| 1 | ///////////////////////////////////////////////////////////////////////////// |
| 2 | // Name: display.cpp |
| 3 | // Purpose: Mac implementation of wxDisplay class |
| 4 | // Author: Brian Victor |
| 5 | // Modified by: Royce Mitchell III |
| 6 | // Created: 06/21/02 |
| 7 | // RCS-ID: $Id$ |
| 8 | // Copyright: (c) wxWindows team |
| 9 | // Licence: wxWindows licence |
| 10 | ///////////////////////////////////////////////////////////////////////////// |
| 11 | |
| 12 | #ifdef __GNUG__ |
| 13 | #pragma implementation "display.h" |
| 14 | #endif |
| 15 | |
| 16 | // For compilers that support precompilation, includes "wx.h". |
| 17 | #include "wx/wxprec.h" |
| 18 | |
| 19 | #ifdef __BORLANDC__ |
| 20 | #pragma hdrstop |
| 21 | #endif |
| 22 | |
| 23 | #if wxUSE_DISPLAY |
| 24 | |
| 25 | #ifndef WX_PRECOMP |
| 26 | #include "wx/dynarray.h" |
| 27 | #endif |
| 28 | |
| 29 | #ifdef __DARWIN__ |
| 30 | #include <Carbon/Carbon.h> |
| 31 | #else |
| 32 | #include <Displays.h> |
| 33 | #include <Quickdraw.h> |
| 34 | #endif |
| 35 | |
| 36 | #include "wx/display.h" |
| 37 | #include "wx/gdicmn.h" |
| 38 | #include "wx/string.h" |
| 39 | |
| 40 | // ---------------------------------------------------------------------------- |
| 41 | // private classes |
| 42 | // ---------------------------------------------------------------------------- |
| 43 | |
| 44 | class wxDisplayMacPriv |
| 45 | { |
| 46 | public: |
| 47 | GDHandle m_hndl; |
| 48 | }; |
| 49 | |
| 50 | size_t wxDisplayBase::GetCount() |
| 51 | { |
| 52 | GDHandle hndl; |
| 53 | size_t num = 0; |
| 54 | hndl = DMGetFirstScreenDevice(true); |
| 55 | while(hndl) |
| 56 | { |
| 57 | num++; |
| 58 | hndl = DMGetNextScreenDevice(hndl, true); |
| 59 | } |
| 60 | return num; |
| 61 | } |
| 62 | |
| 63 | int wxDisplayBase::GetFromPoint(const wxPoint &p) |
| 64 | { |
| 65 | GDHandle hndl; |
| 66 | size_t num = 0; |
| 67 | hndl = DMGetFirstScreenDevice(true); |
| 68 | while(hndl) |
| 69 | { |
| 70 | Rect screenrect = (*hndl)->gdRect; |
| 71 | if (p.x >= screenrect.left && |
| 72 | p.x <= screenrect.right && |
| 73 | p.y >= screenrect.top && |
| 74 | p.y <= screenrect.bottom) |
| 75 | { |
| 76 | return num; |
| 77 | } |
| 78 | num++; |
| 79 | hndl = DMGetNextScreenDevice(hndl, true); |
| 80 | } |
| 81 | return -1; |
| 82 | } |
| 83 | |
| 84 | wxDisplay::wxDisplay(size_t index) : wxDisplayBase ( index ), |
| 85 | m_priv ( new wxDisplayMacPriv() ) |
| 86 | { |
| 87 | GDHandle hndl; |
| 88 | hndl = DMGetFirstScreenDevice(true); |
| 89 | m_priv->m_hndl = NULL; |
| 90 | while(hndl) |
| 91 | { |
| 92 | if (index == 0) |
| 93 | { |
| 94 | m_priv->m_hndl = hndl; |
| 95 | } |
| 96 | index--; |
| 97 | hndl = DMGetNextScreenDevice(hndl, true); |
| 98 | } |
| 99 | } |
| 100 | |
| 101 | wxRect wxDisplay::GetGeometry() const |
| 102 | { |
| 103 | if (!(m_priv)) return wxRect(0, 0, 0, 0); |
| 104 | if (!(m_priv->m_hndl)) return wxRect(0, 0, 0, 0); |
| 105 | Rect screenrect = (*(m_priv->m_hndl))->gdRect; |
| 106 | return wxRect( screenrect.left, screenrect.top, |
| 107 | screenrect.right - screenrect.left, screenrect.bottom - screenrect.top); |
| 108 | } |
| 109 | |
| 110 | int wxDisplay::GetDepth() const |
| 111 | { |
| 112 | if (!(m_priv)) return 0; |
| 113 | if (!(m_priv->m_hndl)) return 0; |
| 114 | |
| 115 | // This cryptic looking code is based on Apple's sample code: |
| 116 | // http://developer.apple.com/samplecode/Sample_Code/Graphics_2D/GDevVideo/Gen.cp.htm |
| 117 | return ((*(*(m_priv->m_hndl))->gdPMap)->pixelSize) & 0x0000FFFF; |
| 118 | } |
| 119 | |
| 120 | wxString wxDisplay::GetName() const |
| 121 | { |
| 122 | // Macs don't name their displays... |
| 123 | return wxT(""); |
| 124 | } |
| 125 | |
| 126 | wxDisplay::~wxDisplay() |
| 127 | { |
| 128 | if ( m_priv ) |
| 129 | { |
| 130 | delete m_priv; |
| 131 | m_priv = 0; |
| 132 | } |
| 133 | } |
| 134 | |
| 135 | #endif // wxUSE_DISPLAY |