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1/////////////////////////////////////////////////////////////////////////////
2// Name: src/generic/scrlwing.cpp
3// Purpose: wxScrolledWindow implementation
4// Author: Julian Smart
5// Modified by: Vadim Zeitlin on 31.08.00: wxScrollHelper allows to implement.
6// Ron Lee on 10.4.02: virtual size / auto scrollbars et al.
7// Created: 01/02/97
8// RCS-ID: $Id$
9// Copyright: (c) wxWidgets team
10// Licence: wxWindows licence
11/////////////////////////////////////////////////////////////////////////////
12
13// ============================================================================
14// declarations
15// ============================================================================
16
17// ----------------------------------------------------------------------------
18// headers
19// ----------------------------------------------------------------------------
20
21// For compilers that support precompilation, includes "wx.h".
22#include "wx/wxprec.h"
23
24#ifdef __BORLANDC__
25 #pragma hdrstop
26#endif
27
28#include "wx/scrolwin.h"
29
30#ifndef WX_PRECOMP
31 #include "wx/utils.h"
32 #include "wx/panel.h"
33 #include "wx/dcclient.h"
34 #include "wx/timer.h"
35 #include "wx/sizer.h"
36 #include "wx/settings.h"
37#endif
38
39#ifdef __WXMAC__
40#include "wx/scrolbar.h"
41#endif
42
43#include "wx/recguard.h"
44
45#ifdef __WXMSW__
46 #include <windows.h> // for DLGC_WANTARROWS
47 #include "wx/msw/winundef.h"
48#endif
49
50#ifdef __WXMOTIF__
51// For wxRETAINED implementation
52#ifdef __VMS__ //VMS's Xm.h is not (yet) compatible with C++
53 //This code switches off the compiler warnings
54# pragma message disable nosimpint
55#endif
56#include <Xm/Xm.h>
57#ifdef __VMS__
58# pragma message enable nosimpint
59#endif
60#endif
61
62/*
63 TODO PROPERTIES
64 style wxHSCROLL | wxVSCROLL
65*/
66
67// ----------------------------------------------------------------------------
68// wxScrollHelperEvtHandler: intercept the events from the window and forward
69// them to wxScrollHelper
70// ----------------------------------------------------------------------------
71
72class WXDLLEXPORT wxScrollHelperEvtHandler : public wxEvtHandler
73{
74public:
75 wxScrollHelperEvtHandler(wxScrollHelperBase *scrollHelper)
76 {
77 m_scrollHelper = scrollHelper;
78 }
79
80 virtual bool ProcessEvent(wxEvent& event);
81
82 void ResetDrawnFlag() { m_hasDrawnWindow = false; }
83
84private:
85 wxScrollHelperBase *m_scrollHelper;
86
87 bool m_hasDrawnWindow;
88
89 wxDECLARE_NO_COPY_CLASS(wxScrollHelperEvtHandler);
90};
91
92#if wxUSE_TIMER
93// ----------------------------------------------------------------------------
94// wxAutoScrollTimer: the timer used to generate a stream of scroll events when
95// a captured mouse is held outside the window
96// ----------------------------------------------------------------------------
97
98class wxAutoScrollTimer : public wxTimer
99{
100public:
101 wxAutoScrollTimer(wxWindow *winToScroll,
102 wxScrollHelperBase *scroll,
103 wxEventType eventTypeToSend,
104 int pos, int orient);
105
106 virtual void Notify();
107
108private:
109 wxWindow *m_win;
110 wxScrollHelperBase *m_scrollHelper;
111 wxEventType m_eventType;
112 int m_pos,
113 m_orient;
114
115 wxDECLARE_NO_COPY_CLASS(wxAutoScrollTimer);
116};
117
118// ============================================================================
119// implementation
120// ============================================================================
121
122// ----------------------------------------------------------------------------
123// wxAutoScrollTimer
124// ----------------------------------------------------------------------------
125
126wxAutoScrollTimer::wxAutoScrollTimer(wxWindow *winToScroll,
127 wxScrollHelperBase *scroll,
128 wxEventType eventTypeToSend,
129 int pos, int orient)
130{
131 m_win = winToScroll;
132 m_scrollHelper = scroll;
133 m_eventType = eventTypeToSend;
134 m_pos = pos;
135 m_orient = orient;
136}
137
138void wxAutoScrollTimer::Notify()
139{
140 // only do all this as long as the window is capturing the mouse
141 if ( wxWindow::GetCapture() != m_win )
142 {
143 Stop();
144 }
145 else // we still capture the mouse, continue generating events
146 {
147 // first scroll the window if we are allowed to do it
148 wxScrollWinEvent event1(m_eventType, m_pos, m_orient);
149 event1.SetEventObject(m_win);
150 if ( m_scrollHelper->SendAutoScrollEvents(event1) &&
151 m_win->GetEventHandler()->ProcessEvent(event1) )
152 {
153 // and then send a pseudo mouse-move event to refresh the selection
154 wxMouseEvent event2(wxEVT_MOTION);
155 event2.SetPosition(wxGetMousePosition());
156
157 // the mouse event coordinates should be client, not screen as
158 // returned by wxGetMousePosition
159 wxWindow *parentTop = m_win;
160 while ( parentTop->GetParent() )
161 parentTop = parentTop->GetParent();
162 wxPoint ptOrig = parentTop->GetPosition();
163 event2.m_x -= ptOrig.x;
164 event2.m_y -= ptOrig.y;
165
166 event2.SetEventObject(m_win);
167
168 // FIXME: we don't fill in the other members - ok?
169
170 m_win->GetEventHandler()->ProcessEvent(event2);
171 }
172 else // can't scroll further, stop
173 {
174 Stop();
175 }
176 }
177}
178#endif
179
180// ----------------------------------------------------------------------------
181// wxScrollHelperEvtHandler
182// ----------------------------------------------------------------------------
183
184bool wxScrollHelperEvtHandler::ProcessEvent(wxEvent& event)
185{
186 wxEventType evType = event.GetEventType();
187
188 // the explanation of wxEVT_PAINT processing hack: for historic reasons
189 // there are 2 ways to process this event in classes deriving from
190 // wxScrolledWindow. The user code may
191 //
192 // 1. override wxScrolledWindow::OnDraw(dc)
193 // 2. define its own OnPaint() handler
194 //
195 // In addition, in wxUniversal wxWindow defines OnPaint() itself and
196 // always processes the draw event, so we can't just try the window
197 // OnPaint() first and call our HandleOnPaint() if it doesn't process it
198 // (the latter would never be called in wxUniversal).
199 //
200 // So the solution is to have a flag telling us whether the user code drew
201 // anything in the window. We set it to true here but reset it to false in
202 // wxScrolledWindow::OnPaint() handler (which wouldn't be called if the
203 // user code defined OnPaint() in the derived class)
204 m_hasDrawnWindow = true;
205
206 // Pass it on to the real handler: notice that we must not call
207 // ProcessEvent() on this object itself as it wouldn't pass it to the next
208 // handler (i.e. the real window) if we're called from a previous handler
209 // (as indicated by "process here only" flag being set) and we do want to
210 // execute the handler defined in the window we're associated with right
211 // now, without waiting until TryAfter() is called from wxEvtHandler.
