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1 | /////////////////////////////////////////////////////////////////////////////// | |
2 | // Name: msw/basemsw.cpp | |
3 | // Purpose: misc stuff only used in console applications under MSW | |
4 | // Author: Vadim Zeitlin | |
5 | // Modified by: | |
6 | // Created: 22.06.2003 | |
7 | // RCS-ID: $Id$ | |
8 | // Copyright: (c) 2003 Vadim Zeitlin <vadim@wxwindows.org> | |
9 | // License: wxWindows licence | |
10 | /////////////////////////////////////////////////////////////////////////////// | |
11 | ||
12 | // ============================================================================ | |
13 | // declarations | |
14 | // ============================================================================ | |
15 | ||
16 | // ---------------------------------------------------------------------------- | |
17 | // headers | |
18 | // ---------------------------------------------------------------------------- | |
19 | ||
20 | // for compilers that support precompilation, includes "wx.h". | |
21 | #include "wx/wxprec.h" | |
22 | ||
23 | #ifdef __BORLANDC__ | |
24 | #pragma hdrstop | |
25 | #endif | |
26 | ||
27 | #ifndef WX_PRECOMP | |
28 | #endif //WX_PRECOMP | |
29 | ||
30 | #include "wx/apptrait.h" | |
31 | #include "wx/evtloop.h" | |
32 | #include "wx/msw/private/timer.h" | |
33 | // MBN: this is a workaround for MSVC 5: if it is not #included in | |
34 | // some wxBase file, wxRecursionGuard methods won't be exported from | |
35 | // wxBase.dll, and MSVC 5 will give linker errors | |
36 | #include "wx/recguard.h" | |
37 | ||
38 | #include "wx/msw/private.h" | |
39 | ||
40 | // ============================================================================ | |
41 | // wxAppTraits implementation | |
42 | // ============================================================================ | |
43 | ||
44 | WXDWORD wxAppTraits::DoSimpleWaitForThread(WXHANDLE hThread) | |
45 | { | |
46 | return ::WaitForSingleObject((HANDLE)hThread, INFINITE); | |
47 | } | |
48 | ||
49 | // ============================================================================ | |
50 | // wxConsoleAppTraits implementation | |
51 | // ============================================================================ | |
52 | ||
53 | void wxConsoleAppTraits::AlwaysYield() | |
54 | { | |
55 | // we need to use special logic to deal with WM_PAINT: as this pseudo | |
56 | // message is generated automatically as long as there are invalidated | |
57 | // windows belonging to this thread, we'd never return if we waited here | |
58 | // until we have no more of them left. OTOH, this message is always the | |
59 | // last one in the queue, so we can safely return as soon as we detect it | |
60 | MSG msg; | |
61 | while ( ::PeekMessage(&msg, NULL, 0, 0, PM_REMOVE) ) | |
62 | { | |
63 | if ( msg.message == WM_PAINT ) | |
64 | break; | |
65 | } | |
66 | } | |
67 | ||
68 | void *wxConsoleAppTraits::BeforeChildWaitLoop() | |
69 | { | |
70 | // nothing to do here | |
71 | return NULL; | |
72 | } | |
73 | ||
74 | void wxConsoleAppTraits::AfterChildWaitLoop(void * WXUNUSED(data)) | |
75 | { | |
76 | // nothing to do here | |
77 | } | |
78 | ||
79 | bool wxConsoleAppTraits::DoMessageFromThreadWait() | |
80 | { | |
81 | // nothing to process here | |
82 | return true; | |
83 | } | |
84 | ||
85 | #if wxUSE_TIMER | |
86 | ||
87 | wxTimerImpl *wxConsoleAppTraits::CreateTimerImpl(wxTimer *timer) | |
88 | { | |
89 | return new wxMSWTimerImpl(timer); | |
90 | } | |
91 | ||
92 | #endif // wxUSE_TIMER | |
93 | ||
94 | wxEventLoopBase *wxConsoleAppTraits::CreateEventLoop() | |
95 | { | |
96 | #if wxUSE_CONSOLE_EVENTLOOP | |
97 | return new wxEventLoop(); | |
98 | #else // !wxUSE_CONSOLE_EVENTLOOP | |
99 | return NULL; | |
100 | #endif // wxUSE_CONSOLE_EVENTLOOP/!wxUSE_CONSOLE_EVENTLOOP | |
101 | } | |
102 | ||
103 | ||
104 | WXDWORD wxConsoleAppTraits::WaitForThread(WXHANDLE hThread) | |
105 | { | |
106 | return DoSimpleWaitForThread(hThread); | |
107 | } | |
108 |