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focus propagation, fixes #10047
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1/////////////////////////////////////////////////////////////////////////////
2// Name: penguin.cpp
3// Purpose: wxGLCanvas demo program
4// Author: Robert Roebling
5// Modified by: Sandro Sigala
6// Created: 04/01/98
7// RCS-ID: $Id$
8// Copyright: (c) Robert Roebling
9// Licence: wxWindows licence
10/////////////////////////////////////////////////////////////////////////////
11
12// For compilers that support precompilation, includes "wx.h".
13#include "wx/wxprec.h"
14
15#ifdef __BORLANDC__
16#pragma hdrstop
17#endif
18
19#ifndef WX_PRECOMP
20#include "wx/wx.h"
21#endif
22
23#if !wxUSE_GLCANVAS
24 #error "OpenGL required: set wxUSE_GLCANVAS to 1 and rebuild the library"
25#endif
26
27#include "penguin.h"
28#ifdef __DARWIN__
29 #include <OpenGL/glu.h>
30#else
31 #include <GL/glu.h>
32#endif
33
34#include "../../sample.xpm"
35
36// ---------------------------------------------------------------------------
37// MyApp
38// ---------------------------------------------------------------------------
39
40// `Main program' equivalent, creating windows and returning main app frame
41bool MyApp::OnInit()
42{
43 if ( !wxApp::OnInit() )
44 return false;
45
46 // Create the main frame window
47 MyFrame *frame = new MyFrame(NULL, wxT("wxWidgets Penguin Sample"),
48 wxDefaultPosition, wxDefaultSize);
49
50#if wxUSE_ZLIB
51 if (wxFileExists(wxT("penguin.dxf.gz")))
52 frame->GetCanvas()->LoadDXF(wxT("penguin.dxf.gz"));
53#else
54 if (wxFileExists(wxT("penguin.dxf")))
55 frame->GetCanvas()->LoadDXF(wxT("penguin.dxf"));
56#endif
57
58 /* Show the frame */
59 frame->Show(true);
60
61 return true;
62}
63
64IMPLEMENT_APP(MyApp)
65
66// ---------------------------------------------------------------------------
67// MyFrame
68// ---------------------------------------------------------------------------
69
70BEGIN_EVENT_TABLE(MyFrame, wxFrame)
71 EVT_MENU(wxID_OPEN, MyFrame::OnMenuFileOpen)
72 EVT_MENU(wxID_EXIT, MyFrame::OnMenuFileExit)
73 EVT_MENU(wxID_HELP, MyFrame::OnMenuHelpAbout)
74END_EVENT_TABLE()
75
76// MyFrame constructor
77MyFrame::MyFrame(wxFrame *frame, const wxString& title, const wxPoint& pos,
78 const wxSize& size, long style)
79 : wxFrame(frame, wxID_ANY, title, pos, size, style)
80{
81 SetIcon(wxIcon(sample_xpm));
82
83 // Make the "File" menu
84 wxMenu *fileMenu = new wxMenu;
85 fileMenu->Append(wxID_OPEN, wxT("&Open..."));
86 fileMenu->AppendSeparator();
87 fileMenu->Append(wxID_EXIT, wxT("E&xit\tALT-X"));
88 // Make the "Help" menu
89 wxMenu *helpMenu = new wxMenu;
90 helpMenu->Append(wxID_HELP, wxT("&About..."));
91
92 wxMenuBar *menuBar = new wxMenuBar;
93 menuBar->Append(fileMenu, wxT("&File"));
94 menuBar->Append(helpMenu, wxT("&Help"));
95 SetMenuBar(menuBar);
96
97 Show(true);
98
99 m_canvas = new TestGLCanvas(this, wxID_ANY, wxDefaultPosition,
100 GetClientSize(), wxSUNKEN_BORDER);
101}
102
103// File|Open... command