212 bool processed = m_nextHandler->ProcessEvent(event);
213
214 // always process the size events ourselves, even if the user code handles
215 // them as well, as we need to AdjustScrollbars()
216 //
217 // NB: it is important to do it after processing the event in the normal
218 // way as HandleOnSize() may generate a wxEVT_SIZE itself if the
219 // scrollbar[s] (dis)appear and it should be seen by the user code
220 // after this one
221 if ( evType == wxEVT_SIZE )
222 {
223 m_scrollHelper->HandleOnSize((wxSizeEvent &)event);
224
225 return true;
226 }
227
228 if ( processed )
229 {
230 // normally, nothing more to do here - except if it was a paint event
231 // which wasn't really processed, then we'll try to call our
232 // OnDraw() below (from HandleOnPaint)
233 if ( m_hasDrawnWindow || event.IsCommandEvent() )
234 {
235 return true;
236 }
237 }
238
239 if ( evType == wxEVT_PAINT )
240 {
241 m_scrollHelper->HandleOnPaint((wxPaintEvent &)event);
242 return true;
243 }
244
245 if ( evType == wxEVT_CHILD_FOCUS )
246 {
247 m_scrollHelper->HandleOnChildFocus((wxChildFocusEvent &)event);
248 return true;
249 }
250
251 // reset the skipped flag (which might have been set to true in
252 // ProcessEvent() above) to be able to test it below
253 bool wasSkipped = event.GetSkipped();
254 if ( wasSkipped )
255 event.Skip(false);
256
257 if ( evType == wxEVT_SCROLLWIN_TOP ||
258 evType == wxEVT_SCROLLWIN_BOTTOM ||
259 evType == wxEVT_SCROLLWIN_LINEUP ||
260 evType == wxEVT_SCROLLWIN_LINEDOWN ||
261 evType == wxEVT_SCROLLWIN_PAGEUP ||
262 evType == wxEVT_SCROLLWIN_PAGEDOWN ||
263 evType == wxEVT_SCROLLWIN_THUMBTRACK ||
264 evType == wxEVT_SCROLLWIN_THUMBRELEASE )
265 {
266 m_scrollHelper->HandleOnScroll((wxScrollWinEvent &)event);
267 if ( !event.GetSkipped() )
268 {
269 // it makes sense to indicate that we processed the message as we
270 // did scroll the window (and also notice that wxAutoScrollTimer
271 // relies on our return value to stop scrolling when we are at top
272 // or bottom already)
273 processed = true;
274 wasSkipped = false;
275 }
276 }
277
278 if ( evType == wxEVT_ENTER_WINDOW )
279 {
280 m_scrollHelper->HandleOnMouseEnter((wxMouseEvent &)event);
281 }
282 else if ( evType == wxEVT_LEAVE_WINDOW )
283 {
284 m_scrollHelper->HandleOnMouseLeave((wxMouseEvent &)event);
285 }
286#if wxUSE_MOUSEWHEEL
287 // Use GTK's own scroll wheel handling in GtkScrolledWindow
288#ifndef __WXGTK20__
289 else if ( evType == wxEVT_MOUSEWHEEL )
290 {
291 m_scrollHelper->HandleOnMouseWheel((wxMouseEvent &)event);
292 return true;
293 }
294#endif
295#endif // wxUSE_MOUSEWHEEL
296 else if ( evType == wxEVT_CHAR )
297 {
298 m_scrollHelper->HandleOnChar((wxKeyEvent &)event);
299 if ( !event.GetSkipped() )
300 {
301 processed = true;
302 wasSkipped = false;
303 }
304 }
305
306 event.Skip(wasSkipped);
307
308 // We called ProcessEvent() on the next handler, meaning that we explicitly
309 // worked around the request to process the event in this handler only. As
310 // explained above, this is unfortunately really necessary but the trouble
311 // is that the event will continue to be post-processed by the previous
312 // handler resulting in duplicate calls to event handlers. Call the special
313 // function below to prevent this from happening, base class DoTryChain()
314 // will check for it and behave accordingly.
315 //
316 // And if we're not called from DoTryChain(), this won't do anything anyhow.
317 event.DidntHonourProcessOnlyIn();
318
319 return processed;
320}
321
322// ============================================================================
323// wxScrollHelperBase implementation
324// ============================================================================
325
326// ----------------------------------------------------------------------------
327// wxScrollHelperBase construction
328// ----------------------------------------------------------------------------
329
330wxScrollHelperBase::wxScrollHelperBase(wxWindow *win)
331{
332 wxASSERT_MSG( win, wxT("associated window can't be NULL in wxScrollHelper") );
333
334 m_xScrollPixelsPerLine =
335 m_yScrollPixelsPerLine =
336 m_xScrollPosition =
337 m_yScrollPosition =
338 m_xScrollLines =
339 m_yScrollLines =
340 m_xScrollLinesPerPage =
341 m_yScrollLinesPerPage = 0;
342
343 m_xScrollingEnabled =
344 m_yScrollingEnabled = true;
345
346 m_kbdScrollingEnabled = true;
347
348 m_scaleX =
349 m_scaleY = 1.0;
350#if wxUSE_MOUSEWHEEL
351 m_wheelRotation = 0;
352#endif
353
354 m_win =
355 m_targetWindow = NULL;
356
357 m_timerAutoScroll = NULL;
358
359 m_handler = NULL;
360
361 m_win = win;
362
363 m_win->SetScrollHelper(static_cast<wxScrollHelper *>(this));
364
365 // by default, the associated window is also the target window
366 DoSetTargetWindow(win);
367}
368
369wxScrollHelperBase::~wxScrollHelperBase()
370{
371 StopAutoScrolling();
372
373 DeleteEvtHandler();
374}
375
376// ----------------------------------------------------------------------------
377// setting scrolling parameters
378// ----------------------------------------------------------------------------
379
380void wxScrollHelperBase::SetScrollbars(int pixelsPerUnitX,
381 int pixelsPerUnitY,
382 int noUnitsX,
383 int noUnitsY,
384 int xPos,
385 int yPos,
386 bool noRefresh)
387{
388 // Convert positions expressed in scroll units to positions in pixels.
389 int xPosInPixels = (xPos + m_xScrollPosition)*m_xScrollPixelsPerLine,
390 yPosInPixels = (yPos + m_yScrollPosition)*m_yScrollPixelsPerLine;
391
392 bool do_refresh =
393 (
394 (noUnitsX != 0 && m_xScrollLines == 0) ||
395 (noUnitsX < m_xScrollLines && xPosInPixels > pixelsPerUnitX * noUnitsX) ||
396
397 (noUnitsY != 0 && m_yScrollLines == 0) ||
398 (noUnitsY < m_yScrollLines && yPosInPixels > pixelsPerUnitY * noUnitsY) ||
399 (xPos != m_xScrollPosition) ||
400 (yPos != m_yScrollPosition)
401 );
402
403 m_xScrollPixelsPerLine = pixelsPerUnitX;
404 m_yScrollPixelsPerLine = pixelsPerUnitY;
405 m_xScrollPosition = xPos;
406 m_yScrollPosition = yPos;
407
408 int w = noUnitsX * pixelsPerUnitX;
409 int h = noUnitsY * pixelsPerUnitY;
410
411 // For better backward compatibility we set persisting limits
412 // here not just the size. It makes SetScrollbars 'sticky'
413 // emulating the old non-autoscroll behaviour.
