| 1 | try: |
| 2 | from Numeric import array,asarray,Float,cos, sin, pi,sum,minimum,maximum,Int32,zeros, ones, concatenate, sqrt, argmin, power, absolute, matrixmultiply, transpose, sometrue |
| 3 | except ImportError: |
| 4 | try: |
| 5 | from numarray import array, asarray, Float, cos, sin, pi, sum, minimum, maximum, Int32, zeros, concatenate, matrixmultiply, transpose, sometrue |
| 6 | except ImportError: |
| 7 | raise ImportError("I could not import either Numeric or numarray") |
| 8 | |
| 9 | from time import clock, sleep |
| 10 | |
| 11 | import wx |
| 12 | |
| 13 | import types |
| 14 | import os |
| 15 | |
| 16 | ## A global variable to hold the Pixels per inch that wxWindows thinks is in use |
| 17 | ## This is used for scaling fonts. |
| 18 | ## This can't be computed on module __init__, because a wx.App might not have iniitalized yet. |
| 19 | global ScreenPPI |
| 20 | |
| 21 | ## a custom Exceptions: |
| 22 | |
| 23 | class FloatCanvasError(Exception): |
| 24 | pass |
| 25 | |
| 26 | ## Create all the mouse events |
| 27 | # I don't see a need for these two, but maybe some day! |
| 28 | #EVT_FC_ENTER_WINDOW = wx.NewEventType() |
| 29 | #EVT_FC_LEAVE_WINDOW = wx.NewEventType() |
| 30 | EVT_FC_LEFT_DOWN = wx.NewEventType() |
| 31 | EVT_FC_LEFT_UP = wx.NewEventType() |
| 32 | EVT_FC_LEFT_DCLICK = wx.NewEventType() |
| 33 | EVT_FC_MIDDLE_DOWN = wx.NewEventType() |
| 34 | EVT_FC_MIDDLE_UP = wx.NewEventType() |
| 35 | EVT_FC_MIDDLE_DCLICK = wx.NewEventType() |
| 36 | EVT_FC_RIGHT_DOWN = wx.NewEventType() |
| 37 | EVT_FC_RIGHT_UP = wx.NewEventType() |
| 38 | EVT_FC_RIGHT_DCLICK = wx.NewEventType() |
| 39 | EVT_FC_MOTION = wx.NewEventType() |
| 40 | EVT_FC_MOUSEWHEEL = wx.NewEventType() |
| 41 | ## these two are for the hit-test stuff, I never make them real Events |
| 42 | EVT_FC_ENTER_OBJECT = wx.NewEventType() |
| 43 | EVT_FC_LEAVE_OBJECT = wx.NewEventType() |
| 44 | |
| 45 | ##Create all mouse event binding functions |
| 46 | #def EVT_ENTER_WINDOW( window, function ): |
| 47 | # window.Connect( -1, -1, EVT_FC_ENTER_WINDOW, function ) |
| 48 | #def EVT_LEAVE_WINDOW( window, function ): |
| 49 | # window.Connect( -1, -1,EVT_FC_LEAVE_WINDOW , function ) |
| 50 | def EVT_LEFT_DOWN( window, function ): |
| 51 | window.Connect( -1, -1,EVT_FC_LEFT_DOWN , function ) |
| 52 | def EVT_LEFT_UP( window, function ): |
| 53 | window.Connect( -1, -1,EVT_FC_LEFT_UP , function ) |
| 54 | def EVT_LEFT_DCLICK ( window, function ): |
| 55 | window.Connect( -1, -1,EVT_FC_LEFT_DCLICK , function ) |
| 56 | def EVT_MIDDLE_DOWN ( window, function ): |
| 57 | window.Connect( -1, -1,EVT_FC_MIDDLE_DOWN , function ) |
| 58 | def EVT_MIDDLE_UP ( window, function ): |
| 59 | window.Connect( -1, -1,EVT_FC_MIDDLE_UP , function ) |
| 60 | def EVT_MIDDLE_DCLICK ( window, function ): |
| 61 | window.Connect( -1, -1,EVT_FC_MIDDLE_DCLICK , function ) |
| 62 | def EVT_RIGHT_DOWN ( window, function ): |
| 63 | window.Connect( -1, -1,EVT_FC_RIGHT_DOWN , function ) |
| 64 | def EVT_RIGHT_UP( window, function ): |
| 65 | window.Connect( -1, -1,EVT_FC_RIGHT_UP , function ) |
| 66 | def EVT_RIGHT_DCLICK( window, function ): |
| 67 | window.Connect( -1, -1,EVT_FC_RIGHT_DCLICK , function ) |
| 68 | def EVT_MOTION( window, function ): |
| 69 | window.Connect( -1, -1,EVT_FC_MOTION , function ) |
| 70 | def EVT_MOUSEWHEEL( window, function ): |
| 71 | window.Connect( -1, -1,EVT_FC_MOUSEWHEEL , function ) |
| 72 | |
| 73 | class _MouseEvent(wx.PyCommandEvent): |
| 74 | |
| 75 | """ |
| 76 | |
| 77 | This event class takes a regular wxWindows mouse event as a parameter, |
| 78 | and wraps it so that there is access to all the original methods. This |
| 79 | is similar to subclassing, but you can't subclass a wxWindows event |
| 80 | |
| 81 | The goal is to be able to it just like a regular mouse event. |
| 82 | |
| 83 | It adds the method: |
| 84 | |
| 85 | GetCoords() , which returns and (x,y) tuple in world coordinates. |
| 86 | |
| 87 | Another difference is that it is a CommandEvent, which propagates up |
| 88 | the window hierarchy until it is handled. |
| 89 | |
| 90 | """ |
| 91 | |
| 92 | def __init__(self, EventType, NativeEvent, WinID, Coords = None): |
| 93 | wx.PyCommandEvent.__init__(self) |
| 94 | |
| 95 | self.SetEventType( EventType ) |
| 96 | self._NativeEvent = NativeEvent |
| 97 | self.Coords = Coords |
| 98 | |
| 99 | # I don't think this is used. |
| 100 | # def SetCoords(self,Coords): |
| 101 | # self.Coords = Coords |
| 102 | |
| 103 | def GetCoords(self): |
| 104 | return self.Coords |
| 105 | |
| 106 | def __getattr__(self, name): |
| 107 | #return eval(self.NativeEvent.__getattr__(name) ) |
| 108 | return getattr(self._NativeEvent, name) |
| 109 | |
| 110 | def _cycleidxs(indexcount, maxvalue, step): |
| 111 | |
| 112 | """ |
| 113 | Utility function used by _colorGenerator |
| 114 | |
| 115 | """ |
| 116 | if indexcount == 0: |
| 117 | yield () |
| 118 | else: |
| 119 | for idx in xrange(0, maxvalue, step): |
| 120 | for tail in _cycleidxs(indexcount - 1, maxvalue, step): |
| 121 | yield (idx, ) + tail |
| 122 | |
| 123 | def _colorGenerator(): |
| 124 | |
| 125 | """ |
| 126 | |
| 127 | Generates a seris of unique colors used to do hit-tests with the HIt |
| 128 | Test bitmap |
| 129 | |
| 130 | """ |
| 131 | import sys |
| 132 | if sys.platform == 'darwin': |
| 133 | depth = 24 |
| 134 | else: |
| 135 | b = wx.EmptyBitmap(1,1) |
| 136 | depth = b.GetDepth() |
| 137 | if depth == 16: |
| 138 | step = 8 |
| 139 | elif depth >= 24: |
| 140 | step = 1 |
| 141 | else: |
| 142 | raise "ColorGenerator does not work with depth = %s" % depth |
| 143 | return _cycleidxs(indexcount=3, maxvalue=256, step=step) |
| 144 | |
| 145 | |
| 146 | #### I don't know if the Set objects are useful, beyond the pointset |
| 147 | #### object The problem is that when zoomed in, the BB is checked to see |
| 148 | #### whether to draw the object. A Set object can defeat this. ONe day |
| 149 | #### I plan to write some custon C++ code to draw sets of objects |
| 150 | |
| 151 | ##class ObjectSetMixin: |
| 152 | ## """ |
| 153 | ## A mix-in class for draw objects that are sets of objects |
| 154 | |
| 155 | ## It contains methods for setting lists of pens and brushes |
| 156 | |
| 157 | ## """ |
| 158 | ## def SetPens(self,LineColors,LineStyles,LineWidths): |
| 159 | ## """ |
| 160 | ## This method used when an object could have a list of pens, rather than just one |
| 161 | ## It is used for LineSet, and perhaps others in the future. |
| 162 | |
| 163 | ## fixme: this should be in a mixin |
| 164 | |
| 165 | ## fixme: this is really kludgy, there has got to be a better way! |
| 166 | |
| 167 | ## """ |
| 168 | |
| 169 | ## length = 1 |
| 170 | ## if type(LineColors) == types.ListType: |
| 171 | ## length = len(LineColors) |
| 172 | ## else: |
| 173 | ## LineColors = [LineColors] |
| 174 | |
| 175 | ## if type(LineStyles) == types.ListType: |
| 176 | ## length = len(LineStyles) |
| 177 | ## else: |
| 178 | ## LineStyles = [LineStyles] |
| 179 | |
| 180 | ## if type(LineWidths) == types.ListType: |
| 181 | ## length = len(LineWidths) |
| 182 | ## else: |
| 183 | ## LineWidths = [LineWidths] |
| 184 | |
| 185 | ## if length > 1: |
| 186 | ## if len(LineColors) == 1: |
| 187 | ## LineColors = LineColors*length |
| 188 | ## if len(LineStyles) == 1: |
| 189 | ## LineStyles = LineStyles*length |
| 190 | ## if len(LineWidths) == 1: |
| 191 | ## LineWidths = LineWidths*length |
| 192 | |
| 193 | ## self.Pens = [] |
| 194 | ## for (LineColor,LineStyle,LineWidth) in zip(LineColors,LineStyles,LineWidths): |
| 195 | ## if LineColor is None or LineStyle is None: |
| 196 | ## self.Pens.append(wx.TRANSPARENT_PEN) |
| 197 | ## # what's this for?> self.LineStyle = 'Transparent' |
| 198 | ## if not self.PenList.has_key((LineColor,LineStyle,LineWidth)): |
| 199 | ## Pen = wx.Pen(LineColor,LineWidth,self.LineStyleList[LineStyle]) |
| 200 | ## self.Pens.append(Pen) |
| 201 | ## else: |
| 202 | ## self.Pens.append(self.PenList[(LineColor,LineStyle,LineWidth)]) |
| 203 | ## if length == 1: |
| 204 | ## self.Pens = self.Pens[0] |
| 205 | |
| 206 | class DrawObject: |
| 207 | """ |
| 208 | This is the base class for all the objects that can be drawn. |
| 209 | |
| 210 | One must subclass from this (and an assortment of Mixins) to create |
| 211 | a new DrawObject. |
| 212 | |
| 213 | """ |
| 214 | |
| 215 | def __init__(self,InForeground = False): |
| 216 | self.InForeground = InForeground |
| 217 | |
| 218 | self._Canvas = None |
| 219 | |
| 220 | self.HitColor = None |
| 221 | self.CallBackFuncs = {} |
| 222 | |
| 223 | ## these are the defaults |
| 224 | self.HitAble = False |
| 225 | self.HitLine = True |
| 226 | self.HitFill = True |
| 227 | self.MinHitLineWidth = 3 |
| 228 | self.HitLineWidth = 3 ## this gets re-set by the subclasses if necessary |
| 229 | |
| 230 | self.Brush = None |
| 231 | self.Pen = None |
| 232 | |
| 233 | self.FillStyle = "Solid" |
| 234 | |
| 235 | # I pre-define all these as class variables to provide an easier |
| 236 | # interface, and perhaps speed things up by caching all the Pens |
| 237 | # and Brushes, although that may not help, as I think wx now |
| 238 | # does that on it's own. Send me a note if you know! |
| 239 | |
| 240 | BrushList = { |
| 241 | ( None,"Transparent") : wx.TRANSPARENT_BRUSH, |
| 242 | ("Blue","Solid") : wx.BLUE_BRUSH, |
| 243 | ("Green","Solid") : wx.GREEN_BRUSH, |
| 244 | ("White","Solid") : wx.WHITE_BRUSH, |
| 245 | ("Black","Solid") : wx.BLACK_BRUSH, |
| 246 | ("Grey","Solid") : wx.GREY_BRUSH, |
| 247 | ("MediumGrey","Solid") : wx.MEDIUM_GREY_BRUSH, |
| 248 | ("LightGrey","Solid") : wx.LIGHT_GREY_BRUSH, |
| 249 | ("Cyan","Solid") : wx.CYAN_BRUSH, |
| 250 | ("Red","Solid") : wx.RED_BRUSH |
| 251 | } |
| 252 | PenList = { |
| 253 | (None,"Transparent",1) : wx.TRANSPARENT_PEN, |
| 254 | ("Green","Solid",1) : wx.GREEN_PEN, |
| 255 | ("White","Solid",1) : wx.WHITE_PEN, |
| 256 | ("Black","Solid",1) : wx.BLACK_PEN, |
| 257 | ("Grey","Solid",1) : wx.GREY_PEN, |
| 258 | ("MediumGrey","Solid",1) : wx.MEDIUM_GREY_PEN, |
| 259 | ("LightGrey","Solid",1) : wx.LIGHT_GREY_PEN, |
| 260 | ("Cyan","Solid",1) : wx.CYAN_PEN, |
| 261 | ("Red","Solid",1) : wx.RED_PEN |
| 262 | } |
| 263 | |
| 264 | FillStyleList = { |
| 265 | "Transparent" : wx.TRANSPARENT, |
| 266 | "Solid" : wx.SOLID, |
| 267 | "BiDiagonalHatch": wx.BDIAGONAL_HATCH, |
| 268 | "CrossDiagHatch" : wx.CROSSDIAG_HATCH, |
| 269 | "FDiagonal_Hatch": wx.FDIAGONAL_HATCH, |
| 270 | "CrossHatch" : wx.CROSS_HATCH, |
| 271 | "HorizontalHatch": wx.HORIZONTAL_HATCH, |
| 272 | "VerticalHatch" : wx.VERTICAL_HATCH |
| 273 | } |
| 274 | |
| 275 | LineStyleList = { |
| 276 | "Solid" : wx.SOLID, |
| 277 | "Transparent": wx.TRANSPARENT, |
| 278 | "Dot" : wx.DOT, |
| 279 | "LongDash" : wx.LONG_DASH, |
