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1/////////////////////////////////////////////////////////////////////////////
2// Name: wx/dynlib.h
3// Purpose: Dynamic library loading classes
4// Author: Guilhem Lavaux, Vadim Zeitlin, Vaclav Slavik
5// Modified by:
6// Created: 20/07/98
7// RCS-ID: $Id$
8// Copyright: (c) 1998 Guilhem Lavaux
9// Licence: wxWindows licence
10/////////////////////////////////////////////////////////////////////////////
11
12#ifndef _WX_DYNLIB_H__
13#define _WX_DYNLIB_H__
14
15#if defined(__GNUG__) && !defined(__APPLE__)
16# pragma interface "dynlib.h"
17#endif
18
19#include "wx/setup.h"
20
21#if wxUSE_DYNLIB_CLASS
22
23#include "wx/string.h"
24
25// FIXME: can this go in private.h or something too??
26#if defined(__WXPM__) || defined(__EMX__)
27#define INCL_DOS
28#include <os2.h>
29#endif
30
31#ifdef __WXMSW__
32#include "wx/msw/private.h"
33#endif
34
35// ----------------------------------------------------------------------------
36// conditional compilation
37// ----------------------------------------------------------------------------
38
39 // Note: WXPM/EMX has to be tested first, since we want to use
40 // native version, even if configure detected presence of DLOPEN.
41
42#if defined(__WXPM__) || defined(__EMX__) || defined(__WINDOWS__)
43typedef HMODULE wxDllType;
44#elif defined(HAVE_DLOPEN)
45#include <dlfcn.h>
46typedef void *wxDllType;
47#elif defined(HAVE_SHL_LOAD)
48#include <dl.h>
49typedef shl_t wxDllType;
50#elif defined(__DARWIN__)
51typedef void *wxDllType;
52#elif defined(__WXMAC__)
53typedef CFragConnectionID wxDllType;
54#else
55#error "Dynamic Loading classes can't be compiled on this platform, sorry."
56#endif
57
58
59// ---------------------------------------------------------------------------
60// wxDynamicLibrary
61// ---------------------------------------------------------------------------
62
63//FIXME: This class isn't really common at all, it should be moved
64// into platform dependent files.
65
66// NOTE: this class is (deliberately) not virtual, do not attempt
67// to use it polymorphically.
68
69enum wxDLFlags
70{
71 wxDL_LAZY = 0x00000001, // resolve undefined symbols at first use
72 wxDL_NOW = 0x00000002, // resolve undefined symbols on load
73 wxDL_GLOBAL = 0x00000004, // export extern symbols to subsequently
74 // loaded libs.
75 wxDL_VERBATIM = 0x00000008, // Attempt to load the supplied library
76 // name without appending the usual dll
77 // filename extension.
78
79 wxDL_NOSHARE = 0x00000010, // load new DLL, don't reuse already loaded
80
81 // FIXME: why? (VZ)
82#ifdef __osf__
83 wxDL_DEFAULT = wxDL_LAZY
84#else
85 wxDL_DEFAULT = wxDL_LAZY | wxDL_GLOBAL
86#endif
87};
88
89enum wxDynamicLibraryCategory
90{
91 wxDL_LIBRARY, // standard library
92 wxDL_MODULE, // loadable module/plugin
93};
94
95enum wxPluginCategory
96{
97 wxDL_PLUGIN_GUI, // plugin that uses GUI classes
98 wxDL_PLUGIN_BASE, // wxBase-only plugin
99};
100
101
102class WXDLLIMPEXP_BASE wxDynamicLibrary
103{
104public:
105 // return a valid handle for the main program itself or NULL if
106 // back linking is not supported by the current platform (e.g. Win32)
107
108 static wxDllType GetProgramHandle();
109
110 // return the platform standard DLL extension (with leading dot)
111
112 static const wxChar *GetDllExt() { return ms_dllext; }
113
114 wxDynamicLibrary() : m_handle(0) {}
115 wxDynamicLibrary(const wxString& libname, int flags = wxDL_DEFAULT)
116 : m_handle(0)
117 {
118 Load(libname, flags);
119 }
120 ~wxDynamicLibrary() { Unload(); }
121
122 // return TRUE if the library was loaded successfully
123
124 bool IsLoaded() const { return m_handle != 0; }
125
126 // load the library with the given name
127 // (full or not), return TRUE on success
128
129 bool Load(wxString libname, int flags = wxDL_DEFAULT);
130
131 // detach the library object from its handle, i.e. prevent the object
132 // from unloading the library in its dtor -- the caller is now
133 // responsible for doing this
134 wxDllType Detach() { wxDllType h = m_handle; m_handle = 0; return h; }
135
136 // unload the library, also done automatically in dtor
137
138 void Unload();
139
140 // Return the raw handle from dlopen and friends.
141
142 wxDllType GetLibHandle() const { return m_handle; }
143
144 // resolve a symbol in a loaded DLL, such as a variable or function
145 // name. 'name' is the (possibly mangled) name of the symbol.
146 // (use extern "C" to export unmangled names)
147 //
148 // Since it is perfectly valid for the returned symbol to actually be
149 // NULL, that is not always indication of an error. Pass and test the
150 // parameter 'success' for a true indication of success or failure to
151 // load the symbol.
152 //
153 // Returns a pointer to the symbol on success, or NULL if an error
154 // occurred or the symbol wasn't found.
