| 1 | //----------------------------------------------------------------------------- |
| 2 | // Name: xrcdemo.cpp |
| 3 | // Purpose: XML resources sample: Main application file |
| 4 | // Author: Robert O'Connor (rob@medicalmnemonics.com), Vaclav Slavik |
| 5 | // RCS-ID: $Id$ |
| 6 | // Copyright: (c) Robert O'Connor and Vaclav Slavik |
| 7 | // Licence: wxWindows licence |
| 8 | //----------------------------------------------------------------------------- |
| 9 | |
| 10 | //----------------------------------------------------------------------------- |
| 11 | // Standard wxWidgets headers |
| 12 | //----------------------------------------------------------------------------- |
| 13 | |
| 14 | // For compilers that support precompilation, includes "wx/wx.h". |
| 15 | #include "wx/wxprec.h" |
| 16 | |
| 17 | #ifdef __BORLANDC__ |
| 18 | #pragma hdrstop |
| 19 | #endif |
| 20 | |
| 21 | // For all others, include the necessary headers (this file is usually all you |
| 22 | // need because it includes almost all "standard" wxWidgets headers) |
| 23 | #ifndef WX_PRECOMP |
| 24 | #include "wx/wx.h" |
| 25 | #endif |
| 26 | |
| 27 | //----------------------------------------------------------------------------- |
| 28 | // Header of this .cpp file |
| 29 | //----------------------------------------------------------------------------- |
| 30 | |
| 31 | #include "xrcdemo.h" |
| 32 | |
| 33 | //----------------------------------------------------------------------------- |
| 34 | // Remaining headers: Needed wx headers, then wx/contrib headers, then application headers |
| 35 | //----------------------------------------------------------------------------- |
| 36 | |
| 37 | #include "wx/image.h" // wxImage |
| 38 | |
| 39 | //----------------------------------------------------------------------------- |
| 40 | |
| 41 | #include "wx/xrc/xmlres.h" // XRC XML resouces |
| 42 | |
| 43 | //----------------------------------------------------------------------------- |
| 44 | |
| 45 | #include "myframe.h" |
| 46 | |
| 47 | //----------------------------------------------------------------------------- |
| 48 | // wxWidgets macro: Declare the application. |
| 49 | //----------------------------------------------------------------------------- |
| 50 | |
| 51 | // Create a new application object: this macro will allow wxWidgets to create |
| 52 | // the application object during program execution (it's better than using a |
| 53 | // static object for many reasons) and also declares the accessor function |
| 54 | // wxGetApp() which will return the reference of the right type (i.e. the_app and |
| 55 | // not wxApp). |
| 56 | IMPLEMENT_APP(MyApp) |
| 57 | |
| 58 | //----------------------------------------------------------------------------- |
| 59 | // Public methods |
| 60 | //----------------------------------------------------------------------------- |
| 61 | |
| 62 | // 'Main program' equivalent: the program execution "starts" here |
| 63 | bool MyApp::OnInit() |
| 64 | { |
| 65 | // If there is any of a certain format of image in the xrcs, then first |
| 66 | // load a handler for that image type. This example uses XPMs, but if |
| 67 | // you want PNGs, then add a PNG handler, etc. See wxImage::AddHandler() |
| 68 | // documentation for the types of image handlers available. |
| 69 | wxImage::AddHandler(new wxXPMHandler); |
| 70 | |
| 71 | // Initialize all the XRC handlers. Always required (unless you feel like |
| 72 | // going through and initializing a handler of each control type you will |
| 73 | // be using (ie initialize the spinctrl handler, initialize the textctrl |
| 74 | // handler). However, if you are only using a few control types, it will |
| 75 | // save some space to only initialize the ones you will be using. See |
| 76 | // wxXRC docs for details. |
| 77 | wxXmlResource::Get()->InitAllHandlers(); |
| 78 | |
| 79 | // Load all of the XRC files that will be used. You can put everything |
| 80 | // into one giant XRC file if you wanted, but then they become more |
| 81 | // diffcult to manage, and harder to reuse in later projects. |
| 82 | // The menubar |
| 83 | wxXmlResource::Get()->Load(wxT("rc/menu.xrc")); |
| 84 | // The toolbar |
| 85 | wxXmlResource::Get()->Load(wxT("rc/toolbar.xrc")); |
| 86 | // Non-derived dialog example |
| 87 | wxXmlResource::Get()->Load(wxT("rc/basicdlg.xrc")); |
| 88 | // Derived dialog example |
| 89 | wxXmlResource::Get()->Load(wxT("rc/derivdlg.xrc")); |
| 90 | // Controls property example |
| 91 | wxXmlResource::Get()->Load(wxT("rc/controls.xrc")); |
| 92 | // Frame example |
| 93 | wxXmlResource::Get()->Load(wxT("rc/frame.xrc")); |
| 94 | // Uncentered example |
| 95 | wxXmlResource::Get()->Load(wxT("rc/uncenter.xrc")); |
| 96 | // Custom class example |
| 97 | wxXmlResource::Get()->Load(wxT("rc/custclas.xrc")); |
| 98 | // wxArtProvider example |
| 99 | wxXmlResource::Get()->Load(wxT("rc/artprov.xrc")); |
| 100 | // Platform property example |
| 101 | wxXmlResource::Get()->Load(wxT("rc/platform.xrc")); |
| 102 | // Variable expansion example |
| 103 | wxXmlResource::Get()->Load(wxT("rc/variable.xrc")); |
| 104 | |
| 105 | // Make an instance of your derived frame. Passing NULL (the default value |
| 106 | // of MyFrame's constructor is NULL) as the frame doesn't have a parent |
| 107 | // since it is the main application window. |
| 108 | MyFrame *frame = new MyFrame(); |
| 109 | |
| 110 | // Show the frame as it's created initially hidden. |
| 111 | frame->Show(true); |
| 112 | |
| 113 | // Return true to tell program to continue (false would terminate). |
| 114 | return true; |
| 115 | } |
| 116 | |