| 280 | "ShortDash" : wx.SHORT_DASH, |
| 281 | "DotDash" : wx.DOT_DASH, |
| 282 | } |
| 283 | |
| 284 | def Bind(self, Event, CallBackFun): |
| 285 | self.CallBackFuncs[Event] = CallBackFun |
| 286 | self.HitAble = True |
| 287 | self._Canvas.UseHitTest = True |
| 288 | if not self._Canvas._HTdc: |
| 289 | self._Canvas.MakeNewHTdc() |
| 290 | if not self.HitColor: |
| 291 | if not self._Canvas.HitColorGenerator: |
| 292 | self._Canvas.HitColorGenerator = _colorGenerator() |
| 293 | self._Canvas.HitColorGenerator.next() # first call to prevent the background color from being used. |
| 294 | self.HitColor = self._Canvas.HitColorGenerator.next() |
| 295 | self.SetHitPen(self.HitColor,self.HitLineWidth) |
| 296 | self.SetHitBrush(self.HitColor) |
| 297 | # put the object in the hit dict, indexed by it's color |
| 298 | if not self._Canvas.HitDict: |
| 299 | self._Canvas.MakeHitDict() |
| 300 | self._Canvas.HitDict[Event][self.HitColor] = (self) # put the object in the hit dict, indexed by it's color |
| 301 | |
| 302 | def UnBindAll(self): |
| 303 | ## fixme: this only removes one from each list, there could be more. |
| 304 | if self._Canvas.HitDict: |
| 305 | for List in self._Canvas.HitDict.itervalues(): |
| 306 | try: |
| 307 | List.remove(self) |
| 308 | except ValueError: |
| 309 | pass |
| 310 | self.HitAble = False |
| 311 | |
| 312 | |
| 313 | def SetBrush(self,FillColor,FillStyle): |
| 314 | if FillColor is None or FillStyle is None: |
| 315 | self.Brush = wx.TRANSPARENT_BRUSH |
| 316 | self.FillStyle = "Transparent" |
| 317 | else: |
| 318 | self.Brush = self.BrushList.setdefault( (FillColor,FillStyle), wx.Brush(FillColor,self.FillStyleList[FillStyle] ) ) |
| 319 | |
| 320 | def SetPen(self,LineColor,LineStyle,LineWidth): |
| 321 | if (LineColor is None) or (LineStyle is None): |
| 322 | self.Pen = wx.TRANSPARENT_PEN |
| 323 | self.LineStyle = 'Transparent' |
| 324 | else: |
| 325 | self.Pen = self.PenList.setdefault( (LineColor,LineStyle,LineWidth), wx.Pen(LineColor,LineWidth,self.LineStyleList[LineStyle]) ) |
| 326 | |
| 327 | def SetHitBrush(self,HitColor): |
| 328 | if not self.HitFill: |
| 329 | self.HitBrush = wx.TRANSPARENT_BRUSH |
| 330 | else: |
| 331 | self.HitBrush = self.BrushList.setdefault( (HitColor,"solid"), wx.Brush(HitColor,self.FillStyleList["Solid"] ) ) |
| 332 | |
| 333 | def SetHitPen(self,HitColor,LineWidth): |
| 334 | if not self.HitLine: |
| 335 | self.HitPen = wx.TRANSPARENT_PEN |
| 336 | else: |
| 337 | self.HitPen = self.PenList.setdefault( (HitColor, "solid", self.HitLineWidth), wx.Pen(HitColor, self.HitLineWidth, self.LineStyleList["Solid"]) ) |
| 338 | |
| 339 | def PutInBackground(self): |
| 340 | if self._Canvas and self.InForeground: |
| 341 | self._Canvas._ForeDrawList.remove(self) |
| 342 | self._Canvas._DrawList.append(self) |
| 343 | self._Canvas._BackgroundDirty = True |
| 344 | self.InForeground = False |
| 345 | |
| 346 | def PutInForeground(self): |
| 347 | if self._Canvas and (not self.InForeground): |
| 348 | self._Canvas._ForeDrawList.append(self) |
| 349 | self._Canvas._DrawList.remove(self) |
| 350 | self._Canvas._BackgroundDirty = True |
| 351 | self.InForeground = True |
| 352 | |
| 353 | class ColorOnlyMixin: |
| 354 | """ |
| 355 | |
| 356 | Mixin class for objects that have just one color, rather than a fill |
| 357 | color and line color |
| 358 | |
| 359 | """ |
| 360 | |
| 361 | def SetColor(self, Color): |
| 362 | self.SetPen(Color,"Solid",1) |
| 363 | self.SetBrush(Color,"Solid") |
| 364 | |
| 365 | SetFillColor = SetColor # Just to provide a consistant interface |
| 366 | |
| 367 | class LineOnlyMixin: |
| 368 | """ |
| 369 | |
| 370 | Mixin class for objects that have just one color, rather than a fill |
| 371 | color and line color |
| 372 | |
| 373 | """ |
| 374 | |
| 375 | def SetLineColor(self, LineColor): |
| 376 | self.LineColor = LineColor |
| 377 | self.SetPen(LineColor,self.LineStyle,self.LineWidth) |
| 378 | |
| 379 | def SetLineStyle(self, LineStyle): |
| 380 | self.LineStyle = LineStyle |
| 381 | self.SetPen(self.LineColor,LineStyle,self.LineWidth) |
| 382 | |
| 383 | def SetLineWidth(self, LineWidth): |
| 384 | self.LineWidth = LineWidth |
| 385 | self.SetPen(self.LineColor,self.LineStyle,LineWidth) |
| 386 | |
| 387 | class LineAndFillMixin(LineOnlyMixin): |
| 388 | """ |
| 389 | |
| 390 | Mixin class for objects that have both a line and a fill color and |
| 391 | style. |
| 392 | |
| 393 | """ |
| 394 | def SetFillColor(self, FillColor): |
| 395 | self.FillColor = FillColor |
| 396 | self.SetBrush(FillColor,self.FillStyle) |
| 397 | |
| 398 | def SetFillStyle(self, FillStyle): |
| 399 | self.FillStyle = FillStyle |
| 400 | self.SetBrush(self.FillColor,FillStyle) |
| 401 | |
| 402 | class XYObjectMixin: |
| 403 | """ |
| 404 | |
| 405 | This is a mixin class that provides some methods suitable for use |
| 406 | with objects that have a single (x,y) coordinate pair. |
| 407 | |
| 408 | """ |
| 409 | |
| 410 | def Move(self, Delta ): |
| 411 | """ |
| 412 | |
| 413 | Move(Delta): moves the object by delta, where delta is a |
| 414 | (dx,dy) pair. Ideally a Numpy array of shape (2,) |
| 415 | |
| 416 | """ |
| 417 | |
| 418 | Delta = asarray(Delta, Float) |
| 419 | self.XY += Delta |
| 420 | self.BoundingBox = self.BoundingBox + Delta |
| 421 | if self._Canvas: |
| 422 | self._Canvas.BoundingBoxDirty = True |
| 423 | |
| 424 | def SetXY(self, x, y): |
| 425 | self.XY = array( (x, y), Float) |
| 426 | self.CalcBoundingBox() |
| 427 | |
| 428 | def CalcBoundingBox(self): |
| 429 | ## This may get overwritten in some subclasses |
| 430 | self.BoundingBox = array( (self.XY, self.XY), Float ) |
| 431 | |
| 432 | def SetPoint(self, xy): |
| 433 | self.XY = array( xy, Float) |
| 434 | self.XY.shape = (2,) |
| 435 | self.CalcBoundingBox() |
| 436 | |
| 437 | class PointsObjectMixin: |
| 438 | """ |
| 439 | |
| 440 | This is a mixin class that provides some methods suitable for use |
| 441 | with objects that have a set of (x,y) coordinate pairs. |
| 442 | |
| 443 | """ |
| 444 | |
| 445 | |
| 446 | ## This is code for the PointsObjectMixin object, it needs to be adapted and tested. |
| 447 | ## Is the neccesary at all: you can always do: |
| 448 | ## Object.SetPoints( Object.Points + delta, copy = False) |
| 449 | ## def Move(self, Delta ): |
| 450 | ## """ |
| 451 | |
| 452 | ## Move(Delta): moves the object by delta, where delta is an (dx, |
| 453 | ## dy) pair. Ideally a Numpy array of shape (2,) |
| 454 | |
| 455 | ## """ |
| 456 | |
| 457 | ## Delta = array(Delta, Float) |
| 458 | ## self.XY += Delta |
| 459 | ## self.BoundingBox = self.BoundingBox + Delta##array((self.XY, (self.XY + self.WH)), Float) |
| 460 | ## if self._Canvas: |
| 461 | ## self._Canvas.BoundingBoxDirty = True |
| 462 | |
| 463 | def CalcBoundingBox(self): |
| 464 | self.BoundingBox = array(((min(self.Points[:,0]), |
| 465 | min(self.Points[:,1]) ), |
| 466 | (max(self.Points[:,0]), |
| 467 | max(self.Points[:,1]) ) ), Float ) |
| 468 | if self._Canvas: |
| 469 | self._Canvas.BoundingBoxDirty = True |
| 470 | |
| 471 | def SetPoints(self, Points, copy = True): |
| 472 | """ |
| 473 | Sets the coordinates of the points of the object to Points (NX2 array). |
| 474 | |
| 475 | By default, a copy is made, if copy is set to False, a reference |
| 476 | is used, iff Points is a NumPy array of Floats. This allows you |
| 477 | to change some or all of the points without making any copies. |
| 478 | |
| 479 | For example: |
| 480 | |
| 481 | Points = Object.Points |
| 482 | Points += (5,10) # shifts the points 5 in the x dir, and 10 in the y dir. |
| 483 | Object.SetPoints(Points, False) # Sets the points to the same array as it was |
| 484 | |
| 485 | """ |
| 486 | if copy: |
| 487 | self.Points = array(Points, Float) |
| 488 | self.Points.shape = (-1,2) # Make sure it is a NX2 array, even if there is only one point |
| 489 | else: |
| 490 | self.Points = asarray(Points, Float) |
| 491 | self.CalcBoundingBox() |
| 492 | |
| 493 | |
| 494 | class Polygon(DrawObject,PointsObjectMixin,LineAndFillMixin): |
| 495 | |
| 496 | """ |
| 497 | |
| 498 | The Polygon class takes a list of 2-tuples, or a NX2 NumPy array of |
| 499 | point coordinates. so that Points[N][0] is the x-coordinate of |
| 500 | point N and Points[N][1] is the y-coordinate or Points[N,0] is the |
| 501 | x-coordinate of point N and Points[N,1] is the y-coordinate for |
| 502 | arrays. |
| 503 | |
| 504 | The other parameters specify various properties of the Polygon, and |
| 505 | should be self explanatory. |
| 506 | |
| 507 | """ |
| 508 | def __init__(self, |
| 509 | Points, |
| 510 | LineColor = "Black", |
| 511 | LineStyle = "Solid", |
| 512 | LineWidth = 1, |
| 513 | FillColor = None, |
| 514 | FillStyle = "Solid", |
| 515 | InForeground = False): |
| 516 | DrawObject.__init__(self,InForeground) |
| 517 | self.Points = array(Points,Float) # this DOES need to make a copy |
| 518 | self.CalcBoundingBox() |
| 519 | |
| 520 | self.LineColor = LineColor |
| 521 | self.LineStyle = LineStyle |
| 522 | self.LineWidth = LineWidth |
| 523 | self.FillColor = FillColor |
| 524 | self.FillStyle = FillStyle |
| 525 | |
| 526 | self.HitLineWidth = max(LineWidth,self.MinHitLineWidth) |
| 527 | |
| 528 | self.SetPen(LineColor,LineStyle,LineWidth) |
| 529 | self.SetBrush(FillColor,FillStyle) |
| 530 | |
| 531 | def _Draw(self, dc , WorldToPixel, ScaleWorldToPixel = None, HTdc=None): |
| 532 | Points = WorldToPixel(self.Points) |
| 533 | dc.SetPen(self.Pen) |
| 534 | dc.SetBrush(self.Brush) |
| 535 | dc.DrawPolygon(Points) |
| 536 | if HTdc and self.HitAble: |
| 537 | HTdc.SetPen(self.HitPen) |
| 538 | HTdc.SetBrush(self.HitBrush) |
| 539 | HTdc.DrawPolygon(Points) |
| 540 | |
| 541 | ##class PolygonSet(DrawObject): |
| 542 | ## """ |
| 543 | ## The PolygonSet class takes a Geometry.Polygon object. |
| 544 | ## so that Points[N] = (x1,y1) and Points[N+1] = (x2,y2). N must be an even number! |
| 545 | |
| 546 | ## it creates a set of line segments, from (x1,y1) to (x2,y2) |
| 547 | |
| 548 | ## """ |
| 549 | |
| 550 | ## def __init__(self,PolySet,LineColors,LineStyles,LineWidths,FillColors,FillStyles,InForeground = False): |
| 551 | ## DrawObject.__init__(self, InForeground) |
| 552 | |
| 553 | ## ##fixme: there should be some error checking for everything being the right length. |
| 554 | |
| 555 | |
| 556 | ## self.Points = array(Points,Float) |
| 557 | ## self.BoundingBox = array(((min(self.Points[:,0]),min(self.Points[:,1])),(max(self.Points[:,0]),max(self.Points[:,1]))),Float) |
| 558 | |
| 559 | ## self.LineColors = LineColors |
| 560 | ## self.LineStyles = LineStyles |
| 561 | ## self.LineWidths = LineWidths |
| 562 | ## self.FillColors = FillColors |
| 563 | ## self.FillStyles = FillStyles |
| 564 | |
| 565 | ## self.SetPens(LineColors,LineStyles,LineWidths) |