414 // m_targetWindow->SetVirtualSizeHints( w, h );
415
416 // The above should arguably be deprecated, this however we still need.
417
418 // take care not to set 0 virtual size, 0 means that we don't have any
419 // scrollbars and hence we should use the real size instead of the virtual
420 // one which is indicated by using wxDefaultCoord
421 m_targetWindow->SetVirtualSize( w ? w : wxDefaultCoord,
422 h ? h : wxDefaultCoord);
423
424 if (do_refresh && !noRefresh)
425 m_targetWindow->Refresh(true, GetScrollRect());
426
427#ifndef __WXUNIVERSAL__
428 // If the target is not the same as the window with the scrollbars,
429 // then we need to update the scrollbars here, since they won't have
430 // been updated by SetVirtualSize().
431 if ( m_targetWindow != m_win )
432#endif // !__WXUNIVERSAL__
433 {
434 AdjustScrollbars();
435 }
436#ifndef __WXUNIVERSAL__
437 else
438 {
439 // otherwise this has been done by AdjustScrollbars, above
440 }
441#endif // !__WXUNIVERSAL__
442}
443
444// ----------------------------------------------------------------------------
445// [target] window handling
446// ----------------------------------------------------------------------------
447
448void wxScrollHelperBase::DeleteEvtHandler()
449{
450 // search for m_handler in the handler list
451 if ( m_win && m_handler )
452 {
453 if ( m_win->RemoveEventHandler(m_handler) )
454 {
455 delete m_handler;
456 }
457 //else: something is very wrong, so better [maybe] leak memory than
458 // risk a crash because of double deletion
459
460 m_handler = NULL;
461 }
462}
463
464void wxScrollHelperBase::ResetDrawnFlag()
465{
466 wxCHECK_RET( m_handler, "invalid use of ResetDrawnFlag - no handler?" );
467 m_handler->ResetDrawnFlag();
468}
469
470void wxScrollHelperBase::DoSetTargetWindow(wxWindow *target)
471{
472 m_targetWindow = target;
473#ifdef __WXMAC__
474 target->MacSetClipChildren( true ) ;
475#endif
476
477 // install the event handler which will intercept the events we're
478 // interested in (but only do it for our real window, not the target window
479 // which we scroll - we don't need to hijack its events)
480 if ( m_targetWindow == m_win )
481 {
482 // if we already have a handler, delete it first
483 DeleteEvtHandler();
484
485 m_handler = new wxScrollHelperEvtHandler(this);
486 m_targetWindow->PushEventHandler(m_handler);
487 }
488}
489
490void wxScrollHelperBase::SetTargetWindow(wxWindow *target)
491{
492 wxCHECK_RET( target, wxT("target window must not be NULL") );
493
494 if ( target == m_targetWindow )
495 return;
496
497 DoSetTargetWindow(target);
498}
499
500wxWindow *wxScrollHelperBase::GetTargetWindow() const
501{
502 return m_targetWindow;
503}
504
505// ----------------------------------------------------------------------------
506// scrolling implementation itself
507// ----------------------------------------------------------------------------
508
509void wxScrollHelperBase::HandleOnScroll(wxScrollWinEvent& event)
510{
511 int nScrollInc = CalcScrollInc(event);
512 if ( nScrollInc == 0 )
513 {
514 // can't scroll further
515 event.Skip();
516
517 return;
518 }
519
520 bool needsRefresh = false;
521 int dx = 0,
522 dy = 0;
523 int orient = event.GetOrientation();
524 if (orient == wxHORIZONTAL)
525 {
526 if ( m_xScrollingEnabled )
527 {
528 dx = -m_xScrollPixelsPerLine * nScrollInc;
529 }
530 else
531 {
532 needsRefresh = true;
533 }
534 }
535 else
536 {
537 if ( m_yScrollingEnabled )
538 {
539 dy = -m_yScrollPixelsPerLine * nScrollInc;
540 }
541 else
542 {
543 needsRefresh = true;
544 }
545 }
546
547 if ( !needsRefresh )
548 {
549 // flush all pending repaints before we change m_{x,y}ScrollPosition, as
550 // otherwise invalidated area could be updated incorrectly later when
551 // ScrollWindow() makes sure they're repainted before scrolling them
552#ifdef __WXMAC__
553 // wxWindowMac is taking care of making sure the update area is correctly
554 // set up, while not forcing an immediate redraw
555#else
556 m_targetWindow->Update();
557#endif
558 }
559
560 if (orient == wxHORIZONTAL)
561 {
562 m_xScrollPosition += nScrollInc;
563 m_win->SetScrollPos(wxHORIZONTAL, m_xScrollPosition);
564 }
565 else
566 {
567 m_yScrollPosition += nScrollInc;
568 m_win->SetScrollPos(wxVERTICAL, m_yScrollPosition);
569 }
570
571 if ( needsRefresh )
572 {
573 m_targetWindow->Refresh(true, GetScrollRect());
574 }
575 else
576 {
577 m_targetWindow->ScrollWindow(dx, dy, GetScrollRect());
578 }
579}
580
581int wxScrollHelperBase::CalcScrollInc(wxScrollWinEvent& event)
582{
583 int pos = event.GetPosition();
584 int orient = event.GetOrientation();
585
586 int nScrollInc = 0;
587 if (event.GetEventType() == wxEVT_SCROLLWIN_TOP)
588 {
589 if (orient == wxHORIZONTAL)
590 nScrollInc = - m_xScrollPosition;
591 else
592 nScrollInc = - m_yScrollPosition;
593 } else
594 if (event.GetEventType() == wxEVT_SCROLLWIN_BOTTOM)
595 {
596 if (orient == wxHORIZONTAL)
597 nScrollInc = m_xScrollLines - m_xScrollPosition;
598 else
599 nScrollInc = m_yScrollLines - m_yScrollPosition;
600 } else
601 if (event.GetEventType() == wxEVT_SCROLLWIN_LINEUP)
602 {
603 nScrollInc = -1;
604 } else
605 if (event.GetEventType() == wxEVT_SCROLLWIN_LINEDOWN)
606 {
607 nScrollInc = 1;
608 } else
609 if (event.GetEventType() == wxEVT_SCROLLWIN_PAGEUP)
610 {
611 if (orient == wxHORIZONTAL)
612 nScrollInc = -GetScrollPageSize(wxHORIZONTAL);
613 else
614 nScrollInc = -GetScrollPageSize(wxVERTICAL);
615 } else
616 if (event.GetEventType() == wxEVT_SCROLLWIN_PAGEDOWN)
617 {
618 if (orient == wxHORIZONTAL)
619 nScrollInc = GetScrollPageSize(wxHORIZONTAL);
620 else
621 nScrollInc = GetScrollPageSize(wxVERTICAL);
622 } else
623 if ((event.GetEventType() == wxEVT_SCROLLWIN_THUMBTRACK) ||
624 (event.GetEventType() == wxEVT_SCROLLWIN_THUMBRELEASE))
625 {
626 if (orient == wxHORIZONTAL)
627 nScrollInc = pos - m_xScrollPosition;
628 else
629 nScrollInc = pos - m_yScrollPosition;
630 }
631
632 if (orient == wxHORIZONTAL)
633 {
634 if ( m_xScrollPosition + nScrollInc < 0 )
635 {
636 // As -ve as we can go
637 nScrollInc = -m_xScrollPosition;
638 }
639 else // check for the other bound
640 {
641 const int posMax = m_xScrollLines - m_xScrollLinesPerPage;
642 if ( m_xScrollPosition + nScrollInc > posMax )
643 {
644 // As +ve as we can go
645 nScrollInc = posMax - m_xScrollPosition;
646 }
647 }
648 }
649 else // wxVERTICAL
650 {
651 if ( m_yScrollPosition + nScrollInc < 0 )
652 {
653 // As -ve as we can go
654 nScrollInc = -m_yScrollPosition;
655 }
656 else // check for the other bound
657 {
658 const int posMax = m_yScrollLines - m_yScrollLinesPerPage;
659 if ( m_yScrollPosition + nScrollInc > posMax )
660 {
661 // As +ve as we can go
662 nScrollInc = posMax - m_yScrollPosition;
663 }
664 }
665 }
666
667 return nScrollInc;
668}
669
670void wxScrollHelperBase::DoPrepareDC(wxDC& dc)
671{
672 wxPoint pt = dc.GetDeviceOrigin();
673#ifdef __WXGTK__
674 // It may actually be correct to always query
675 // the m_sign from the DC here, but I leave the
676 // #ifdef GTK for now.
