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1 | ///////////////////////////////////////////////////////////////////////////// | |
2 | // Name: wx/univ/inpcons.h | |
3 | // Purpose: wxInputConsumer: mix-in class for input handling | |
4 | // Author: Vadim Zeitlin | |
5 | // Modified by: | |
6 | // Created: 14.08.00 | |
7 | // RCS-ID: $Id$ | |
8 | // Copyright: (c) 2000 SciTech Software, Inc. (www.scitechsoft.com) | |
9 | // Licence: wxWindows license | |
10 | ///////////////////////////////////////////////////////////////////////////// | |
11 | ||
12 | #ifndef _WX_UNIV_INPCONS_H_ | |
13 | #define _WX_UNIV_INPCONS_H_ | |
14 | ||
15 | #ifdef __GNUG__ | |
16 | #pragma interface "inpcons.h" | |
17 | #endif | |
18 | ||
19 | class WXDLLEXPORT wxInputHandler; | |
20 | class WXDLLEXPORT wxWindow; | |
21 | ||
22 | #include "wx/object.h" | |
23 | #include "wx/event.h" | |
24 | ||
25 | // ---------------------------------------------------------------------------- | |
26 | // wxControlAction: the action is currently just a string which identifies it, | |
27 | // later it might become an atom (i.e. an opaque handler to string). | |
28 | // ---------------------------------------------------------------------------- | |
29 | ||
30 | typedef wxString wxControlAction; | |
31 | ||
32 | // the list of actions which apply to all controls (other actions are defined | |
33 | // in the controls headers) | |
34 | ||
35 | #define wxACTION_NONE _T("") // no action to perform | |
36 | ||
37 | // ---------------------------------------------------------------------------- | |
38 | // wxInputConsumer: mix-in class for handling wxControlActions (used by | |
39 | // wxControl and wxTopLevelWindow). | |
40 | // ---------------------------------------------------------------------------- | |
41 | ||
42 | class WXDLLEXPORT wxInputConsumer | |
43 | { | |
44 | public: | |
45 | wxInputConsumer() { m_inputHandler = NULL; } | |
46 | ||
47 | // get the input handler | |
48 | wxInputHandler *GetInputHandler() const { return m_inputHandler; } | |
49 | ||
50 | // perform a control-dependent action: an action may have an optional | |
51 | // numeric and another (also optional) string argument whose interpretation | |
52 | // depends on the action | |
53 | // | |
54 | // NB: we might use ellipsis in PerformAction() declaration but this | |
55 | // wouldn't be more efficient than always passing 2 unused parameters | |
56 | // but would be more difficult. Another solution would be to have | |
57 | // several overloaded versions but this will expose the problem of | |
58 | // virtual function hiding we don't have here. | |
59 | virtual bool PerformAction(const wxControlAction& action, | |
60 | long numArg = -1l, | |
61 | const wxString& strArg = wxEmptyString); | |
62 | ||
63 | // get the window to work with (usually the class wxInputConsumer was mixed into) | |
64 | virtual wxWindow *GetInputWindow() const = 0; | |
65 | ||
66 | protected: | |
67 | // event handlers | |
68 | void OnMouse(wxMouseEvent& event); | |
69 | void OnKeyDown(wxKeyEvent& event); | |
70 | void OnKeyUp(wxKeyEvent& event); | |
71 | void OnFocus(wxFocusEvent& event); | |
72 | void OnActivate(wxActivateEvent& event); | |
73 | ||
74 | // create input handler by name | |
75 | void CreateInputHandler(const wxString& inphandler); | |
76 | ||
77 | // input processor (never deleted, the theme deletes it itself) | |
78 | wxInputHandler *m_inputHandler; | |
79 | }; | |
80 | ||
81 | ||
82 | // ---------------------------------------------------------------------------- | |
83 | // macros which must be used by the classes derived from wxInputConsumer mix-in | |
84 | // ---------------------------------------------------------------------------- | |
85 | ||
86 | // declare the methods to be forwarded | |
87 | #define WX_DECLARE_INPUT_CONSUMER() \ | |
88 | private: \ | |
89 | void OnMouse(wxMouseEvent& event); \ | |
90 | void OnKeyDown(wxKeyEvent& event); \ | |
91 | void OnKeyUp(wxKeyEvent& event); \ | |
92 | void OnFocus(wxFocusEvent& event); \ | |
93 | public: /* because of docview :-( */ \ | |
94 | void OnActivate(wxActivateEvent& event); \ | |
95 | private: | |
96 | ||
97 | // implement the event table entries for wxControlContainer | |
98 | #define WX_EVENT_TABLE_INPUT_CONSUMER(classname) \ | |
99 | EVT_KEY_DOWN(classname::OnKeyDown) \ | |
100 | EVT_KEY_UP(classname::OnKeyUp) \ | |
101 | EVT_MOUSE_EVENTS(classname::OnMouse) \ | |
102 | EVT_SET_FOCUS(classname::OnFocus) \ | |
103 | EVT_KILL_FOCUS(classname::OnFocus) \ | |
104 | EVT_ACTIVATE(classname::OnActivate) | |
105 | ||
106 | // Forward event handlers to wxInputConsumer | |
107 | // | |
108 | // (We can't use them directly, because wxIC has virtual methods, which forces | |
109 | // the compiler to include (at least) two vtables into wxControl, one for the | |
110 | // wxWindow-wxControlBase-wxControl branch and one for the wxIC mix-in. | |
111 | // Consequently, the "this" pointer has different value when in wxControl's | |
112 | // and wxIC's method, even though the instance stays same. This doesn't matter | |
113 | // so far as member pointers aren't used, but that's not wxControl's case. | |
114 | // When we add an event table entry (= use a member pointer) pointing to | |
115 | // wxIC's OnXXX method, GCC compiles code that executes wxIC::OnXXX with the | |
116 | // version of "this" that belongs to wxControl, not wxIC! In our particular | |
117 | // case, the effect is that m_handler is NULL (probably same memory | |
118 | // area as the_other_vtable's_this->m_refObj) and input handling doesn't work.) | |
119 | #define WX_FORWARD_TO_INPUT_CONSUMER(classname) \ | |
120 | void classname::OnMouse(wxMouseEvent& event) \ | |
121 | { \ | |
122 | wxInputConsumer::OnMouse(event); \ | |
123 | } \ | |
124 | void classname::OnKeyDown(wxKeyEvent& event) \ | |
125 | { \ | |
126 | wxInputConsumer::OnKeyDown(event); \ | |
127 | } \ | |
128 | void classname::OnKeyUp(wxKeyEvent& event) \ | |
129 | { \ | |
130 | wxInputConsumer::OnKeyUp(event); \ | |
131 | } \ | |
132 | void classname::OnFocus(wxFocusEvent& event) \ | |
133 | { \ | |
134 | wxInputConsumer::OnFocus(event); \ | |
135 | } \ | |
136 | void classname::OnActivate(wxActivateEvent& event) \ | |
137 | { \ | |
138 | wxInputConsumer::OnActivate(event); \ | |
139 | } | |
140 | ||
141 | #endif // _WX_UNIV_INPCONS_H_ |