython you
256will need to have also built a debug version of Python and any other
257extension modules you need to use. You can tell if you have them
258already if there is a _d in the file names, for example python_d.exe
259or python25_d.dll. If you don't need to trace through the C/C++ parts
260of the code with the debugger then building the normal (or hybrid)
261version is fine, and you can use the regular python executables with
262it.</p>
263<p>Starting with 2.5.3.0 wxPython can be built for either the monlithic
264or the multi-lib wxWidgets builds. (Monolithic means that all the
265core wxWidgets code is in one DLL, and multi-lib means that the core
266code is divided into multiple DLLs.) To select which one to use
267specify the MONOLITHIC flag for both the wxWidgets build and the
268wxPython build as shown below, setting it to either 0 or 1.</p>
269<p>Just like the unix versions I also use some scripts to help me build
270wxWidgets, but I use some non-standard stuff to do it. So if you have
271bash (cygwin or probably MSYS too) or 4NT plus unix-like cat and sed
272programs then there is a copy of my wxWidgets build scripts in
273%WXDIR%\wxPython\distrib\msw. Just copy them to
274%WXDIR%\build\msw and you can use them to do your build, otherwise
275you can do everything by hand as described below. But if you do work
276by hand and something doesn't seem to be working correctly please
277refer to the build scripts to see what may need to be done
278differently.</p>
279<p>The *.btm files are for 4NT and the others are for bash. They are:</p>
280<pre class="literal-block">
281.make/.make.btm Builds the main lib and the needed contribs
282.mymake/.mymake.btm Builds just one lib, used by .make
283.makesetup.mk A makefile that will copy and edit setup.h
284 as needed for the different types of builds
285</pre>
286<p>Okay. Here's what you've been waiting for, the instructions! Adapt
287accordingly if you are using the bash shell.</p>
288<ol class="arabic">
289<li><p class="first">Set an environment variable to the root of the wxWidgets source
290tree. This is used by the makefiles:</p>
291<pre class="literal-block">
292set WXWIN=%WXDIR%
293</pre>
294</li>
295<li><p class="first">Copy setup0.h to setup.h:</p>
296<pre class="literal-block">
297cd %WXDIR%\include\wx\msw
298copy setup0.h setup.h
299</pre>
300</li>
301<li><p class="first">Edit %WXDIR%\include\wx\msw\setup.h and change a few settings:</p>
302<pre class="literal-block">
303wxUSE_DEBUGREPORT 0
304wxUSE_EXCEPTIONS 0
305wxUSE_DIALUP_MANAGER 0
306wxUSE_GRAPHICS_CONTEXT 1
307wxUSE_GLCANVAS 1
308wxUSE_POSTSCRIPT 1
309</pre>
310<p>If you are using my build scripts then a few more settings will be
311changed automatically and then a copy of setup.h is placed in a
312subdir of %WXWIN%\libvc_dll. If you are doing it by hand and
313making a UNICODE build, then also change these:</p>
314<pre class="literal-block">
315wxUSE_UNICODE 1
316wxUSE_UNICODE_MSLU 1
317</pre>
318<p>If you are doing a &quot;hybrid&quot; build (which is the same as the
319binaries that I release) then also change these:</p>
320<pre class="literal-block">
321wxUSE_MEMORY_TRACING 0
322wxUSE_DEBUG_CONTEXT 0
323</pre>
324</li>
325<li><p class="first">Make sure that %WXDIR%\lib\vc_dll directory is on the PATH. The
326wxWidgets DLLs will end up there as part of the build and so you'll
327need it on the PATH for them to be found at runtime.</p>
328</li>
329<li><p class="first">Change to the %WXDIR%\build\msw directory</p>
330<blockquote>
331<p>cd %WXDIR%\build\msw</p>
332</blockquote>
333</li>
334<li><p class="first">If using my scripts then use the .make.btm command to build
335wxWidgets. It needs one command-line parameter which controls what
336kind of build(s) to do. Use one of the following:</p>
337<pre class="literal-block">
338debug Build debug version
339hybrid Build hybrid version
340both Both debug and hybrid
341debug-uni Build a debug unicode library
342hybrid-uni Hybrid unicode (see the pattern yet? ;-)
343both-uni and finally both unicode libraries
344</pre>
345<p>For example:</p>
346<pre class="literal-block">
347.make hybrid
348</pre>
349<p>You can also pass additional command line parameters as needed and
350they will all be passed on to the nmake commands, for example to
351clean up the build:</p>
352<pre class="literal-block">
353.make hybrid clean
354</pre>
355<p>If <em>not</em> using my scripts then you can do it by hand by directly
356executing nmake with a bunch of extra command line parameters.
