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1 | ///////////////////////////////////////////////////////////////////////////// | |
2 | // Name: wx/motif/colour.h | |
3 | // Purpose: wxColour class | |
4 | // Author: Julian Smart | |
5 | // Modified by: | |
6 | // Created: 17/09/98 | |
7 | // RCS-ID: $Id$ | |
8 | // Copyright: (c) Julian Smart | |
9 | // Licence: wxWindows licence | |
10 | ///////////////////////////////////////////////////////////////////////////// | |
11 | ||
12 | #ifndef _WX_COLOUR_H_ | |
13 | #define _WX_COLOUR_H_ | |
14 | ||
15 | #include "wx/object.h" | |
16 | #include "wx/string.h" | |
17 | ||
18 | // Colour | |
19 | class WXDLLEXPORT wxColour : public wxColourBase | |
20 | { | |
21 | DECLARE_DYNAMIC_CLASS(wxColour) | |
22 | public: | |
23 | // constructors | |
24 | // ------------ | |
25 | ||
26 | // default | |
27 | wxColour() { Init(); } | |
28 | DEFINE_STD_WXCOLOUR_CONSTRUCTORS | |
29 | ||
30 | // copy ctors and assignment operators | |
31 | wxColour( const wxColour& col ); | |
32 | wxColour& operator = ( const wxColour& col ); | |
33 | ||
34 | // dtor | |
35 | ~wxColour(); | |
36 | ||
37 | ||
38 | // accessors | |
39 | bool Ok() const {return m_isInit; } | |
40 | unsigned char Red() const { return m_red; } | |
41 | unsigned char Green() const { return m_green; } | |
42 | unsigned char Blue() const { return m_blue; } | |
43 | ||
44 | int GetPixel() const { return m_pixel; }; | |
45 | void SetPixel(int pixel) { m_pixel = pixel; m_isInit = true; }; | |
46 | ||
47 | inline bool operator == (const wxColour& colour) const { return (m_red == colour.m_red && m_green == colour.m_green && m_blue == colour.m_blue); } | |
48 | ||
49 | inline bool operator != (const wxColour& colour) const { return (!(m_red == colour.m_red && m_green == colour.m_green && m_blue == colour.m_blue)); } | |
50 | ||
51 | // Allocate a colour, or nearest colour, using the given display. | |
52 | // If realloc is true, ignore the existing pixel, otherwise just return | |
53 | // the existing one. | |
54 | // Returns the allocated pixel. | |
55 | ||
56 | // TODO: can this handle mono displays? If not, we should have an extra | |
57 | // flag to specify whether this should be black or white by default. | |
58 | ||
59 | int AllocColour(WXDisplay* display, bool realloc = false); | |
60 | ||
61 | protected: | |
62 | // Helper function | |
63 | void Init(); | |
64 | ||
65 | virtual void InitWith( unsigned char red, unsigned char green, unsigned char blue ); | |
66 | ||
67 | private: | |
68 | bool m_isInit; | |
69 | unsigned char m_red; | |
70 | unsigned char m_blue; | |
71 | unsigned char m_green; | |
72 | ||
73 | public: | |
74 | int m_pixel; | |
75 | }; | |
76 | ||
77 | #endif | |
78 | // _WX_COLOUR_H_ |