| 1 | ///////////////////////////////////////////////////////////////////////////// |
| 2 | // Name: reader.h |
| 3 | // Purpose: Life! pattern reader (writer coming soon) |
| 4 | // Author: Guillermo Rodriguez Garcia, <guille@iies.es> |
| 5 | // Modified by: |
| 6 | // Created: Jan/2000 |
| 7 | // RCS-ID: $Id$ |
| 8 | // Copyright: (c) 2000, Guillermo Rodriguez Garcia |
| 9 | // Licence: wxWindows licence |
| 10 | ///////////////////////////////////////////////////////////////////////////// |
| 11 | |
| 12 | #ifndef _LIFE_READER_H_ |
| 13 | #define _LIFE_READER_H_ |
| 14 | |
| 15 | #ifdef __GNUG__ |
| 16 | #pragma interface "reader.h" |
| 17 | #endif |
| 18 | |
| 19 | // for compilers that support precompilation, includes "wx/wx.h" |
| 20 | #include "wx/wxprec.h" |
| 21 | |
| 22 | #ifdef __BORLANDC__ |
| 23 | #pragma hdrstop |
| 24 | #endif |
| 25 | |
| 26 | // for all others, include the necessary headers |
| 27 | #ifndef WX_PRECOMP |
| 28 | #include "wx/wx.h" |
| 29 | #endif |
| 30 | |
| 31 | #include "game.h" |
| 32 | |
| 33 | // -------------------------------------------------------------------------- |
| 34 | // LifeReader |
| 35 | // -------------------------------------------------------------------------- |
| 36 | |
| 37 | class LifeReader |
| 38 | { |
| 39 | public: |
| 40 | LifeReader(wxInputStream& is); |
| 41 | |
| 42 | inline bool IsOk() const { return m_ok; }; |
| 43 | inline wxString GetDescription() const { return m_description; }; |
| 44 | inline wxString GetRules() const { return m_rules; }; |
| 45 | inline wxArrayString GetShape() const { return m_shape; }; |
| 46 | inline LifePattern GetPattern() const |
| 47 | { |
| 48 | return LifePattern(_(""), m_description, m_rules, m_shape); |
| 49 | }; |
| 50 | |
| 51 | private: |
| 52 | bool m_ok; |
| 53 | wxString m_description; |
| 54 | wxString m_rules; |
| 55 | wxArrayString m_shape; |
| 56 | }; |
| 57 | |
| 58 | #endif // _LIFE_READER_H_ |