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1 | \section{Interprocess communication overview}\label{ipcoverview} | |
2 | ||
3 | Classes: \helpref{wxDDEServer}{wxddeserver}, \helpref{wxDDEConnection}{wxddeconnection}, | |
4 | \helpref{wxDDEClient}{wxddeclient}, | |
5 | \helpref{wxTCPServer}{wxtcpserver}, \helpref{wxTCPConnection}{wxtcpconnection}, | |
6 | \helpref{wxTCPClient}{wxtcpclient} | |
7 | ||
8 | wxWindows has a number of different classes to help with interprocess communication | |
9 | and network programming. This section only discusses one family of classes - the DDE-like | |
10 | protocol - but here's a list of other useful classes: | |
11 | ||
12 | \begin{itemize}\itemsep=0pt | |
13 | \item \helpref{wxSocketEvent}{wxsocketevent}, | |
14 | \helpref{wxSocketBase}{wxsocketbase}, | |
15 | \helpref{wxSocketClient}{wxsocketclient}, | |
16 | \helpref{wxSocketServer}{wxsocketserver}: classes for the low-level TCP/IP API. | |
17 | \item \helpref{wxProtocol}{wxprotocol}, \helpref{wxURL}{wxurl}, \helpref{wxFTP}{wxftp}, wxHTTP: classes | |
18 | for programming popular Internet protocols. | |
19 | \end{itemize} | |
20 | ||
21 | Further information on these classes will be available in due course. | |
22 | ||
23 | wxWindows has a high-level protocol based on Windows DDE. | |
24 | There are two implementations of this DDE-like protocol: | |
25 | one using real DDE running on Windows only, and another using TCP/IP (sockets) that runs | |
26 | on most platforms. Since the API is the same apart from the names of the classes, you | |
27 | should find it easy to switch between the two implementations. | |
28 | ||
29 | The following description refers to 'DDE' but remember that the equivalent wxTCP... classes | |
30 | can be used in much the same way. | |
31 | ||
32 | Three classes are central to the DDE API: | |
33 | ||
34 | \begin{enumerate}\itemsep=0pt | |
35 | \item wxDDEClient. This represents the client application, and is used | |
36 | only within a client program. | |
37 | \item wxDDEServer. This represents the server application, and is used | |
38 | only within a server program. | |
39 | \item wxDDEConnection. This represents the connection from the current | |
40 | client or server to the other application (server or client), and can be used | |
41 | in both server and client programs. Most DDE | |
42 | transactions operate on this object. | |
43 | \end{enumerate} | |
44 | ||
45 | Messages between applications are usually identified by three variables: | |
46 | connection object, topic name and item name. A data string is a fourth | |
47 | element of some messages. To create a connection (a conversation in | |
48 | Windows parlance), the client application sends the message | |
49 | MakeConnection to the client object, with a string service name to | |
50 | identify the server and a topic name to identify the topic for the | |
51 | duration of the connection. Under Unix, the service name must contain an | |
52 | integer port identifier. | |
53 | ||
54 | The server then responds and either vetos the connection or allows it. | |
55 | If allowed, a connection object is created which persists until the | |
56 | connection is closed. The connection object is then used for subsequent | |
57 | messages between client and server. | |
58 | ||
59 | To create a working server, the programmer must: | |
60 | ||
61 | \begin{enumerate}\itemsep=0pt | |
62 | \item Derive a class from wxDDEServer. | |
63 | \item Override the handler OnAcceptConnection for accepting or rejecting a connection, | |
64 | on the basis of the topic argument. This member must create and return a connection | |
65 | object if the connection is accepted. | |
66 | \item Create an instance of your server object, and call Create to | |
67 | activate it, giving it a service name. | |
68 | \item Derive a class from wxDDEConnection. | |
69 | \item Provide handlers for various messages that are sent to the server | |
70 | side of a wxDDEConnection. | |
71 | \end{enumerate} | |
72 | ||
73 | To create a working client, the programmer must: | |
74 | ||
75 | \begin{enumerate}\itemsep=0pt | |
76 | \item Derive a class from wxDDEClient. | |
77 | \item Override the handler OnMakeConnection to create and return | |
78 | an appropriate connection object. | |
79 | \item Create an instance of your client object. | |
80 | \item Derive a class from wxDDEConnection. | |
81 | \item Provide handlers for various messages that are sent to the client | |
82 | side of a wxDDEConnection. | |
83 | \item When appropriate, create a new connection by sending a MakeConnection | |
84 | message to the client object, with arguments host name (processed in Unix only), | |
85 | service name, and topic name for this connection. The client object will call OnMakeConnection | |
86 | to create a connection object of the desired type. | |
87 | \item Use the wxDDEConnection member functions to send messages to the server. | |