357The base set are:</p>
358<pre class="literal-block">
359nmake -f makefile.vc OFFICIAL_BUILD=1 SHARED=1 MONOLITHIC=0 USE_OPENGL=1 USE_GDIPLUS=1
360</pre>
361<p>If doing a debug build then add:</p>
362<pre class="literal-block">
363BUILD=debug
364</pre>
365<p>otherwise add these:</p>
366<pre class="literal-block">
367DEBUG_FLAG=1 CXXFLAGS=/D__NO_VC_CRTDBG__ WXDEBUGFLAG=h BUILD=release
368</pre>
369<p>If doing a Unicode build then add these flags:</p>
370<pre class="literal-block">
371UNICODE=1 MSLU=1
372</pre>
373<p>Now, from the %WXDIR%\build\msw directory run nmake with your
374selection of command-line flags as described above.</p>
375</li>
376<li><p class="first">When that is all done it will have built the main wxWidgets DLLs
377and also some of the contribs DLLs. There should be a ton of DLLs
378and lots of lib files and other stuff in %WXDIR%\lib\vc_dll.</p>
379</li>
380<li><p class="first">Building wxPython on Windows is very similar to doing it for the
381unix systems. We're not going to install the development version
382of wxPython with these commands, so it won't impact your already
383installed version of the latest release. You'll be able to test
384with this version when you want to, and use the installed release
385version the rest of the time. If you ever do want to install the
386development version please refer to INSTALL.txt.</p>
387<p>Change to the %WXDIR%\wxPython dir and run the this command,
388making sure that you use the version of python that you want to
389build for (if you have more than one on your system) and to match
390the MONOLITHIC flag with how you built wxWidgets:</p>
391<pre class="literal-block">
392cd %WXDIR%\wxPython
393python setup.py build_ext --inplace MONOLITHIC=0
394</pre>
395<p>If you are wanting to have the source files regenerated with swig,
396(only neccessary if you make modifications to the <tt class="docutils literal"><span class="pre">*.i</span></tt> files,)
397then you need to turn on the USE_SWIG flag and optionally tell it
398where to find the new swig executable, so add these flags:</p>
399<pre class="literal-block">
400USE_SWIG=1 SWIG=e:\\projects\\SWIG-1.2.29\\swig.exe
401</pre>
402<p>If you built a Unicode version of wxWidgets and want to also build
403the Unicode version of wxPython then add this flag:</p>
404<pre class="literal-block">
405UNICODE=1
406</pre>
407<p>If you have a debug version of Python and wxWidgets and want to
408build a debug version of wxPython too, add the --debug flag to the
409command line. You should then end up with a set of <tt class="docutils literal"><span class="pre">*_d.pyd</span></tt>
410files in the wx package and you'll have to run <tt class="docutils literal"><span class="pre">python_d.exe</span></tt> to
411use them. The debug and hybrid(release) versions can coexist.</p>
412<p>When the setup.py command is done you should have fully populated
413wxPython and wx packages locally in %WXDIR%/wxPython/wxPython and
414%WXDIR%/wxPython/wx, with all the extension modules (<tt class="docutils literal"><span class="pre">*.pyd</span></tt>
415files) located in the wx package.</p>
416</li>
417<li><p class="first">To run code with the development version of wxPython, just set the
418PYTHONPATH to the wxPython dir in the CVS tree. For example:</p>
419<pre class="literal-block">
420set PYTHONPATH=%WXDIR%\wxPython
421cd %WXDIR\wxPython\demo
422python demo.py
423</pre>
424</li>
425</ol>
426</div>
427</div>
428</body>
429</html>