| 1 | /////////////////////////////////////////////////////////////////////////////// |
| 2 | // Name: wx/univ/scrarrow.h |
| 3 | // Purpose: wxScrollArrows class |
| 4 | // Author: Vadim Zeitlin |
| 5 | // Modified by: |
| 6 | // Created: 22.01.01 |
| 7 | // RCS-ID: $Id$ |
| 8 | // Copyright: (c) 2001 SciTech Software, Inc. (www.scitechsoft.com) |
| 9 | // Licence: wxWindows licence |
| 10 | /////////////////////////////////////////////////////////////////////////////// |
| 11 | |
| 12 | #ifndef _WX_UNIV_SCRARROW_H_ |
| 13 | #define _WX_UNIV_SCRARROW_H_ |
| 14 | |
| 15 | #ifdef __GNUG__ |
| 16 | #pragma interface "univscrarrow.h" |
| 17 | #endif |
| 18 | |
| 19 | // ---------------------------------------------------------------------------- |
| 20 | // wxScrollArrows is not a control but just a class containing the common |
| 21 | // functionality of scroll arrows, whether part of scrollbars, spin ctrls or |
| 22 | // anything else. |
| 23 | // |
| 24 | // To customize its behaviour, wxScrollArrows doesn't use any virtual methods |
| 25 | // but instead a callback pointer to a wxControlWithArrows object which is used |
| 26 | // for all control-dependent stuff. Thus, to use wxScrollArrows, you just need |
| 27 | // to derive from the wxControlWithArrows interface and implement its methods. |
| 28 | // ---------------------------------------------------------------------------- |
| 29 | |
| 30 | class WXDLLEXPORT wxControlWithArrows; |
| 31 | class WXDLLEXPORT wxDC; |
| 32 | class WXDLLEXPORT wxMouseEvent; |
| 33 | class WXDLLEXPORT wxRect; |
| 34 | class WXDLLEXPORT wxRenderer; |
| 35 | |
| 36 | // ---------------------------------------------------------------------------- |
| 37 | // wxScrollArrows: an abstraction of scrollbar arrow |
| 38 | // ---------------------------------------------------------------------------- |
| 39 | |
| 40 | class WXDLLEXPORT wxScrollArrows |
| 41 | { |
| 42 | public: |
| 43 | enum Arrow |
| 44 | { |
| 45 | Arrow_None = -1, |
| 46 | Arrow_First, // left or top |
| 47 | Arrow_Second, // right or bottom |
| 48 | Arrow_Max |
| 49 | }; |
| 50 | |
| 51 | // ctor requires a back pointer to wxControlWithArrows |
| 52 | wxScrollArrows(wxControlWithArrows *control); |
| 53 | |
| 54 | // draws the arrow on the given DC in the given rectangle, uses |
| 55 | // wxControlWithArrows::GetArrowState() to get its current state |
| 56 | void DrawArrow(Arrow arrow, wxDC& dc, const wxRect& rect, |
| 57 | bool scrollbarLike = FALSE) const; |
| 58 | |
| 59 | // process a mouse move, enter or leave event, possibly calling |
| 60 | // wxControlWithArrows::SetArrowState() if wxControlWithArrows::HitTest() |
| 61 | // says that the mosue has left/entered an arrow |
| 62 | bool HandleMouseMove(const wxMouseEvent& event) const; |
| 63 | |
| 64 | // process a mouse click event |
| 65 | bool HandleMouse(const wxMouseEvent& event) const; |
| 66 | |
| 67 | // dtor |
| 68 | ~wxScrollArrows(); |
| 69 | |
| 70 | private: |
| 71 | // set or clear the wxCONTROL_CURRENT flag for the arrow |
| 72 | void UpdateCurrentFlag(Arrow arrow, Arrow arrowCur) const; |
| 73 | |
| 74 | // the main control |
| 75 | wxControlWithArrows *m_control; |
| 76 | |
| 77 | // the data for the mouse capture |
| 78 | struct wxScrollArrowCaptureData *m_captureData; |
| 79 | }; |
| 80 | |
| 81 | // ---------------------------------------------------------------------------- |
| 82 | // wxControlWithArrows: interface implemented by controls using wxScrollArrows |
| 83 | // ---------------------------------------------------------------------------- |
| 84 | |
| 85 | class WXDLLEXPORT wxControlWithArrows |
| 86 | { |
| 87 | public: |
| 88 | // get the renderer to use for drawing the arrows |
| 89 | virtual wxRenderer *GetRenderer() const = 0; |
| 90 | |
| 91 | // get the controls window (used for mouse capturing) |
| 92 | virtual wxWindow *GetWindow() = 0; |
| 93 | |
| 94 | // get the orientation of the arrows (vertical or horizontal) |
| 95 | virtual bool IsVertical() const = 0; |
| 96 | |
| 97 | // get the state of this arrow as combination of wxCONTROL_XXX flags |
| 98 | virtual int GetArrowState(wxScrollArrows::Arrow arrow) const = 0; |
| 99 | |
| 100 | // set or clear the specified flag in the arrow state: this function is |
| 101 | // responsible for refreshing the control |
| 102 | virtual void SetArrowFlag(wxScrollArrows::Arrow arrow, |
| 103 | int flag, bool set = TRUE) = 0; |
| 104 | |
| 105 | // hit testing: return on which arrow the point is (or Arrow_None) |
| 106 | virtual wxScrollArrows::Arrow HitTest(const wxPoint& pt) const = 0; |
| 107 | |
| 108 | // called when the arrow is pressed, return TRUE to continue scrolling and |
| 109 | // FALSE to stop it |
| 110 | virtual bool OnArrow(wxScrollArrows::Arrow arrow) = 0; |
| 111 | }; |
| 112 | |
| 113 | #endif // _WX_UNIV_SCRARROW_H_ |