677 if (m_win->GetLayoutDirection() == wxLayout_RightToLeft)
678 dc.SetDeviceOrigin( pt.x + m_xScrollPosition * m_xScrollPixelsPerLine,
679 pt.y - m_yScrollPosition * m_yScrollPixelsPerLine );
680 else
681#endif
682 dc.SetDeviceOrigin( pt.x - m_xScrollPosition * m_xScrollPixelsPerLine,
683 pt.y - m_yScrollPosition * m_yScrollPixelsPerLine );
684 dc.SetUserScale( m_scaleX, m_scaleY );
685}
686
687void wxScrollHelperBase::SetScrollRate( int xstep, int ystep )
688{
689 int old_x = m_xScrollPixelsPerLine * m_xScrollPosition;
690 int old_y = m_yScrollPixelsPerLine * m_yScrollPosition;
691
692 m_xScrollPixelsPerLine = xstep;
693 m_yScrollPixelsPerLine = ystep;
694
695 int new_x = m_xScrollPixelsPerLine * m_xScrollPosition;
696 int new_y = m_yScrollPixelsPerLine * m_yScrollPosition;
697
698 m_win->SetScrollPos( wxHORIZONTAL, m_xScrollPosition );
699 m_win->SetScrollPos( wxVERTICAL, m_yScrollPosition );
700 m_targetWindow->ScrollWindow( old_x - new_x, old_y - new_y );
701
702 AdjustScrollbars();
703}
704
705void wxScrollHelperBase::GetScrollPixelsPerUnit (int *x_unit, int *y_unit) const
706{
707 if ( x_unit )
708 *x_unit = m_xScrollPixelsPerLine;
709 if ( y_unit )
710 *y_unit = m_yScrollPixelsPerLine;
711}
712
713
714int wxScrollHelperBase::GetScrollLines( int orient ) const
715{
716 if ( orient == wxHORIZONTAL )
717 return m_xScrollLines;
718 else
719 return m_yScrollLines;
720}
721
722int wxScrollHelperBase::GetScrollPageSize(int orient) const
723{
724 if ( orient == wxHORIZONTAL )
725 return m_xScrollLinesPerPage;
726 else
727 return m_yScrollLinesPerPage;
728}
729
730void wxScrollHelperBase::SetScrollPageSize(int orient, int pageSize)
731{
732 if ( orient == wxHORIZONTAL )
733 m_xScrollLinesPerPage = pageSize;
734 else
735 m_yScrollLinesPerPage = pageSize;
736}
737
738void wxScrollHelperBase::EnableScrolling (bool x_scroll, bool y_scroll)
739{
740 m_xScrollingEnabled = x_scroll;
741 m_yScrollingEnabled = y_scroll;
742}
743
744// Where the current view starts from
745void wxScrollHelperBase::DoGetViewStart (int *x, int *y) const
746{
747 if ( x )
748 *x = m_xScrollPosition;
749 if ( y )
750 *y = m_yScrollPosition;
751}
752
753void wxScrollHelperBase::DoCalcScrolledPosition(int x, int y,
754 int *xx, int *yy) const
755{
756 if ( xx )
757 *xx = x - m_xScrollPosition * m_xScrollPixelsPerLine;
758 if ( yy )
759 *yy = y - m_yScrollPosition * m_yScrollPixelsPerLine;
760}
761
762void wxScrollHelperBase::DoCalcUnscrolledPosition(int x, int y,
763 int *xx, int *yy) const
764{
765 if ( xx )
766 *xx = x + m_xScrollPosition * m_xScrollPixelsPerLine;
767 if ( yy )
768 *yy = y + m_yScrollPosition * m_yScrollPixelsPerLine;
769}
770
771// ----------------------------------------------------------------------------
772// geometry
773// ----------------------------------------------------------------------------
774
775bool wxScrollHelperBase::ScrollLayout()
776{
777 if ( m_win->GetSizer() && m_targetWindow == m_win )
778 {
779 // If we're the scroll target, take into account the
780 // virtual size and scrolled position of the window.
