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1 | ///////////////////////////////////////////////////////////////////////////// | |
2 | // Name: wx/geometry.h | |
3 | // Purpose: Common Geometry Classes | |
4 | // Author: Stefan Csomor | |
5 | // Modified by: | |
6 | // Created: 08/05/99 | |
7 | // RCS-ID: | |
8 | // Copyright: (c) 1999 Stefan Csomor | |
9 | // Licence: wxWindows licence | |
10 | ///////////////////////////////////////////////////////////////////////////// | |
11 | ||
12 | #ifndef _WX_GEOMETRY_H_ | |
13 | #define _WX_GEOMETRY_H_ | |
14 | ||
15 | #ifdef __GNUG__ | |
16 | #pragma interface "geometry.cpp" | |
17 | #endif | |
18 | ||
19 | #include "wx/defs.h" | |
20 | ||
21 | #ifndef wxUSE_GEOMETRY | |
22 | #define wxUSE_GEOMETRY 0 | |
23 | #endif | |
24 | ||
25 | #if wxUSE_GEOMETRY | |
26 | ||
27 | #include "wx/utils.h" | |
28 | #include "wx/gdicmn.h" | |
29 | #include <math.h> | |
30 | ||
31 | #ifdef __WXMSW__ | |
32 | #define wxMulDivInt32( a , b , c ) ::MulDiv( a , b , c ) | |
33 | #elif defined( __WXMAC__ ) | |
34 | #ifndef __DARWIN__ | |
35 | #include "Math64.h" | |
36 | #endif | |
37 | #define wxMulDivInt32( a , b , c ) S32Set( S64Div( S64Multiply( S64Set(a) , S64Set(b) ) , S64Set(c) ) ) | |
38 | #else | |
39 | #define wxMulDivInt32( a , b , c ) ((wxInt32)((a)*(((wxDouble)b)/((wxDouble)c)))) | |
40 | #endif | |
41 | ||
42 | class wxDataInputStream; | |
43 | class wxDataOutputStream; | |
44 | ||
45 | // clipping from Cohen-Sutherland | |
46 | ||
47 | enum wxOutCode | |
48 | { | |
49 | wxInside = 0x00 , | |
50 | wxOutLeft = 0x01 , | |
51 | wxOutRight = 0x02 , | |
52 | wxOutTop = 0x08 , | |
53 | wxOutBottom = 0x04 | |
54 | }; | |
55 | ||
56 | // wxPoint2Ds represent a point or a vector in a 2d coordinate system | |
57 | ||
58 | class WXDLLEXPORT wxPoint2DDouble | |
59 | { | |
60 | public : | |
61 | inline wxPoint2DDouble(); | |
62 | inline wxPoint2DDouble( wxDouble x , wxDouble y ); | |
63 | inline wxPoint2DDouble( const wxPoint2DDouble &pt ); | |
64 | ||
65 | // two different conversions to integers, floor and rounding | |
66 | inline void GetFloor( wxInt32 *x , wxInt32 *y ); | |
67 | inline void GetRounded( wxInt32 *x , wxInt32 *y ); | |
68 | ||
69 | inline wxDouble GetVectorLength(); | |
70 | inline wxDouble GetVectorAngle(); | |
71 | void SetVectorLength( wxDouble length ); | |
72 | void SetVectorAngle( wxDouble degrees ); | |
73 | void SetPolarCoordinates( wxDouble angle , wxDouble length ); | |
74 | // set the vector length to 1.0, preserving the angle | |
75 | void Normalize(); | |
76 | ||
77 | inline wxDouble GetDistance( const wxPoint2DDouble &pt ); | |
78 | inline wxDouble GetDistanceSquare( const wxPoint2DDouble &pt ); | |
79 | inline wxDouble GetDotProduct( const wxPoint2DDouble &vec ); | |
80 | inline wxDouble GetCrossProduct( const wxPoint2DDouble &vec ); | |
81 | ||
82 | // the reflection of this point | |
83 | inline wxPoint2DDouble operator-(); | |
84 | ||
85 | inline wxPoint2DDouble& operator=(const wxPoint2DDouble& pt); | |
86 | inline wxPoint2DDouble& operator+=(const wxPoint2DDouble& pt); | |
87 | inline wxPoint2DDouble& operator-=(const wxPoint2DDouble& pt); | |
88 | inline wxPoint2DDouble& operator*=(const wxPoint2DDouble& pt); | |
89 | inline wxPoint2DDouble& operator*=(wxDouble n); | |
90 | inline wxPoint2DDouble& operator*=(wxInt32 n); | |
91 | inline wxPoint2DDouble& operator/=(const wxPoint2DDouble& pt); | |
92 | inline wxPoint2DDouble& operator/=(wxDouble n); | |
93 | inline wxPoint2DDouble& operator/=(wxInt32 n); | |
94 | ||
95 | inline bool operator==(const wxPoint2DDouble& pt) const; | |
96 | inline bool operator!=(const wxPoint2DDouble& pt) const; | |
97 | ||
98 | wxDouble m_x; | |
99 | wxDouble m_y; | |
100 | }; | |
101 | ||
102 | wxPoint2DDouble operator+(const wxPoint2DDouble& pt1 , const wxPoint2DDouble& pt2); | |
103 | wxPoint2DDouble operator-(const wxPoint2DDouble& pt1 , const wxPoint2DDouble& pt2); | |
104 | wxPoint2DDouble operator*(const wxPoint2DDouble& pt1 , const wxPoint2DDouble& pt2); | |
105 | wxPoint2DDouble operator*(wxDouble n , const wxPoint2DDouble& pt); | |
106 | wxPoint2DDouble operator*(wxInt32 n , const wxPoint2DDouble& pt); | |
107 | wxPoint2DDouble operator*(const wxPoint2DDouble& pt , wxDouble n); | |
108 | wxPoint2DDouble operator*(const wxPoint2DDouble& pt , wxInt32 n); | |