| 566 | |
| 567 | ## #def _Draw(self,dc,WorldToPixel,ScaleWorldToPixel): |
| 568 | ## def _Draw(self, dc , WorldToPixel, ScaleWorldToPixel, HTdc=None): |
| 569 | ## Points = WorldToPixel(self.Points) |
| 570 | ## Points.shape = (-1,4) |
| 571 | ## dc.DrawLineList(Points,self.Pens) |
| 572 | |
| 573 | |
| 574 | class Line(DrawObject,PointsObjectMixin,LineOnlyMixin): |
| 575 | """ |
| 576 | |
| 577 | The Line class takes a list of 2-tuples, or a NX2 NumPy Float array |
| 578 | of point coordinates. |
| 579 | |
| 580 | It will draw a straight line if there are two points, and a polyline |
| 581 | if there are more than two. |
| 582 | |
| 583 | """ |
| 584 | def __init__(self,Points, |
| 585 | LineColor = "Black", |
| 586 | LineStyle = "Solid", |
| 587 | LineWidth = 1, |
| 588 | InForeground = False): |
| 589 | DrawObject.__init__(self, InForeground) |
| 590 | |
| 591 | |
| 592 | self.Points = array(Points,Float) |
| 593 | self.CalcBoundingBox() |
| 594 | |
| 595 | self.LineColor = LineColor |
| 596 | self.LineStyle = LineStyle |
| 597 | self.LineWidth = LineWidth |
| 598 | |
| 599 | self.SetPen(LineColor,LineStyle,LineWidth) |
| 600 | |
| 601 | self.HitLineWidth = max(LineWidth,self.MinHitLineWidth) |
| 602 | |
| 603 | |
| 604 | def _Draw(self, dc , WorldToPixel, ScaleWorldToPixel, HTdc=None): |
| 605 | Points = WorldToPixel(self.Points) |
| 606 | dc.SetPen(self.Pen) |
| 607 | dc.DrawLines(Points) |
| 608 | if HTdc and self.HitAble: |
| 609 | HTdc.SetPen(self.HitPen) |
| 610 | HTdc.DrawLines(Points) |
| 611 | |
| 612 | class Arrow(DrawObject,XYObjectMixin,LineOnlyMixin): |
| 613 | """ |
| 614 | |
| 615 | Arrow(XY, # coords of origin of arrow (x,y) |
| 616 | Length, # length of arrow in pixels |
| 617 | theta, # angle of arrow in degrees: zero is straight up |
| 618 | # angle is to the right |
| 619 | LineColor = "Black", |
| 620 | LineStyle = "Solid", |
| 621 | LineWidth = 1, |
| 622 | ArrowHeadSize = 4, |
| 623 | ArrowHeadAngle = 45, |
| 624 | InForeground = False): |
| 625 | |
| 626 | It will draw an arrow , starting at the point, (X,Y) pointing in |
| 627 | direction, theta. |
| 628 | |
| 629 | |
| 630 | """ |
| 631 | def __init__(self, |
| 632 | XY, |
| 633 | Length, |
| 634 | Direction, |
| 635 | LineColor = "Black", |
| 636 | LineStyle = "Solid", |
| 637 | LineWidth = 2, # pixels |
| 638 | ArrowHeadSize = 8, # pixels |
| 639 | ArrowHeadAngle = 30, # degrees |
| 640 | InForeground = False): |
| 641 | |
| 642 | DrawObject.__init__(self, InForeground) |
| 643 | |
| 644 | self.XY = array(XY, Float) |
| 645 | self.XY.shape = (2,) # Make sure it is a 1X2 array, even if there is only one point |
| 646 | self.Length = Length |
| 647 | self.Direction = float(Direction) |
| 648 | self.ArrowHeadSize = ArrowHeadSize |
| 649 | self.ArrowHeadAngle = float(ArrowHeadAngle) |
| 650 | |
| 651 | self.CalcArrowPoints() |
| 652 | self.CalcBoundingBox() |
| 653 | |
| 654 | self.LineColor = LineColor |
| 655 | self.LineStyle = LineStyle |
| 656 | self.LineWidth = LineWidth |
| 657 | |
| 658 | self.SetPen(LineColor,LineStyle,LineWidth) |
| 659 | |
| 660 | ##fixme: How should the HitTest be drawn? |
| 661 | self.HitLineWidth = max(LineWidth,self.MinHitLineWidth) |
| 662 | |
| 663 | def SetDirection(self, Direction): |
| 664 | self.Direction = float(Direction) |
| 665 | self.CalcArrowPoints() |
| 666 | |
| 667 | def SetLength(self, Length): |
| 668 | self.Length = Length |
| 669 | self.CalcArrowPoints() |
| 670 | |
| 671 | def SetLengthDirection(self, Length, Direction): |
| 672 | self.Direction = float(Direction) |
| 673 | self.Length = Length |
| 674 | self.CalcArrowPoints() |
| 675 | |
| 676 | def SetLength(self, Length): |
| 677 | self.Length = Length |
| 678 | self.CalcArrowPoints() |
| 679 | |
| 680 | def CalcArrowPoints(self): |
| 681 | L = self.Length |
| 682 | S = self.ArrowHeadSize |
| 683 | phi = self.ArrowHeadAngle * pi / 360 |
| 684 | theta = (self.Direction-90.0) * pi / 180 |
| 685 | ArrowPoints = array( ( (0, L, L - S*cos(phi),L, L - S*cos(phi) ), |
| 686 | (0, 0, S*sin(phi), 0, -S*sin(phi) ) ), |
| 687 | Float ) |
| 688 | RotationMatrix = array( ( ( cos(theta), -sin(theta) ), |
| 689 | ( sin(theta), cos(theta) ) ), |
| 690 | Float |
| 691 | ) |
| 692 | ArrowPoints = matrixmultiply(RotationMatrix, ArrowPoints) |
| 693 | self.ArrowPoints = transpose(ArrowPoints) |
| 694 | |
| 695 | def _Draw(self, dc , WorldToPixel, ScaleWorldToPixel, HTdc=None): |
| 696 | dc.SetPen(self.Pen) |
| 697 | xy = WorldToPixel(self.XY) |
| 698 | ArrowPoints = xy + self.ArrowPoints |
| 699 | dc.DrawLines(ArrowPoints) |
| 700 | if HTdc and self.HitAble: |
| 701 | HTdc.SetPen(self.HitPen) |
| 702 | HTdc.DrawLines(ArrowPoints) |
| 703 | |
| 704 | ##class LineSet(DrawObject, ObjectSetMixin): |
| 705 | ## """ |
| 706 | ## The LineSet class takes a list of 2-tuples, or a NX2 NumPy array of point coordinates. |
| 707 | ## so that Points[N] = (x1,y1) and Points[N+1] = (x2,y2). N must be an even number! |
| 708 | |
| 709 | ## it creates a set of line segments, from (x1,y1) to (x2,y2) |
| 710 | |
| 711 | ## """ |
| 712 | |
| 713 | ## def __init__(self,Points,LineColors,LineStyles,LineWidths,InForeground = False): |
| 714 | ## DrawObject.__init__(self, InForeground) |
| 715 | |
| 716 | ## NumLines = len(Points) / 2 |
| 717 | ## ##fixme: there should be some error checking for everything being the right length. |
| 718 | |
| 719 | |
| 720 | ## self.Points = array(Points,Float) |
| 721 | ## self.BoundingBox = array(((min(self.Points[:,0]),min(self.Points[:,1])),(max(self.Points[:,0]),max(self.Points[:,1]))),Float) |
| 722 | |
| 723 | ## self.LineColors = LineColors |
| 724 | ## self.LineStyles = LineStyles |
| 725 | ## self.LineWidths = LineWidths |
| 726 | |
| 727 | ## self.SetPens(LineColors,LineStyles,LineWidths) |
| 728 | |
| 729 | ## #def _Draw(self,dc,WorldToPixel,ScaleWorldToPixel): |
| 730 | ## def _Draw(self, dc , WorldToPixel, ScaleWorldToPixel, HTdc=None): |
| 731 | ## Points = WorldToPixel(self.Points) |
| 732 | ## Points.shape = (-1,4) |
| 733 | ## dc.DrawLineList(Points,self.Pens) |
| 734 | |
| 735 | class PointSet(DrawObject,PointsObjectMixin, ColorOnlyMixin): |
| 736 | """ |
| 737 | |
| 738 | The PointSet class takes a list of 2-tuples, or a NX2 NumPy array of |
| 739 | point coordinates. |
| 740 | |
| 741 | If Points is a sequence of tuples: Points[N][0] is the x-coordinate of |
| 742 | point N and Points[N][1] is the y-coordinate. |
| 743 | |
| 744 | If Points is a NumPy array: Points[N,0] is the x-coordinate of point |
| 745 | N and Points[N,1] is the y-coordinate for arrays. |
| 746 | |
| 747 | Each point will be drawn the same color and Diameter. The Diameter |
| 748 | is in screen pixels, not world coordinates. |
| 749 | |
| 750 | The hit-test code does not distingish between the points, you will |
| 751 | only know that one of the points got hit, not which one. You can use |
| 752 | PointSet.FindClosestPoint(WorldPoint) to find out which one |
| 753 | |
| 754 | In the case of points, the HitLineWidth is used as diameter. |
| 755 | |
| 756 | """ |
| 757 | def __init__(self, Points, Color = "Black", Diameter = 1, InForeground = False): |
| 758 | DrawObject.__init__(self,InForeground) |
| 759 | |
| 760 | self.Points = array(Points,Float) |
| 761 | self.Points.shape = (-1,2) # Make sure it is a NX2 array, even if there is only one point |
| 762 | self.CalcBoundingBox() |
| 763 | self.Diameter = Diameter |
| 764 | |
| 765 | self.HitLineWidth = self.MinHitLineWidth |
| 766 | self.SetColor(Color) |
| 767 | |
| 768 | def SetDiameter(self,Diameter): |
| 769 | self.Diameter = Diameter |
| 770 | |
| 771 | |
| 772 | def FindClosestPoint(self, XY): |
| 773 | """ |
| 774 | |
| 775 | Returns the index of the closest point to the point, XY, given |
| 776 | in World coordinates. It's essentially random which you get if |
| 777 | there are more than one that are the same. |
| 778 | |
| 779 | This can be used to figure out which point got hit in a mouse |
| 780 | binding callback, for instance. It's a lot faster that using a |
| 781 | lot of separate points. |
| 782 | |
| 783 | """ |
| 784 | ## kind of ugly to minimize data copying |
| 785 | d = self.Points - XY |
| 786 | d = sum( power(d,2,d), 1 ) |
| 787 | d = absolute( d, d ) # don't need the real distance, just which is smallest |
| 788 | #dist = sqrt( sum( (self.Points - XY)**2), 1) ) |
| 789 | return argmin(d) |
| 790 | |
| 791 | def DrawD2(self, dc, Points): |
| 792 | # A Little optimization for a diameter2 - point |
| 793 | dc.DrawPointList(Points) |
| 794 | dc.DrawPointList(Points + (1,0)) |
| 795 | dc.DrawPointList(Points + (0,1)) |
| 796 | dc.DrawPointList(Points + (1,1)) |
| 797 | |
| 798 | def _Draw(self, dc , WorldToPixel, ScaleWorldToPixel, HTdc=None): |
| 799 | dc.SetPen(self.Pen) |
| 800 | Points = WorldToPixel(self.Points) |
| 801 | if self.Diameter <= 1: |
| 802 | dc.DrawPointList(Points) |
| 803 | elif self.Diameter <= 2: |
| 804 | self.DrawD2(dc, Points) |
| 805 | else: |
| 806 | dc.SetBrush(self.Brush) |
| 807 | radius = int(round(self.Diameter/2)) |
| 808 | if len(Points) > 100: |
| 809 | xy = Points |
| 810 | xywh = concatenate((xy-radius, ones(xy.shape) * self.Diameter ), 1 ) |
| 811 | dc.DrawEllipseList(xywh) |
| 812 | else: |
| 813 | for xy in Points: |
| 814 | dc.DrawCircle(xy[0],xy[1], radius) |
| 815 | if HTdc and self.HitAble: |
| 816 | HTdc.SetPen(self.HitPen) |
| 817 | HTdc.SetBrush(self.HitBrush) |
| 818 | if self.Diameter <= 1: |
| 819 | HTdc.DrawPointList(Points) |
| 820 | elif self.Diameter <= 2: |
| 821 | self.DrawD2(HTdc, Points) |
| 822 | else: |
| 823 | if len(Points) > 100: |
| 824 | xy = Points |
| 825 | xywh = concatenate((xy-radius, ones(xy.shape) * self.Diameter ), 1 ) |
| 826 | HTdc.DrawEllipseList(xywh) |
| 827 | else: |
| 828 | for xy in Points: |
| 829 | HTdc.DrawCircle(xy[0],xy[1], radius) |
| 830 | |
| 831 | class Point(DrawObject,XYObjectMixin,ColorOnlyMixin): |
| 832 | """ |
| 833 | |
| 834 | The Point class takes a 2-tuple, or a (2,) NumPy array of point |
| 835 | coordinates. |
| 836 | |
| 837 | The Diameter is in screen points, not world coordinates, So the |
| 838 | Bounding box is just the point, and doesn't include the Diameter. |
| 839 | |
| 840 | The HitLineWidth is used as diameter for the |
| 841 | Hit Test. |
| 842 | |
| 843 | """ |
| 844 | def __init__(self, XY, Color = "Black", Diameter = 1, InForeground = False): |
| 845 | DrawObject.__init__(self, InForeground) |
| 846 | |
| 847 | self.XY = array(XY, Float) |
| 848 | self.XY.shape = (2,) # Make sure it is a 1X2 array, even if there is only one point |
| 849 | self.CalcBoundingBox() |
| 850 | self.SetColor(Color) |
| 851 | self.Diameter = Diameter |
| 852 | |
| 853 | self.HitLineWidth = self.MinHitLineWidth |
| 854 | |
| 855 | def SetDiameter(self,Diameter): |
| 856 | self.Diameter = Diameter |
| 857 | |
| 858 | |