781
782 int x = 0, y = 0, w = 0, h = 0;
783 CalcScrolledPosition(0,0, &x,&y);
784 m_win->GetVirtualSize(&w, &h);
785 m_win->GetSizer()->SetDimension(x, y, w, h);
786 return true;
787 }
788
789 // fall back to default for LayoutConstraints
790 return m_win->wxWindow::Layout();
791}
792
793void wxScrollHelperBase::ScrollDoSetVirtualSize(int x, int y)
794{
795 m_win->wxWindow::DoSetVirtualSize( x, y );
796 AdjustScrollbars();
797
798 if (m_win->GetAutoLayout())
799 m_win->Layout();
800}
801
802// wxWindow's GetBestVirtualSize returns the actual window size,
803// whereas we want to return the virtual size
804wxSize wxScrollHelperBase::ScrollGetBestVirtualSize() const
805{
806 wxSize clientSize(m_win->GetClientSize());
807 if ( m_win->GetSizer() )
808 clientSize.IncTo(m_win->GetSizer()->CalcMin());
809
810 return clientSize;
811}
812
813// ----------------------------------------------------------------------------
814// event handlers
815// ----------------------------------------------------------------------------
816
817// Default OnSize resets scrollbars, if any
818void wxScrollHelperBase::HandleOnSize(wxSizeEvent& WXUNUSED(event))
819{
820 if ( m_targetWindow->GetAutoLayout() )
821 {
822 wxSize size = m_targetWindow->GetBestVirtualSize();
823
824 // This will call ::Layout() and ::AdjustScrollbars()
825 m_win->SetVirtualSize( size );
826 }
827 else
828 {
829 AdjustScrollbars();
830 }
831}
832
833// This calls OnDraw, having adjusted the origin according to the current
834// scroll position
835void wxScrollHelperBase::HandleOnPaint(wxPaintEvent& WXUNUSED(event))
836{
837 // don't use m_targetWindow here, this is always called for ourselves
838 wxPaintDC dc(m_win);
839 DoPrepareDC(dc);
840
841 OnDraw(dc);
842}
843
844// kbd handling: notice that we use OnChar() and not OnKeyDown() for
845// compatibility here - if we used OnKeyDown(), the programs which process
846// arrows themselves in their OnChar() would never get the message and like
847// this they always have the priority
848void wxScrollHelperBase::HandleOnChar(wxKeyEvent& event)
849{
850 if ( !m_kbdScrollingEnabled )
851 {
852 event.Skip();
853 return;
854 }
855
856 // prepare the event this key press maps to
857 wxScrollWinEvent newEvent;
858
859 newEvent.SetPosition(0);
860 newEvent.SetEventObject(m_win);
861
862 // this is the default, it's changed to wxHORIZONTAL below if needed
863 newEvent.SetOrientation(wxVERTICAL);
864
865 // some key events result in scrolling in both horizontal and vertical
866 // direction, e.g. Ctrl-{Home,End}, if this flag is true we should generate
867 // a second event in horizontal direction in addition to the primary one
868 bool sendHorizontalToo = false;
869
870 switch ( event.GetKeyCode() )
871 {
872 case WXK_PAGEUP:
873 newEvent.SetEventType(wxEVT_SCROLLWIN_PAGEUP);
874 break;
875
876 case WXK_PAGEDOWN:
877 newEvent.SetEventType(wxEVT_SCROLLWIN_PAGEDOWN);
878 break;
879
880 case WXK_HOME:
881 newEvent.SetEventType(wxEVT_SCROLLWIN_TOP);
882
883 sendHorizontalToo = event.ControlDown();
884 break;
885
886 case WXK_END:
887 newEvent.SetEventType(wxEVT_SCROLLWIN_BOTTOM);
888
889 sendHorizontalToo = event.ControlDown();
890 break;
891
892 case WXK_LEFT:
893 newEvent.SetOrientation(wxHORIZONTAL);
894 // fall through
895
896 case WXK_UP:
897 newEvent.SetEventType(wxEVT_SCROLLWIN_LINEUP);
898 break;
899
900 case WXK_RIGHT:
901 newEvent.SetOrientation(wxHORIZONTAL);
902 // fall through
903
904 case WXK_DOWN:
905 newEvent.SetEventType(wxEVT_SCROLLWIN_LINEDOWN);
906 break;
907
908 default:
909 // not a scrolling key
910 event.Skip();
911 return;
912 }
913
914 m_win->ProcessWindowEvent(newEvent);
915
916 if ( sendHorizontalToo )
917 {
918 newEvent.SetOrientation(wxHORIZONTAL);
919 m_win->ProcessWindowEvent(newEvent);
920 }
921}
922
923// ----------------------------------------------------------------------------
924// autoscroll stuff: these functions deal with sending fake scroll events when
925// a captured mouse is being held outside the window
926// ----------------------------------------------------------------------------
927
928bool wxScrollHelperBase::SendAutoScrollEvents(wxScrollWinEvent& event) const
929{
930 // only send the event if the window is scrollable in this direction
931 wxWindow *win = (wxWindow *)event.GetEventObject();
932 return win->HasScrollbar(event.GetOrientation());
933}
934
935void wxScrollHelperBase::StopAutoScrolling()
936{
937#if wxUSE_TIMER
938 wxDELETE(m_timerAutoScroll);
939#endif
940}
941
942void wxScrollHelperBase::HandleOnMouseEnter(wxMouseEvent& event)
943{
944 StopAutoScrolling();
945
946 event.Skip();
947}
948
949void wxScrollHelperBase::HandleOnMouseLeave(wxMouseEvent& event)
950{
951 // don't prevent the usual processing of the event from taking place
952 event.Skip();
953
954 // when a captured mouse leave a scrolled window we start generate
955 // scrolling events to allow, for example, extending selection beyond the
956 // visible area in some controls
957 if ( wxWindow::GetCapture() == m_targetWindow )
958 {
959 // where is the mouse leaving?
960 int pos, orient;
961 wxPoint pt = event.GetPosition();
962 if ( pt.x < 0 )
963 {
964 orient = wxHORIZONTAL;
965 pos = 0;
966 }
967 else if ( pt.y < 0 )
968 {
969 orient = wxVERTICAL;
970 pos = 0;
971 }
972 else // we're lower or to the right of the window
973 {
974 wxSize size = m_targetWindow->GetClientSize();
975 if ( pt.x > size.x )
976 {
977 orient = wxHORIZONTAL;
978 pos = m_xScrollLines;
979 }
980 else if ( pt.y > size.y )
981 {
982 orient = wxVERTICAL;
983 pos = m_yScrollLines;
984 }
985 else // this should be impossible
986 {
987 // but seems to happen sometimes under wxMSW - maybe it's a bug
988 // there but for now just ignore it
989
990 //wxFAIL_MSG( wxT("can't understand where has mouse gone") );
991
992 return;
993 }
994 }
995
996 // only start the auto scroll timer if the window can be scrolled in
997 // this direction
998 if ( !m_targetWindow->HasScrollbar(orient) )
999 return;
1000
1001#if wxUSE_TIMER
1002 delete m_timerAutoScroll;
1003 m_timerAutoScroll = new wxAutoScrollTimer
1004 (
1005 m_targetWindow, this,
1006 pos == 0 ? wxEVT_SCROLLWIN_LINEUP
1007 : wxEVT_SCROLLWIN_LINEDOWN,
1008 pos,
1009 orient
1010 );
1011 m_timerAutoScroll->Start(50); // FIXME: make configurable
1012#else
1013 wxUnusedVar(pos);
1014#endif
1015 }
1016}
1017
1018#if wxUSE_MOUSEWHEEL
1019
1020void wxScrollHelperBase::HandleOnMouseWheel(wxMouseEvent& event)
1021{
1022 m_wheelRotation += event.GetWheelRotation();
1023 int lines = m_wheelRotation / event.GetWheelDelta();
1024 m_wheelRotation -= lines * event.GetWheelDelta();
1025
1026 if (lines != 0)
1027 {
1028
1029 wxScrollWinEvent newEvent;
1030
1031 newEvent.SetPosition(0);
1032 newEvent.SetOrientation( event.GetWheelAxis() == 0 ? wxVERTICAL : wxHORIZONTAL);
1033 newEvent.SetEventObject(m_win);
1034
1035 if (event.IsPageScroll())
1036 {
1037 if (lines > 0)
1038 newEvent.SetEventType(wxEVT_SCROLLWIN_PAGEUP);
1039 else
1040 newEvent.SetEventType(wxEVT_SCROLLWIN_PAGEDOWN);
1041
1042 m_win->GetEventHandler()->ProcessEvent(newEvent);
1043 }
1044 else
1045 {
1046 lines *= event.GetLinesPerAction();
1047 if (lines > 0)
1048 newEvent.SetEventType(wxEVT_SCROLLWIN_LINEUP);
1049 else
1050 newEvent.SetEventType(wxEVT_SCROLLWIN_LINEDOWN);
1051
1052 int times = abs(lines);
1053 for (; times > 0; times--)
1054 m_win->GetEventHandler()->ProcessEvent(newEvent);
1055 }
1056 }
1057}
1058
1059#endif // wxUSE_MOUSEWHEEL
1060
1061void wxScrollHelperBase::HandleOnChildFocus(wxChildFocusEvent& event)
1062{
1063 // this event should be processed by all windows in parenthood chain,
1064 // e.g. so that nested wxScrolledWindows work correctly
1065 event.Skip();
1066
1067 // find the immediate child under which the window receiving focus is:
1068 wxWindow *win = event.GetWindow();
1069
1070 if ( win == m_targetWindow )
1071 return; // nothing to do
1072
1073#if defined( __WXOSX__ ) && wxUSE_SCROLLBAR
1074 if (wxDynamicCast(win, wxScrollBar))
1075 return;
1076#endif
1077
1078 // Fixing ticket: http://trac.wxwidgets.org/ticket/9563
1079 // When a child inside a wxControlContainer receives a focus, the
1080 // wxControlContainer generates an artificial wxChildFocusEvent for
1081 // itself, telling its parent that 'it' received the focus. The effect is
1082 // that this->HandleOnChildFocus is called twice, first with the
1083 // artificial wxChildFocusEvent and then with the original event. We need
1084 // to ignore the artificial event here or otherwise HandleOnChildFocus
1085 // would first scroll the target window to make the entire
1086 // wxControlContainer visible and immediately afterwards scroll the target
1087 // window again to make the child widget visible. This leads to ugly
1088 // flickering when using nested wxPanels/wxScrolledWindows.
