| 1 | /* |
| 2 | IMPORTANT: This Apple software is supplied to you by Apple Computer, Inc. ("Apple") in |
| 3 | consideration of your agreement to the following terms, and your use, installation or modification |
| 4 | of this Apple software constitutes acceptance of these terms. If you do not agree with these terms, |
| 5 | please do not use, install or modify this Apple software. |
| 6 | |
| 7 | In consideration of your agreement to abide by the following terms, and subject to these |
| 8 | terms, Apple grants you a personal, non-exclusive license, under Apple\xd5s copyrights in |
| 9 | this original Apple software (the "Apple Software"), to use and modify the Apple Software, |
| 10 | with or without modifications, in source and/or binary forms; provided that if you redistribute |
| 11 | the Apple Software in its entirety and without modifications, you must retain this notice and |
| 12 | the following text and disclaimers in all such redistributions of the Apple Software. |
| 13 | Neither the name, trademarks, service marks or logos of Apple Computer, Inc. may be used |
| 14 | to endorse or promote products derived from the Apple Software without specific prior |
| 15 | written permission from Apple. Except as expressly tated in this notice, no other rights or |
| 16 | licenses, express or implied, are granted by Apple herein, including but not limited |
| 17 | to any patent rights that may be infringed by your derivative works or by other works |
| 18 | in which the Apple Software may be incorporated. |
| 19 | |
| 20 | The Apple Software is provided by Apple on an "AS IS" basis. APPLE MAKES NO WARRANTIES, |
| 21 | EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION THE IMPLIED WARRANTIES OF NON-INFRINGEMENT, |
| 22 | MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, REGARDING THE APPLE SOFTWARE OR ITS |
| 23 | USE AND OPERATION ALONE OR IN COMBINATION WITH YOUR PRODUCTS. |
| 24 | |
| 25 | IN NO EVENT SHALL APPLE BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL OR CONSEQUENTIAL |
| 26 | DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS |
| 27 | OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) ARISING IN ANY WAY OUT OF THE USE, |
| 28 | REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE APPLE SOFTWARE, HOWEVER CAUSED AND |
| 29 | WHETHER UNDER THEORY OF CONTRACT, TORT (INCLUDING NEGLIGENCE), STRICT LIABILITY OR |
| 30 | OTHERWISE, EVEN IF APPLE HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 31 | */ |
| 32 | |
| 33 | #import <CoreFoundation/CoreFoundation.h> |
| 34 | #import <ApplicationServices/ApplicationServices.h> |
| 35 | #import <OpenGL/OpenGL.h> |
| 36 | #import <OpenGL/gl.h> |
| 37 | |
| 38 | #include "wx/osx/private/glgrab.h" |
| 39 | |
| 40 | extern CGColorSpaceRef wxMacGetGenericRGBColorSpace(); |
| 41 | |
| 42 | /* |
| 43 | * perform an in-place swap from Quadrant 1 to Quadrant III format |
| 44 | * (upside-down PostScript/GL to right side up QD/CG raster format) |
| 45 | * We do this in-place, which requires more copying, but will touch |
| 46 | * only half the pages. (Display grabs are BIG!) |
| 47 | * |
| 48 | * Pixel reformatting may optionally be done here if needed. |
| 49 | */ |
| 50 | static void swizzleBitmap(void * data, int rowBytes, int height) |
| 51 | { |
| 52 | int top, bottom; |
| 53 | void * buffer; |
| 54 | void * topP; |
| 55 | void * bottomP; |
| 56 | void * base; |
| 57 | |
| 58 | |
| 59 | top = 0; |
| 60 | bottom = height - 1; |
| 61 | base = data; |
| 62 | buffer = malloc(rowBytes); |
| 63 | |
| 64 | |
| 65 | while ( top < bottom ) |
| 66 | { |
| 67 | topP = (void *)((top * rowBytes) + (intptr_t)base); |
| 68 | bottomP = (void *)((bottom * rowBytes) + (intptr_t)base); |
| 69 | |
| 70 | |
| 71 | /* |
| 72 | * Save and swap scanlines. |
| 73 | * |
| 74 | * This code does a simple in-place exchange with a temp buffer. |
| 75 | * If you need to reformat the pixels, replace the first two bcopy() |
| 76 | * calls with your own custom pixel reformatter. |
| 77 | */ |
| 78 | bcopy( topP, buffer, rowBytes ); |
| 79 | bcopy( bottomP, topP, rowBytes ); |
| 80 | bcopy( buffer, bottomP, rowBytes ); |
| 81 | |
| 82 | ++top; |
| 83 | --bottom; |
| 84 | } |
| 85 | free( buffer ); |
| 86 | } |
| 87 | |
| 88 | |
| 89 | /* |
| 90 | * Given a display ID and a rectangle on that display, generate a CGImageRef |
| 91 | * containing the display contents. |
| 92 | * |
| 93 | * srcRect is display-origin relative. |
| 94 | * |
| 95 | * This function uses a full screen OpenGL read-only context. |