| 859 | def _Draw(self, dc , WorldToPixel, ScaleWorldToPixel, HTdc=None): |
| 860 | dc.SetPen(self.Pen) |
| 861 | xy = WorldToPixel(self.XY) |
| 862 | if self.Diameter <= 1: |
| 863 | dc.DrawPoint(xy[0], xy[1]) |
| 864 | else: |
| 865 | dc.SetBrush(self.Brush) |
| 866 | radius = int(round(self.Diameter/2)) |
| 867 | dc.DrawCircle(xy[0],xy[1], radius) |
| 868 | if HTdc and self.HitAble: |
| 869 | HTdc.SetPen(self.HitPen) |
| 870 | if self.Diameter <= 1: |
| 871 | HTdc.DrawPoint(xy[0], xy[1]) |
| 872 | else: |
| 873 | HTdc.SetBrush(self.HitBrush) |
| 874 | HTdc.DrawCircle(xy[0],xy[1], radius) |
| 875 | |
| 876 | class RectEllipse(DrawObject, XYObjectMixin,LineAndFillMixin): |
| 877 | def __init__(self,x,y,width,height, |
| 878 | LineColor = "Black", |
| 879 | LineStyle = "Solid", |
| 880 | LineWidth = 1, |
| 881 | FillColor = None, |
| 882 | FillStyle = "Solid", |
| 883 | InForeground = False): |
| 884 | |
| 885 | DrawObject.__init__(self,InForeground) |
| 886 | |
| 887 | self.XY = array( (x, y), Float) |
| 888 | self.WH = array( (width, height), Float ) |
| 889 | self.BoundingBox = array(((x,y), (self.XY + self.WH)), Float) |
| 890 | self.LineColor = LineColor |
| 891 | self.LineStyle = LineStyle |
| 892 | self.LineWidth = LineWidth |
| 893 | self.FillColor = FillColor |
| 894 | self.FillStyle = FillStyle |
| 895 | |
| 896 | self.HitLineWidth = max(LineWidth,self.MinHitLineWidth) |
| 897 | |
| 898 | self.SetPen(LineColor,LineStyle,LineWidth) |
| 899 | self.SetBrush(FillColor,FillStyle) |
| 900 | |
| 901 | def SetShape(self,x,y,width,height): |
| 902 | self.XY = array( (x, y), Float) |
| 903 | self.WH = array( (width, height), Float ) |
| 904 | self.CalcBoundingBox() |
| 905 | |
| 906 | |
| 907 | def SetUpDraw(self, dc , WorldToPixel, ScaleWorldToPixel, HTdc): |
| 908 | dc.SetPen(self.Pen) |
| 909 | dc.SetBrush(self.Brush) |
| 910 | if HTdc and self.HitAble: |
| 911 | HTdc.SetPen(self.HitPen) |
| 912 | HTdc.SetBrush(self.HitBrush) |
| 913 | return ( WorldToPixel(self.XY), |
| 914 | ScaleWorldToPixel(self.WH) ) |
| 915 | |
| 916 | def CalcBoundingBox(self): |
| 917 | self.BoundingBox = array((self.XY, (self.XY + self.WH) ), Float) |
| 918 | self._Canvas.BoundingBoxDirty = True |
| 919 | |
| 920 | |
| 921 | class Rectangle(RectEllipse): |
| 922 | |
| 923 | def _Draw(self, dc , WorldToPixel, ScaleWorldToPixel, HTdc=None): |
| 924 | ( XY, WH ) = self.SetUpDraw(dc, |
| 925 | WorldToPixel, |
| 926 | ScaleWorldToPixel, |
| 927 | HTdc) |
| 928 | dc.DrawRectanglePointSize(XY, WH) |
| 929 | if HTdc and self.HitAble: |
| 930 | HTdc.DrawRectanglePointSize(XY, WH) |
| 931 | |
| 932 | class Ellipse(RectEllipse): |
| 933 | # def __init__(*args, **kwargs): |
| 934 | # RectEllipse.__init__(*args, **kwargs) |
| 935 | |
| 936 | def _Draw(self, dc , WorldToPixel, ScaleWorldToPixel, HTdc=None): |
| 937 | ( XY, WH ) = self.SetUpDraw(dc, |
| 938 | WorldToPixel, |
| 939 | ScaleWorldToPixel, |
| 940 | HTdc) |
| 941 | dc.DrawEllipsePointSize(XY, WH) |
| 942 | if HTdc and self.HitAble: |
| 943 | HTdc.DrawEllipsePointSize(XY, WH) |
| 944 | |
| 945 | class Circle(Ellipse): |
| 946 | def __init__(self, x ,y, Diameter, **kwargs): |
| 947 | self.Center = array((x,y),Float) |
| 948 | RectEllipse.__init__(self , |
| 949 | x-Diameter/2., |
| 950 | y-Diameter/2., |
| 951 | Diameter, |
| 952 | Diameter, |
| 953 | **kwargs) |
| 954 | |
| 955 | def SetDiameter(self, Diameter): |
| 956 | x,y = self.Center - (Diameter/2.) |
| 957 | self.SetShape(x, |
| 958 | y, |
| 959 | Diameter, |
| 960 | Diameter) |
| 961 | |
| 962 | class TextObjectMixin(XYObjectMixin): |
| 963 | """ |
| 964 | |
| 965 | A mix in class that holds attributes and methods that are needed by |
| 966 | the Text objects |
| 967 | |
| 968 | """ |
| 969 | |
| 970 | ## I'm caching fonts, because on GTK, getting a new font can take a |
| 971 | ## while. However, it gets cleared after every full draw as hanging |
| 972 | ## on to a bunch of large fonts takes a massive amount of memory. |
| 973 | |
| 974 | FontList = {} |
| 975 | |
| 976 | def SetFont(self, Size, Family, Style, Weight, Underline, FaceName): |
| 977 | self.Font = self.FontList.setdefault( (Size, |
| 978 | Family, |
| 979 | Style, |
| 980 | Weight, |
| 981 | Underline, |
| 982 | FaceName), |
| 983 | wx.Font(Size, |
| 984 | Family, |
| 985 | Style, |
| 986 | Weight, |
| 987 | Underline, |
| 988 | FaceName) ) |
| 989 | return self.Font |
| 990 | |
| 991 | def SetColor(self, Color): |
| 992 | self.Color = Color |
| 993 | |
| 994 | def SetBackgroundColor(self, BackgroundColor): |
| 995 | self.BackgroundColor = BackgroundColor |
| 996 | |
| 997 | ## store the function that shift the coords for drawing text. The |
| 998 | ## "c" parameter is the correction for world coordinates, rather |
| 999 | ## than pixel coords as the y axis is reversed |
| 1000 | ShiftFunDict = {'tl': lambda x, y, w, h, world=0: (x, y) , |
| 1001 | 'tc': lambda x, y, w, h, world=0: (x - w/2, y) , |
| 1002 | 'tr': lambda x, y, w, h, world=0: (x - w, y) , |
| 1003 | 'cl': lambda x, y, w, h, world=0: (x, y - h/2 + world*h) , |
| 1004 | 'cc': lambda x, y, w, h, world=0: (x - w/2, y - h/2 + world*h) , |
| 1005 | 'cr': lambda x, y, w, h, world=0: (x - w, y - h/2 + world*h) , |
| 1006 | 'bl': lambda x, y, w, h, world=0: (x, y - h + 2*world*h) , |
| 1007 | 'bc': lambda x, y, w, h, world=0: (x - w/2, y - h + 2*world*h) , |
| 1008 | 'br': lambda x, y, w, h, world=0: (x - w, y - h + 2*world*h)} |
| 1009 | |
| 1010 | class Text(DrawObject, TextObjectMixin): |
| 1011 | """ |
| 1012 | This class creates a text object, placed at the coordinates, |
| 1013 | x,y. the "Position" argument is a two charactor string, indicating |
| 1014 | where in relation to the coordinates the string should be oriented. |
| 1015 | |
| 1016 | The first letter is: t, c, or b, for top, center and bottom The |
| 1017 | second letter is: l, c, or r, for left, center and right The |
| 1018 | position refers to the position relative to the text itself. It |
| 1019 | defaults to "tl" (top left). |
| 1020 | |
| 1021 | Size is the size of the font in pixels, or in points for printing |
| 1022 | (if it ever gets implimented). Those will be the same, If you assume |
| 1023 | 72 PPI. |
| 1024 | |
| 1025 | Family: |
| 1026 | Font family, a generic way of referring to fonts without |
| 1027 | specifying actual facename. One of: |
| 1028 | wx.DEFAULT: Chooses a default font. |
| 1029 | wx.DECORATIVE: A decorative font. |
| 1030 | wx.ROMAN: A formal, serif font. |
| 1031 | wx.SCRIPT: A handwriting font. |
| 1032 | wx.SWISS: A sans-serif font. |
| 1033 | wx.MODERN: A fixed pitch font. |
| 1034 | NOTE: these are only as good as the wxWindows defaults, which aren't so good. |
| 1035 | Style: |
| 1036 | One of wx.NORMAL, wx.SLANT and wx.ITALIC. |
| 1037 | Weight: |
| 1038 | One of wx.NORMAL, wx.LIGHT and wx.BOLD. |
| 1039 | Underline: |
| 1040 | The value can be True or False. At present this may have an an |
| 1041 | effect on Windows only. |
| 1042 | |
| 1043 | Alternatively, you can set the kw arg: Font, to a wx.Font, and the above will be ignored. |
| 1044 | |
| 1045 | The size is fixed, and does not scale with the drawing. |
| 1046 | |
| 1047 | The hit-test is done on the entire text extent |
| 1048 | |
| 1049 | """ |
| 1050 | |
| 1051 | def __init__(self,String,x,y, |
| 1052 | Size = 12, |
| 1053 | Color = "Black", |
| 1054 | BackgroundColor = None, |
| 1055 | Family = wx.MODERN, |
| 1056 | Style = wx.NORMAL, |
| 1057 | Weight = wx.NORMAL, |
| 1058 | Underline = False, |
| 1059 | Position = 'tl', |
| 1060 | InForeground = False, |
| 1061 | Font = None): |
| 1062 | |
| 1063 | DrawObject.__init__(self,InForeground) |
| 1064 | |
| 1065 | self.String = String |
| 1066 | # Input size in in Pixels, compute points size from PPI info. |
| 1067 | # fixme: for printing, we'll have to do something a little different |
| 1068 | self.Size = int(round(72.0 * Size / ScreenPPI)) |
| 1069 | |
| 1070 | self.Color = Color |
| 1071 | self.BackgroundColor = BackgroundColor |
| 1072 | |
| 1073 | if not Font: |
| 1074 | FaceName = '' |
| 1075 | else: |
| 1076 | FaceName = Font.GetFaceName() |
| 1077 | Family = Font.GetFamily() |
| 1078 | Size = Font.GetPointSize() |
| 1079 | Style = Font.GetStyle() |
| 1080 | Underlined = Font.GetUnderlined() |
| 1081 | Weight = Font.GetWeight() |
| 1082 | self.SetFont(Size, Family, Style, Weight, Underline, FaceName) |
| 1083 | |
| 1084 | self.BoundingBox = array(((x,y),(x,y)),Float) |
| 1085 | |
| 1086 | self.XY = ( x,y ) |
| 1087 | |
| 1088 | (self.TextWidth, self.TextHeight) = (None, None) |
| 1089 | self.ShiftFun = self.ShiftFunDict[Position] |
| 1090 | |
| 1091 | def _Draw(self, dc , WorldToPixel, ScaleWorldToPixel, HTdc=None): |
| 1092 | XY = WorldToPixel(self.XY) |
| 1093 | dc.SetFont(self.Font) |
| 1094 | dc.SetTextForeground(self.Color) |
| 1095 | if self.BackgroundColor: |
| 1096 | dc.SetBackgroundMode(wx.SOLID) |
| 1097 | dc.SetTextBackground(self.BackgroundColor) |
| 1098 | else: |
| 1099 | dc.SetBackgroundMode(wx.TRANSPARENT) |
| 1100 | if self.TextWidth is None or self.TextHeight is None: |
| 1101 | (self.TextWidth, self.TextHeight) = dc.GetTextExtent(self.String) |
| 1102 | XY = self.ShiftFun(XY[0], XY[1], self.TextWidth, self.TextHeight) |
| 1103 | dc.DrawTextPoint(self.String, XY) |
| 1104 | if HTdc and self.HitAble: |
| 1105 | HTdc.SetPen(self.HitPen) |
| 1106 | HTdc.SetBrush(self.HitBrush) |
| 1107 | HTdc.DrawRectanglePointSize(XY, (self.TextWidth, self.TextHeight) ) |
| 1108 | |
| 1109 | class ScaledText(DrawObject, TextObjectMixin): |
| 1110 | """ |
| 1111 | This class creates a text object that is scaled when zoomed. It is |
| 1112 | placed at the coordinates, x,y. the "Position" argument is a two |
| 1113 | charactor string, indicating where in relation to the coordinates |
| 1114 | the string should be oriented. |
| 1115 | |
| 1116 | The first letter is: t, c, or b, for top, center and bottom The |
| 1117 | second letter is: l, c, or r, for left, center and right The |
| 1118 | position refers to the position relative to the text itself. It |
| 1119 | defaults to "tl" (top left). |
| 1120 | |
| 1121 | Size is the size of the font in world coordinates. |
| 1122 | |
| 1123 | Family: |
| 1124 | Font family, a generic way of referring to fonts without |
| 1125 | specifying actual facename. One of: |
| 1126 | wx.DEFAULT: Chooses a default font. |
| 1127 | wx.DECORATI: A decorative font. |
| 1128 | wx.ROMAN: A formal, serif font. |
| 1129 | wx.SCRIPT: A handwriting font. |
| 1130 | wx.SWISS: A sans-serif font. |
| 1131 | wx.MODERN: A fixed pitch font. |
| 1132 | NOTE: these are only as good as the wxWindows defaults, which aren't so good. |
| 1133 | Style: |
| 1134 | One of wx.NORMAL, wx.SLANT and wx.ITALIC. |
| 1135 | Weight: |
| 1136 | One of wx.NORMAL, wx.LIGHT and wx.BOLD. |
| 1137 | Underline: |