109 | wxPoint2DDouble operator/(const wxPoint2DDouble& pt1 , const wxPoint2DDouble& pt2); | |
110 | wxPoint2DDouble operator/(const wxPoint2DDouble& pt , wxDouble n); | |
111 | wxPoint2DDouble operator/(const wxPoint2DDouble& pt , wxInt32 n); | |
112 | ||
113 | inline wxPoint2DDouble::wxPoint2DDouble() | |
114 | { | |
115 | m_x = 0.0; | |
116 | m_y = 0.0; | |
117 | } | |
118 | ||
119 | inline wxPoint2DDouble::wxPoint2DDouble( wxDouble x , wxDouble y ) | |
120 | { | |
121 | m_x = x; | |
122 | m_y = y; | |
123 | } | |
124 | ||
125 | inline wxPoint2DDouble::wxPoint2DDouble( const wxPoint2DDouble &pt ) | |
126 | { | |
127 | m_x = pt.m_x; | |
128 | m_y = pt.m_y; | |
129 | } | |
130 | ||
131 | inline void wxPoint2DDouble::GetFloor( wxInt32 *x , wxInt32 *y ) | |
132 | { | |
133 | *x = (wxInt32) floor( m_x ); | |
134 | *y = (wxInt32) floor( m_y ); | |
135 | } | |
136 | ||
137 | inline void wxPoint2DDouble::GetRounded( wxInt32 *x , wxInt32 *y ) | |
138 | { | |
139 | *x = (wxInt32) floor( m_x + 0.5 ); | |
140 | *y = (wxInt32) floor( m_y + 0.5); | |
141 | } | |
142 | ||
143 | inline wxDouble wxPoint2DDouble::GetDistance( const wxPoint2DDouble &pt ) | |
144 | { | |
145 | return sqrt( GetDistanceSquare( pt ) ); | |
146 | } | |
147 | ||
148 | inline wxDouble wxPoint2DDouble::GetDistanceSquare( const wxPoint2DDouble &pt ) | |
149 | { | |
150 | return ( (pt.m_x-m_x)*(pt.m_x-m_x) + (pt.m_y-m_y)*(pt.m_y-m_y) ); | |
151 | } | |
152 | ||
153 | inline wxDouble wxPoint2DDouble::GetDotProduct( const wxPoint2DDouble &vec ) | |
154 | { | |
155 | return ( m_x * vec.m_x + m_y * vec.m_y ); | |
156 | } | |
157 | ||
158 | inline wxDouble wxPoint2DDouble::GetCrossProduct( const wxPoint2DDouble &vec ) | |
159 | { | |
160 | return ( m_x * vec.m_y - vec.m_x * m_y ); | |
161 | } | |
162 | ||
163 | inline wxPoint2DDouble wxPoint2DDouble::operator-() | |
164 | { | |
165 | return wxPoint2DDouble( -m_x, -m_y); | |
166 | } | |
167 | ||
168 | inline wxPoint2DDouble& wxPoint2DDouble::operator=(const wxPoint2DDouble& pt) | |
169 | { | |
170 | m_x = pt.m_x; | |
171 | m_y = pt.m_y; | |
172 | return *this; | |
173 | } | |
174 | ||
175 | inline wxPoint2DDouble& wxPoint2DDouble::operator+=(const wxPoint2DDouble& pt) | |
176 | { | |
177 | m_x = m_x + pt.m_x; | |
178 | m_y = m_y + pt.m_y; | |
179 | return *this; | |
180 | } | |
181 | ||
182 | inline wxPoint2DDouble& wxPoint2DDouble::operator-=(const wxPoint2DDouble& pt) | |
183 | { | |
184 | m_x = m_x - pt.m_x; | |
185 | m_y = m_y - pt.m_y; | |
186 | return *this; | |
187 | } | |
188 | ||
189 | inline wxPoint2DDouble& wxPoint2DDouble::operator*=(const wxPoint2DDouble& pt) | |
190 | { | |
191 | m_x = m_x * pt.m_x; | |
192 | m_y = m_y * pt.m_y; | |
193 | return *this; | |
194 | } | |
195 | ||
196 | inline wxPoint2DDouble& wxPoint2DDouble::operator/=(const wxPoint2DDouble& pt) | |
197 | { | |
198 | m_x = m_x / pt.m_x; | |
199 | m_y = m_y / pt.m_y; | |
200 | return *this; | |
201 | } | |
202 | ||
203 | inline bool wxPoint2DDouble::operator==(const wxPoint2DDouble& pt) const | |
204 | { | |
205 | return m_x == pt.m_x && m_y == pt.m_y; | |
206 | } | |
207 | ||
208 | inline bool wxPoint2DDouble::operator!=(const wxPoint2DDouble& pt) const | |
209 | { | |
210 | return m_x != pt.m_x || m_y != pt.m_y; | |
211 | } | |
212 | ||
213 | inline wxPoint2DDouble operator+(const wxPoint2DDouble& pt1 , const wxPoint2DDouble& pt2) | |
214 | { | |
215 | return wxPoint2DDouble( pt1.m_x + pt2.m_x , pt1.m_y + pt2.m_y ); | |
216 | } | |
217 | ||
218 | inline wxPoint2DDouble operator-(const wxPoint2DDouble& pt1 , const wxPoint2DDouble& pt2) | |
219 | { | |
220 | return wxPoint2DDouble( pt1.m_x - pt2.m_x , pt1.m_y - pt2.m_y ); | |
221 | } | |
222 | ||
223 | ||
224 | inline wxPoint2DDouble operator*(const wxPoint2DDouble& pt1 , const wxPoint2DDouble& pt2) | |
225 | { | |
226 | return wxPoint2DDouble( pt1.m_x * pt2.m_x , pt1.m_y * pt2.m_y ); | |
227 | } | |
228 | ||
229 | inline wxPoint2DDouble operator*(wxDouble n , const wxPoint2DDouble& pt) | |
230 | { | |
231 | return wxPoint2DDouble( pt.m_x * n , pt.m_y * n ); | |
232 | } | |
233 | ||
234 | inline wxPoint2DDouble operator*(wxInt32 n , const wxPoint2DDouble& pt) | |
235 | { | |
236 | return wxPoint2DDouble( pt.m_x * n , pt.m_y * n ); | |
237 | } | |
238 | ||
239 | inline wxPoint2DDouble operator*(const wxPoint2DDouble& pt , wxDouble n) | |
240 | { | |
241 | return wxPoint2DDouble( pt.m_x * n , pt.m_y * n ); | |
