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1 | \section{wxString overview}\label{wxstringoverview} | |
2 | ||
3 | Classes: \helpref{wxString}{wxstring}, \helpref{wxArrayString}{wxarraystring}, \helpref{wxStringTokenizer}{wxstringtokenizer} | |
4 | ||
5 | \subsection{Introduction} | |
6 | ||
7 | wxString is a class which represents a character string of arbitrary length (limited by | |
8 | {\it MAX\_INT} which is usually 2147483647 on 32 bit machines) and containing | |
9 | arbitrary characters. The ASCII NUL character is allowed, although care should be | |
10 | taken when passing strings containing it to other functions. | |
11 | ||
12 | wxString only works with ASCII (8 bit characters) strings as of this release, | |
13 | but support for UNICODE (16 but characters) is planned for the next one. | |
14 | ||
15 | This class has all the standard operations you can expect to find in a string class: | |
16 | dynamic memory management (string extends to accomodate new characters), | |
17 | construction from other strings, C strings and characters, assignment operators, | |
18 | access to individual characters, string concatenation and comparison, substring | |
19 | extraction, case conversion, trimming and padding (with spaces), searching and | |
20 | replacing and both C-like \helpref{Printf()}{wxstringprintf} and stream-like | |
21 | insertion functions as well as much more - see \helpref{wxString}{wxstring} | |
22 | for a list of all functions. | |
23 | ||
24 | \subsection{Comparison of wxString to other string classes} | |
25 | ||
26 | The advantages of using a special string class instead of working directly with | |
27 | C strings are so obvious that there is a huge number of such classes available. | |
28 | The most important advantage is the need to always | |
29 | remember to allocate/free memory for C strings; working with fixed size buffers almost | |
30 | inevitably leads to buffer overflows. At last, C++ has a standard string class | |
31 | (std::string). So why the need for wxString? | |
32 | ||
33 | There are several advantages: | |
34 | ||
35 | \begin{enumerate}\itemsep=0pt | |
36 | \item {\bf Efficiency} This class was made to be as efficient as possible: both | |
37 | in terms of size (each wxString objects takes exactly the same space as a {\it | |
38 | char *} pointer, sing \helpref{reference counting}{wxstringrefcount}) and speed. | |
39 | It also provides performance \helpref{statistics gathering code}{wxstringtuning} | |
40 | which may be enabled to fine tune the memory allocation strategy for your | |
41 | particular application - and the gain might be quite big. | |
42 | \item {\bf Compatibility} This class tries to combine almost full compatibility | |
43 | with the old wxWindows 1.xx wxString class, some reminiscence to MFC CString | |
44 | class and 90\% of the functionality of std::string class. | |
45 | \item {\bf Rich set of functions} Some of the functions present in wxString are | |
46 | very useful but don't exist in most of other string classes: for example, | |
47 | \helpref{AfterFirst}{wxstringafterfirst}, | |
48 | \helpref{BeforeLast}{wxstringbeforelast}, \helpref{operator<<}{wxstringoperatorout} | |
49 | or \helpref{Printf}{wxstringprintf}. Of course, all the standard string | |
50 | operations are supported as well. | |
51 | \item {\bf UNICODE} In this release, wxString only supports {\it construction} from | |
52 | a UNICODE string, but in the next one it will be capable of also storing its | |
53 | internal data in either ASCII or UNICODE format. | |
54 | \item {\bf Used by wxWindows} And, of course, this class is used everywhere | |
55 | inside wxWindows so there is no performance loss which would result from | |
56 | conversions of objects of any other string class (including std::string) to | |
57 | wxString internally by wxWindows. | |
58 | \end{enumerate} | |
59 | ||
60 | However, there are several problems as well. The most important one is probably | |
61 | that there are often several functions to do exactly the same thing: for | |
62 | example, to get the length of the string either one of | |
63 | \helpref{length()}{wxstringlength}, \helpref{Len()}{wxstringlen} or | |
64 | \helpref{Length()}{wxstringLength} may be used. The first function, as almost | |
65 | all the other functions in lowercase, is std::string compatible. The second one | |
66 | is "native" wxString version and the last one is wxWindows 1.xx way. So the | |
67 | question is: which one is better to use? And the answer is that: | |
68 | ||
69 | {\bf The usage of std::string compatible functions is strongly advised!} It will | |
70 | both make your code more familiar to other C++ programmers (who are supposed to | |
71 | have knowledge of std::string but not of wxString), let you reuse the same code | |
72 | in both wxWindows and other programs (by just typedefing wxString as std::string | |
73 | when used outside wxWindows) and by staying compatible with future versions of | |
74 | wxWindows which will probably start using std::string sooner or later too. | |
75 | ||
76 | In the situations where there is no correspondinw std::string function, please | |
77 | try to use the new wxString methods and not the old wxWindows 1.xx variants | |
78 | which are deprecated and may disappear in future versions. | |
79 | ||
80 | \subsection{Some advice about using wxString}\label{wxstringadvices} | |
81 | ||
82 | Probably the main trap with using this class is the implicit conversion operator to | |