88 | \end{enumerate} | |
89 | ||
90 | \subsection{Data transfer} | |
91 | ||
92 | These are the ways that data can be transferred from one application to | |
93 | another. | |
94 | ||
95 | \begin{itemize}\itemsep=0pt | |
96 | \item {\bf Execute:} the client calls the server with a data string representing | |
97 | a command to be executed. This succeeds or fails, depending on the | |
98 | server's willingness to answer. If the client wants to find the result | |
99 | of the Execute command other than success or failure, it has to explicitly | |
100 | call Request. | |
101 | \item {\bf Request:} the client asks the server for a particular data string | |
102 | associated with a given item string. If the server is unwilling to | |
103 | reply, the return value is NULL. Otherwise, the return value is a string | |
104 | (actually a pointer to the connection buffer, so it should not be | |
105 | deallocated by the application). | |
106 | \item {\bf Poke:} The client sends a data string associated with an item | |
107 | string directly to the server. This succeeds or fails. | |
108 | \item {\bf Advise:} The client asks to be advised of any change in data | |
109 | associated with a particular item. If the server agrees, the server will | |
110 | send an OnAdvise message to the client along with the item and data. | |
111 | \end{itemize} | |
112 | ||
113 | The default data type is wxCF\_TEXT (ASCII text), and the default data | |
114 | size is the length of the null-terminated string. Windows-specific data | |
115 | types could also be used on the PC. | |
116 | ||
117 | \subsection{Examples} | |
118 | ||
119 | See the sample programs {\it server}\/ and {\it client}\/ in the IPC | |
120 | samples directory. Run the server, then the client. This demonstrates | |
121 | using the Execute, Request, and Poke commands from the client, together | |
122 | with an Advise loop: selecting an item in the server list box causes | |
123 | that item to be highlighted in the client list box. | |
124 | ||
125 | \subsection{More DDE details} | |
126 | ||
127 | A wxDDEClient object represents the client part of a client-server DDE | |
128 | (Dynamic Data Exchange) conversation (available in both | |
129 | Windows and Unix). | |
130 | ||
131 | To create a client which can communicate with a suitable server, | |
132 | you need to derive a class from wxDDEConnection and another from wxDDEClient. | |
133 | The custom wxDDEConnection class will intercept communications in | |
134 | a `conversation' with a server, and the custom wxDDEServer is required | |
135 | so that a user-overriden \helpref{wxDDEClient::OnMakeConnection}{wxddeclientonmakeconnection} member can return | |
136 | a wxDDEConnection of the required class, when a connection is made. | |
137 | ||
138 | For example: | |
139 | ||
140 | \begin{verbatim} | |
141 | class MyConnection: public wxDDEConnection | |
142 | { | |
143 | public: | |
144 | MyConnection(void)::wxDDEConnection(ipc_buffer, 3999) {} | |
145 | ~MyConnection(void) { } | |
146 | bool OnAdvise(const wxString& topic, const wxString& item, char *data, int size, wxIPCFormat format) | |
147 | { wxMessageBox(topic, data); } | |
148 | }; | |
149 | ||
150 | class MyClient: public wxDDEClient | |
151 | { | |
152 | public: | |
153 | MyClient(void) {} | |
154 | wxConnectionBase *OnMakeConnection(void) { return new MyConnection; } | |
155 | }; | |
156 | ||
157 | \end{verbatim} | |
158 | ||
159 | Here, {\bf MyConnection} will respond to \helpref{OnAdvise}{wxddeconnectiononadvise} messages sent | |
160 | by the server. | |
161 | ||
162 | When the client application starts, it must create an instance of the derived wxDDEClient. In the following, command line | |
163 | arguments are used to pass the host name (the name of the machine the server is running | |
164 | on) and the server name (identifying the server process). Calling \helpref{wxDDEClient::MakeConnection}{wxddeclientmakeconnection}\rtfsp | |
165 | implicitly creates an instance of {\bf MyConnection} if the request for a | |
166 | connection is accepted, and the client then requests an {\it Advise} loop | |
167 | from the server, where the server calls the client when data has changed. | |
168 | ||
169 | \begin{verbatim} | |
170 | wxString server = "4242"; | |
171 | wxString hostName; | |
172 | wxGetHostName(hostName); | |
173 | ||
174 | // Create a new client | |
175 | MyClient *client = new MyClient; | |
176 | connection = (MyConnection *)client->MakeConnection(hostName, server, "IPC TEST"); | |
177 | ||
178 | if (!connection) | |
179 | { | |
180 | wxMessageBox("Failed to make connection to server", "Client Demo Error"); | |
181 | return NULL; | |
182 | } | |
183 | connection->StartAdvise("Item"); | |
184 | \end{verbatim} | |
185 | ||
186 | Note that it is no longer necessary to call wxDDEInitialize or wxDDECleanUp, since | |
187 | wxWindows will do this itself if necessary. | |
188 |