242 | } | |
243 | ||
244 | inline wxPoint2DDouble operator*(const wxPoint2DDouble& pt , wxInt32 n) | |
245 | { | |
246 | return wxPoint2DDouble( pt.m_x * n , pt.m_y * n ); | |
247 | } | |
248 | ||
249 | inline wxPoint2DDouble operator/(const wxPoint2DDouble& pt1 , const wxPoint2DDouble& pt2) | |
250 | { | |
251 | return wxPoint2DDouble( pt1.m_x / pt2.m_x , pt1.m_y / pt2.m_y ); | |
252 | } | |
253 | ||
254 | inline wxPoint2DDouble operator/(const wxPoint2DDouble& pt , wxDouble n) | |
255 | { | |
256 | return wxPoint2DDouble( pt.m_x / n , pt.m_y / n ); | |
257 | } | |
258 | ||
259 | inline wxPoint2DDouble operator/(const wxPoint2DDouble& pt , wxInt32 n) | |
260 | { | |
261 | return wxPoint2DDouble( pt.m_x / n , pt.m_y / n ); | |
262 | } | |
263 | ||
264 | // wxRect2Ds are a axis-aligned rectangles, each side of the rect is parallel to the x- or m_y- axis. The rectangle is either defined by the | |
265 | // top left and bottom right corner, or by the top left corner and size. A point is contained within the rectangle if | |
266 | // left <= x < right and top <= m_y < bottom , thus it is a half open interval. | |
267 | ||
268 | class WXDLLEXPORT wxRect2DDouble | |
269 | { | |
270 | public: | |
271 | wxRect2DDouble() | |
272 | { m_x = m_y = m_width = m_height = 0; } | |
273 | wxRect2DDouble(wxDouble x, wxDouble y, wxDouble w, wxDouble h) | |
274 | { m_x = x; m_y = y; m_width = w; m_height = h; } | |
275 | /* | |
276 | wxRect2DDouble(const wxPoint2DDouble& topLeft, const wxPoint2DDouble& bottomRight); | |
277 | wxRect2DDouble(const wxPoint2DDouble& pos, const wxSize& size); | |
278 | wxRect2DDouble(const wxRect2DDouble& rect); | |
279 | */ | |
280 | // single attribute accessors | |
281 | ||
282 | inline wxPoint2DDouble GetPosition() | |
283 | { return wxPoint2DDouble(m_x, m_y); } | |
284 | inline wxSize GetSize() | |
285 | { return wxSize((int) m_width, (int) m_height); } | |
286 | ||
287 | // for the edge and corner accessors there are two setters conterparts, the Set.. functions keep the other corners at their | |
288 | // position whenever sensible, the Move.. functions keep the size of the rect and move the other corners apropriately | |
289 | ||
290 | inline wxDouble GetLeft() const { return m_x; } | |
291 | inline void SetLeft( wxDouble n ) { m_width += m_x - n; m_x = n; } | |
292 | inline void MoveLeftTo( wxDouble n ) { m_x = n; } | |
293 | inline wxDouble GetTop() const { return m_y; } | |
294 | inline void SetTop( wxDouble n ) { m_height += m_y - n; m_y = n; } | |
295 | inline void MoveTopTo( wxDouble n ) { m_y = n; } | |
296 | inline wxDouble GetBottom() const { return m_y + m_height; } | |
297 | inline void SetBottom( wxDouble n ) { m_height += n - (m_y+m_height);} | |
298 | inline void MoveBottomTo( wxDouble n ) { m_y = n - m_height; } | |
299 | inline wxDouble GetRight() const { return m_x + m_width; } | |
300 | inline void SetRight( wxDouble n ) { m_width += n - (m_x+m_width) ; } | |
301 | inline void MoveRightTo( wxDouble n ) { m_x = n - m_width; } | |
302 | ||
303 | inline wxPoint2DDouble GetLeftTop() const | |
304 | { return wxPoint2DDouble( m_x , m_y ); } | |
305 | inline void SetLeftTop( const wxPoint2DDouble &pt ) | |
306 | { m_width += m_x - pt.m_x; m_height += m_y - pt.m_y; m_x = pt.m_x; m_y = pt.m_y; } | |
307 | inline void MoveLeftTopTo( const wxPoint2DDouble &pt ) | |
308 | { m_x = pt.m_x; m_y = pt.m_y; } | |
309 | inline wxPoint2DDouble GetLeftBottom() const | |
310 | { return wxPoint2DDouble( m_x , m_y + m_height ); } | |
311 | inline void SetLeftBottom( const wxPoint2DDouble &pt ) | |
312 | { m_width += m_x - pt.m_x; m_height += pt.m_y - (m_y+m_height) ; m_x = pt.m_x; } | |
313 | inline void MoveLeftBottomTo( const wxPoint2DDouble &pt ) | |
314 | { m_x = pt.m_x; m_y = pt.m_y - m_height; } | |
315 | inline wxPoint2DDouble GetRightTop() const | |
316 | { return wxPoint2DDouble( m_x+m_width , m_y ); } | |
317 | inline void SetRightTop( const wxPoint2DDouble &pt ) | |
318 | { m_width += pt.m_x - ( m_x + m_width ); m_height += m_y - pt.m_y; m_y = pt.m_y; } | |
319 | inline void MoveRightTopTo( const wxPoint2DDouble &pt ) | |
320 | { m_x = pt.m_x - m_width; m_y = pt.m_y; } | |
321 | inline wxPoint2DDouble GetRightBottom() const | |
322 | { return wxPoint2DDouble( m_x+m_width , m_y + m_height ); } | |
323 | inline void SetRightBottom( const wxPoint2DDouble &pt ) | |