83 | {\it const char *}. It is advised that you use \helpref{c\_str()}{wxstringcstr} | |
84 | instead to clearly indicate when the conversion is done. Specifically, the | |
85 | danger of this implicit conversion may be seen in the following code fragment: | |
86 | ||
87 | \begin{verbatim} | |
88 | // this function converts the input string to uppercase, output it to the screen | |
89 | // and returns the result | |
90 | const char *SayHELLO(const wxString& input) | |
91 | { | |
92 | wxString output = input.Upper(); | |
93 | ||
94 | printf("Hello, %s!\n", output); | |
95 | ||
96 | return output; | |
97 | } | |
98 | \end{verbatim} | |
99 | ||
100 | There are two nasty bugs in these three lines. First of them is in the call to the | |
101 | {\it printf()} function. Although the implicit conversion to C strings is applied | |
102 | automatically by the compiler in the case of | |
103 | ||
104 | \begin{verbatim} | |
105 | puts(output); | |
106 | \end{verbatim} | |
107 | ||
108 | because the argument of {\it puts()} is known to be of the type {\it const char *}, | |
109 | this is {\bf not} done for {\it printf()} which is a function with variable | |
110 | number of arguments (and whose arguments are of unknown types). So this call may | |
111 | do anything at all (including displaying the correct string on screen), although | |
112 | the most likely result is a program crash. The solution is to use | |
113 | \helpref{c\_str()}{wxstringcstr}: just replace this line with | |
114 | ||
115 | \begin{verbatim} | |
116 | printf("Hello, %s!\n", output.c_str()); | |
117 | \end{verbatim} | |
118 | ||
119 | The second bug is that returning {\it output} doesn't work. The implicit cast is | |
120 | used again, so the code compiles, but as it returns a pointer to a buffer | |
121 | belonging to a local variable which is deleted as soon as the function exits, | |
122 | its contents is totally arbitrary. The solution to this problem is also easy: | |
123 | just make the function return wxString instead of a C string. | |
124 | ||
125 | This leads us to the following general advice: all functions taking string | |
126 | arguments should take {\it const wxString\&} (this makes assignment to the | |
127 | strings inside the function faster because of | |
128 | \helpref{reference counting}{wxstringrefcount}) and all functions returning | |
129 | strings should return {\it wxString} - this makes it safe to return local | |
130 | variables. | |
131 | ||
132 | \subsection{Other string related functions and classes} | |
133 | ||
134 | As most programs use character strings, the standard C library provides quite a | |
135 | few functions to work with them. Unfortunately, some of them have rather | |
136 | counter-intuitive behaviour (like strncpy() which doesn't always terminate the resulting | |
137 | string with a NULL) and are in general not very safe (passing NULL to them will | |
138 | probably lead to program crash). Moreover, some very useful functions are not | |
139 | standard at all. This is why in addition to all wxString functions, there are | |
140 | also a few global string functions which try to correct these problems: | |
141 | \helpref{IsEmpty()}{IsEmpty} verifies whether the string is empty (returning | |
142 | TRUE for NULL pointers), \helpref{Strlen()}{Strlen} also handles NULLs correctly | |
143 | and returns 0 for them and \helpref{Stricmp()}{Stricmp} is just a | |
144 | platform-independent version of case-insensitive string comparison function | |
145 | known either as stricmp() or strcasecmp() on different platforms. | |
146 | ||
147 | There is another class which might be useful when working with wxString: | |
148 | \helpref{wxStringTokenizer}{wxstringtokenizer}. It is helpful when a string must | |
149 | be broken into tokens and replaces the standard C library {\it | |
150 | strtok()} function. | |
151 | ||
152 | And the very last string-related class is \helpref{wxArrayString}{wxarraystring}: it | |
153 | is just a version of the "template" dynamic array class which is specialized to work | |
154 | with strings. Please note that this class is specially optimized (using its | |
155 | knowledge of the internal structure of wxString) for storing strings and so it is | |
156 | vastly better from a performance point of view than a wxObjectArray of wxStrings. | |
157 | ||
158 | \subsection{Reference counting and why you shouldn't care about it}\label{wxstringrefcount} | |
159 | ||
160 | wxString objects use a technique known as {\it copy on write} (COW). This means | |
161 | that when a string is assigned to another, no copying really takes place: only | |
162 | the reference count on the shared string data is incremented and both strings | |
163 | share the same data. | |
164 | ||
165 | But as soon as one of the two (or more) strings is modified, the data has to be | |
166 | copied because the changes to one of the strings shouldn't be seen in the | |
167 | otheres. As data copying only happens when the string is written to, this is | |
168 | known as COW. | |
169 | ||
170 | What is important to understand is that all this happens absolutely | |
171 | transparently to the class users and that whether a string is shared or not is | |
172 | not seen from the outside of the class - in any case, the result of any | |
173 | operation on it is the same. | |
174 | ||
175 | Probably the unique case when you might want to think about reference | |
176 | counting is when a string character is taken from a string which is not a | |
