]> git.saurik.com Git - wxWidgets.git/blame_incremental - include/wx/univ/scrthumb.h
don't draw borders for bitmap buttons with wxBORDER_NONE style
[wxWidgets.git] / include / wx / univ / scrthumb.h
... / ...
CommitLineData
1///////////////////////////////////////////////////////////////////////////////
2// Name: wx/univ/scrthumb.h
3// Purpose: wxScrollThumb class
4// Author: Vadim Zeitlin
5// Modified by:
6// Created: 12.02.01
7// RCS-ID: $Id$
8// Copyright: (c) 2001 SciTech Software, Inc. (www.scitechsoft.com)
9// Licence: wxWindows licence
10///////////////////////////////////////////////////////////////////////////////
11
12#ifndef _WX_UNIV_SCRTHUMB_H_
13#define _WX_UNIV_SCRTHUMB_H_
14
15// ----------------------------------------------------------------------------
16// wxScrollThumb is not a control but just a class containing the common
17// functionality of scroll thumb such as used by scrollbars, sliders and maybe
18// other (user) controls
19//
20// This class is similar to wxScrollThumb.
21// ----------------------------------------------------------------------------
22
23class WXDLLIMPEXP_FWD_CORE wxControlWithThumb;
24class WXDLLIMPEXP_FWD_CORE wxMouseEvent;
25class WXDLLIMPEXP_FWD_CORE wxRect;
26class WXDLLIMPEXP_FWD_CORE wxScrollTimer;
27
28#include "wx/timer.h"
29
30// ----------------------------------------------------------------------------
31// wxScrollThumb: an abstraction of scrollbar thumb
32// ----------------------------------------------------------------------------
33
34class WXDLLIMPEXP_CORE wxScrollThumb
35{
36public:
37 enum Shaft
38 {
39 Shaft_None = -1,
40 Shaft_Above, // or to the left of the thumb
41 Shaft_Below, // or to the right of the thumb
42 Shaft_Thumb, // on the thumb
43 Shaft_Max
44 };
45
46 // ctor requires a back pointer to wxControlWithThumb
47 wxScrollThumb(wxControlWithThumb *control);
48
49 // process a mouse click: will capture the mouse if the button was pressed
50 // on either the thumb (start dragging it then) or the shaft (start
51 // scrolling)
52 bool HandleMouse(const wxMouseEvent& event) const;
53
54 // process a mouse move
55 bool HandleMouseMove(const wxMouseEvent& event) const;
56
57 // dtor
58 ~wxScrollThumb();
59
60private:
61 // do we have the mouse capture?
62 bool HasCapture() const { return m_captureData != NULL; }
63
64 // get the coord of this event in the direction we're interested in (y for
65 // vertical shaft or x for horizontal ones)
66 wxCoord GetMouseCoord(const wxMouseEvent& event) const;
67
68 // get the position of the thumb corresponding to the current mouse
69 // position (can only be called while we're dragging the thumb!)
70 int GetThumbPos(const wxMouseEvent& event) const;
71
72 // the main control
73 wxControlWithThumb *m_control;
74
75 // the part of it where the mouse currently is
76 Shaft m_shaftPart;
77
78 // the data for the mouse capture
79 struct WXDLLIMPEXP_FWD_CORE wxScrollThumbCaptureData *m_captureData;
80};
81
82// ----------------------------------------------------------------------------
83// wxControlWithThumb: interface implemented by controls using wxScrollThumb
84// ----------------------------------------------------------------------------
85
86class WXDLLIMPEXP_CORE wxControlWithThumb
87{
88public:
89 virtual ~wxControlWithThumb() {}
90
91 // simple accessors
92 // ----------------
93
94 // get the controls window (used for mouse capturing)
95 virtual wxWindow *GetWindow() = 0;
96
97 // get the orientation of the shaft (vertical or horizontal)
98 virtual bool IsVertical() const = 0;
99
100 // geometry functions
101 // ------------------
102
103 // hit testing: return part of the shaft the point is in (or Shaft_None)
104 virtual wxScrollThumb::Shaft HitTest(const wxPoint& pt) const = 0;
105
106 // get the current position in pixels of the thumb
107 virtual wxCoord ThumbPosToPixel() const = 0;
108
109 // transform from pixel offset to the thumb logical position
110 virtual int PixelToThumbPos(wxCoord x) const = 0;
111
112 // callbacks
113 // ---------
114
115 // set or clear the specified flag in the arrow state: this function is
116 // responsible for refreshing the control
117 virtual void SetShaftPartState(wxScrollThumb::Shaft shaftPart,
118 int flag,
119 bool set = true) = 0;
120
121 // called when the user starts dragging the thumb
122 virtual void OnThumbDragStart(int pos) = 0;
123
124 // called while the user drags the thumb
125 virtual void OnThumbDrag(int pos) = 0;
126
127 // called when the user stops dragging the thumb
128 virtual void OnThumbDragEnd(int pos) = 0;
129
130 // called before starting to call OnPageScroll() - gives the control the
131 // possibility to remember its current state
132 virtual void OnPageScrollStart() = 0;
133
134 // called while the user keeps the mouse pressed above/below the thumb,
135 // return true to continue scrollign and false to stop it (e.g. because the
136 // scrollbar has reached the top/bottom)
137 virtual bool OnPageScroll(int pageInc) = 0;
138};
139
140#endif // _WX_UNIV_SCRTHUMB_H_