324 | { m_width += pt.m_x - ( m_x + m_width ); m_height += pt.m_y - (m_y+m_height);} | |
325 | inline void MoveRightBottomTo( const wxPoint2DDouble &pt ) | |
326 | { m_x = pt.m_x - m_width; m_y = pt.m_y - m_height; } | |
327 | inline wxPoint2DDouble GetCentre() const | |
328 | { return wxPoint2DDouble( m_x+m_width/2 , m_y+m_height/2 ); } | |
329 | inline void SetCentre( const wxPoint2DDouble &pt ) | |
330 | { MoveCentreTo( pt ); } // since this is impossible without moving... | |
331 | inline void MoveCentreTo( const wxPoint2DDouble &pt ) | |
332 | { m_x += pt.m_x - (m_x+m_width/2) , m_y += pt.m_y -(m_y+m_height/2); } | |
333 | inline wxOutCode GetOutcode( const wxPoint2DDouble &pt ) const | |
334 | { return (wxOutCode) (( ( pt.m_x < m_x ) ? wxOutLeft : 0 ) + | |
335 | ( ( pt.m_x >= m_x + m_width ) ? wxOutRight : 0 ) + | |
336 | ( ( pt.m_y < m_y ) ? wxOutTop : 0 ) + | |
337 | ( ( pt.m_y >= m_y + m_height ) ? wxOutBottom : 0 )); } | |
338 | inline bool Contains( const wxPoint2DDouble &pt ) const | |
339 | { return GetOutcode( pt ) == wxInside; } | |
340 | inline bool Contains( const wxRect2DDouble &rect ) const | |
341 | { return ( ( ( m_x <= rect.m_x ) && ( rect.m_x + rect.m_width <= m_x + m_width ) ) && | |
342 | ( ( m_y <= rect.m_y ) && ( rect.m_y + rect.m_height <= m_y + m_height ) ) ); } | |
343 | inline bool IsEmpty() const | |
344 | { return ( m_width <= 0 || m_height <= 0 ); } | |
345 | inline bool HaveEqualSize( const wxRect2DDouble &rect ) const | |
346 | { return ( rect.m_width == m_width && rect.m_height == m_height ); } | |
347 | ||
348 | inline void Inset( wxDouble x , wxDouble y ) | |
349 | { m_x += x; m_y += y; m_width -= 2 * x; m_height -= 2 * y; } | |
350 | inline void Inset( wxDouble left , wxDouble top ,wxDouble right , wxDouble bottom ) | |
351 | { m_x += left; m_y += top; m_width -= left + right; m_height -= top + bottom;} | |
352 | inline void Offset( const wxPoint2DDouble &pt ) | |
353 | { m_x += pt.m_x; m_y += pt.m_y; } | |
354 | ||
355 | void ConstrainTo( const wxRect2DDouble &rect ); | |
356 | ||
357 | inline wxPoint2DDouble Interpolate( wxInt32 widthfactor , wxInt32 heightfactor ) | |
358 | { return wxPoint2DDouble( m_x + m_width * widthfactor , m_y + m_height * heightfactor ); } | |
359 | ||
360 | static void Intersect( const wxRect2DDouble &src1 , const wxRect2DDouble &src2 , wxRect2DDouble *dest ); | |
361 | inline void Intersect( const wxRect2DDouble &otherRect ) | |
362 | { Intersect( *this , otherRect , this ); } | |
363 | inline wxRect2DDouble CreateIntersection( const wxRect2DDouble &otherRect ) const | |
364 | { wxRect2DDouble result; Intersect( *this , otherRect , &result); return result; } | |
365 | bool Intersects( const wxRect2DDouble &rect ) const; | |
366 | ||
367 | static void Union( const wxRect2DDouble &src1 , const wxRect2DDouble &src2 , wxRect2DDouble *dest ); | |
368 | void Union( const wxRect2DDouble &otherRect ) | |
369 | { Union( *this , otherRect , this ); } | |
370 | void Union( const wxPoint2DDouble &pt ); | |
371 | inline wxRect2DDouble CreateUnion( const wxRect2DDouble &otherRect ) const | |
372 | { wxRect2DDouble result; Union( *this , otherRect , &result); return result; } | |
373 | ||
374 | inline void Scale( wxDouble f ) | |
375 | { m_x *= f; m_y *= f; m_width *= f; m_height *= f;} | |
376 | inline void Scale( wxInt32 num , wxInt32 denum ) | |
377 | { m_x *= ((wxDouble)num)/((wxDouble)denum); m_y *= ((wxDouble)num)/((wxDouble)denum); | |
378 | m_width *= ((wxDouble)num)/((wxDouble)denum); m_height *= ((wxDouble)num)/((wxDouble)denum);} | |
379 | ||
380 | /* | |
381 | wxRect2DDouble& operator = (const wxRect2DDouble& rect); | |
382 | bool operator == (const wxRect2DDouble& rect); | |
383 | bool operator != (const wxRect2DDouble& rect); | |
384 | */ | |
385 | ||
386 | wxDouble m_x; | |
387 | wxDouble m_y; | |
388 | wxDouble m_width; | |
389 | wxDouble m_height; | |
390 | }; | |
391 | ||
392 | class WXDLLEXPORT wxPoint2DInt | |
393 | { | |
394 | public : | |
395 | inline wxPoint2DInt(); | |
396 | inline wxPoint2DInt( wxInt32 x , wxInt32 y ); | |
397 | inline wxPoint2DInt( const wxPoint2DInt &pt ); | |
398 | inline wxPoint2DInt( const wxPoint &pt ); | |
399 | ||
400 | // noops for this class, just return the coords | |
401 | inline void GetFloor( wxInt32 *x , wxInt32 *y ); | |
402 | inline void GetRounded( wxInt32 *x , wxInt32 *y ); | |
