| 1 | //--------------------------------------------------------------- |
| 2 | // game.h |
| 3 | // Definition of the class BombsGame, containing the data for a |
| 4 | // playfield |
| 5 | //--------------------------------------------------------------- |
| 6 | #ifndef GAME_H |
| 7 | #define GAME_H |
| 8 | |
| 9 | #define BG_HIDDEN 0x100 |
| 10 | #define BG_BOMB 0x200 |
| 11 | #define BG_MARKED 0x400 |
| 12 | #define BG_EXPLODED 0x800 |
| 13 | #define BG_MASK 0x0FF |
| 14 | |
| 15 | |
| 16 | #include <stddef.h> |
| 17 | |
| 18 | class BombsGame |
| 19 | { protected: |
| 20 | int width,height; |
| 21 | short *field; |
| 22 | int bombs,normal_cells; |
| 23 | public: |
| 24 | BombsGame() { width=height=0; field=NULL; }; |
| 25 | ~BombsGame(); |
| 26 | int Init(int width, int height); |
| 27 | int GetWidth() { return width; }; |
| 28 | int GetHeight() { return height; }; |
| 29 | int Get(int x, int y) { return field[x+y*width]; }; |
| 30 | void Mark(int x, int y); |
| 31 | void Unhide(int x, int y); |
| 32 | void Explode(int x, int y); |
| 33 | int IsHidden(int x, int y) { return Get(x,y) & BG_HIDDEN; }; |
| 34 | int IsMarked(int x, int y) { return Get(x,y) & BG_MARKED; }; |
| 35 | int IsBomb(int x, int y) { return Get(x,y) & BG_BOMB; }; |
| 36 | int IsExploded(int x, int y) { return Get(x,y) & BG_EXPLODED; }; |
| 37 | int GetBombs() { return bombs; }; |
| 38 | int GetRemainingCells() { return normal_cells; }; |
| 39 | }; |
| 40 | |
| 41 | #endif /* def GAME_H */ |
| 42 | |