| 1 | ///////////////////////////////////////////////////////////////////////////// |
| 2 | // Name: src/univ/scrolbar.cpp |
| 3 | // Purpose: wxScrollBar implementation |
| 4 | // Author: Vadim Zeitlin |
| 5 | // Modified by: |
| 6 | // Created: 20.08.00 |
| 7 | // RCS-ID: $Id$ |
| 8 | // Copyright: (c) 2000 SciTech Software, Inc. (www.scitechsoft.com) |
| 9 | // Licence: wxWindows licence |
| 10 | ///////////////////////////////////////////////////////////////////////////// |
| 11 | |
| 12 | // ============================================================================ |
| 13 | // declarations |
| 14 | // ============================================================================ |
| 15 | |
| 16 | // ---------------------------------------------------------------------------- |
| 17 | // headers |
| 18 | // ---------------------------------------------------------------------------- |
| 19 | |
| 20 | #include "wx/wxprec.h" |
| 21 | |
| 22 | #ifdef __BORLANDC__ |
| 23 | #pragma hdrstop |
| 24 | #endif |
| 25 | |
| 26 | #if wxUSE_SCROLLBAR |
| 27 | |
| 28 | #include "wx/scrolbar.h" |
| 29 | |
| 30 | #ifndef WX_PRECOMP |
| 31 | #include "wx/timer.h" |
| 32 | #include "wx/dcclient.h" |
| 33 | #include "wx/validate.h" |
| 34 | #include "wx/log.h" |
| 35 | #endif |
| 36 | |
| 37 | #include "wx/univ/scrtimer.h" |
| 38 | |
| 39 | #include "wx/univ/renderer.h" |
| 40 | #include "wx/univ/inphand.h" |
| 41 | #include "wx/univ/theme.h" |
| 42 | |
| 43 | #define WXDEBUG_SCROLLBAR |
| 44 | |
| 45 | #ifndef __WXDEBUG__ |
| 46 | #undef WXDEBUG_SCROLLBAR |
| 47 | #endif // !__WXDEBUG__ |
| 48 | |
| 49 | #if defined(WXDEBUG_SCROLLBAR) && defined(__WXMSW__) && !defined(__WXMICROWIN__) |
| 50 | #include "wx/msw/private.h" |
| 51 | #endif |
| 52 | |
| 53 | // ---------------------------------------------------------------------------- |
| 54 | // wxScrollBarTimer: this class is used to repeatedly scroll the scrollbar |
| 55 | // when the mouse is help pressed on the arrow or on the bar. It generates the |
| 56 | // given scroll action command periodically. |
| 57 | // ---------------------------------------------------------------------------- |
| 58 | |
| 59 | class wxScrollBarTimer : public wxScrollTimer |
| 60 | { |
| 61 | public: |
| 62 | wxScrollBarTimer(wxStdScrollBarInputHandler *handler, |
| 63 | const wxControlAction& action, |
| 64 | wxScrollBar *control); |
| 65 | |
| 66 | protected: |
| 67 | virtual bool DoNotify(); |
| 68 | |
| 69 | private: |
| 70 | wxStdScrollBarInputHandler *m_handler; |
| 71 | wxControlAction m_action; |
| 72 | wxScrollBar *m_control; |
| 73 | }; |
| 74 | |
| 75 | // ============================================================================ |
| 76 | // implementation |
| 77 | // ============================================================================ |
| 78 | |
| 79 | IMPLEMENT_DYNAMIC_CLASS(wxScrollBar, wxControl) |
| 80 | |
| 81 | BEGIN_EVENT_TABLE(wxScrollBar, wxScrollBarBase) |
| 82 | END_EVENT_TABLE() |
| 83 | |
| 84 | // ---------------------------------------------------------------------------- |
| 85 | // creation |
