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1/////////////////////////////////////////////////////////////////////////////
2// Name: imaglist.h
3// Purpose: wxImageList class
4// Author: Julian Smart
5// Modified by:
6// Created: 01/02/97
7// RCS-ID: $Id$
8// Copyright: (c) Julian Smart
9// Licence: wxWindows licence
10/////////////////////////////////////////////////////////////////////////////
11
12#ifndef _WX_IMAGLIST_H_
13#define _WX_IMAGLIST_H_
14
15#ifdef __GNUG__
16#pragma interface "imaglist.h"
17#endif
18
19#include "wx/bitmap.h"
20
21/*
22 * wxImageList is used for wxListCtrl, wxTreeCtrl. These controls refer to
23 * images for their items by an index into an image list.
24 * A wxImageList is capable of creating images with optional masks from
25 * a variety of sources - a single bitmap plus a colour to indicate the mask,
26 * two bitmaps, or an icon.
27 *
28 * Image lists can also create and draw images used for drag and drop functionality.
29 * This is not yet implemented in wxImageList. We need to discuss a generic API
30 * for doing drag and drop and see whether it ties in with the Win95 view of it.
31 * See below for candidate functions and an explanation of how they might be
32 * used.
33 */
34
35// Flags for Draw
36#define wxIMAGELIST_DRAW_NORMAL 0x0001
37#define wxIMAGELIST_DRAW_TRANSPARENT 0x0002
38#define wxIMAGELIST_DRAW_SELECTED 0x0004
39#define wxIMAGELIST_DRAW_FOCUSED 0x0008
40
41// Flag values for Set/GetImageList
42enum {
43 wxIMAGE_LIST_NORMAL, // Normal icons
44 wxIMAGE_LIST_SMALL, // Small icons
45 wxIMAGE_LIST_STATE // State icons: unimplemented (see WIN32 documentation)
46};
47
48// Eventually we'll make this a reference-counted wxGDIObject. For
49// now, the app must take care of ownership issues. That is, the
50// image lists must be explicitly deleted after the control(s) that uses them
51// is (are) deleted, or when the app exits.
52class WXDLLEXPORT wxImageList: public wxObject
53{
54 DECLARE_DYNAMIC_CLASS(wxImageList)
55 public:
56 /*
57 * Public interface
58 */
59
60 wxImageList(void);
61
62 // Creates an image list.
63 // Specify the width and height of the images in the list,
64 // whether there are masks associated with them (e.g. if creating images
65 // from icons), and the initial size of the list.
66 inline wxImageList(int width, int height, bool mask = TRUE, int initialCount = 1)
67 {
68 Create(width, height, mask, initialCount);
69 }
70 ~wxImageList(void);
71
72
73 // Attributes
74 ////////////////////////////////////////////////////////////////////////////
75
76 // Returns the number of images in the image list.
77 int GetImageCount(void) const;
78
79 // Operations
80 ////////////////////////////////////////////////////////////////////////////
81
82 // Creates an image list
83 // width, height specify the size of the images in the list (all the same).
84 // mask specifies whether the images have masks or not.
85 // initialNumber is the initial number of images to reserve.
86 bool Create(int width, int height, bool mask = TRUE, int initialNumber = 1);
87
88 // Adds a bitmap, and optionally a mask bitmap.
89 // Note that wxImageList creates *new* bitmaps, so you may delete
90 // 'bitmap' and 'mask' after calling Add.
91 int Add(const wxBitmap& bitmap, const wxBitmap& mask = wxNullBitmap);
92
93 // Adds a bitmap, using the specified colour to create the mask bitmap
94 // Note that wxImageList creates *new* bitmaps, so you may delete
95 // 'bitmap' after calling Add.
96 int Add(const wxBitmap& bitmap, const wxColour& maskColour);
97
98 // Adds a bitmap and mask from an icon.
99 int Add(const wxIcon& icon);
100
101 // Replaces a bitmap, optionally passing a mask bitmap.
102 // Note that wxImageList creates new bitmaps, so you may delete
103 // 'bitmap' and 'mask' after calling Replace.
104 bool Replace(int index, const wxBitmap& bitmap, const wxBitmap& mask = wxNullBitmap);
105
106/* Not supported by Win95
107 // Replacing a bitmap, using the specified colour to create the mask bitmap
108 // Note that wxImageList creates new bitmaps, so you may delete
109 // 'bitmap'.
110 bool Replace(int index, const wxBitmap& bitmap, const wxColour& maskColour);
111*/
112
113 // Replaces a bitmap and mask from an icon.
114 // You can delete 'icon' after calling Replace.