| 1138 | The value can be True or False. At present this may have an an |
| 1139 | effect on Windows only. |
| 1140 | |
| 1141 | Alternatively, you can set the kw arg: Font, to a wx.Font, and the |
| 1142 | above will be ignored. The size of the font you specify will be |
| 1143 | ignored, but the rest of it's attributes will be preserved. |
| 1144 | |
| 1145 | The size will scale as the drawing is zoomed. |
| 1146 | |
| 1147 | Bugs/Limitations: |
| 1148 | |
| 1149 | As fonts are scaled, the do end up a little different, so you don't |
| 1150 | get exactly the same picture as you scale up and doen, but it's |
| 1151 | pretty darn close. |
| 1152 | |
| 1153 | On wxGTK1 on my Linux system, at least, using a font of over about |
| 1154 | 3000 pts. brings the system to a halt. It's the Font Server using |
| 1155 | huge amounts of memory. My work around is to max the font size to |
| 1156 | 3000 points, so it won't scale past there. GTK2 uses smarter font |
| 1157 | drawing, so that may not be an issue in future versions, so feel |
| 1158 | free to test. Another smarter way to do it would be to set a global |
| 1159 | zoom limit at that point. |
| 1160 | |
| 1161 | The hit-test is done on the entire text extent. This could be made |
| 1162 | optional, but I havn't gotten around to it. |
| 1163 | |
| 1164 | """ |
| 1165 | |
| 1166 | def __init__(self, String, x, y , Size, |
| 1167 | Color = "Black", |
| 1168 | BackgroundColor = None, |
| 1169 | Family = wx.MODERN, |
| 1170 | Style = wx.NORMAL, |
| 1171 | Weight = wx.NORMAL, |
| 1172 | Underline = False, |
| 1173 | Position = 'tl', |
| 1174 | Font = None, |
| 1175 | InForeground = False): |
| 1176 | |
| 1177 | DrawObject.__init__(self,InForeground) |
| 1178 | |
| 1179 | self.String = String |
| 1180 | self.XY = array( (x, y), Float) |
| 1181 | self.Size = Size |
| 1182 | self.Color = Color |
| 1183 | self.BackgroundColor = BackgroundColor |
| 1184 | self.Family = Family |
| 1185 | self.Style = Style |
| 1186 | self.Weight = Weight |
| 1187 | self.Underline = Underline |
| 1188 | if not Font: |
| 1189 | self.FaceName = '' |
| 1190 | else: |
| 1191 | self.FaceName = Font.GetFaceName() |
| 1192 | self.Family = Font.GetFamily() |
| 1193 | self.Style = Font.GetStyle() |
| 1194 | self.Underlined = Font.GetUnderlined() |
| 1195 | self.Weight = Font.GetWeight() |
| 1196 | |
| 1197 | # Experimental max font size value on wxGTK2: this works OK on |
| 1198 | # my system. If it's a lot larger, there is a crash, with the |
| 1199 | # message: |
| 1200 | # |
| 1201 | # The application 'FloatCanvasDemo.py' lost its |
| 1202 | # connection to the display :0.0; most likely the X server was |
| 1203 | # shut down or you killed/destroyed the application. |
| 1204 | # |
| 1205 | # Windows and OS-X seem to be better behaved in this regard. |
| 1206 | # They may not draw it, but they don't crash either! |
| 1207 | self.MaxFontSize = 1000 |
| 1208 | |
| 1209 | self.ShiftFun = self.ShiftFunDict[Position] |
| 1210 | |
| 1211 | self.CalcBoundingBox() |
| 1212 | |
| 1213 | |
| 1214 | def CalcBoundingBox(self): |
| 1215 | ## this isn't exact, as fonts don't scale exactly. |
| 1216 | dc = wx.MemoryDC() |
| 1217 | bitmap = wx.EmptyBitmap(1, 1) |
| 1218 | dc.SelectObject(bitmap) #wxMac needs a Bitmap selected for GetTextExtent to work. |
| 1219 | DrawingSize = 40 # pts This effectively determines the resolution that the BB is computed to. |
| 1220 | ScaleFactor = float(self.Size) / DrawingSize |
| 1221 | dc.SetFont(self.SetFont(DrawingSize, self.Family, self.Style, self.Weight, self.Underline, self.FaceName) ) |
| 1222 | (w,h) = dc.GetTextExtent(self.String) |
| 1223 | w = w * ScaleFactor |
| 1224 | h = h * ScaleFactor |
| 1225 | x, y = self.ShiftFun(self.XY[0], self.XY[1], w, h, world = 1) |
| 1226 | self.BoundingBox = array(((x, y-h ),(x + w, y)),Float) |
| 1227 | |
| 1228 | def _Draw(self, dc , WorldToPixel, ScaleWorldToPixel, HTdc=None): |
| 1229 | (X,Y) = WorldToPixel( (self.XY) ) |
| 1230 | |
| 1231 | # compute the font size: |
| 1232 | Size = abs( ScaleWorldToPixel( (self.Size, self.Size) )[1] ) # only need a y coordinate length |
| 1233 | ## Check to see if the font size is large enough to blow up the X font server |
| 1234 | ## If so, limit it. Would it be better just to not draw it? |
| 1235 | ## note that this limit is dependent on how much memory you have, etc. |
| 1236 | Size = min(Size, self.MaxFontSize) |
| 1237 | dc.SetFont(self.SetFont(Size, self.Family, self.Style, self.Weight, self.Underline, self.FaceName)) |
| 1238 | dc.SetTextForeground(self.Color) |
| 1239 | if self.BackgroundColor: |
| 1240 | dc.SetBackgroundMode(wx.SOLID) |
| 1241 | dc.SetTextBackground(self.BackgroundColor) |
| 1242 | else: |
| 1243 | dc.SetBackgroundMode(wx.TRANSPARENT) |
| 1244 | (w,h) = dc.GetTextExtent(self.String) |
| 1245 | # compute the shift, and adjust the coordinates, if neccesary |
| 1246 | # This had to be put in here, because it changes with Zoom, as |
| 1247 | # fonts don't scale exactly. |
| 1248 | xy = self.ShiftFun(X, Y, w, h) |
| 1249 | |
| 1250 | dc.DrawTextPoint(self.String, xy) |
| 1251 | if HTdc and self.HitAble: |
| 1252 | HTdc.SetPen(self.HitPen) |
| 1253 | HTdc.SetBrush(self.HitBrush) |
| 1254 | HTdc.DrawRectanglePointSize(xy, (w, h) ) |
| 1255 | |
| 1256 | |
| 1257 | #--------------------------------------------------------------------------- |
| 1258 | class FloatCanvas(wx.Panel): |
| 1259 | """ |
| 1260 | FloatCanvas.py |
| 1261 | |
| 1262 | This is a high level window for drawing maps and anything else in an |
| 1263 | arbitrary coordinate system. |
| 1264 | |
| 1265 | The goal is to provide a convenient way to draw stuff on the screen |
| 1266 | without having to deal with handling OnPaint events, converting to pixel |
| 1267 | coordinates, knowing about wxWindows brushes, pens, and colors, etc. It |
| 1268 | also provides virtually unlimited zooming and scrolling |
| 1269 | |
| 1270 | I am using it for two things: |
| 1271 | 1) general purpose drawing in floating point coordinates |
| 1272 | 2) displaying map data in Lat-long coordinates |
| 1273 | |
| 1274 | If the projection is set to None, it will draw in general purpose |
| 1275 | floating point coordinates. If the projection is set to 'FlatEarth', it |
| 1276 | will draw a FlatEarth projection, centered on the part of the map that |
| 1277 | you are viewing. You can also pass in your own projection function. |
| 1278 | |
| 1279 | It is double buffered, so re-draws after the window is uncovered by something |
| 1280 | else are very quick. |
| 1281 | |
| 1282 | It relies on NumPy, which is needed for speed (maybe, I havn't profiled it) |
| 1283 | |
| 1284 | Bugs and Limitations: |
| 1285 | Lots: patches, fixes welcome |
| 1286 | |
| 1287 | For Map drawing: It ignores the fact that the world is, in fact, a |
| 1288 | sphere, so it will do strange things if you are looking at stuff near |
| 1289 | the poles or the date line. so far I don't have a need to do that, so I |
| 1290 | havn't bothered to add any checks for that yet. |
| 1291 | |
| 1292 | Zooming: |
| 1293 | I have set no zoom limits. What this means is that if you zoom in really |
| 1294 | far, you can get integer overflows, and get wierd results. It |
| 1295 | doesn't seem to actually cause any problems other than wierd output, at |
| 1296 | least when I have run it. |
| 1297 | |
| 1298 | Speed: |
| 1299 | I have done a couple of things to improve speed in this app. The one |
| 1300 | thing I have done is used NumPy Arrays to store the coordinates of the |
| 1301 | points of the objects. This allowed me to use array oriented functions |
| 1302 | when doing transformations, and should provide some speed improvement |
| 1303 | for objects with a lot of points (big polygons, polylines, pointsets). |
| 1304 | |
| 1305 | The real slowdown comes when you have to draw a lot of objects, because |
| 1306 | you have to call the wx.DC.DrawSomething call each time. This is plenty |
| 1307 | fast for tens of objects, OK for hundreds of objects, but pretty darn |
| 1308 | slow for thousands of objects. |
| 1309 | |
| 1310 | The solution is to be able to pass some sort of object set to the DC |
| 1311 | directly. I've used DC.DrawPointList(Points), and it helped a lot with |
| 1312 | drawing lots of points. I havn't got a LineSet type object, so I havn't |
| 1313 | used DC.DrawLineList yet. I'd like to get a full set of DrawStuffList() |
| 1314 | methods implimented, and then I'd also have a full set of Object sets |
| 1315 | that could take advantage of them. I hope to get to it some day. |
| 1316 | |
| 1317 | Mouse Events: |
| 1318 | |
| 1319 | At this point, there are a full set of custom mouse events. They are |
| 1320 | just like the rebulsr mouse events, but include an extra attribute: |
| 1321 | Event.GetCoords(), that returns the (x,y) position in world |
| 1322 | coordinates, as a length-2 NumPy vector of Floats. |
| 1323 | |
| 1324 | Copyright: Christopher Barker |
| 1325 | |
| 1326 | License: Same as the version of wxPython you are using it with |
| 1327 | |
| 1328 | Please let me know if you're using this!!! |
| 1329 | |
| 1330 | Contact me at: |
| 1331 | |
| 1332 | Chris.Barker@noaa.gov |
| 1333 | |
| 1334 | """ |
| 1335 | |
| 1336 | def __init__(self, parent, id = -1, |
| 1337 | size = wx.DefaultSize, |
| 1338 | ProjectionFun = None, |
| 1339 | BackgroundColor = "WHITE", |
| 1340 | Debug = False): |
| 1341 | |
| 1342 | wx.Panel.__init__( self, parent, id, wx.DefaultPosition, size) |
| 1343 | |
| 1344 | global ScreenPPI ## A global variable to hold the Pixels per inch that wxWindows thinks is in use. |
| 1345 | dc = wx.ScreenDC() |
| 1346 | ScreenPPI = dc.GetPPI()[0] # Assume square pixels |
| 1347 | del dc |
| 1348 | |
| 1349 | self.HitColorGenerator = None |
| 1350 | self.UseHitTest = None |
| 1351 | |
| 1352 | self.NumBetweenBlits = 500 |
| 1353 | |
| 1354 | self.BackgroundBrush = wx.Brush(BackgroundColor,wx.SOLID) |
| 1355 | |
| 1356 | self.Debug = Debug |
| 1357 | |
| 1358 | wx.EVT_PAINT(self, self.OnPaint) |
| 1359 | wx.EVT_SIZE(self, self.OnSize) |
| 1360 | |
| 1361 | wx.EVT_LEFT_DOWN(self, self.LeftDownEvent ) |
| 1362 | wx.EVT_LEFT_UP(self, self.LeftUpEvent ) |
| 1363 | wx.EVT_LEFT_DCLICK(self, self.LeftDoubleClickEvent ) |
| 1364 | wx.EVT_MIDDLE_DOWN(self, self.MiddleDownEvent ) |
| 1365 | wx.EVT_MIDDLE_UP(self, self.MiddleUpEvent ) |
| 1366 | wx.EVT_MIDDLE_DCLICK(self, self.MiddleDoubleClickEvent ) |
| 1367 | wx.EVT_RIGHT_DOWN(self, self.RightDownEvent) |
| 1368 | wx.EVT_RIGHT_UP(self, self.RightUpEvent ) |
| 1369 | wx.EVT_RIGHT_DCLICK(self, self.RightDoubleCLickEvent ) |
| 1370 | wx.EVT_MOTION(self, self.MotionEvent ) |
| 1371 | wx.EVT_MOUSEWHEEL(self, self.WheelEvent ) |
| 1372 | |
| 1373 | ## CHB: I'm leaving these out for now. |
| 1374 | #wx.EVT_ENTER_WINDOW(self, self. ) |