| 86 | // ---------------------------------------------------------------------------- |
| 87 | |
| 88 | #ifdef __VISUALC__ |
| 89 | // warning C4355: 'this' : used in base member initializer list |
| 90 | #pragma warning(disable:4355) // so what? disable it... |
| 91 | #endif |
| 92 | |
| 93 | wxScrollBar::wxScrollBar() |
| 94 | : m_arrows(this) |
| 95 | { |
| 96 | Init(); |
| 97 | } |
| 98 | |
| 99 | wxScrollBar::wxScrollBar(wxWindow *parent, |
| 100 | wxWindowID id, |
| 101 | const wxPoint& pos, |
| 102 | const wxSize& size, |
| 103 | long style, |
| 104 | const wxValidator& validator, |
| 105 | const wxString& name) |
| 106 | : m_arrows(this) |
| 107 | { |
| 108 | Init(); |
| 109 | |
| 110 | (void)Create(parent, id, pos, size, style, validator, name); |
| 111 | } |
| 112 | |
| 113 | #ifdef __VISUALC__ |
| 114 | // warning C4355: 'this' : used in base member initializer list |
| 115 | #pragma warning(default:4355) |
| 116 | #endif |
| 117 | |
| 118 | void wxScrollBar::Init() |
| 119 | { |
| 120 | m_range = |
| 121 | m_thumbSize = |
| 122 | m_thumbPos = |
| 123 | m_pageSize = 0; |
| 124 | |
| 125 | m_thumbPosOld = -1; |
| 126 | |
| 127 | for ( size_t n = 0; n < WXSIZEOF(m_elementsState); n++ ) |
| 128 | { |
| 129 | m_elementsState[n] = 0; |
| 130 | } |
| 131 | |
| 132 | m_dirty = false; |
| 133 | } |
| 134 | |
| 135 | bool wxScrollBar::Create(wxWindow *parent, |
| 136 | wxWindowID id, |
| 137 | const wxPoint &pos, |
| 138 | const wxSize &size, |
| 139 | long style, |
| 140 | const wxValidator& validator, |
| 141 | const wxString &name) |
| 142 | { |
| 143 | // the scrollbars never have the border |
| 144 | style &= ~wxBORDER_MASK; |
| 145 | |
| 146 | if ( !wxControl::Create(parent, id, pos, size, style, validator, name) ) |
| 147 | return false; |
| 148 | |
| 149 | SetInitialSize(size); |
| 150 | |
| 151 | // override the cursor of the target window (if any) |
| 152 | SetCursor(wxCURSOR_ARROW); |
| 153 | |
| 154 | CreateInputHandler(wxINP_HANDLER_SCROLLBAR); |
| 155 | |
| 156 | return true; |
| 157 | } |
| 158 | |
| 159 | wxScrollBar::~wxScrollBar() |
| 160 | { |
| 161 | } |
| 162 | |
| 163 | // ---------------------------------------------------------------------------- |
| 164 | // misc accessors |
| 165 | // ---------------------------------------------------------------------------- |
| 166 | |
| 167 | bool wxScrollBar::IsStandalone() const |
| 168 | { |
| 169 | wxWindow *parent = GetParent(); |
| 170 | if ( !parent ) |
| 171 | { |
| 172 | return true; |
| 173 | } |
| 174 | |
| 175 | return (parent->GetScrollbar(wxHORIZONTAL) != this) && |
| 176 | (parent->GetScrollbar(wxVERTICAL) != this); |
| 177 | } |
| 178 | |
| 179 | bool wxScrollBar::AcceptsFocus() const |
| 180 | { |
| 181 | // the window scrollbars never accept focus |
| 182 | return wxScrollBarBase::AcceptsFocus() && IsStandalone(); |
| 183 | } |
| 184 | |
| 185 | // ---------------------------------------------------------------------------- |
| 186 | // scrollbar API |
| 187 | // ---------------------------------------------------------------------------- |
| 188 | |
| 189 | void wxScrollBar::DoSetThumb(int pos) |