115 bool Replace(int index, const wxIcon& icon);
116
117 // Removes the image at the given index.
118 bool Remove(int index);
119
120 // Remove all images
121 bool RemoveAll(void);
122
123 // Draws the given image on a dc at the specified position.
124 // If 'solidBackground' is TRUE, Draw sets the image list background
125 // colour to the background colour of the wxDC, to speed up
126 // drawing by eliminating masked drawing where possible.
127 bool Draw(int index, wxDC& dc, int x, int y,
128 int flags = wxIMAGELIST_DRAW_NORMAL, bool solidBackground = FALSE);
129
130 // TODO: miscellaneous functionality
131/*
132 wxIcon *MakeIcon(int index);
133 bool SetOverlayImage(int index, int overlayMask);
134
135*/
136
137 // TODO: Drag-and-drop related functionality.
138
139#if 0
140 // Creates a new drag image by combining the given image (typically a mouse cursor image)
141 // with the current drag image.
142 bool SetDragCursorImage(int index, const wxPoint& hotSpot);
143
144 // If successful, returns a pointer to the temporary image list that is used for dragging;
145 // otherwise, NULL.
146 // dragPos: receives the current drag position.
147 // hotSpot: receives the offset of the drag image relative to the drag position.
148 static wxImageList *GetDragImageList(wxPoint& dragPos, wxPoint& hotSpot);
149
150 // Call this function to begin dragging an image. This function creates a temporary image list
151 // that is used for dragging. The image combines the specified image and its mask with the
152 // current cursor. In response to subsequent mouse move messages, you can move the drag image
153 // by using the DragMove member function. To end the drag operation, you can use the EndDrag
154 // member function.
155 bool BeginDrag(int index, const wxPoint& hotSpot);
156
157 // Ends a drag operation.
158 bool EndDrag(void);
159
160 // Call this function to move the image that is being dragged during a drag-and-drop operation.
161 // This function is typically called in response to a mouse move message. To begin a drag
162 // operation, use the BeginDrag member function.
163 static bool DragMove(const wxPoint& point);
164
165 // During a drag operation, locks updates to the window specified by lockWindow and displays
166 // the drag image at the position specified by point.
167 // The coordinates are relative to the window's upper left corner, so you must compensate
168 // for the widths of window elements, such as the border, title bar, and menu bar, when
169 // specifying the coordinates.
170 // If lockWindow is NULL, this function draws the image in the display context associated
171 // with the desktop window, and coordinates are relative to the upper left corner of the screen.
172 // This function locks all other updates to the given window during the drag operation.
173 // If you need to do any drawing during a drag operation, such as highlighting the target
174 // of a drag-and-drop operation, you can temporarily hide the dragged image by using the
175 // wxImageList::DragLeave function.
176
177 // lockWindow: pointer to the window that owns the drag image.
178 // point: position at which to display the drag image. Coordinates are relative to the
179 // upper left corner of the window (not the client area).
180
181 static bool DragEnter( wxWindow *lockWindow, const wxPoint& point );
182
183 // Unlocks the window specified by pWndLock and hides the drag image, allowing the
184 // window to be updated.
185 static bool DragLeave( wxWindow *lockWindow );
186
187 /* Here's roughly how you'd use these functions if implemented in this Win95-like way:
188
189 1) Starting to drag:
190
191 wxImageList *dragImageList = new wxImageList(16, 16, TRUE);
192 dragImageList->Add(myDragImage); // Provide an image to combine with the current cursor
193 dragImageList->BeginDrag(0, wxPoint(0, 0));
194 wxShowCursor(FALSE); // wxShowCursor not yet implemented in wxWin
195 myWindow->CaptureMouse();
196
197 2) Dragging:
198
199 // Called within mouse move event. Could also use dragImageList instead of assuming
200 // these are static functions.
201 // These two functions could possibly be combined into one, since DragEnter is
202 // a bit obscure.
203 wxImageList::DragMove(wxPoint(x, y)); // x, y are current cursor position
204 wxImageList::DragEnter(NULL, wxPoint(x, y)); // NULL assumes dragging across whole screen
205
206 3) Finishing dragging:
207
208 dragImageList->EndDrag();
209 myWindow->ReleaseMouse();
210 wxShowCursor(TRUE);
211*/
212
213#endif
214
215 // Implementation
216 ////////////////////////////////////////////////////////////////////////////
217
218 // Returns the native image list handle
219 inline WXHIMAGELIST GetHIMAGELIST(void) const { return m_hImageList; }
220
221protected:
222 WXHIMAGELIST m_hImageList;
223};
224
225#endif
226 // _WX_IMAGLIST_H_