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1 | /////////////////////////////////////////////////////////////////////////////// | |
2 | // Name: src/osx/carbon/evtloop.cpp | |
3 | // Purpose: implementation of wxEventLoop for wxMac | |
4 | // Author: Vadim Zeitlin | |
5 | // Modified by: | |
6 | // Created: 2006-01-12 | |
7 | // RCS-ID: $Id$ | |
8 | // Copyright: (c) 2006 Vadim Zeitlin <vadim@wxwindows.org> | |
9 | // Licence: wxWindows licence | |
10 | /////////////////////////////////////////////////////////////////////////////// | |
11 | ||
12 | // ============================================================================ | |
13 | // declarations | |
14 | // ============================================================================ | |
15 | ||
16 | // ---------------------------------------------------------------------------- | |
17 | // headers | |
18 | // ---------------------------------------------------------------------------- | |
19 | ||
20 | // for compilers that support precompilation, includes "wx.h". | |
21 | #include "wx/wxprec.h" | |
22 | ||
23 | #ifdef __BORLANDC__ | |
24 | #pragma hdrstop | |
25 | #endif | |
26 | ||
27 | #include "wx/evtloop.h" | |
28 | ||
29 | #ifndef WX_PRECOMP | |
30 | #include "wx/app.h" | |
31 | #include "wx/log.h" | |
32 | #endif // WX_PRECOMP | |
33 | ||
34 | #include "wx/osx/private.h" | |
35 | ||
36 | // ============================================================================ | |
37 | // wxEventLoop implementation | |
38 | // ============================================================================ | |
39 | ||
40 | wxGUIEventLoop::wxGUIEventLoop() | |
41 | { | |
42 | m_sleepTime = kEventDurationNoWait; | |
43 | } | |
44 | ||
45 | void wxGUIEventLoop::WakeUp() | |
46 | { | |
47 | extern void wxMacWakeUp(); | |
48 | ||
49 | wxMacWakeUp(); | |
50 | } | |
51 | ||
52 | void wxGUIEventLoop::DispatchAndReleaseEvent(EventRef theEvent) | |
53 | { | |
54 | if ( wxTheApp ) | |
55 | wxTheApp->MacSetCurrentEvent( theEvent, NULL ); | |
56 | ||
57 | OSStatus status = SendEventToEventTarget(theEvent, GetEventDispatcherTarget()); | |
58 | if (status == eventNotHandledErr && wxTheApp) | |
59 | wxTheApp->MacHandleUnhandledEvent(theEvent); | |
60 | ||
61 | ReleaseEvent( theEvent ); | |
62 | } | |
63 | ||
64 | bool wxGUIEventLoop::Pending() const | |
65 | { | |
66 | EventRef theEvent; | |
67 | ||
68 | return ReceiveNextEvent | |
69 | ( | |
70 | 0, // we want any event at all so we don't specify neither | |
71 | NULL, // the number of event types nor the types themselves | |
72 | kEventDurationNoWait, | |
73 | false, // don't remove the event from queue | |
74 | &theEvent | |
75 | ) == noErr; | |
76 | } | |
77 | ||
78 | bool wxGUIEventLoop::Dispatch() | |
79 | { | |
80 | if ( !wxTheApp ) | |
81 | return false; | |
82 | ||
83 | wxMacAutoreleasePool autoreleasepool; | |
84 | ||
85 | EventRef theEvent; | |
86 | ||
87 | OSStatus status = ReceiveNextEvent(0, NULL, m_sleepTime, true, &theEvent) ; | |
88 | ||
89 | switch (status) | |
90 | { | |
91 | case eventLoopTimedOutErr : | |
92 | if ( wxTheApp->ProcessIdle() ) | |
93 | m_sleepTime = kEventDurationNoWait ; | |
94 | else | |
95 | { | |
96 | m_sleepTime = kEventDurationSecond; | |
97 | #if wxUSE_THREADS | |
98 | wxMutexGuiLeave(); | |
99 | wxMilliSleep(20); | |
100 | wxMutexGuiEnter(); | |
101 | #endif | |
102 | } | |
103 | break; | |
104 | ||
105 | case eventLoopQuitErr : | |
106 | // according to QA1061 this may also occur | |
107 | // when a WakeUp Process is executed | |
108 | break; | |
109 | ||
110 | default: | |
111 | DispatchAndReleaseEvent(theEvent); | |
112 | m_sleepTime = kEventDurationNoWait ; | |
113 | break; | |
114 | } | |
115 | ||
116 | return true; | |
117 | } | |
118 | ||
119 | int wxGUIEventLoop::DispatchTimeout(unsigned long timeout) | |
120 | { | |
121 | EventRef event; | |
122 | OSStatus status = ReceiveNextEvent(0, NULL, timeout/1000, true, &event); | |
123 | switch ( status ) | |
124 | { | |
125 | default: | |
126 | wxFAIL_MSG( "unexpected ReceiveNextEvent() error" ); | |
127 | // fall through | |
128 | ||
129 | case eventLoopTimedOutErr: | |
130 | return -1; | |
131 | ||
132 | case eventLoopQuitErr: | |
133 | return 0; | |
134 | ||
135 | case noErr: | |
136 | DispatchAndReleaseEvent(event); | |
137 | return 1; | |
138 | } | |
139 | } | |
140 | ||
141 | bool wxGUIEventLoop::YieldFor(long eventsToProcess) | |
142 | { | |
143 | #if wxUSE_THREADS | |
144 | // Yielding from a non-gui thread needs to bail out, otherwise we end up | |
145 | // possibly sending events in the thread too. | |
146 | if ( !wxThread::IsMain() ) | |
147 | { | |
148 | return true; | |
149 | } | |
150 | #endif // wxUSE_THREADS | |
151 | ||
152 | m_isInsideYield = true; | |
153 | m_eventsToProcessInsideYield = eventsToProcess; | |
154 | ||
155 | #if wxUSE_LOG | |
156 | // disable log flushing from here because a call to wxYield() shouldn't | |
157 | // normally result in message boxes popping up &c | |
158 | wxLog::Suspend(); | |
159 | #endif // wxUSE_LOG | |
160 | ||
161 | // process all pending events: | |
162 | while ( Pending() ) | |
163 | Dispatch(); | |
164 | ||
165 | // it's necessary to call ProcessIdle() to update the frames sizes which | |
166 | // might have been changed (it also will update other things set from | |
167 | // OnUpdateUI() which is a nice (and desired) side effect) | |
168 | while ( ProcessIdle() ) {} | |
169 | ||
170 | #if wxUSE_LOG | |
171 | wxLog::Resume(); | |
172 | #endif // wxUSE_LOG | |
173 | m_isInsideYield = false; | |
174 | ||
175 | return true; | |
176 | } |