| 190 | { |
| 191 | // don't assert hecks here, we're a private function which is meant to be |
| 192 | // called with any args at all |
| 193 | if ( pos < 0 ) |
| 194 | { |
| 195 | pos = 0; |
| 196 | } |
| 197 | else if ( pos > m_range - m_thumbSize ) |
| 198 | { |
| 199 | pos = m_range - m_thumbSize; |
| 200 | } |
| 201 | |
| 202 | if ( m_thumbPos == pos ) |
| 203 | { |
| 204 | // nothing changed, avoid refreshes which would provoke flicker |
| 205 | return; |
| 206 | } |
| 207 | |
| 208 | if ( m_thumbPosOld == -1 ) |
| 209 | { |
| 210 | // remember the old thumb position |
| 211 | m_thumbPosOld = m_thumbPos; |
| 212 | } |
| 213 | |
| 214 | m_thumbPos = pos; |
| 215 | |
| 216 | // we have to refresh the part of the bar which was under the thumb and the |
| 217 | // thumb itself |
| 218 | m_elementsState[Element_Thumb] |= wxCONTROL_DIRTY; |
| 219 | m_elementsState[m_thumbPos > m_thumbPosOld |
| 220 | ? Element_Bar_1 : Element_Bar_2] |= wxCONTROL_DIRTY; |
| 221 | m_dirty = true; |
| 222 | } |
| 223 | |
| 224 | int wxScrollBar::GetThumbPosition() const |
| 225 | { |
| 226 | return m_thumbPos; |
| 227 | } |
| 228 | |
| 229 | int wxScrollBar::GetThumbSize() const |
| 230 | { |
| 231 | return m_thumbSize; |
| 232 | } |
| 233 | |
| 234 | int wxScrollBar::GetPageSize() const |
| 235 | { |
| 236 | return m_pageSize; |
| 237 | } |
| 238 | |
| 239 | int wxScrollBar::GetRange() const |
| 240 | { |
| 241 | return m_range; |
| 242 | } |
| 243 | |
| 244 | void wxScrollBar::SetThumbPosition(int pos) |
| 245 | { |
| 246 | wxCHECK_RET( pos >= 0 && pos <= m_range, _T("thumb position out of range") ); |
| 247 | |
| 248 | DoSetThumb(pos); |
| 249 | } |
| 250 | |
| 251 | void wxScrollBar::SetScrollbar(int position, int thumbSize, |
| 252 | int range, int pageSize, |
| 253 | bool refresh) |
| 254 | { |
| 255 | // we only refresh everything when the range changes, thumb position |
| 256 | // changes are handled in OnIdle |
| 257 | bool needsRefresh = (range != m_range) || |
| 258 | (thumbSize != m_thumbSize) || |
| 259 | (pageSize != m_pageSize); |
| 260 | |
| 261 | // set all parameters |
| 262 | m_range = range; |
| 263 | m_thumbSize = thumbSize; |
| 264 | SetThumbPosition(position); |
| 265 | m_pageSize = pageSize; |
| 266 | |
| 267 | // ignore refresh parameter unless we really need to refresh everything - |
| 268 | // there ir a lot of existing code which just calls SetScrollbar() without |
| 269 | // specifying the last parameter even though it doesn't need at all to |
| 270 | // refresh the window immediately |
| 271 | if ( refresh && needsRefresh ) |
| 272 | { |
| 273 | // and update the window |
| 274 | Refresh(); |
| 275 | Update(); |
| 276 | } |
| 277 | } |
| 278 | |
| 279 | // ---------------------------------------------------------------------------- |
| 280 | // geometry |
| 281 | // ---------------------------------------------------------------------------- |
| 282 | |
| 283 | wxSize wxScrollBar::DoGetBestClientSize() const |
| 284 | { |
| 285 | // this dimension is completely arbitrary |
| 286 | static const wxCoord SIZE = 140; |
| 287 | |
