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1///////////////////////////////////////////////////////////////////////////////
2// Name: src/osx/cocoa/evtloop.mm
3// Purpose: implementation of wxEventLoop for OS X
4// Author: Vadim Zeitlin, Stefan Csomor
5// Modified by:
6// Created: 2006-01-12
7// RCS-ID: $Id: evtloop.cpp 54845 2008-07-30 14:52:41Z SC $
8// Copyright: (c) 2006 Vadim Zeitlin <vadim@wxwindows.org>
9// Licence: wxWindows licence
10///////////////////////////////////////////////////////////////////////////////
11
12// ============================================================================
13// declarations
14// ============================================================================
15
16// ----------------------------------------------------------------------------
17// headers
18// ----------------------------------------------------------------------------
19
20// for compilers that support precompilation, includes "wx.h".
21#include "wx/wxprec.h"
22
23#ifdef __BORLANDC__
24 #pragma hdrstop
25#endif
26
27#include "wx/evtloop.h"
28
29#ifndef WX_PRECOMP
30 #include "wx/app.h"
31#endif // WX_PRECOMP
32
33#include "wx/osx/private.h"
34
35// ============================================================================
36// wxEventLoop implementation
37// ============================================================================
38
39wxGUIEventLoop::wxGUIEventLoop()
40{
41 m_sleepTime = 0.0;
42}
43
44void wxGUIEventLoop::WakeUp()
45{
46 extern void wxMacWakeUp();
47
48 wxMacWakeUp();
49}
50
51bool wxGUIEventLoop::Pending() const
52{
53 wxMacAutoreleasePool autoreleasepool;
54 // a pointer to the event is returned if there is one, or nil if not
55 return [[NSApplication sharedApplication]
56 nextEventMatchingMask: NSAnyEventMask
57 untilDate: nil
58 inMode: NSDefaultRunLoopMode
59 dequeue: NO];
60}
61
62bool wxGUIEventLoop::Dispatch()
63{
64 if ( !wxTheApp )
65 return false;
66
67 wxMacAutoreleasePool autoreleasepool;
68
69 if(NSEvent *event = [NSApp
70 nextEventMatchingMask:NSAnyEventMask
71 untilDate:[NSDate dateWithTimeIntervalSinceNow: m_sleepTime]
72 inMode:NSDefaultRunLoopMode
73 dequeue: YES])
74 {
75 m_sleepTime = 0.0;
76 [NSApp sendEvent: event];
77 }
78 else
79 {
80 if ( wxTheApp->ProcessIdle() )
81 m_sleepTime = 0.0 ;
82 else
83 {
84 m_sleepTime = 1.0;
85#if wxUSE_THREADS
86 wxMutexGuiLeave();
87 wxMilliSleep(20);
88 wxMutexGuiEnter();
89#endif
90 }
91 }
92
93 return true;
94}
95
96int wxGUIEventLoop::DispatchTimeout(unsigned long timeout)
97{
98 wxMacAutoreleasePool autoreleasepool;
99
100 NSEvent *event = [NSApp
101 nextEventMatchingMask:NSAnyEventMask
102 untilDate:[NSDate dateWithTimeIntervalSinceNow: timeout/1000]
103 inMode:NSDefaultRunLoopMode
104 dequeue: YES];
105 if ( !event )
106 return -1;
107
108 [NSApp sendEvent: event];
109
110 return true;
111}