177 | constant (or a constant reference). In this case, due to C++ rules, the | |
178 | "read-only" {\it operator[]} (which is the same as | |
179 | \helpref{GetChar()}{wxstringgetchar}) cannot be chosen and the "read/write" | |
180 | {\it operator[]} (the same as | |
181 | \helpref{GetWritableChar()}{wxstringgetwritablechar}) is used instead. As the | |
182 | call to this operator may modify the string, its data is unshared (COW is done) | |
183 | and so if the string was really shared there is some performance loss (both in | |
184 | terms of speed and memory consumption). In the rare cases when this may be | |
185 | important, you might prefer using \helpref{GetChar()}{wxstringgetchar} instead | |
186 | of the array subscript operator for this reasons. Please note that | |
187 | \helpref{at()}{wxstringat} method has the same problem as the subscript operator in | |
188 | this situation and so using it is not really better. Also note that if all | |
189 | string arguments to your functions are passed as {\it const wxString\&} (see the | |
190 | section \helpref{Some advice}{wxstringadvices}) this situation will almost | |
191 | never arise because for constant references the correct operator is called automatically. | |
192 | ||
193 | \subsection{Tuning wxString for your application}\label{wxstringtuning} | |
194 | ||
195 | \normalbox{{\bf Note:} this section is strictly about performance issues and is | |
196 | absolutely not necessary to read for using wxString class. Please skip it unless | |
197 | you feel familiar with profilers and relative tools. If you do read it, please | |
198 | also read the preceding section about | |
199 | \helpref{reference counting}{wxstringrefcount}.} | |
200 | ||
201 | For the performance reasons wxString doesn't allocate exactly the amount of | |
202 | memory needed for each string. Instead, it adds a small amount of space to each | |
203 | allocated block which allows it to not reallocate memory (a relatively | |
204 | expensive operation) too often as when, for example, a string is constructed by | |
205 | subsequently adding one character at a time to it, as for example in: | |
206 | ||
207 | \begin{verbatim} | |
208 | // delete all vowels from the string | |
209 | wxString DeleteAllVowels(const wxString& original) | |
210 | { | |
211 | wxString result; | |
212 | ||
213 | size_t len = original.length(); | |
214 | for ( size_t n = 0; n < len; n++ ) | |
215 | { | |
216 | if ( strchr("aeuio", tolower(original[n])) == NULL ) | |
217 | result += original[n]; | |
218 | } | |
219 | ||
220 | return result; | |
221 | } | |
222 | \end{verbatim} | |
223 | ||
224 | This is quite a common situation and not allocating extra memory at all would | |
225 | lead to very bad performance in this case because there would be as many memory | |
226 | (re)allocations as there are consonants in the original string. Allocating too | |
227 | much extra memory would help to improve the speed in this situation, but due to | |
228 | a great number of wxString objects typically used in a program would also | |
229 | increase the memory consumption too much. | |
230 | ||
231 | The very best solution in precisely this case would be to use | |
232 | \helpref{Alloc()}{wxstringalloc} function to preallocate, for example, len bytes | |
233 | from the beginning - this will lead to exactly one memory allocation being | |
234 | performed (because the result is at most as long as the original string). | |
235 | ||
236 | However, using Alloc() is tedious and so wxString tries to do its best. The | |
237 | default algorithm assumes that memory allocation is done in granularity of at | |
238 | least 16 bytes (which is the case on almost all of wide-spread platforms) and so | |
239 | nothing is lost if the amount of memory to allocate is rounded up to the next | |
240 | multiple of 16. Like this, no memory is lost and 15 iterations from 16 in the | |
241 | example above won't allocate memory but use the already allocated pool. | |
242 | ||
243 | The default approach is quite conservative. Allocating more memory may bring | |
244 | important performance benefits for programs using (relatively) few very long | |
245 | strings. The amount of memory allocated is configured by the setting of {\it | |
246 | EXTRA\_ALLOC} in the file string.cpp during compilation (be sure to understand | |
247 | why its default value is what it is before modifying it!). You may try setting | |
248 | it to greater amount (say twice nLen) or to 0 (to see performance degradation | |
249 | which will follow) and analyse the impact of it on your program. If you do it, | |
250 | you will probably find it helpful to also define WXSTRING\_STATISTICS symbol | |
251 | which tells the wxString class to collect performance statistics and to show | |
252 | them on stderr on program termination. This will show you the average length of | |
253 | strings your program manipulates, their average initial length and also the | |
254 | percent of times when memory wasn't reallocated when string concatenation was | |
255 | done but the alread preallocated memory was used (this value should be about | |
256 | 98\% for the default allocation policy, if it is less than 90\% you should | |
257 | really consider fine tuning wxString for your application). | |
258 | ||
259 | It goes without saying that a profiler should be used to measure the precise | |
260 | difference the change to EXTRA\_ALLOC makes to your program. | |
261 |