| 288 | wxSize size = m_renderer->GetScrollbarArrowSize(); |
| 289 | if ( IsVertical() ) |
| 290 | { |
| 291 | size.y = SIZE; |
| 292 | } |
| 293 | else // horizontal |
| 294 | { |
| 295 | size.x = SIZE; |
| 296 | } |
| 297 | |
| 298 | return size; |
| 299 | } |
| 300 | |
| 301 | wxScrollArrows::Arrow wxScrollBar::HitTestArrow(const wxPoint& pt) const |
| 302 | { |
| 303 | switch ( HitTestBar(pt) ) |
| 304 | { |
| 305 | case wxHT_SCROLLBAR_ARROW_LINE_1: |
| 306 | return wxScrollArrows::Arrow_First; |
| 307 | |
| 308 | case wxHT_SCROLLBAR_ARROW_LINE_2: |
| 309 | return wxScrollArrows::Arrow_Second; |
| 310 | |
| 311 | default: |
| 312 | return wxScrollArrows::Arrow_None; |
| 313 | } |
| 314 | } |
| 315 | |
| 316 | wxHitTest wxScrollBar::HitTestBar(const wxPoint& pt) const |
| 317 | { |
| 318 | // we only need to work with either x or y coord depending on the |
| 319 | // orientation, choose one (but still check the other one to verify if the |
| 320 | // mouse is in the window at all) |
| 321 | const wxSize sizeArrowSB = m_renderer->GetScrollbarArrowSize(); |
| 322 | |
| 323 | wxCoord coord, sizeArrow, sizeTotal; |
| 324 | wxSize size = GetSize(); |
| 325 | if ( GetWindowStyle() & wxVERTICAL ) |
| 326 | { |
| 327 | if ( pt.x < 0 || pt.x > size.x ) |
| 328 | return wxHT_NOWHERE; |
| 329 | |
| 330 | coord = pt.y; |
| 331 | sizeArrow = sizeArrowSB.y; |
| 332 | sizeTotal = size.y; |
| 333 | } |
| 334 | else // horizontal |
| 335 | { |
| 336 | if ( pt.y < 0 || pt.y > size.y ) |
| 337 | return wxHT_NOWHERE; |
| 338 | |
| 339 | coord = pt.x; |
| 340 | sizeArrow = sizeArrowSB.x; |
| 341 | sizeTotal = size.x; |
| 342 | } |
| 343 | |
| 344 | // test for the arrows first as it's faster |
| 345 | if ( coord < 0 || coord > sizeTotal ) |
| 346 | { |
| 347 | return wxHT_NOWHERE; |
| 348 | } |
| 349 | else if ( coord < sizeArrow ) |
| 350 | { |
| 351 | return wxHT_SCROLLBAR_ARROW_LINE_1; |
| 352 | } |
| 353 | else if ( coord > sizeTotal - sizeArrow ) |
| 354 | { |
| 355 | return wxHT_SCROLLBAR_ARROW_LINE_2; |
| 356 | } |
| 357 | else |
| 358 | { |
| 359 | // calculate the thumb position in pixels |
| 360 | sizeTotal -= 2*sizeArrow; |
| 361 | wxCoord thumbStart, thumbEnd; |
| 362 | int range = GetRange(); |
| 363 | if ( !range ) |
| 364 | { |
| 365 | // clicking the scrollbar without range has no effect |
| 366 | return wxHT_NOWHERE; |
| 367 | } |
| 368 | else |
| 369 | { |
| 370 | GetScrollBarThumbSize(sizeTotal, |
| 371 | GetThumbPosition(), |
| 372 | GetThumbSize(), |
| 373 | range, |
| 374 | &thumbStart, |
| 375 | &thumbEnd); |
| 376 | } |
| 377 | |
| 378 | // now compare with the thumb position |
| 379 | coord -= sizeArrow; |
| 380 | if ( coord < thumbStart ) |
| 381 | return wxHT_SCROLLBAR_BAR_1; |
| 382 | else if ( coord > thumbEnd ) |
| 383 | return wxHT_SCROLLBAR_BAR_2; |
| 384 | else |
| 385 | return wxHT_SCROLLBAR_THUMB; |
| 386 | } |
| 387 | } |
| 388 | |
| 389 | /* static */ |
| 390 | void wxScrollBar::GetScrollBarThumbSize(wxCoord length, |
| 391 | int thumbPos, |
| 392 | int thumbSize, |
| 393 | int range, |
| 394 | wxCoord *thumbStart, |