104void MyFrame::OnMenuFileOpen( wxCommandEvent& WXUNUSED(event) )
105{
106 wxString filename = wxFileSelector(wxT("Choose DXF Model"), wxT(""), wxT(""), wxT(""),
107#if wxUSE_ZLIB
108 wxT("DXF Drawing (*.dxf;*.dxf.gz)|*.dxf;*.dxf.gz|All files (*.*)|*.*"),
109#else
110 wxT("DXF Drawing (*.dxf)|*.dxf)|All files (*.*)|*.*"),
111#endif
112 wxFD_OPEN);
113 if (!filename.IsEmpty())
114 {
115 m_canvas->LoadDXF(filename);
116 m_canvas->Refresh(false);
117 }
118}
119
120// File|Exit command
121void MyFrame::OnMenuFileExit( wxCommandEvent& WXUNUSED(event) )
122{
123 // true is to force the frame to close
124 Close(true);
125}
126
127// Help|About... command
128void MyFrame::OnMenuHelpAbout( wxCommandEvent& WXUNUSED(event) )
129{
130 wxMessageBox(wxT("OpenGL Penguin Sample (c) Robert Roebling, Sandro Sigala et al"));
131}
132
133// ---------------------------------------------------------------------------
134// TestGLCanvas
135// ---------------------------------------------------------------------------
136
137BEGIN_EVENT_TABLE(TestGLCanvas, wxGLCanvas)
138 EVT_SIZE(TestGLCanvas::OnSize)
139 EVT_PAINT(TestGLCanvas::OnPaint)
140 EVT_ERASE_BACKGROUND(TestGLCanvas::OnEraseBackground)
141 EVT_MOUSE_EVENTS(TestGLCanvas::OnMouse)
142END_EVENT_TABLE()
143
144TestGLCanvas::TestGLCanvas(wxWindow *parent,
145 wxWindowID id,
146 const wxPoint& pos,
147 const wxSize& size,
148 long style,
149 const wxString& name)
150 : wxGLCanvas(parent, id, NULL, pos, size,
151 style | wxFULL_REPAINT_ON_RESIZE, name)
152{
153 // Explicitly create a new rendering context instance for this canvas.
154 m_glRC = new wxGLContext(this);
155
156 // Make the new context current (activate it for use) with this canvas.
157 SetCurrent(*m_glRC);
158
159 m_gldata.initialized = false;
160
161 // initialize view matrix
162 m_gldata.beginx = 0.0f;
163 m_gldata.beginy = 0.0f;
164 m_gldata.zoom = 45.0f;
165 trackball(m_gldata.quat, 0.0f, 0.0f, 0.0f, 0.0f);
166}
167
168TestGLCanvas::~TestGLCanvas()
169{
170 delete m_glRC;
171}
172
173void TestGLCanvas::OnPaint( wxPaintEvent& WXUNUSED(event) )
174{
175 // must always be here
176 wxPaintDC dc(this);
177
178 SetCurrent(*m_glRC);
179
180 // Initialize OpenGL
181 if (!m_gldata.initialized)
182 {
183 InitGL();
184 ResetProjectionMode();
185 m_gldata.initialized = true;
186 }
187
188 // Clear
189 glClearColor( 0.3f, 0.4f, 0.6f, 1.0f );
190 glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
191
192 // Transformations
193 glLoadIdentity();
194 glTranslatef( 0.0f, 0.0f, -20.0f );
195 GLfloat m[4][4];
196 build_rotmatrix( m, m_gldata.quat );
197 glMultMatrixf( &m[0][0] );
198
199 m_renderer.Render();
200
201 // Flush
202 glFlush();
203
204 // Swap
205 SwapBuffers();
206}
207
208void TestGLCanvas::OnSize(wxSizeEvent& WXUNUSED(event))
209{
210 // Reset the OpenGL view aspect.
211 // This is OK only because there is only one canvas that uses the context.
212 // See the cube sample for that case that multiple canvases are made current with one context.