1089 //
1090 // Ignore this event if 'win' is derived from wxControlContainer AND its
1091 // parent is the m_targetWindow AND 'win' is not actually reciving the
1092 // focus (win != FindFocus). TODO: This affects all wxControlContainer
1093 // objects, but wxControlContainer is not part of the wxWidgets RTTI and
1094 // so wxDynamicCast(win, wxControlContainer) does not compile. Find a way
1095 // to determine if 'win' derives from wxControlContainer. Until then,
1096 // testing if 'win' derives from wxPanel will probably get >90% of all
1097 // cases.
1098
1099 wxWindow *actual_focus=wxWindow::FindFocus();
1100 if (win != actual_focus &&
1101 wxDynamicCast(win, wxPanel) != 0 &&
1102 win->GetParent() == m_targetWindow)
1103 // if win is a wxPanel and receives the focus, it should not be
1104 // scrolled into view
1105 return;
1106
1107 const wxRect viewRect(m_targetWindow->GetClientRect());
1108
1109 // For composite controls such as wxComboCtrl we should try to fit the
1110 // entire control inside the visible area of the target window, not just
1111 // the focused child of the control. Otherwise we'd make only the textctrl
1112 // part of a wxComboCtrl visible and the button would still be outside the
1113 // scrolled area. But do so only if the parent fits *entirely* inside the
1114 // scrolled window. In other situations, such as nested wxPanel or
1115 // wxScrolledWindows, the parent might be way too big to fit inside the
1116 // scrolled window. If that is the case, then make only the focused window
1117 // visible
1118 if ( win->GetParent() != m_targetWindow)
1119 {
1120 wxWindow *parent=win->GetParent();
1121 wxSize parent_size=parent->GetSize();
1122 if (parent_size.GetWidth() <= viewRect.GetWidth() &&
1123 parent_size.GetHeight() <= viewRect.GetHeight())
1124 // make the immediate parent visible instead of the focused control
1125 win=parent;
1126 }
1127
1128 // make win position relative to the m_targetWindow viewing area instead of
1129 // its parent
1130 const wxRect
1131 winRect(m_targetWindow->ScreenToClient(win->GetScreenPosition()),
1132 win->GetSize());
1133
1134 // check if it's fully visible
1135 if ( viewRect.Contains(winRect) )
1136 {
1137 // it is, nothing to do
1138 return;
1139 }
1140
1141 // check if we can make it fully visible: this is only possible if it's not
1142 // larger than our view area
1143 if ( winRect.GetWidth() > viewRect.GetWidth() ||
1144 winRect.GetHeight() > viewRect.GetHeight() )
1145 {
1146 // we can't make it fit so avoid scrolling it at all, this is only
1147 // going to be confusing and not helpful
1148 return;
1149 }
1150
1151
1152 // do make the window fit inside the view area by scrolling to it
1153 int stepx, stepy;
1154 GetScrollPixelsPerUnit(&stepx, &stepy);
1155
1156 int startx, starty;
1157 GetViewStart(&startx, &starty);
1158
1159 // first in vertical direction:
1160 if ( stepy > 0 )
1161 {
1162 int diff = 0;
1163
1164 if ( winRect.GetTop() < 0 )
1165 {
1166 diff = winRect.GetTop();
1167 }
1168 else if ( winRect.GetBottom() > viewRect.GetHeight() )
1169 {
1170 diff = winRect.GetBottom() - viewRect.GetHeight() + 1;
1171 // round up to next scroll step if we can't get exact position,
1172 // so that the window is fully visible:
1173 diff += stepy - 1;
1174 }
1175
1176 starty = (starty * stepy + diff) / stepy;
1177 }
1178
1179 // then horizontal:
1180 if ( stepx > 0 )
1181 {
1182 int diff = 0;
1183
1184 if ( winRect.GetLeft() < 0 )
1185 {
1186 diff = winRect.GetLeft();
1187 }
1188 else if ( winRect.GetRight() > viewRect.GetWidth() )
1189 {
1190 diff = winRect.GetRight() - viewRect.GetWidth() + 1;
1191 // round up to next scroll step if we can't get exact position,
1192 // so that the window is fully visible:
1193 diff += stepx - 1;
1194 }
1195
1196 startx = (startx * stepx + diff) / stepx;
1197 }
1198
1199 Scroll(startx, starty);
1200}
1201
1202
1203#ifdef wxHAS_GENERIC_SCROLLWIN
1204
1205// ----------------------------------------------------------------------------
1206// wxScrollHelper implementation
1207// ----------------------------------------------------------------------------
1208
1209wxScrollHelper::wxScrollHelper(wxWindow *winToScroll)
1210 : wxScrollHelperBase(winToScroll)
1211{
1212 m_xVisibility =
1213 m_yVisibility = wxSHOW_SB_DEFAULT;
1214}
1215
1216void wxScrollHelper::DoShowScrollbars(wxScrollbarVisibility horz,
1217 wxScrollbarVisibility vert)
1218{
1219 if ( horz != m_xVisibility || vert != m_yVisibility )
1220 {
1221 m_xVisibility = horz;
1222 m_yVisibility = vert;
1223
1224 AdjustScrollbars();
1225 }
1226}
1227
1228void
1229wxScrollHelper::DoAdjustScrollbar(int orient,
1230 int clientSize,
1231 int virtSize,
1232 int pixelsPerUnit,
1233 int& scrollUnits,
1234 int& scrollPosition,
1235 int& scrollLinesPerPage,
1236 wxScrollbarVisibility visibility)
1237{
1238 // scroll lines per page: if 0, no scrolling is needed
1239 // check if we need scrollbar in this direction at all
1240 if ( pixelsPerUnit == 0 || clientSize >= virtSize )
1241 {
1242 // scrolling is disabled or unnecessary
1243 scrollUnits =
1244 scrollPosition = 0;
1245 scrollLinesPerPage = 0;
1246 }
1247 else // might need scrolling
1248 {
1249 // Round up integer division to catch any "leftover" client space.