| 96 | * By using OpenGL, we can read the screen using a DMA transfer |
| 97 | * when it's in millions of colors mode, and we can correctly read |
| 98 | * a microtiled full screen OpenGL context, such as a game or full |
| 99 | * screen video display. |
| 100 | * |
| 101 | * Returns a CGImageRef. When you are done with the CGImageRef, release it |
| 102 | * using CFRelease(). |
| 103 | * Returns NULL on an error. |
| 104 | */ |
| 105 | |
| 106 | CGImageRef grabViaOpenGL(CGDirectDisplayID display, CGRect srcRect) |
| 107 | { |
| 108 | CGContextRef bitmap; |
| 109 | CGImageRef image; |
| 110 | void * data; |
| 111 | long bytewidth; |
| 112 | GLint width, height; |
| 113 | long bytes; |
| 114 | |
| 115 | CGLContextObj glContextObj; |
| 116 | CGLPixelFormatObj pixelFormatObj ; |
| 117 | GLint numPixelFormats ; |
| 118 | CGLPixelFormatAttribute attribs[] = |
| 119 | { |
| 120 | kCGLPFAFullScreen, |
| 121 | kCGLPFADisplayMask, |
| 122 | (CGLPixelFormatAttribute) 0, /* Display mask bit goes here */ |
| 123 | (CGLPixelFormatAttribute) 0 |
| 124 | } ; |
| 125 | |
| 126 | |
| 127 | if ( display == kCGNullDirectDisplay ) |
| 128 | display = CGMainDisplayID(); |
| 129 | attribs[2] = (CGLPixelFormatAttribute) CGDisplayIDToOpenGLDisplayMask(display); |
| 130 | |
| 131 | |
| 132 | /* Build a full-screen GL context */ |
| 133 | CGLChoosePixelFormat( attribs, &pixelFormatObj, &numPixelFormats ); |
| 134 | if ( pixelFormatObj == NULL ) // No full screen context support |
| 135 | return NULL; |
| 136 | CGLCreateContext( pixelFormatObj, NULL, &glContextObj ) ; |
| 137 | CGLDestroyPixelFormat( pixelFormatObj ) ; |
| 138 | if ( glContextObj == NULL ) |
| 139 | return NULL; |
| 140 | |
| 141 | |
| 142 | CGLSetCurrentContext( glContextObj ) ; |
| 143 | CGLSetFullScreen( glContextObj ) ; |
| 144 | |
| 145 | |
| 146 | glReadBuffer(GL_FRONT); |
| 147 | |
| 148 | |
| 149 | width = srcRect.size.width; |
| 150 | height = srcRect.size.height; |
| 151 | |
| 152 | |
| 153 | bytewidth = width * 4; // Assume 4 bytes/pixel for now |
| 154 | bytewidth = (bytewidth + 3) & ~3; // Align to 4 bytes |
| 155 | bytes = bytewidth * height; // width * height |
| 156 | |
| 157 | /* Build bitmap context */ |
| 158 | data = malloc(height * bytewidth); |
| 159 | if ( data == NULL ) |
| 160 | { |
| 161 | CGLSetCurrentContext( NULL ); |
| 162 | CGLClearDrawable( glContextObj ); // disassociate from full screen |
| 163 | CGLDestroyContext( glContextObj ); // and destroy the context |
| 164 | return NULL; |
| 165 | } |
| 166 | bitmap = CGBitmapContextCreate(data, width, height, 8, bytewidth, |
| 167 | wxMacGetGenericRGBColorSpace(), kCGImageAlphaNoneSkipFirst /* XRGB */); |
| 168 | |
| 169 | |
| 170 | /* Read framebuffer into our bitmap */ |
| 171 | glFinish(); /* Finish all OpenGL commands */ |
| 172 | glPixelStorei(GL_PACK_ALIGNMENT, 4); /* Force 4-byte alignment */ |
| 173 | glPixelStorei(GL_PACK_ROW_LENGTH, 0); |
| 174 | glPixelStorei(GL_PACK_SKIP_ROWS, 0); |
| 175 | glPixelStorei(GL_PACK_SKIP_PIXELS, 0); |
| 176 | |
| 177 | /* |
| 178 | * Fetch the data in XRGB format, matching the bitmap context. |
| 179 | */ |
| 180 | glReadPixels((GLint)srcRect.origin.x, (GLint)srcRect.origin.y, width, height, |
| 181 | GL_BGRA, |
| 182 | #ifdef __BIG_ENDIAN__ |
| 183 | GL_UNSIGNED_INT_8_8_8_8_REV, // for PPC |
| 184 | #else |
| 185 | GL_UNSIGNED_INT_8_8_8_8, // for Intel! http://lists.apple.com/archives/quartz-dev/2006/May/msg00100.html |
| 186 | #endif |
| 187 | data); |
| 188 | /* |
| 189 | * glReadPixels generates a quadrant I raster, with origin in the lower left |
| 190 | * This isn't a problem for signal processing routines such as compressors, |
| 191 | * as they can simply use a negative 'advance' to move between scanlines. |
| 192 | * CGImageRef and CGBitmapContext assume a quadrant III raster, though, so we need to |
| 193 | * invert it. Pixel reformatting can also be done here. |
| 194 | */ |
| 195 | swizzleBitmap(data, bytewidth, height); |
| 196 | |
| 197 | |
| 198 | /* Make an image out of our bitmap; does a cheap vm_copy of the bitmap */ |
| 199 | image = CGBitmapContextCreateImage(bitmap); |
| 200 | |
| 201 | /* Get rid of bitmap */ |
| 202 | CFRelease(bitmap); |
| 203 | free(data); |
| 204 | |
| 205 | |
| 206 | /* Get rid of GL context */ |
| 207 | CGLSetCurrentContext( NULL ); |
| 208 | CGLClearDrawable( glContextObj ); // disassociate from full screen |
| 209 | CGLDestroyContext( glContextObj ); // and destroy the context |
| 210 | |
| 211 | /* Returned image has a reference count of 1 */ |
| 212 | return image; |
| 213 | } |
| 214 | |