| 1 | ///////////////////////////////////////////////////////////////////////////// |
| 2 | // Name: thread.h |
| 3 | // Purpose: topic overview |
| 4 | // Author: wxWidgets team |
| 5 | // RCS-ID: $Id$ |
| 6 | // Licence: wxWindows license |
| 7 | ///////////////////////////////////////////////////////////////////////////// |
| 8 | |
| 9 | /* |
| 10 | NOTE: we explicitely don't name wxMutexGUIEnter() and wxMutexGUILeave() |
| 11 | as they're not safe. See also ticket #10366. |
| 12 | */ |
| 13 | |
| 14 | /** |
| 15 | |
| 16 | @page overview_thread Multithreading Overview |
| 17 | |
| 18 | Classes: wxThread, wxThreadHelper, wxMutex, wxCriticalSection, wxCondition, wxSemaphore |
| 19 | |
| 20 | |
| 21 | @section overview_thread_intro When to use multiple threads |
| 22 | |
| 23 | wxWidgets provides a complete set of classes encapsulating objects necessary in |
| 24 | multithreaded (MT) programs: the wxThread class itself and different |
| 25 | synchronization objects: mutexes (see wxMutex) and critical sections (see |
| 26 | wxCriticalSection) with conditions (see wxCondition). The thread API in |
| 27 | wxWidgets resembles to POSIX1.c threads API (a.k.a. pthreads), although several |
| 28 | functions have different names and some features inspired by Win32 thread API |
| 29 | are there as well. |
| 30 | |
| 31 | These classes hopefully make writing MT programs easier and they also |
| 32 | provide some extra error checking (compared to the native - be it Win32 or |
| 33 | Posix - thread API), however it is still a non-trivial undertaking especially |
| 34 | for large projects. |
| 35 | Before starting an MT application (or starting to add MT |
| 36 | features to an existing one) it is worth asking oneself if there is no easier |
| 37 | and safer way to implement the same functionality. |
| 38 | Of course, in some situations threads really make sense (classical example is a |
| 39 | server application which launches a new thread for each new client), but in others |
| 40 | it might be an overkill. |
| 41 | On the other hand, the recent evolution of the computer hardware shows |
| 42 | an important trend towards multi-core systems, which are better exploited using |
| 43 | multiple threads (e.g. you may want to split a long task among as many threads |
| 44 | as many CPU (cores) the system reports; see wxThread::GetCPUCount). |
| 45 | |
| 46 | To implement non-blocking operations @e without using multiple threads you have |
| 47 | two possible implementation choices: |
| 48 | - use wxIdleEvent (e.g. to perform a long calculation while updating a progress dialog) |
| 49 | - do everything at once but call wxWindow::Update() or wxApp::YieldFor(wxEVT_CATEGORY_UI) |
| 50 | periodically to update the screen. |
| 51 | If instead you choose to use threads in your application, please read also |
| 52 | the following sections of this overview. |
| 53 | |
| 54 | @section overview_thread_notes Important notes for multithreaded applications |
| 55 | |
| 56 | When writing a multi-threaded application, it is strongly recommended |
| 57 | that <b>no secondary threads call GUI functions</b>. |
| 58 | The design which uses one GUI thread and several worker threads which communicate |
| 59 | with the main one using @b events is much more robust and will undoubtedly save you |
| 60 | countless problems (example: under Win32 a thread can only access GDI objects such |
| 61 | as pens, brushes, device contexts created by itself and not by the other threads). |
| 62 | |
| 63 | For communication between secondary threads and the main thread, you may use |
| 64 | wxEvtHandler::QueueEvent or its short version ::wxQueueEvent. These functions |
| 65 | have a thread-safe implementation so that they can be used as they are for |
| 66 | sending events from one thread to another. However there is no built in method |
| 67 | to send messages to the worker threads and you will need to use the available |
| 68 | synchronization classes to implement the solution which suits your needs |
| 69 | yourself. In particular, please note that it is not enough to derive |
| 70 | your class from wxThread and wxEvtHandler to send messages to it: in fact, this |
| 71 | does not work at all. |
| 72 | You're instead encouraged to use wxThreadHelper as it greatly simplifies the |
| 73 | communication and the sharing of resources. |
| 74 | |
| 75 | You should also look at the wxThread docs for important notes about secondary |
| 76 | threads and their deletion. |
| 77 | |
| 78 | Last, remember that if wxEventLoopBase::YieldFor() is used directly or indirectly |
| 79 | (e.g. through wxProgressDialog) in your code, then you may have both re-entrancy |
| 80 | problems and also problems caused by the processing of events out of order. |
| 81 | To resolve the last problem wxThreadEvent can be used: thanks to its implementation |
| 82 | of the wxThreadEvent::GetEventCategory function wxThreadEvent classes in fact |
| 83 | do not get processed by wxEventLoopBase::YieldFor() unless you specify the |
| 84 | @c wxEVT_CATEGORY_THREAD flag. |
| 85 | |
| 86 | See also the @sample{thread} for a sample showing some simple interactions |
| 87 | between the main and secondary threads. |
| 88 | |
| 89 | */ |
| 90 | |