1250 scrollUnits = (virtSize + pixelsPerUnit - 1) / pixelsPerUnit;
1251
1252 // Calculate the number of fully scroll units
1253 scrollLinesPerPage = clientSize / pixelsPerUnit;
1254
1255 if ( scrollLinesPerPage >= scrollUnits )
1256 {
1257 // we're big enough to not need scrolling
1258 scrollUnits =
1259 scrollPosition = 0;
1260 scrollLinesPerPage = 0;
1261 }
1262 else // we do need a scrollbar
1263 {
1264 if ( scrollLinesPerPage < 1 )
1265 scrollLinesPerPage = 1;
1266
1267 // Correct position if greater than extent of canvas minus
1268 // the visible portion of it or if below zero
1269 const int posMax = scrollUnits - scrollLinesPerPage;
1270 if ( scrollPosition > posMax )
1271 scrollPosition = posMax;
1272 else if ( scrollPosition < 0 )
1273 scrollPosition = 0;
1274 }
1275 }
1276
1277 // in wxSHOW_SB_NEVER case don't show the scrollbar even if it's needed, in
1278 // wxSHOW_SB_ALWAYS case show the scrollbar even if it's not needed by
1279 // passing a special range value to SetScrollbar()
1280 int range;
1281 switch ( visibility )
1282 {
1283 case wxSHOW_SB_NEVER:
1284 range = 0;
1285 break;
1286
1287 case wxSHOW_SB_ALWAYS:
1288 range = scrollUnits ? scrollUnits : -1;
1289 break;
1290
1291 default:
1292 wxFAIL_MSG( wxS("unknown scrollbar visibility") );
1293 // fall through
1294
1295 case wxSHOW_SB_DEFAULT:
1296 range = scrollUnits;
1297 break;
1298
1299 }
1300
1301 m_win->SetScrollbar(orient, scrollPosition, scrollLinesPerPage, range);
1302}
1303
1304void wxScrollHelper::AdjustScrollbars()
1305{
1306 static wxRecursionGuardFlag s_flagReentrancy;
1307 wxRecursionGuard guard(s_flagReentrancy);
1308 if ( guard.IsInside() )
1309 {
1310 // don't reenter AdjustScrollbars() while another call to
1311 // AdjustScrollbars() is in progress because this may lead to calling
1312 // ScrollWindow() twice and this can really happen under MSW if
1313 // SetScrollbar() call below adds or removes the scrollbar which
1314 // changes the window size and hence results in another
1315 // AdjustScrollbars() call
1316 return;
1317 }
1318
1319 int oldXScroll = m_xScrollPosition;
1320 int oldYScroll = m_yScrollPosition;
1321
1322 // we may need to readjust the scrollbars several times as enabling one of
1323 // them reduces the area available for the window contents and so can make
1324 // the other scrollbar necessary now although it wasn't necessary before
1325 //
1326 // VZ: normally this loop should be over in at most 2 iterations, I don't
1327 // know why do we need 5 of them
1328 for ( int iterationCount = 0; iterationCount < 5; iterationCount++ )
1329 {
1330 wxSize clientSize = GetTargetSize();
1331 const wxSize virtSize = m_targetWindow->GetVirtualSize();
1332
1333 // this block of code tries to work around the following problem: the
1334 // window could have been just resized to have enough space to show its
1335 // full contents without the scrollbars, but its client size could be
1336 // not big enough because it does have the scrollbars right now and so
1337 // the scrollbars would remain even though we don't need them any more
1338 //
1339 // to prevent this from happening, check if we have enough space for
1340 // everything without the scrollbars and explicitly disable them then
1341 const wxSize availSize = GetSizeAvailableForScrollTarget(
1342 m_win->GetSize() - m_win->GetWindowBorderSize());
1343 if ( availSize != clientSize )
1344 {
1345 if ( availSize.x >= virtSize.x && availSize.y >= virtSize.y )
1346 {
1347 // this will be enough to make the scrollbars disappear below
1348 // and then the client size will indeed become equal to the
1349 // full available size
1350 clientSize = availSize;
1351 }
1352 }
1353
1354
1355 DoAdjustScrollbar(wxHORIZONTAL,
1356 clientSize.x,
1357 virtSize.x,
1358 m_xScrollPixelsPerLine,
1359 m_xScrollLines,
1360 m_xScrollPosition,
1361 m_xScrollLinesPerPage,
1362 m_xVisibility);
1363
1364 DoAdjustScrollbar(wxVERTICAL,
1365 clientSize.y,
1366 virtSize.y,
1367 m_yScrollPixelsPerLine,
1368 m_yScrollLines,
1369 m_yScrollPosition,
1370 m_yScrollLinesPerPage,
1371 m_yVisibility);
1372
1373
1374 // If a scrollbar (dis)appeared as a result of this, we need to adjust
1375 // them again but if the client size didn't change, then we're done
1376 if ( GetTargetSize() == clientSize )
1377 break;
1378 }
1379
1380#ifdef __WXMOTIF__
1381 // Sorry, some Motif-specific code to implement a backing pixmap
1382 // for the wxRETAINED style. Implementing a backing store can't
1383 // be entirely generic because it relies on the wxWindowDC implementation
1384 // to duplicate X drawing calls for the backing pixmap.