213 ResetProjectionMode();
214}
215
216void TestGLCanvas::OnEraseBackground(wxEraseEvent& WXUNUSED(event))
217{
218 // Do nothing, to avoid flashing on MSW
219}
220
221// Load the DXF file. If the zlib support is compiled in wxWidgets,
222// supports also the ".dxf.gz" gzip compressed files.
223void TestGLCanvas::LoadDXF(const wxString& filename)
224{
225 wxFileInputStream stream(filename);
226 if (stream.Ok())
227#if wxUSE_ZLIB
228 {
229 if (filename.Right(3).Lower() == wxT(".gz"))
230 {
231 wxZlibInputStream zstream(stream);
232 m_renderer.Load(zstream);
233 } else
234 {
235 m_renderer.Load(stream);
236 }
237 }
238#else
239 {
240 m_renderer.Load(stream);
241 }
242#endif
243}
244
245void TestGLCanvas::OnMouse(wxMouseEvent& event)
246{
247 if (event.Dragging())
248 {
249 wxSize sz(GetClientSize());
250
251 /* drag in progress, simulate trackball */
252 float spin_quat[4];
253 trackball(spin_quat,
254 (2.0*m_gldata.beginx - sz.x) / sz.x,
255 (sz.y - 2.0*m_gldata.beginy) / sz.y,
256 (2.0*event.GetX() - sz.x) / sz.x,
257 (sz.y - 2.0*event.GetY()) / sz.y);
258
259 add_quats(spin_quat, m_gldata.quat, m_gldata.quat);
260
261 /* orientation has changed, redraw mesh */
262 Refresh(false);
263 }
264
265 m_gldata.beginx = event.GetX();
266 m_gldata.beginy = event.GetY();
267}
268
269void TestGLCanvas::InitGL()
270{
271 static const GLfloat light0_pos[4] = { -50.0f, 50.0f, 0.0f, 0.0f };
272
273 // white light
274 static const GLfloat light0_color[4] = { 0.6f, 0.6f, 0.6f, 1.0f };
275
276 static const GLfloat light1_pos[4] = { 50.0f, 50.0f, 0.0f, 0.0f };
277
278 // cold blue light
279 static const GLfloat light1_color[4] = { 0.4f, 0.4f, 1.0f, 1.0f };
280
281 /* remove back faces */
282 glDisable(GL_CULL_FACE);
283 glEnable(GL_DEPTH_TEST);
284
285 /* speedups */
286 glEnable(GL_DITHER);
287 glShadeModel(GL_SMOOTH);
288 glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST);
289 glHint(GL_POLYGON_SMOOTH_HINT, GL_FASTEST);
290
291 /* light */
292 glLightfv(GL_LIGHT0, GL_POSITION, light0_pos);
293 glLightfv(GL_LIGHT0, GL_DIFFUSE, light0_color);
294 glLightfv(GL_LIGHT1, GL_POSITION, light1_pos);
295 glLightfv(GL_LIGHT1, GL_DIFFUSE, light1_color);
296 glEnable(GL_LIGHT0);
297 glEnable(GL_LIGHT1);
298 glEnable(GL_LIGHTING);
299
300 glColorMaterial(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE);
301 glEnable(GL_COLOR_MATERIAL);
302}
303
304void TestGLCanvas::ResetProjectionMode()
305{
306 // This is normally only necessary if there is more than one wxGLCanvas
307 // or more than one wxGLContext in the application.
308 SetCurrent(*m_glRC);
309
310 int w, h;
311 GetClientSize(&w, &h);
312
313 // It's up to the application code to update the OpenGL viewport settings.
314 // In order to avoid extensive context switching, consider doing this in
315 // OnPaint() rather than here, though.
316 glViewport(0, 0, (GLint) w, (GLint) h);
317
318 glMatrixMode(GL_PROJECTION);
319 glLoadIdentity();
320 gluPerspective(45.0f, (GLfloat)w/h, 1.0, 100.0);
321 glMatrixMode(GL_MODELVIEW);
322 glLoadIdentity();
323}