| 1375 | #wx.EVT_LEAVE_WINDOW(self, self. ) |
| 1376 | |
| 1377 | ## create the Hit Test Dicts: |
| 1378 | self.HitDict = None |
| 1379 | |
| 1380 | |
| 1381 | self._DrawList = [] |
| 1382 | self._ForeDrawList = [] |
| 1383 | self._ForegroundBuffer = None |
| 1384 | self.BoundingBox = None |
| 1385 | self.BoundingBoxDirty = False |
| 1386 | self.ViewPortCenter= array( (0,0), Float) |
| 1387 | |
| 1388 | self.SetProjectionFun(ProjectionFun) |
| 1389 | |
| 1390 | self.MapProjectionVector = array( (1,1), Float) # No Projection to start! |
| 1391 | self.TransformVector = array( (1,-1), Float) # default Transformation |
| 1392 | |
| 1393 | self.Scale = 1 |
| 1394 | |
| 1395 | self.GUIMode = None |
| 1396 | self.StartRBBox = None |
| 1397 | self.PrevRBBox = None |
| 1398 | self.StartMove = None |
| 1399 | self.PrevMoveXY = None |
| 1400 | self.ObjectUnderMouse = None |
| 1401 | |
| 1402 | # called just to make sure everything is initialized |
| 1403 | self.OnSize(None) |
| 1404 | |
| 1405 | self.InHereNum = 0 |
| 1406 | |
| 1407 | def SetProjectionFun(self,ProjectionFun): |
| 1408 | if ProjectionFun == 'FlatEarth': |
| 1409 | self.ProjectionFun = self.FlatEarthProjection |
| 1410 | elif type(ProjectionFun) == types.FunctionType: |
| 1411 | self.ProjectionFun = ProjectionFun |
| 1412 | elif ProjectionFun is None: |
| 1413 | self.ProjectionFun = lambda x=None: array( (1,1), Float) |
| 1414 | else: |
| 1415 | raise FloatCanvasError('Projectionfun must be either: "FlatEarth", None, or a function that takes the ViewPortCenter and returns a MapProjectionVector') |
| 1416 | |
| 1417 | def FlatEarthProjection(self,CenterPoint): |
| 1418 | return array((cos(pi*CenterPoint[1]/180),1),Float) |
| 1419 | |
| 1420 | def SetMode(self,Mode): |
| 1421 | if Mode in ["ZoomIn","ZoomOut","Move","Mouse",None]: |
| 1422 | self.GUIMode = Mode |
| 1423 | else: |
| 1424 | raise FloatCanvasError('"%s" is Not a valid Mode'%Mode) |
| 1425 | |
| 1426 | def MakeHitDict(self): |
| 1427 | ##fixme: Should this just be None if nothing has been bound? |
| 1428 | self.HitDict = {EVT_FC_LEFT_DOWN: {}, |
| 1429 | EVT_FC_LEFT_UP: {}, |
| 1430 | EVT_FC_LEFT_DCLICK: {}, |
| 1431 | EVT_FC_MIDDLE_DOWN: {}, |
| 1432 | EVT_FC_MIDDLE_UP: {}, |
| 1433 | EVT_FC_MIDDLE_DCLICK: {}, |
| 1434 | EVT_FC_RIGHT_DOWN: {}, |
| 1435 | EVT_FC_RIGHT_UP: {}, |
| 1436 | EVT_FC_RIGHT_DCLICK: {}, |
| 1437 | EVT_FC_ENTER_OBJECT: {}, |
| 1438 | EVT_FC_LEAVE_OBJECT: {}, |
| 1439 | } |
| 1440 | |
| 1441 | def _RaiseMouseEvent(self, Event, EventType): |
| 1442 | """ |
| 1443 | This is called in various other places to raise a Mouse Event |
| 1444 | """ |
| 1445 | #print "in Raise Mouse Event", Event |
| 1446 | pt = self.PixelToWorld( Event.GetPosition() ) |
| 1447 | evt = _MouseEvent(EventType, Event, self.GetId(), pt) |
| 1448 | self.GetEventHandler().ProcessEvent(evt) |
| 1449 | |
| 1450 | def HitTest(self, event, HitEvent): |
| 1451 | if self.HitDict: |
| 1452 | # check if there are any objects in the dict for this event |
| 1453 | if self.HitDict[ HitEvent ]: |
| 1454 | xy = event.GetPosition() |
| 1455 | if self._ForegroundHTdc: |
| 1456 | hitcolor = self._ForegroundHTdc.GetPixelPoint( xy ) |
| 1457 | else: |
| 1458 | hitcolor = self._HTdc.GetPixelPoint( xy ) |
| 1459 | color = ( hitcolor.Red(), hitcolor.Green(), hitcolor.Blue() ) |
| 1460 | if color in self.HitDict[ HitEvent ]: |
| 1461 | Object = self.HitDict[ HitEvent ][color] |
| 1462 | ## Add the hit coords to the Object |
| 1463 | Object.HitCoords = self.PixelToWorld( xy ) |
| 1464 | Object.CallBackFuncs[HitEvent](Object) |
| 1465 | return True |
| 1466 | return False |
| 1467 | |
| 1468 | def MouseOverTest(self, event): |
| 1469 | ##fixme: Can this be cleaned up? |
| 1470 | if self.HitDict: |
| 1471 | xy = event.GetPosition() |
| 1472 | if self._ForegroundHTdc: |
| 1473 | hitcolor = self._ForegroundHTdc.GetPixelPoint( xy ) |
| 1474 | else: |
| 1475 | hitcolor = self._HTdc.GetPixelPoint( xy ) |
| 1476 | color = ( hitcolor.Red(), hitcolor.Green(), hitcolor.Blue() ) |
| 1477 | OldObject = self.ObjectUnderMouse |
| 1478 | ObjectCallbackCalled = False |
| 1479 | if color in self.HitDict[ EVT_FC_ENTER_OBJECT ]: |
| 1480 | Object = self.HitDict[ EVT_FC_ENTER_OBJECT][color] |
| 1481 | if (OldObject is None): |
| 1482 | try: |
| 1483 | Object.CallBackFuncs[EVT_FC_ENTER_OBJECT](Object) |
| 1484 | ObjectCallbackCalled = True |
| 1485 | except KeyError: |
| 1486 | pass # this means the enter event isn't bound for that object |
| 1487 | elif OldObject == Object: # the mouse is still on the same object |
| 1488 | pass |
| 1489 | ## Is the mouse on a differnt object as it was... |
| 1490 | elif not (Object == OldObject): |
| 1491 | # call the leave object callback |
| 1492 | try: |
| 1493 | OldObject.CallBackFuncs[EVT_FC_LEAVE_OBJECT](OldObject) |
| 1494 | ObjectCallbackCalled = True |
| 1495 | except KeyError: |
| 1496 | pass # this means the leave event isn't bound for that object |
| 1497 | try: |
| 1498 | Object.CallBackFuncs[EVT_FC_ENTER_OBJECT](Object) |
| 1499 | ObjectCallbackCalled = True |
| 1500 | except KeyError: |
| 1501 | pass # this means the enter event isn't bound for that object |
| 1502 | ## set the new object under mouse |
| 1503 | self.ObjectUnderMouse = Object |
| 1504 | elif color in self.HitDict[ EVT_FC_LEAVE_OBJECT ]: |
| 1505 | Object = self.HitDict[ EVT_FC_LEAVE_OBJECT][color] |
| 1506 | self.ObjectUnderMouse = Object |
| 1507 | else: |
| 1508 | # no objects under mouse bound to mouse-over events |
| 1509 | self.ObjectUnderMouse = None |
| 1510 | if OldObject: |
| 1511 | try: |
| 1512 | OldObject.CallBackFuncs[EVT_FC_LEAVE_OBJECT](OldObject) |
| 1513 | ObjectCallbackCalled = True |
| 1514 | except KeyError: |
| 1515 | pass # this means the leave event isn't bound for that object |
| 1516 | return ObjectCallbackCalled |
| 1517 | |
| 1518 | |
| 1519 | ## fixme: There is a lot of repeated code here |
| 1520 | ## Is there a better way? |
| 1521 | def LeftDoubleClickEvent(self,event): |
| 1522 | if self.GUIMode == "Mouse": |
| 1523 | EventType = EVT_FC_LEFT_DCLICK |
| 1524 | if not self.HitTest(event, EventType): |
| 1525 | self._RaiseMouseEvent(event, EventType) |
| 1526 | |
| 1527 | |
| 1528 | def MiddleDownEvent(self,event): |
| 1529 | if self.GUIMode == "Mouse": |
| 1530 | EventType = EVT_FC_MIDDLE_DOWN |
| 1531 | if not self.HitTest(event, EventType): |
| 1532 | self._RaiseMouseEvent(event, EventType) |
| 1533 | |
| 1534 | def MiddleUpEvent(self,event): |
| 1535 | if self.GUIMode == "Mouse": |
| 1536 | EventType = EVT_FC_MIDDLE_UP |
| 1537 | if not self.HitTest(event, EventType): |
| 1538 | self._RaiseMouseEvent(event, EventType) |
| 1539 | |
| 1540 | def MiddleDoubleClickEvent(self,event): |
| 1541 | if self.GUIMode == "Mouse": |
| 1542 | EventType = EVT_FC_MIDDLE_DCLICK |
| 1543 | if not self.HitTest(event, EventType): |
| 1544 | self._RaiseMouseEvent(event, EventType) |
| 1545 | |
| 1546 | def RightUpEvent(self,event): |
| 1547 | if self.GUIMode == "Mouse": |
| 1548 | EventType = EVT_FC_RIGHT_UP |
| 1549 | if not self.HitTest(event, EventType): |
| 1550 | self._RaiseMouseEvent(event, EventType) |
| 1551 | |
| 1552 | def RightDoubleCLickEvent(self,event): |
| 1553 | if self.GUIMode == "Mouse": |
| 1554 | EventType = EVT_FC_RIGHT_DCLICK |
| 1555 | if not self.HitTest(event, EventType): |
| 1556 | self._RaiseMouseEvent(event, EventType) |
| 1557 | |
| 1558 | def WheelEvent(self,event): |
| 1559 | ##if self.GUIMode == "Mouse": |
| 1560 | ## Why not always raise this? |
| 1561 | self._RaiseMouseEvent(event, EVT_FC_MOUSEWHEEL) |
| 1562 | |
| 1563 | |
| 1564 | def LeftDownEvent(self,event): |
| 1565 | if self.GUIMode: |
| 1566 | if self.GUIMode == "ZoomIn": |
| 1567 | self.StartRBBox = array( event.GetPosition() ) |
| 1568 | self.PrevRBBox = None |
| 1569 | self.CaptureMouse() |
| 1570 | elif self.GUIMode == "ZoomOut": |
| 1571 | Center = self.PixelToWorld( event.GetPosition() ) |
| 1572 | self.Zoom(1/1.5,Center) |
| 1573 | elif self.GUIMode == "Move": |
| 1574 | self.StartMove = array( event.GetPosition() ) |
| 1575 | self.PrevMoveXY = (0,0) |
| 1576 | elif self.GUIMode == "Mouse": |
| 1577 | ## check for a hit |
| 1578 | if not self.HitTest(event, EVT_FC_LEFT_DOWN): |
| 1579 | self._RaiseMouseEvent(event,EVT_FC_LEFT_DOWN) |
| 1580 | else: |
| 1581 | pass |
| 1582 | |
| 1583 | def LeftUpEvent(self,event): |
| 1584 | if self.HasCapture(): |
| 1585 | self.ReleaseMouse() |
| 1586 | if self.GUIMode: |
| 1587 | if self.GUIMode == "ZoomIn": |
| 1588 | if event.LeftUp() and not self.StartRBBox is None: |
| 1589 | self.PrevRBBox = None |
| 1590 | EndRBBox = event.GetPosition() |
| 1591 | StartRBBox = self.StartRBBox |
| 1592 | # if mouse has moved less that ten pixels, don't use the box. |
| 1593 | if ( abs(StartRBBox[0] - EndRBBox[0]) > 10 |
| 1594 | and abs(StartRBBox[1] - EndRBBox[1]) > 10 ): |
| 1595 | EndRBBox = self.PixelToWorld(EndRBBox) |
| 1596 | StartRBBox = self.PixelToWorld(StartRBBox) |
| 1597 | BB = array(((min(EndRBBox[0],StartRBBox[0]), |
| 1598 | min(EndRBBox[1],StartRBBox[1])), |
| 1599 | (max(EndRBBox[0],StartRBBox[0]), |
| 1600 | max(EndRBBox[1],StartRBBox[1]))),Float) |
| 1601 | self.ZoomToBB(BB) |
| 1602 | else: |
| 1603 | Center = self.PixelToWorld(StartRBBox) |
| 1604 | self.Zoom(1.5,Center) |
| 1605 | self.StartRBBox = None |
| 1606 | elif self.GUIMode == "Move": |
| 1607 | if not self.StartMove is None: |
| 1608 | StartMove = self.StartMove |
| 1609 | EndMove = array((event.GetX(),event.GetY())) |
| 1610 | if sum((StartMove-EndMove)**2) > 16: |
| 1611 | self.MoveImage(StartMove-EndMove,'Pixel') |
| 1612 | self.StartMove = None |
| 1613 | elif self.GUIMode == "Mouse": |
| 1614 | EventType = EVT_FC_LEFT_UP |
| 1615 | if not self.HitTest(event, EventType): |
| 1616 | self._RaiseMouseEvent(event, EventType) |
| 1617 | else: |
| 1618 | pass |
| 1619 | |
| 1620 | def MotionEvent(self,event): |
| 1621 | if self.GUIMode: |
| 1622 | if self.GUIMode == "ZoomIn": |
| 1623 | if event.Dragging() and event.LeftIsDown() and not (self.StartRBBox is None): |
| 1624 | xy0 = self.StartRBBox |
| 1625 | xy1 = array( event.GetPosition() ) |
| 1626 | wh = abs(xy1 - xy0) |
| 1627 | wh[0] = max(wh[0], int(wh[1]*self.AspectRatio)) |
| 1628 | wh[1] = int(wh[0] / self.AspectRatio) |
| 1629 | xy_c = (xy0 + xy1) / 2 |
| 1630 | dc = wx.ClientDC(self) |
| 1631 | dc.BeginDrawing() |
| 1632 | dc.SetPen(wx.Pen('WHITE', 2, wx.SHORT_DASH)) |
| 1633 | dc.SetBrush(wx.TRANSPARENT_BRUSH) |
| 1634 | dc.SetLogicalFunction(wx.XOR) |
| 1635 | if self.PrevRBBox: |
| 1636 | dc.DrawRectanglePointSize(*self.PrevRBBox) |
| 1637 | self.PrevRBBox = ( xy_c - wh/2, wh ) |
| 1638 | dc.DrawRectanglePointSize( *self.PrevRBBox ) |
| 1639 | dc.EndDrawing() |
| 1640 | elif self.GUIMode == "Move": |
| 1641 | if event.Dragging() and event.LeftIsDown() and not self.StartMove is None: |