403 | ||
404 | inline wxDouble GetVectorLength(); | |
405 | wxDouble GetVectorAngle(); | |
406 | inline void SetVectorLength( wxDouble length ); | |
407 | void SetVectorAngle( wxDouble degrees ); | |
408 | void SetPolarCoordinates( wxInt32 angle , wxInt32 length ); | |
409 | // set the vector length to 1.0, preserving the angle | |
410 | inline void Normalize(); | |
411 | ||
412 | inline wxDouble GetDistance( const wxPoint2DInt &pt ) const; | |
413 | inline wxDouble GetDistanceSquare( const wxPoint2DInt &pt ) const; | |
414 | inline wxInt32 GetDotProduct( const wxPoint2DInt &vec ) const; | |
415 | inline wxInt32 GetCrossProduct( const wxPoint2DInt &vec ) const; | |
416 | ||
417 | // the reflection of this point | |
418 | inline wxPoint2DInt operator-(); | |
419 | ||
420 | inline wxPoint2DInt& operator=(const wxPoint2DInt& pt); | |
421 | inline wxPoint2DInt& operator+=(const wxPoint2DInt& pt); | |
422 | inline wxPoint2DInt& operator-=(const wxPoint2DInt& pt); | |
423 | inline wxPoint2DInt& operator*=(const wxPoint2DInt& pt); | |
424 | inline wxPoint2DInt& operator*=(wxDouble n); | |
425 | inline wxPoint2DInt& operator*=(wxInt32 n); | |
426 | inline wxPoint2DInt& operator/=(const wxPoint2DInt& pt); | |
427 | inline wxPoint2DInt& operator/=(wxDouble n); | |
428 | inline wxPoint2DInt& operator/=(wxInt32 n); | |
429 | inline operator wxPoint() const; | |
430 | inline bool operator==(const wxPoint2DInt& pt) const; | |
431 | inline bool operator!=(const wxPoint2DInt& pt) const; | |
432 | ||
433 | void WriteTo( wxDataOutputStream &stream ) const; | |
434 | void ReadFrom( wxDataInputStream &stream ); | |
435 | ||
436 | wxInt32 m_x; | |
437 | wxInt32 m_y; | |
438 | }; | |
439 | ||
440 | wxPoint2DInt operator+(const wxPoint2DInt& pt1 , const wxPoint2DInt& pt2); | |
441 | wxPoint2DInt operator-(const wxPoint2DInt& pt1 , const wxPoint2DInt& pt2); | |
442 | wxPoint2DInt operator*(const wxPoint2DInt& pt1 , const wxPoint2DInt& pt2); | |
443 | wxPoint2DInt operator*(wxInt32 n , const wxPoint2DInt& pt); | |
444 | wxPoint2DInt operator*(wxInt32 n , const wxPoint2DInt& pt); | |
445 | wxPoint2DInt operator*(const wxPoint2DInt& pt , wxInt32 n); | |
446 | wxPoint2DInt operator*(const wxPoint2DInt& pt , wxInt32 n); | |
447 | wxPoint2DInt operator/(const wxPoint2DInt& pt1 , const wxPoint2DInt& pt2); | |
448 | wxPoint2DInt operator/(const wxPoint2DInt& pt , wxInt32 n); | |
449 | wxPoint2DInt operator/(const wxPoint2DInt& pt , wxInt32 n); | |
450 | ||
451 | inline wxPoint2DInt::wxPoint2DInt() | |
452 | { | |
453 | m_x = 0; | |
454 | m_y = 0; | |
455 | } | |
456 | ||
457 | inline wxPoint2DInt::wxPoint2DInt( wxInt32 x , wxInt32 y ) | |
458 | { | |
459 | m_x = x; | |
460 | m_y = y; | |
461 | } | |
462 | ||
463 | inline wxPoint2DInt::wxPoint2DInt( const wxPoint2DInt &pt ) | |
464 | { | |
465 | m_x = pt.m_x; | |
466 | m_y = pt.m_y; | |
467 | } | |
468 | ||
469 | inline wxPoint2DInt::wxPoint2DInt( const wxPoint &pt ) | |
470 | { | |
471 | m_x = pt.x; | |
472 | m_y = pt.y; | |
473 | } | |
474 | ||
475 | inline void wxPoint2DInt::GetFloor( wxInt32 *x , wxInt32 *y ) | |
476 | { | |
477 | if ( x ) | |
478 | *x = m_x; | |
479 | if ( y ) | |
480 | *y = m_y; | |
481 | } | |
482 | ||
483 | inline void wxPoint2DInt::GetRounded( wxInt32 *x , wxInt32 *y ) | |
484 | { | |
485 | GetFloor(x, y); | |
486 | } | |
487 | ||
488 | inline wxDouble wxPoint2DInt::GetVectorLength() | |
489 | { | |
490 | // cast needed MIPSpro compiler under SGI | |
491 | return sqrt( (double)(m_x)*(m_x) + (m_y)*(m_y) ); | |
492 | } | |
493 | ||
494 | inline void wxPoint2DInt::SetVectorLength( wxDouble length ) | |
495 | { | |
496 | wxDouble before = GetVectorLength(); | |
497 | m_x = (wxInt32)(m_x * length / before); | |
498 | m_y = (wxInt32)(m_y * length / before); | |
499 | } | |
500 | ||
501 | inline void wxPoint2DInt::Normalize() | |
502 | { | |
503 | SetVectorLength( 1 ); | |
504 | } | |
505 | ||
506 | inline wxDouble wxPoint2DInt::GetDistance( const wxPoint2DInt &pt ) const | |
507 | { | |
508 | return sqrt( GetDistanceSquare( pt ) ); | |
509 | } | |
510 | ||
511 | inline wxDouble wxPoint2DInt::GetDistanceSquare( const wxPoint2DInt &pt ) const | |
512 | { | |
513 | return ( (pt.m_x-m_x)*(pt.m_x-m_x) + (pt.m_y-m_y)*(pt.m_y-m_y) ); | |
514 | } | |
515 | ||
516 | inline wxInt32 wxPoint2DInt::GetDotProduct( const wxPoint2DInt &vec ) const | |