1385
1386 if ( m_targetWindow->GetWindowStyle() & wxRETAINED )
1387 {
1388 Display* dpy = XtDisplay((Widget)m_targetWindow->GetMainWidget());
1389
1390 int totalPixelWidth = m_xScrollLines * m_xScrollPixelsPerLine;
1391 int totalPixelHeight = m_yScrollLines * m_yScrollPixelsPerLine;
1392 if (m_targetWindow->GetBackingPixmap() &&
1393 !((m_targetWindow->GetPixmapWidth() == totalPixelWidth) &&
1394 (m_targetWindow->GetPixmapHeight() == totalPixelHeight)))
1395 {
1396 XFreePixmap (dpy, (Pixmap) m_targetWindow->GetBackingPixmap());
1397 m_targetWindow->SetBackingPixmap((WXPixmap) 0);
1398 }
1399
1400 if (!m_targetWindow->GetBackingPixmap() &&
1401 (m_xScrollLines != 0) && (m_yScrollLines != 0))
1402 {
1403 int depth = wxDisplayDepth();
1404 m_targetWindow->SetPixmapWidth(totalPixelWidth);
1405 m_targetWindow->SetPixmapHeight(totalPixelHeight);
1406 m_targetWindow->SetBackingPixmap((WXPixmap) XCreatePixmap (dpy, RootWindow (dpy, DefaultScreen (dpy)),
1407 m_targetWindow->GetPixmapWidth(), m_targetWindow->GetPixmapHeight(), depth));
1408 }
1409
1410 }
1411#endif // Motif
1412
1413 if (oldXScroll != m_xScrollPosition)
1414 {
1415 if (m_xScrollingEnabled)
1416 m_targetWindow->ScrollWindow( m_xScrollPixelsPerLine * (oldXScroll - m_xScrollPosition), 0,
1417 GetScrollRect() );
1418 else
1419 m_targetWindow->Refresh(true, GetScrollRect());
1420 }
1421
1422 if (oldYScroll != m_yScrollPosition)
1423 {
1424 if (m_yScrollingEnabled)
1425 m_targetWindow->ScrollWindow( 0, m_yScrollPixelsPerLine * (oldYScroll-m_yScrollPosition),
1426 GetScrollRect() );
1427 else
1428 m_targetWindow->Refresh(true, GetScrollRect());
1429 }
1430}
1431
1432void wxScrollHelper::DoScroll( int x_pos, int y_pos )
1433{
1434 if (!m_targetWindow)
1435 return;
1436
1437 if (((x_pos == -1) || (x_pos == m_xScrollPosition)) &&
1438 ((y_pos == -1) || (y_pos == m_yScrollPosition))) return;
1439
1440 int w = 0, h = 0;
1441 GetTargetSize(&w, &h);
1442
1443 // compute new position:
1444 int new_x = m_xScrollPosition;
1445 int new_y = m_yScrollPosition;
1446
1447 if ((x_pos != -1) && (m_xScrollPixelsPerLine))
1448 {
1449 new_x = x_pos;
1450
1451 // Calculate page size i.e. number of scroll units you get on the
1452 // current client window
1453 int noPagePositions = w/m_xScrollPixelsPerLine;
1454 if (noPagePositions < 1) noPagePositions = 1;
1455
1456 // Correct position if greater than extent of canvas minus
1457 // the visible portion of it or if below zero
1458 new_x = wxMin( m_xScrollLines-noPagePositions, new_x );
1459 new_x = wxMax( 0, new_x );
1460 }
1461 if ((y_pos != -1) && (m_yScrollPixelsPerLine))
1462 {
1463 new_y = y_pos;
1464
1465 // Calculate page size i.e. number of scroll units you get on the
1466 // current client window
1467 int noPagePositions = h/m_yScrollPixelsPerLine;
1468 if (noPagePositions < 1) noPagePositions = 1;
1469
1470 // Correct position if greater than extent of canvas minus
1471 // the visible portion of it or if below zero
1472 new_y = wxMin( m_yScrollLines-noPagePositions, new_y );
1473 new_y = wxMax( 0, new_y );
1474 }
1475
1476 if ( new_x == m_xScrollPosition && new_y == m_yScrollPosition )
1477 return; // nothing to do, the position didn't change
1478
1479 // flush all pending repaints before we change m_{x,y}ScrollPosition, as
1480 // otherwise invalidated area could be updated incorrectly later when
1481 // ScrollWindow() makes sure they're repainted before scrolling them
1482 m_targetWindow->Update();
1483
1484 // update the position and scroll the window now:
1485 if (m_xScrollPosition != new_x)
1486 {
1487 int old_x = m_xScrollPosition;
1488 m_xScrollPosition = new_x;
1489 m_win->SetScrollPos( wxHORIZONTAL, new_x );
1490 m_targetWindow->ScrollWindow( (old_x-new_x)*m_xScrollPixelsPerLine, 0,
1491 GetScrollRect() );
1492 }
1493
1494 if (m_yScrollPosition != new_y)
1495 {
1496 int old_y = m_yScrollPosition;
1497 m_yScrollPosition = new_y;
1498 m_win->SetScrollPos( wxVERTICAL, new_y );
1499 m_targetWindow->ScrollWindow( 0, (old_y-new_y)*m_yScrollPixelsPerLine,
1500 GetScrollRect() );
1501 }
1502}
1503
1504#endif // wxHAS_GENERIC_SCROLLWIN
1505
1506// ----------------------------------------------------------------------------
1507// wxScrolled<T> and wxScrolledWindow implementation
1508// ----------------------------------------------------------------------------
1509
1510wxSize wxScrolledT_Helper::FilterBestSize(const wxWindow *win,
1511 const wxScrollHelper *helper,
1512 const wxSize& origBest)
1513{
1514 // NB: We don't do this in WX_FORWARD_TO_SCROLL_HELPER, because not
1515 // all scrollable windows should behave like this, only those that
1516 // contain children controls within scrollable area
1517 // (i.e., wxScrolledWindow) and other some scrollable windows may
1518 // have different DoGetBestSize() implementation (e.g. wxTreeCtrl).
1519
1520 wxSize best = origBest;
1521
1522 if ( win->GetAutoLayout() )
1523 {
1524 // Only use the content to set the window size in the direction
1525 // where there's no scrolling; otherwise we're going to get a huge
1526 // window in the direction in which scrolling is enabled
1527 int ppuX, ppuY;
1528 helper->GetScrollPixelsPerUnit(&ppuX, &ppuY);
1529
1530 // NB: This code used to use *current* size if min size wasn't
1531 // specified, presumably to get some reasonable (i.e., larger than
1532 // minimal) size. But that's a wrong thing to do in GetBestSize(),
1533 // so we use minimal size as specified. If the app needs some
1534 // minimal size for its scrolled window, it should set it and put
1535 // the window into sizer as expandable so that it can use all space
1536 // available to it.
1537 //
1538 // See also http://svn.wxwidgets.org/viewvc/wx?view=rev&revision=45864
1539
1540 wxSize minSize = win->GetMinSize();
1541
1542 if ( ppuX > 0 )
1543 best.x = minSize.x + wxSystemSettings::GetMetric(wxSYS_VSCROLL_X);
1544
1545 if ( ppuY > 0 )
1546 best.y = minSize.y + wxSystemSettings::GetMetric(wxSYS_HSCROLL_Y);
1547 }
1548
1549 return best;
1550}
1551
1552#ifdef __WXMSW__
1553WXLRESULT wxScrolledT_Helper::FilterMSWWindowProc(WXUINT nMsg, WXLRESULT rc)
1554{
1555#ifndef __WXWINCE__
1556 // we need to process arrows ourselves for scrolling
1557 if ( nMsg == WM_GETDLGCODE )
1558 {
1559 rc |= DLGC_WANTARROWS;
1560 }
1561#endif
1562 return rc;
1563}
1564#endif // __WXMSW__
1565
1566// NB: skipping wxScrolled<T> in wxRTTI information because being a templte,
1567// it doesn't and can't implement wxRTTI support
1568IMPLEMENT_DYNAMIC_CLASS(wxScrolledWindow, wxPanel)