| 1642 | xy1 = array( event.GetPosition() ) |
| 1643 | wh = self.PanelSize |
| 1644 | xy_tl = xy1 - self.StartMove |
| 1645 | dc = wx.ClientDC(self) |
| 1646 | dc.BeginDrawing() |
| 1647 | x1,y1 = self.PrevMoveXY |
| 1648 | x2,y2 = xy_tl |
| 1649 | w,h = self.PanelSize |
| 1650 | if x2 > x1 and y2 > y1: |
| 1651 | xa = xb = x1 |
| 1652 | ya = yb = y1 |
| 1653 | wa = w |
| 1654 | ha = y2 - y1 |
| 1655 | wb = x2- x1 |
| 1656 | hb = h |
| 1657 | elif x2 > x1 and y2 <= y1: |
| 1658 | xa = x1 |
| 1659 | ya = y1 |
| 1660 | wa = x2 - x1 |
| 1661 | ha = h |
| 1662 | xb = x1 |
| 1663 | yb = y2 + h |
| 1664 | wb = w |
| 1665 | hb = y1 - y2 |
| 1666 | elif x2 <= x1 and y2 > y1: |
| 1667 | xa = x1 |
| 1668 | ya = y1 |
| 1669 | wa = w |
| 1670 | ha = y2 - y1 |
| 1671 | xb = x2 + w |
| 1672 | yb = y1 |
| 1673 | wb = x1 - x2 |
| 1674 | hb = h - y2 + y1 |
| 1675 | elif x2 <= x1 and y2 <= y1: |
| 1676 | xa = x2 + w |
| 1677 | ya = y1 |
| 1678 | wa = x1 - x2 |
| 1679 | ha = h |
| 1680 | xb = x1 |
| 1681 | yb = y2 + h |
| 1682 | wb = w |
| 1683 | hb = y1 - y2 |
| 1684 | |
| 1685 | dc.SetPen(wx.TRANSPARENT_PEN) |
| 1686 | dc.SetBrush(self.BackgroundBrush) |
| 1687 | dc.DrawRectangle(xa, ya, wa, ha) |
| 1688 | dc.DrawRectangle(xb, yb, wb, hb) |
| 1689 | self.PrevMoveXY = xy_tl |
| 1690 | if self._ForegroundBuffer: |
| 1691 | dc.DrawBitmapPoint(self._ForegroundBuffer,xy_tl) |
| 1692 | else: |
| 1693 | dc.DrawBitmapPoint(self._Buffer,xy_tl) |
| 1694 | dc.EndDrawing() |
| 1695 | elif self.GUIMode == "Mouse": |
| 1696 | ## Only do something if there are mouse over events bound |
| 1697 | if self.HitDict and (self.HitDict[ EVT_FC_ENTER_OBJECT ] or self.HitDict[ EVT_FC_LEAVE_OBJECT ] ): |
| 1698 | if not self.MouseOverTest(event): |
| 1699 | self._RaiseMouseEvent(event,EVT_FC_MOTION) |
| 1700 | else: |
| 1701 | pass |
| 1702 | self._RaiseMouseEvent(event,EVT_FC_MOTION) |
| 1703 | else: |
| 1704 | pass |
| 1705 | |
| 1706 | def RightDownEvent(self,event): |
| 1707 | if self.GUIMode: |
| 1708 | if self.GUIMode == "ZoomIn": |
| 1709 | Center = self.PixelToWorld((event.GetX(),event.GetY())) |
| 1710 | self.Zoom(1/1.5,Center) |
| 1711 | elif self.GUIMode == "ZoomOut": |
| 1712 | Center = self.PixelToWorld((event.GetX(),event.GetY())) |
| 1713 | self.Zoom(1.5,Center) |
| 1714 | elif self.GUIMode == "Mouse": |
| 1715 | EventType = EVT_FC_RIGHT_DOWN |
| 1716 | if not self.HitTest(event, EventType): |
| 1717 | self._RaiseMouseEvent(event, EventType) |
| 1718 | else: |
| 1719 | pass |
| 1720 | |
| 1721 | def MakeNewBuffers(self): |
| 1722 | self._BackgroundDirty = True |
| 1723 | # Make new offscreen bitmap: |
| 1724 | self._Buffer = wx.EmptyBitmap(*self.PanelSize) |
| 1725 | #dc = wx.MemoryDC() |
| 1726 | #dc.SelectObject(self._Buffer) |
| 1727 | #dc.Clear() |
| 1728 | if self._ForeDrawList: |
| 1729 | self._ForegroundBuffer = wx.EmptyBitmap(*self.PanelSize) |
| 1730 | else: |
| 1731 | self._ForegroundBuffer = None |
| 1732 | if self.UseHitTest: |
| 1733 | self.MakeNewHTdc() |
| 1734 | else: |
| 1735 | self._HTdc = None |
| 1736 | self._ForegroundHTdc = None |
| 1737 | |
| 1738 | def MakeNewHTdc(self): |
| 1739 | ## Note: While it's considered a "bad idea" to keep a |
| 1740 | ## MemoryDC around I'm doing it here because a wx.Bitmap |
| 1741 | ## doesn't have a GetPixel method so a DC is needed to do |
| 1742 | ## the hit-test. It didn't seem like a good idea to re-create |
| 1743 | ## a wx.MemoryDC on every single mouse event, so I keep it |
| 1744 | ## around instead |
| 1745 | self._HTdc = wx.MemoryDC() |
| 1746 | self._HTBitmap = wx.EmptyBitmap(*self.PanelSize) |
| 1747 | self._HTdc.SelectObject( self._HTBitmap ) |
| 1748 | self._HTdc.SetBackground(wx.BLACK_BRUSH) |
| 1749 | if self._ForeDrawList: |
| 1750 | self._ForegroundHTdc = wx.MemoryDC() |
| 1751 | self._ForegroundHTBitmap = wx.EmptyBitmap(*self.PanelSize) |
| 1752 | self._ForegroundHTdc.SelectObject( self._ForegroundHTBitmap ) |
| 1753 | self._ForegroundHTdc.SetBackground(wx.BLACK_BRUSH) |
| 1754 | else: |
| 1755 | self._ForegroundHTdc = None |
| 1756 | |
| 1757 | def OnSize(self,event): |
| 1758 | self.PanelSize = array(self.GetClientSizeTuple(),Int32) |
| 1759 | self.HalfPanelSize = self.PanelSize / 2 # lrk: added for speed in WorldToPixel |
| 1760 | if self.PanelSize[0] == 0 or self.PanelSize[1] == 0: |
| 1761 | self.AspectRatio = 1.0 |
| 1762 | else: |
| 1763 | self.AspectRatio = float(self.PanelSize[0]) / self.PanelSize[1] |
| 1764 | self.MakeNewBuffers() |
| 1765 | self.Draw() |
| 1766 | |
| 1767 | def OnPaint(self, event): |
| 1768 | dc = wx.PaintDC(self) |
| 1769 | if self._ForegroundBuffer: |
| 1770 | dc.DrawBitmap(self._ForegroundBuffer,0,0) |
| 1771 | else: |
| 1772 | dc.DrawBitmap(self._Buffer,0,0) |
| 1773 | |
| 1774 | def Draw(self, Force=False): |
| 1775 | """ |
| 1776 | There is a main buffer set up to double buffer the screen, so |
| 1777 | you can get quick re-draws when the window gets uncovered. |
| 1778 | |
| 1779 | If there are any objects in self._ForeDrawList, then the |
| 1780 | background gets drawn to a new buffer, and the foreground |
| 1781 | objects get drawn on top of it. The final result if blitted to |
| 1782 | the screen, and stored for future Paint events. This is done so |
| 1783 | that you can have a complicated background, but have something |
| 1784 | changing on the foreground, without having to wait for the |
| 1785 | background to get re-drawn. This can be used to support simple |
| 1786 | animation, for instance. |
| 1787 | |
| 1788 | """ |
| 1789 | # print "in Draw", self.PanelSize |
| 1790 | if sometrue(self.PanelSize < 1 ): # it's possible for this to get called before being properly initialized. |
| 1791 | # if self.PanelSize < (1,1): # it's possible for this to get called before being properly initialized. |
| 1792 | return |
| 1793 | if self.Debug: start = clock() |
| 1794 | ScreenDC = wx.ClientDC(self) |
| 1795 | ViewPortWorld = ( self.PixelToWorld((0,0)), |
| 1796 | self.PixelToWorld(self.PanelSize) ) |
| 1797 | ViewPortBB = array( ( minimum.reduce(ViewPortWorld), |
| 1798 | maximum.reduce(ViewPortWorld) ) ) |
| 1799 | dc = wx.MemoryDC() |
| 1800 | dc.SelectObject(self._Buffer) |
| 1801 | if self._BackgroundDirty or Force: |
| 1802 | #print "Background is Dirty" |
| 1803 | dc.SetBackground(self.BackgroundBrush) |
| 1804 | dc.Clear() |
| 1805 | if self._HTdc: |
| 1806 | self._HTdc.Clear() |
| 1807 | self._DrawObjects(dc, self._DrawList, ScreenDC, ViewPortBB, self._HTdc) |
| 1808 | self._BackgroundDirty = False |
| 1809 | |
| 1810 | if self._ForeDrawList: |
| 1811 | ## If an object was just added to the Foreground, there might not yet be a buffer |
| 1812 | if self._ForegroundBuffer is None: |
| 1813 | self._ForegroundBuffer = wx.EmptyBitmap(self.PanelSize[0], |
| 1814 | self.PanelSize[1]) |
| 1815 | |
| 1816 | dc = wx.MemoryDC() ## I got some strange errors (linewidths wrong) if I didn't make a new DC here |
| 1817 | dc.SelectObject(self._ForegroundBuffer) |
| 1818 | dc.DrawBitmap(self._Buffer,0,0) |
| 1819 | if self._ForegroundHTdc is None: |
| 1820 | self._ForegroundHTdc = wx.MemoryDC() |
| 1821 | self._ForegroundHTdc.SelectObject( wx.EmptyBitmap( |
| 1822 | self.PanelSize[0], |
| 1823 | self.PanelSize[1]) ) |
| 1824 | if self._HTdc: |
| 1825 | ## blit the background HT buffer to the foreground HT buffer |
| 1826 | self._ForegroundHTdc.Blit(0, 0, |
| 1827 | self.PanelSize[0], self.PanelSize[1], |
| 1828 | self._HTdc, 0, 0) |
| 1829 | self._DrawObjects(dc, |
| 1830 | self._ForeDrawList, |
| 1831 | ScreenDC, |
| 1832 | ViewPortBB, |
| 1833 | self._ForegroundHTdc) |
| 1834 | ScreenDC.Blit(0, 0, self.PanelSize[0],self.PanelSize[1], dc, 0, 0) |
| 1835 | # If the canvas is in the middle of a zoom or move, the Rubber Band box needs to be re-drawn |
| 1836 | # This seeems out of place, but it works. |
| 1837 | if self.PrevRBBox: |
| 1838 | ScreenDC.SetPen(wx.Pen('WHITE', 2,wx.SHORT_DASH)) |
| 1839 | ScreenDC.SetBrush(wx.TRANSPARENT_BRUSH) |
| 1840 | ScreenDC.SetLogicalFunction(wx.XOR) |
| 1841 | ScreenDC.DrawRectanglePointSize(*self.PrevRBBox) |
| 1842 | if self.Debug: print "Drawing took %f seconds of CPU time"%(clock()-start) |
| 1843 | |
| 1844 | ## Clear the font cache |
| 1845 | ## IF you don't do this, the X font server starts to take up Massive amounts of memory |
| 1846 | ## This is mostly a problem with very large fonts, that you get with scaled text when zoomed in. |
| 1847 | DrawObject.FontList = {} |
| 1848 | |
| 1849 | def _ShouldRedraw(DrawList, ViewPortBB): # lrk: adapted code from BBCheck |
| 1850 | # lrk: Returns the objects that should be redrawn |
| 1851 | |
| 1852 | BB2 = ViewPortBB |
| 1853 | redrawlist = [] |
| 1854 | for Object in DrawList: |
| 1855 | BB1 = Object.BoundingBox |
| 1856 | if (BB1[1,0] > BB2[0,0] and BB1[0,0] < BB2[1,0] and |
| 1857 | BB1[1,1] > BB2[0,1] and BB1[0,1] < BB2[1,1]): |
| 1858 | redrawlist.append(Object) |
| 1859 | return redrawlist |
| 1860 | _ShouldRedraw = staticmethod(_ShouldRedraw) |
| 1861 | |
| 1862 | |
| 1863 | ## def BBCheck(self, BB1, BB2): |
| 1864 | ## """ |
| 1865 | |
| 1866 | ## BBCheck(BB1, BB2) returns True is the Bounding boxes intesect, False otherwise |
| 1867 | |
| 1868 | ## """ |
| 1869 | ## if ( (BB1[1,0] > BB2[0,0]) and (BB1[0,0] < BB2[1,0]) and |
| 1870 | ## (BB1[1,1] > BB2[0,1]) and (BB1[0,1] < BB2[1,1]) ): |
| 1871 | ## return True |
| 1872 | ## else: |
| 1873 | ## return False |
| 1874 | |
| 1875 | def MoveImage(self,shift,CoordType): |
| 1876 | """ |
| 1877 | move the image in the window. |
| 1878 | |
| 1879 | shift is an (x,y) tuple, specifying the amount to shift in each direction |
| 1880 | |
| 1881 | It can be in any of three coordinates: Panel, Pixel, World, |
| 1882 | specified by the CoordType parameter |
| 1883 | |
| 1884 | Panel coordinates means you want to shift the image by some |
| 1885 | fraction of the size of the displaed image |
| 1886 | |
| 1887 | Pixel coordinates means you want to shift the image by some number of pixels |
| 1888 | |
| 1889 | World coordinates mean you want to shift the image by an amount |
| 1890 | in Floating point world coordinates |
| 1891 | |
| 1892 | """ |
| 1893 | |
| 1894 | shift = asarray(shift,Float) |
| 1895 | #print "shifting by:", shift |
| 1896 | if CoordType == 'Panel':# convert from panel coordinates |
| 1897 | shift = shift * array((-1,1),Float) *self.PanelSize/self.TransformVector |
| 1898 | elif CoordType == 'Pixel': # convert from pixel coordinates |
| 1899 | shift = shift/self.TransformVector |
| 1900 | elif CoordType == 'World': # No conversion |
| 1901 | pass |
| 1902 | else: |
| 1903 | raise FloatCanvasError('CoordType must be either "Panel", "Pixel", or "World"') |
| 1904 | |
| 1905 | #print "shifting by:", shift |
| 1906 | |
| 1907 | self.ViewPortCenter = self.ViewPortCenter + shift |
| 1908 | self.MapProjectionVector = self.ProjectionFun(self.ViewPortCenter) |