517 | { | |
518 | return ( m_x * vec.m_x + m_y * vec.m_y ); | |
519 | } | |
520 | ||
521 | inline wxInt32 wxPoint2DInt::GetCrossProduct( const wxPoint2DInt &vec ) const | |
522 | { | |
523 | return ( m_x * vec.m_y - vec.m_x * m_y ); | |
524 | } | |
525 | ||
526 | inline wxPoint2DInt::operator wxPoint() const | |
527 | { | |
528 | return wxPoint( m_x, m_y); | |
529 | } | |
530 | ||
531 | inline wxPoint2DInt wxPoint2DInt::operator-() | |
532 | { | |
533 | return wxPoint2DInt( -m_x, -m_y); | |
534 | } | |
535 | ||
536 | inline wxPoint2DInt& wxPoint2DInt::operator=(const wxPoint2DInt& pt) | |
537 | { | |
538 | m_x = pt.m_x; | |
539 | m_y = pt.m_y; | |
540 | return *this; | |
541 | } | |
542 | ||
543 | inline wxPoint2DInt& wxPoint2DInt::operator+=(const wxPoint2DInt& pt) | |
544 | { | |
545 | m_x = m_x + pt.m_x; | |
546 | m_y = m_y + pt.m_y; | |
547 | return *this; | |
548 | } | |
549 | ||
550 | inline wxPoint2DInt& wxPoint2DInt::operator-=(const wxPoint2DInt& pt) | |
551 | { | |
552 | m_x = m_x - pt.m_x; | |
553 | m_y = m_y - pt.m_y; | |
554 | return *this; | |
555 | } | |
556 | ||
557 | inline wxPoint2DInt& wxPoint2DInt::operator*=(const wxPoint2DInt& pt) | |
558 | { | |
559 | m_x = m_x + pt.m_x; | |
560 | m_y = m_y + pt.m_y; | |
561 | return *this; | |
562 | } | |
563 | ||
564 | inline wxPoint2DInt& wxPoint2DInt::operator/=(const wxPoint2DInt& pt) | |
565 | { | |
566 | m_x = m_x - pt.m_x; | |
567 | m_y = m_y - pt.m_y; | |
568 | return *this; | |
569 | } | |
570 | ||
571 | inline bool wxPoint2DInt::operator==(const wxPoint2DInt& pt) const | |
572 | { | |
573 | return m_x == pt.m_x && m_y == pt.m_y; | |
574 | } | |
575 | ||
576 | inline bool wxPoint2DInt::operator!=(const wxPoint2DInt& pt) const | |
577 | { | |
578 | return m_x != pt.m_x || m_y != pt.m_y; | |
579 | } | |
580 | ||
581 | inline wxPoint2DInt operator+(const wxPoint2DInt& pt1 , const wxPoint2DInt& pt2) | |
582 | { | |
583 | return wxPoint2DInt( pt1.m_x + pt2.m_x , pt1.m_y + pt2.m_y ); | |
584 | } | |
585 | ||
586 | inline wxPoint2DInt operator-(const wxPoint2DInt& pt1 , const wxPoint2DInt& pt2) | |
587 | { | |
588 | return wxPoint2DInt( pt1.m_x - pt2.m_x , pt1.m_y - pt2.m_y ); | |
589 | } | |
590 | ||
591 | ||
592 | inline wxPoint2DInt operator*(const wxPoint2DInt& pt1 , const wxPoint2DInt& pt2) | |
593 | { | |
594 | return wxPoint2DInt( pt1.m_x * pt2.m_x , pt1.m_y * pt2.m_y ); | |
595 | } | |
596 | ||
597 | inline wxPoint2DInt operator*(wxInt32 n , const wxPoint2DInt& pt) | |
598 | { | |
599 | return wxPoint2DInt( pt.m_x * n , pt.m_y * n ); | |
600 | } | |
601 | ||
602 | inline wxPoint2DInt operator*(wxDouble n , const wxPoint2DInt& pt) | |
603 | { | |
604 | return wxPoint2DInt( (int) (pt.m_x * n) , (int) (pt.m_y * n) ); | |
605 | } | |
606 | ||
607 | inline wxPoint2DInt operator*(const wxPoint2DInt& pt , wxInt32 n) | |
608 | { | |
609 | return wxPoint2DInt( pt.m_x * n , pt.m_y * n ); | |
610 | } | |
611 | ||
612 | inline wxPoint2DInt operator*(const wxPoint2DInt& pt , wxDouble n) | |
613 | { | |
614 | return wxPoint2DInt( (int) (pt.m_x * n) , (int) (pt.m_y * n) ); | |
615 | } | |
616 | ||
617 | inline wxPoint2DInt operator/(const wxPoint2DInt& pt1 , const wxPoint2DInt& pt2) | |
618 | { | |
619 | return wxPoint2DInt( pt1.m_x / pt2.m_x , pt1.m_y / pt2.m_y ); | |
620 | } | |
621 | ||
622 | inline wxPoint2DInt operator/(const wxPoint2DInt& pt , wxInt32 n) | |
623 | { | |
624 | return wxPoint2DInt( pt.m_x / n , pt.m_y / n ); | |
625 | } | |
626 | ||
627 | inline wxPoint2DInt operator/(const wxPoint2DInt& pt , wxDouble n) | |
628 | { | |
629 | return wxPoint2DInt( (int) (pt.m_x / n) , (int) (pt.m_y / n) ); | |
630 | } | |
631 | ||
632 | // wxRect2Ds are a axis-aligned rectangles, each side of the rect is parallel to the x- or m_y- axis. The rectangle is either defined by the | |
633 | // top left and bottom right corner, or by the top left corner and size. A point is contained within the rectangle if | |
634 | // left <= x < right and top <= m_y < bottom , thus it is a half open interval. | |
635 | ||
636 | class WXDLLEXPORT wxRect2DInt | |
637 | { | |
638 | public: | |
639 | wxRect2DInt() { m_x = m_y = m_width = m_height = 0; } | |
640 | wxRect2DInt(wxInt32 x, wxInt32 y, wxInt32 w, wxInt32 h) { m_x = x; m_y = y; m_width = w; m_height = h; } | |
641 | wxRect2DInt(const wxPoint2DInt& topLeft, const wxPoint2DInt& bottomRight); | |
