| 1 | ///////////////////////////////////////////////////////////////////////////// |
| 2 | // Name: sound.h |
| 3 | // Purpose: interface of wxSound |
| 4 | // Author: wxWidgets team |
| 5 | // RCS-ID: $Id$ |
| 6 | // Licence: wxWindows license |
| 7 | ///////////////////////////////////////////////////////////////////////////// |
| 8 | |
| 9 | /** |
| 10 | @class wxSound |
| 11 | |
| 12 | This class represents a short sound (loaded from Windows WAV file), that |
| 13 | can be stored in memory and played. |
| 14 | |
| 15 | Currently this class is implemented on Windows and Unix (and uses either |
| 16 | Open Sound System or Simple DirectMedia Layer). |
| 17 | |
| 18 | @library{wxadv} |
| 19 | @category{misc} |
| 20 | */ |
| 21 | class wxSound : public wxObject |
| 22 | { |
| 23 | public: |
| 24 | /** |
| 25 | Default ctor. |
| 26 | */ |
| 27 | wxSound(); |
| 28 | |
| 29 | /** |
| 30 | Constructs a wave object from a file or, under Windows, from a Windows |
| 31 | resource. Call IsOk() to determine whether this succeeded. |
| 32 | |
| 33 | @param fileName |
| 34 | The filename or Windows resource. |
| 35 | @param isResource |
| 36 | @true if fileName is a resource, @false if it is a filename. |
| 37 | */ |
| 38 | wxSound(const wxString& fileName, bool isResource = false); |
| 39 | |
| 40 | /** |
| 41 | Destroys the wxSound object. |
| 42 | */ |
| 43 | virtual ~wxSound(); |
| 44 | |
| 45 | /** |
| 46 | Constructs a wave object from a file or resource. |
| 47 | |
| 48 | @param fileName |
| 49 | The filename or Windows resource. |
| 50 | @param isResource |
| 51 | @true if fileName is a resource, @false if it is a filename. |
| 52 | |
| 53 | @return @true if the call was successful, @false otherwise. |
| 54 | */ |
| 55 | bool Create(const wxString& fileName, bool isResource = false); |
| 56 | |
| 57 | /** |
| 58 | Returns @true if the object contains a successfully loaded file or resource, |
| 59 | @false otherwise. |
| 60 | */ |
| 61 | bool IsOk() const; |
| 62 | |
| 63 | /** |
| 64 | Returns @true if a sound is played at the moment. |
| 65 | This method is currently not implemented under Windows. |
| 66 | */ |
| 67 | static bool IsPlaying() const; |
| 68 | |
| 69 | //@{ |
| 70 | /** |
| 71 | Plays the sound file. If another sound is playing, it will be interrupted. |
| 72 | |
| 73 | Returns @true on success, @false otherwise. Note that in general it is |
| 74 | possible to delete the object which is being asynchronously played any time |
| 75 | after calling this function and the sound would continue playing, however this |
| 76 | currently doesn't work under Windows for sound objects loaded from memory data. |
| 77 | |
| 78 | The possible values for @a flags are: |
| 79 | - wxSOUND_SYNC: @c Play will block and wait until the sound is replayed. |
| 80 | - wxSOUND_ASYNC: Sound is played asynchronously, @c Play returns immediately. |
| 81 | - wxSOUND_ASYNC|wxSOUND_LOOP: Sound is played asynchronously and loops |
| 82 | until another sound is played, Stop() is |
| 83 | called or the program terminates. |
| 84 | |
| 85 | The static form is shorthand for this code: |
| 86 | @code |
| 87 | wxSound(filename).Play(flags); |
| 88 | @endcode |
| 89 | */ |
| 90 | bool Play(unsigned flags = wxSOUND_ASYNC) const; |
| 91 | static bool Play(const wxString& filename, |
| 92 | unsigned flags = wxSOUND_ASYNC); |
| 93 | //@} |
| 94 | |
| 95 | /** |
| 96 | If a sound is played, this function stops it. |
| 97 | */ |
| 98 | static void Stop(); |
| 99 | }; |
| 100 | |