| 1909 | self.TransformVector = array((self.Scale,-self.Scale),Float) * self.MapProjectionVector |
| 1910 | self._BackgroundDirty = True |
| 1911 | self.Draw() |
| 1912 | |
| 1913 | def Zoom(self,factor,center = None): |
| 1914 | |
| 1915 | """ |
| 1916 | Zoom(factor, center) changes the amount of zoom of the image by factor. |
| 1917 | If factor is greater than one, the image gets larger. |
| 1918 | If factor is less than one, the image gets smaller. |
| 1919 | |
| 1920 | Center is a tuple of (x,y) coordinates of the center of the viewport, after zooming. |
| 1921 | If center is not given, the center will stay the same. |
| 1922 | |
| 1923 | """ |
| 1924 | self.Scale = self.Scale*factor |
| 1925 | if not center is None: |
| 1926 | self.ViewPortCenter = array(center,Float) |
| 1927 | self.MapProjectionVector = self.ProjectionFun(self.ViewPortCenter) |
| 1928 | self.TransformVector = array((self.Scale,-self.Scale),Float) * self.MapProjectionVector |
| 1929 | self._BackgroundDirty = True |
| 1930 | self.Draw() |
| 1931 | |
| 1932 | def ZoomToBB(self, NewBB = None, DrawFlag = True): |
| 1933 | |
| 1934 | """ |
| 1935 | |
| 1936 | Zooms the image to the bounding box given, or to the bounding |
| 1937 | box of all the objects on the canvas, if none is given. |
| 1938 | |
| 1939 | """ |
| 1940 | |
| 1941 | if not NewBB is None: |
| 1942 | BoundingBox = NewBB |
| 1943 | else: |
| 1944 | if self.BoundingBoxDirty: |
| 1945 | self._ResetBoundingBox() |
| 1946 | BoundingBox = self.BoundingBox |
| 1947 | if not BoundingBox is None: |
| 1948 | self.ViewPortCenter = array(((BoundingBox[0,0]+BoundingBox[1,0])/2, |
| 1949 | (BoundingBox[0,1]+BoundingBox[1,1])/2 ),Float) |
| 1950 | self.MapProjectionVector = self.ProjectionFun(self.ViewPortCenter) |
| 1951 | # Compute the new Scale |
| 1952 | BoundingBox = BoundingBox * self.MapProjectionVector |
| 1953 | try: |
| 1954 | self.Scale = min(abs(self.PanelSize[0] / (BoundingBox[1,0]-BoundingBox[0,0])), |
| 1955 | abs(self.PanelSize[1] / (BoundingBox[1,1]-BoundingBox[0,1])) )*0.95 |
| 1956 | except ZeroDivisionError: # this will happen if the BB has zero width or height |
| 1957 | try: #width == 0 |
| 1958 | self.Scale = (self.PanelSize[0] / (BoundingBox[1,0]-BoundingBox[0,0]))*0.95 |
| 1959 | except ZeroDivisionError: |
| 1960 | try: # height == 0 |
| 1961 | self.Scale = (self.PanelSize[1] / (BoundingBox[1,1]-BoundingBox[0,1]))*0.95 |
| 1962 | except ZeroDivisionError: #zero size! (must be a single point) |
| 1963 | self.Scale = 1 |
| 1964 | |
| 1965 | self.TransformVector = array((self.Scale,-self.Scale),Float)* self.MapProjectionVector |
| 1966 | if DrawFlag: |
| 1967 | self._BackgroundDirty = True |
| 1968 | self.Draw() |
| 1969 | else: |
| 1970 | # Reset the shifting and scaling to defaults when there is no BB |
| 1971 | self.ViewPortCenter= array( (0,0), Float) |
| 1972 | self.MapProjectionVector = array( (1,1), Float) # No Projection to start! |
| 1973 | self.TransformVector = array( (1,-1), Float) # default Transformation |
| 1974 | self.Scale = 1 |
| 1975 | |
| 1976 | def RemoveObjects(self, Objects): |
| 1977 | for Object in Objects: |
| 1978 | self.RemoveObject(Object, ResetBB = False) |
| 1979 | self.BoundingBoxDirty = True |
| 1980 | |
| 1981 | def RemoveObject(self, Object, ResetBB = True): |
| 1982 | ##fixme: Using the list.remove method is kind of slow |
| 1983 | if Object.InForeground: |
| 1984 | self._ForeDrawList.remove(Object) |
| 1985 | else: |
| 1986 | self._DrawList.remove(Object) |
| 1987 | self._BackgroundDirty = True |
| 1988 | if ResetBB: |
| 1989 | self.BoundingBoxDirty = True |
| 1990 | |
| 1991 | def ClearAll(self, ResetBB = True): |
| 1992 | self._DrawList = [] |
| 1993 | self._ForeDrawList = [] |
| 1994 | self._BackgroundDirty = True |
| 1995 | self.HitColorGenerator = None |
| 1996 | self.UseHitTest = False |
| 1997 | if ResetBB: |
| 1998 | self._ResetBoundingBox() |
| 1999 | self.MakeNewBuffers() |
| 2000 | self.HitDict = None |
| 2001 | |
| 2002 | ## No longer called |
| 2003 | ## def _AddBoundingBox(self,NewBB): |
| 2004 | ## if self.BoundingBox is None: |
| 2005 | ## self.BoundingBox = NewBB |
| 2006 | ## self.ZoomToBB(NewBB,DrawFlag = False) |
| 2007 | ## else: |
| 2008 | ## self.BoundingBox = array( ( (min(self.BoundingBox[0,0],NewBB[0,0]), |
| 2009 | ## min(self.BoundingBox[0,1],NewBB[0,1])), |
| 2010 | ## (max(self.BoundingBox[1,0],NewBB[1,0]), |
| 2011 | ## max(self.BoundingBox[1,1],NewBB[1,1]))), |
| 2012 | ## Float) |
| 2013 | |
| 2014 | def _getboundingbox(bboxarray): # lrk: added this |
| 2015 | |
| 2016 | upperleft = minimum.reduce(bboxarray[:,0]) |
| 2017 | lowerright = maximum.reduce(bboxarray[:,1]) |
| 2018 | return array((upperleft, lowerright), Float) |
| 2019 | |
| 2020 | _getboundingbox = staticmethod(_getboundingbox) |
| 2021 | |
| 2022 | def _ResetBoundingBox(self): |
| 2023 | if self._DrawList or self._ForeDrawList: |
| 2024 | bboxarray = zeros((len(self._DrawList)+len(self._ForeDrawList), 2, 2),Float) |
| 2025 | i = -1 # just in case _DrawList is empty |
| 2026 | for (i, BB) in enumerate(self._DrawList): |
| 2027 | bboxarray[i] = BB.BoundingBox |
| 2028 | for (j, BB) in enumerate(self._ForeDrawList): |
| 2029 | bboxarray[i+j+1] = BB.BoundingBox |
| 2030 | self.BoundingBox = self._getboundingbox(bboxarray) |
| 2031 | else: |
| 2032 | self.BoundingBox = None |
| 2033 | self.ViewPortCenter= array( (0,0), Float) |
| 2034 | self.TransformVector = array( (1,-1), Float) |
| 2035 | self.MapProjectionVector = array( (1,1), Float) |
| 2036 | self.Scale = 1 |
| 2037 | self.BoundingBoxDirty = False |
| 2038 | |
| 2039 | def PixelToWorld(self,Points): |
| 2040 | """ |
| 2041 | Converts coordinates from Pixel coordinates to world coordinates. |
| 2042 | |
| 2043 | Points is a tuple of (x,y) coordinates, or a list of such tuples, or a NX2 Numpy array of x,y coordinates. |
| 2044 | |
| 2045 | """ |
| 2046 | return (((asarray(Points,Float) - (self.PanelSize/2))/self.TransformVector) + self.ViewPortCenter) |
| 2047 | |
| 2048 | def WorldToPixel(self,Coordinates): |
| 2049 | """ |
| 2050 | This function will get passed to the drawing functions of the objects, |
| 2051 | to transform from world to pixel coordinates. |
| 2052 | Coordinates should be a NX2 array of (x,y) coordinates, or |
| 2053 | a 2-tuple, or sequence of 2-tuples. |
| 2054 | """ |
| 2055 | #Note: this can be called by users code for various reasons, so asarray is needed. |
| 2056 | return (((asarray(Coordinates,Float) - |
| 2057 | self.ViewPortCenter)*self.TransformVector)+ |
| 2058 | (self.HalfPanelSize)).astype('i') |
| 2059 | |
| 2060 | def ScaleWorldToPixel(self,Lengths): |
| 2061 | """ |
| 2062 | This function will get passed to the drawing functions of the objects, |
| 2063 | to Change a length from world to pixel coordinates. |
| 2064 | |
| 2065 | Lengths should be a NX2 array of (x,y) coordinates, or |
| 2066 | a 2-tuple, or sequence of 2-tuples. |
| 2067 | """ |
| 2068 | return ( (asarray(Lengths,Float)*self.TransformVector) ).astype('i') |
| 2069 | |
| 2070 | def ScalePixelToWorld(self,Lengths): |
| 2071 | """ |
| 2072 | This function computes a pair of x.y lengths, |
| 2073 | to change then from pixel to world coordinates. |
| 2074 | |
| 2075 | Lengths should be a NX2 array of (x,y) coordinates, or |
| 2076 | a 2-tuple, or sequence of 2-tuples. |
| 2077 | """ |
| 2078 | |
| 2079 | return (asarray(Lengths,Float) / self.TransformVector) |
| 2080 | |
| 2081 | def AddObject(self,obj): |
| 2082 | # put in a reference to the Canvas, so remove and other stuff can work |
| 2083 | obj._Canvas = self |
| 2084 | if obj.InForeground: |
| 2085 | self._ForeDrawList.append(obj) |
| 2086 | self.UseForeground = True |
| 2087 | else: |
| 2088 | self._DrawList.append(obj) |
| 2089 | self._BackgroundDirty = True |
| 2090 | self.BoundingBoxDirty = True |
| 2091 | return True |
| 2092 | |
| 2093 | def _DrawObjects(self, dc, DrawList, ScreenDC, ViewPortBB, HTdc = None): |
| 2094 | """ |
| 2095 | This is a convenience function; |
| 2096 | This function takes the list of objects and draws them to specified |
| 2097 | device context. |
| 2098 | """ |
| 2099 | dc.SetBackground(self.BackgroundBrush) |
| 2100 | dc.BeginDrawing() |
| 2101 | #i = 0 |
| 2102 | PanelSize0, PanelSize1 = self.PanelSize # for speed |
| 2103 | WorldToPixel = self.WorldToPixel # for speed |
| 2104 | ScaleWorldToPixel = self.ScaleWorldToPixel # for speed |
| 2105 | Blit = ScreenDC.Blit # for speed |
| 2106 | NumBetweenBlits = self.NumBetweenBlits # for speed |
| 2107 | for i, Object in enumerate(self._ShouldRedraw(DrawList, ViewPortBB)): |
| 2108 | Object._Draw(dc, WorldToPixel, ScaleWorldToPixel, HTdc) |
| 2109 | if i+1 % NumBetweenBlits == 0: |
| 2110 | Blit(0, 0, PanelSize0, PanelSize1, dc, 0, 0) |
| 2111 | dc.EndDrawing() |
| 2112 | |
| 2113 | ## ## This is a way to automatically add a AddObject method for each |
| 2114 | ## ## object type This code has been replaced by Leo's code above, so |
| 2115 | ## ## that it happens at module init, rather than as needed. The |
| 2116 | ## ## primary advantage of this is that dir(FloatCanvas) will have |
| 2117 | ## ## them, and docstrings are preserved. Probably more useful |
| 2118 | ## ## exceptions if there is a problem, as well. |
| 2119 | ## def __getattr__(self, name): |
| 2120 | ## if name[:3] == "Add": |
| 2121 | ## func=globals()[name[3:]] |
| 2122 | ## def AddFun(*args, **kwargs): |
| 2123 | ## Object = func(*args, **kwargs) |
| 2124 | ## self.AddObject(Object) |
| 2125 | ## return Object |
| 2126 | ## ## add it to FloatCanvas' dict for future calls. |
| 2127 | ## self.__dict__[name] = AddFun |
| 2128 | ## return AddFun |
| 2129 | ## else: |
| 2130 | ## raise AttributeError("FloatCanvas has no attribute '%s'"%name) |
| 2131 | |
| 2132 | def _makeFloatCanvasAddMethods(): ## lrk's code for doing this in module __init__ |
| 2133 | classnames = ["Circle", "Ellipse", "Rectangle", "ScaledText", "Polygon", |
| 2134 | "Line", "Text", "PointSet","Point", "Arrow"] |
| 2135 | for classname in classnames: |
| 2136 | klass = globals()[classname] |
| 2137 | def getaddshapemethod(klass=klass): |
| 2138 | def addshape(self, *args, **kwargs): |
| 2139 | Object = klass(*args, **kwargs) |
| 2140 | self.AddObject(Object) |
| 2141 | return Object |
| 2142 | return addshape |
| 2143 | addshapemethod = getaddshapemethod() |
| 2144 | methodname = "Add" + classname |
| 2145 | setattr(FloatCanvas, methodname, addshapemethod) |
| 2146 | docstring = "Creates %s and adds its reference to the canvas.\n" % classname |
| 2147 | docstring += "Argument protocol same as %s class" % classname |
| 2148 | if klass.__doc__: |
| 2149 | docstring += ", whose docstring is:\n%s" % klass.__doc__ |
| 2150 | FloatCanvas.__dict__[methodname].__doc__ = docstring |
| 2151 | |
| 2152 | _makeFloatCanvasAddMethods() |
| 2153 | |
| 2154 | |