642 | inline wxRect2DInt(const wxPoint2DInt& pos, const wxSize& size); | |
643 | inline wxRect2DInt(const wxRect2DInt& rect); | |
644 | ||
645 | // single attribute accessors | |
646 | ||
647 | inline wxPoint2DInt GetPosition() { return wxPoint2DInt(m_x, m_y); } | |
648 | inline wxSize GetSize() { return wxSize(m_width, m_height); } | |
649 | ||
650 | // for the edge and corner accessors there are two setters conterparts, the Set.. functions keep the other corners at their | |
651 | // position whenever sensible, the Move.. functions keep the size of the rect and move the other corners apropriately | |
652 | ||
653 | inline wxInt32 GetLeft() const { return m_x; } | |
654 | inline void SetLeft( wxInt32 n ) { m_width += m_x - n; m_x = n; } | |
655 | inline void MoveLeftTo( wxInt32 n ) { m_x = n; } | |
656 | inline wxInt32 GetTop() const { return m_y; } | |
657 | inline void SetTop( wxInt32 n ) { m_height += m_y - n; m_y = n; } | |
658 | inline void MoveTopTo( wxInt32 n ) { m_y = n; } | |
659 | inline wxInt32 GetBottom() const { return m_y + m_height; } | |
660 | inline void SetBottom( wxInt32 n ) { m_height += n - (m_y+m_height);} | |
661 | inline void MoveBottomTo( wxInt32 n ) { m_y = n - m_height; } | |
662 | inline wxInt32 GetRight() const { return m_x + m_width; } | |
663 | inline void SetRight( wxInt32 n ) { m_width += n - (m_x+m_width) ; } | |
664 | inline void MoveRightTo( wxInt32 n ) { m_x = n - m_width; } | |
665 | ||
666 | inline wxPoint2DInt GetLeftTop() const { return wxPoint2DInt( m_x , m_y ); } | |
667 | inline void SetLeftTop( const wxPoint2DInt &pt ) { m_width += m_x - pt.m_x; m_height += m_y - pt.m_y; m_x = pt.m_x; m_y = pt.m_y; } | |
668 | inline void MoveLeftTopTo( const wxPoint2DInt &pt ) { m_x = pt.m_x; m_y = pt.m_y; } | |
669 | inline wxPoint2DInt GetLeftBottom() const { return wxPoint2DInt( m_x , m_y + m_height ); } | |
670 | inline void SetLeftBottom( const wxPoint2DInt &pt ) { m_width += m_x - pt.m_x; m_height += pt.m_y - (m_y+m_height) ; m_x = pt.m_x; } | |
671 | inline void MoveLeftBottomTo( const wxPoint2DInt &pt ) { m_x = pt.m_x; m_y = pt.m_y - m_height; } | |
672 | inline wxPoint2DInt GetRightTop() const { return wxPoint2DInt( m_x+m_width , m_y ); } | |
673 | inline void SetRightTop( const wxPoint2DInt &pt ) { m_width += pt.m_x - ( m_x + m_width ); m_height += m_y - pt.m_y; m_y = pt.m_y; } | |
674 | inline void MoveRightTopTo( const wxPoint2DInt &pt ) { m_x = pt.m_x - m_width; m_y = pt.m_y; } | |
675 | inline wxPoint2DInt GetRightBottom() const { return wxPoint2DInt( m_x+m_width , m_y + m_height ); } | |
676 | inline void SetRightBottom( const wxPoint2DInt &pt ) { m_width += pt.m_x - ( m_x + m_width ); m_height += pt.m_y - (m_y+m_height);} | |
677 | inline void MoveRightBottomTo( const wxPoint2DInt &pt ) { m_x = pt.m_x - m_width; m_y = pt.m_y - m_height; } | |
678 | inline wxPoint2DInt GetCentre() const { return wxPoint2DInt( m_x+m_width/2 , m_y+m_height/2 ); } | |
679 | inline void SetCentre( const wxPoint2DInt &pt ) { MoveCentreTo( pt ); } // since this is impossible without moving... | |
680 | inline void MoveCentreTo( const wxPoint2DInt &pt ) { m_x += pt.m_x - (m_x+m_width/2) , m_y += pt.m_y -(m_y+m_height/2); } | |
681 | inline wxOutCode GetOutcode( const wxPoint2DInt &pt ) const | |
682 | { return (wxOutCode) (( ( pt.m_x < m_x ) ? wxOutLeft : 0 ) + | |
683 | ( ( pt.m_x >= m_x + m_width ) ? wxOutRight : 0 ) + | |
684 | ( ( pt.m_y < m_y ) ? wxOutTop : 0 ) + | |
685 | ( ( pt.m_y >= m_y + m_height ) ? wxOutBottom : 0 )); } | |
686 | inline bool Contains( const wxPoint2DInt &pt ) const | |
687 | { return GetOutcode( pt ) == wxInside; } | |
688 | inline bool Contains( const wxRect2DInt &rect ) const | |
689 | { return ( ( ( m_x <= rect.m_x ) && ( rect.m_x + rect.m_width <= m_x + m_width ) ) && | |
690 | ( ( m_y <= rect.m_y ) && ( rect.m_y + rect.m_height <= m_y + m_height ) ) ); } | |
691 | inline bool IsEmpty() const | |
692 | { return ( m_width <= 0 || m_height <= 0 ); } | |
693 | inline bool HaveEqualSize( const wxRect2DInt &rect ) const | |
694 | { return ( rect.m_width == m_width && rect.m_height == m_height ); } | |
695 | ||
696 | inline void Inset( wxInt32 x , wxInt32 y ) { m_x += x; m_y += y; m_width -= 2 * x; m_height -= 2 * y; } | |
697 | inline void Inset( wxInt32 left , wxInt32 top ,wxInt32 right , wxInt32 bottom ) | |