155
156 void *GetSymbol(const wxString& name, bool *success = 0) const;
157
158#if WXWIN_COMPATIBILITY_2_2
159 operator bool() const { return IsLoaded(); }
160#endif
161
162 // return platform-specific name of dynamic library with proper extension
163 // and prefix (e.g. "foo.dll" on Windows or "libfoo.so" on Linux)
164 static wxString CanonicalizeName(const wxString& name,
165 wxDynamicLibraryCategory cat = wxDL_LIBRARY);
166
167 // return name of wxWindows plugin (adds compiler and version info
168 // to the filename):
169 static wxString CanonicalizePluginName(const wxString& name,
170 wxPluginCategory cat);
171
172 // return plugin directory on platforms where it makes sense and empty
173 // string on others:
174 static wxString GetPluginsDirectory();
175
176protected:
177
178 // Platform specific shared lib suffix.
179
180 static const wxChar *ms_dllext;
181
182 // the handle to DLL or NULL
183
184 wxDllType m_handle;
185
186 // no copy ctor/assignment operators
187 // or we'd try to unload the library twice
188
189 DECLARE_NO_COPY_CLASS(wxDynamicLibrary)
190};
191
192
193// ----------------------------------------------------------------------------
194// wxDllLoader: low level DLL functions, use wxDynamicLibrary in your code
195// ----------------------------------------------------------------------------
196
197#if WXWIN_COMPATIBILITY_2_2 && wxUSE_DYNAMIC_LOADER
198
199/*
200 wxDllLoader is a class providing an interface similar to unix's dlopen().
201 It is used by wxDynamicLibrary wxLibrary and manages the actual loading of
202 DLLs and the resolving of symbols in them. There are no instances of this
203 class, it simply serves as a namespace for its static member functions.
204*/
205class WXDLLIMPEXP_BASE wxDllLoader
206{
207public:
208 /*
209 This function loads the shared library libname into memory.
210
211 libname may be either the full path to the file or just the filename in
212 which case the library is searched for in all standard locations
213 (use GetDllExt() to construct the filename)
214
215 if success pointer is not NULL, it will be filled with TRUE if everything
216 went ok and FALSE otherwise
217 */
218 static wxDllType LoadLibrary(const wxString& name, bool *success = NULL);
219
220 /*
221 This function unloads the shared library previously loaded with
222 LoadLibrary
223 */
224 static void UnloadLibrary(wxDllType dll);
225
226 /*
227 This function returns a valid handle for the main program
228 itself or NULL if back linking is not supported by the current platform
229 (e.g. Win32).
230 */
231 static wxDllType GetProgramHandle() { return wxDynamicLibrary::GetProgramHandle(); }
232
233 /*
234 This function resolves a symbol in a loaded DLL, such as a
235 variable or function name.
236
237 dllHandle Handle of the DLL, as returned by LoadDll().
238 name Name of the symbol.
239
240 Returns the pointer to the symbol or NULL on error.
241 */
242 static void *GetSymbol(wxDllType dllHandle, const wxString &name, bool *success = 0);
243
244 // return the standard DLL extension (with leading dot) for this platform
245 static wxString GetDllExt() { return wxDynamicLibrary::GetDllExt(); }
246
247private:
248
249 wxDllLoader(); // forbid construction of objects
250};
251
252
253// ----------------------------------------------------------------------------
254// wxLibrary
255// ----------------------------------------------------------------------------
256
257#include "wx/hash.h"
258
259class WXDLLIMPEXP_BASE wxLibrary : public wxObject
260{
261public:
262 wxLibrary(wxDllType handle);
263 virtual ~wxLibrary();
264
265 // Get a symbol from the dynamic library
266 void *GetSymbol(const wxString& symbname);
267
268 // Create the object whose classname is "name"
269 wxObject *CreateObject(const wxString& name);
270
271protected:
272 void PrepareClasses(wxClassInfo *first);
273
274 wxDllType m_handle;
275
276public:
277 wxHashTable classTable;
278};
279
280// ----------------------------------------------------------------------------
281// wxLibraries
282// ----------------------------------------------------------------------------
283
284class WXDLLIMPEXP_BASE wxLibraries
285{
286public:
287 wxLibraries();
288 ~wxLibraries();
289
290 // caller is responsible for deleting the returned pointer if !NULL
291 wxLibrary *LoadLibrary(const wxString& basename);
292
293 wxObject *CreateObject(const wxString& name);
294
295protected:
296 wxList m_loaded;
297};
298
299// ----------------------------------------------------------------------------
300// Global variables
301// ----------------------------------------------------------------------------
302
303extern WXDLLIMPEXP_DATA_BASE(wxLibraries) wxTheLibraries;
304
305#endif // WXWIN_COMPATIBILITY_2_2 && wxUSE_DYNAMIC_LOADER
306
307// ----------------------------------------------------------------------------
308// Interesting defines
309// ----------------------------------------------------------------------------
310
311#define WXDLL_ENTRY_FUNCTION() \
312extern "C" WXEXPORT const wxClassInfo *wxGetClassFirst(); \
313const wxClassInfo *wxGetClassFirst() { \
314 return wxClassInfo::GetFirst(); \
315}
316
317#endif // wxUSE_DYNLIB_CLASS
318
319#endif // _WX_DYNLIB_H__