698 | { m_x += left; m_y += top; m_width -= left + right; m_height -= top + bottom;} | |
699 | inline void Offset( const wxPoint2DInt &pt ) { m_x += pt.m_x; m_y += pt.m_y; } | |
700 | void ConstrainTo( const wxRect2DInt &rect ); | |
701 | inline wxPoint2DInt Interpolate( wxInt32 widthfactor , wxInt32 heightfactor ) { return wxPoint2DInt( m_x + m_width * widthfactor , m_y + m_height * heightfactor ); } | |
702 | ||
703 | static void Intersect( const wxRect2DInt &src1 , const wxRect2DInt &src2 , wxRect2DInt *dest ); | |
704 | inline void Intersect( const wxRect2DInt &otherRect ) { Intersect( *this , otherRect , this ); } | |
705 | inline wxRect2DInt CreateIntersection( const wxRect2DInt &otherRect ) const { wxRect2DInt result; Intersect( *this , otherRect , &result); return result; } | |
706 | bool Intersects( const wxRect2DInt &rect ) const; | |
707 | ||
708 | static void Union( const wxRect2DInt &src1 , const wxRect2DInt &src2 , wxRect2DInt *dest ); | |
709 | void Union( const wxRect2DInt &otherRect ) { Union( *this , otherRect , this ); } | |
710 | void Union( const wxPoint2DInt &pt ); | |
711 | inline wxRect2DInt CreateUnion( const wxRect2DInt &otherRect ) const { wxRect2DInt result; Union( *this , otherRect , &result); return result; } | |
712 | ||
713 | inline void Scale( wxInt32 f ) { m_x *= f; m_y *= f; m_width *= f; m_height *= f;} | |
714 | inline void Scale( wxInt32 num , wxInt32 denum ) | |
715 | { m_x *= ((wxInt32)num)/((wxInt32)denum); m_y *= ((wxInt32)num)/((wxInt32)denum); | |
716 | m_width *= ((wxInt32)num)/((wxInt32)denum); m_height *= ((wxInt32)num)/((wxInt32)denum);} | |
717 | ||
718 | wxRect2DInt& operator = (const wxRect2DInt& rect); | |
719 | bool operator == (const wxRect2DInt& rect); | |
720 | bool operator != (const wxRect2DInt& rect); | |
721 | ||
722 | void WriteTo( wxDataOutputStream &stream ) const; | |
723 | void ReadFrom( wxDataInputStream &stream ); | |
724 | ||
725 | wxInt32 m_x; | |
726 | wxInt32 m_y; | |
727 | wxInt32 m_width; | |
728 | wxInt32 m_height; | |
729 | }; | |
730 | ||
731 | inline wxRect2DInt::wxRect2DInt( const wxRect2DInt &r ) | |
732 | { | |
733 | m_x = r.m_x; | |
734 | m_y = r.m_y; | |
735 | m_width = r.m_width; | |
736 | m_height = r.m_height; | |
737 | } | |
738 | ||
739 | inline wxRect2DInt::wxRect2DInt( const wxPoint2DInt &a , const wxPoint2DInt &b) | |
740 | { | |
741 | m_x = wxMin( a.m_x , b.m_x ); | |
742 | m_y = wxMin( a.m_y , b.m_y ); | |
743 | m_width = abs( a.m_x - b.m_x ); | |
744 | m_height = abs( a.m_y - b.m_y ); | |
745 | } | |
746 | ||
747 | class wxTransform2D | |
748 | { | |
749 | public : | |
750 | virtual void Transform( wxPoint2DInt* pt )const = 0; | |
751 | virtual void Transform( wxRect2DInt* r ) const; | |
752 | virtual wxPoint2DInt Transform( const wxPoint2DInt &pt ) const; | |
753 | virtual wxRect2DInt Transform( const wxRect2DInt &r ) const ; | |
754 | ||
755 | virtual void InverseTransform( wxPoint2DInt* pt ) const = 0; | |
756 | virtual void InverseTransform( wxRect2DInt* r ) const ; | |
757 | virtual wxPoint2DInt InverseTransform( const wxPoint2DInt &pt ) const ; | |
758 | virtual wxRect2DInt InverseTransform( const wxRect2DInt &r ) const ; | |
759 | }; | |
760 | ||
761 | inline void wxTransform2D::Transform( wxRect2DInt* r ) const | |
762 | { wxPoint2DInt a = r->GetLeftTop() , b = r->GetRightBottom(); Transform( &a ); Transform( &b ); *r = wxRect2DInt( a , b ); } | |
763 | ||
764 | inline wxPoint2DInt wxTransform2D::Transform( const wxPoint2DInt &pt ) const | |
765 | { wxPoint2DInt res = pt; Transform( &res ); return res; } | |
766 | ||
767 | inline wxRect2DInt wxTransform2D::Transform( const wxRect2DInt &r ) const | |
768 | { wxRect2DInt res = r; Transform( &res ); return res; } | |
769 | ||
770 | inline void wxTransform2D::InverseTransform( wxRect2DInt* r ) const | |
771 | { wxPoint2DInt a = r->GetLeftTop() , b = r->GetRightBottom(); InverseTransform( &a ); InverseTransform( &b ); *r = wxRect2DInt( a , b ); } | |
772 | ||
773 | inline wxPoint2DInt wxTransform2D::InverseTransform( const wxPoint2DInt &pt ) const | |
774 | { wxPoint2DInt res = pt; InverseTransform( &res ); return res; } | |
775 | ||
776 | inline wxRect2DInt wxTransform2D::InverseTransform( const wxRect2DInt &r ) const | |
777 | { wxRect2DInt res = r; InverseTransform( &res ); return res; } | |
778 | ||
779 | ||
780 | #endif // wxUSE_GEOMETRY | |
781 | ||
782 | #endif // _WX_GEOMETRY_H_ |