| 395 | wxCoord *thumbEnd) |
| 396 | { |
| 397 | // the thumb can't be made less than this number of pixels |
| 398 | static const wxCoord thumbMinWidth = 8; // FIXME: should be configurable |
| 399 | |
| 400 | *thumbStart = (length*thumbPos) / range; |
| 401 | *thumbEnd = (length*(thumbPos + thumbSize)) / range; |
| 402 | |
| 403 | if ( *thumbEnd - *thumbStart < thumbMinWidth ) |
| 404 | { |
| 405 | // adjust the end if possible |
| 406 | if ( *thumbStart <= length - thumbMinWidth ) |
| 407 | { |
| 408 | // yes, just make it wider |
| 409 | *thumbEnd = *thumbStart + thumbMinWidth; |
| 410 | } |
| 411 | else // it is at the bottom of the scrollbar |
| 412 | { |
| 413 | // so move it a bit up |
| 414 | *thumbStart = length - thumbMinWidth; |
| 415 | *thumbEnd = length; |
| 416 | } |
| 417 | } |
| 418 | } |
| 419 | |
| 420 | wxRect wxScrollBar::GetScrollbarRect(wxScrollBar::Element elem, |
| 421 | int thumbPos) const |
| 422 | { |
| 423 | if ( thumbPos == -1 ) |
| 424 | { |
| 425 | thumbPos = GetThumbPosition(); |
| 426 | } |
| 427 | |
| 428 | const wxSize sizeArrow = m_renderer->GetScrollbarArrowSize(); |
| 429 | |
| 430 | wxSize sizeTotal = GetClientSize(); |
| 431 | wxCoord *start, *width; |
| 432 | wxCoord length, arrow; |
| 433 | wxRect rect; |
| 434 | if ( IsVertical() ) |
| 435 | { |
| 436 | rect.x = 0; |
| 437 | rect.width = sizeTotal.x; |
| 438 | length = sizeTotal.y; |
| 439 | start = &rect.y; |
| 440 | width = &rect.height; |
| 441 | arrow = sizeArrow.y; |
| 442 | } |
| 443 | else // horizontal |
| 444 | { |
| 445 | rect.y = 0; |
| 446 | rect.height = sizeTotal.y; |
| 447 | length = sizeTotal.x; |
| 448 | start = &rect.x; |
| 449 | width = &rect.width; |
| 450 | arrow = sizeArrow.x; |
| 451 | } |
| 452 | |
| 453 | switch ( elem ) |
| 454 | { |
| 455 | case wxScrollBar::Element_Arrow_Line_1: |
| 456 | *start = 0; |
| 457 | *width = arrow; |
| 458 | break; |
| 459 | |
| 460 | case wxScrollBar::Element_Arrow_Line_2: |
| 461 | *start = length - arrow; |
| 462 | *width = arrow; |
| 463 | break; |
| 464 | |
| 465 | case wxScrollBar::Element_Arrow_Page_1: |
| 466 | case wxScrollBar::Element_Arrow_Page_2: |
| 467 | // we don't have them at all |
| 468 | break; |
| 469 | |
| 470 | case wxScrollBar::Element_Thumb: |
| 471 | case wxScrollBar::Element_Bar_1: |
| 472 | case wxScrollBar::Element_Bar_2: |
| 473 | // we need to calculate the thumb position - do it |
| 474 | { |
| 475 | length -= 2*arrow; |
| 476 | wxCoord thumbStart, thumbEnd; |
| 477 | int range = GetRange(); |
| 478 | if ( !range ) |
| 479 | { |
| 480 | thumbStart = |
| 481 | thumbEnd = 0; |
| 482 | } |
| 483 | else |
| 484 | { |
| 485 | GetScrollBarThumbSize(length, |
| 486 | thumbPos, |
| 487 | GetThumbSize(), |
| 488 | range, |
| 489 | &thumbStart, |
| 490 | &thumbEnd); |
| 491 | } |
| 492 | |
| 493 | if ( elem == wxScrollBar::Element_Thumb ) |
| 494 | { |
| 495 | *start = thumbStart; |
| 496 | *width = thumbEnd - thumbStart; |
| 497 | } |
| 498 | else if ( elem == wxScrollBar::Element_Bar_1 ) |
| 499 | { |
| 500 | *start = 0; |
| 501 | *width = thumbStart; |
| 502 | } |
| 503 | else // elem == wxScrollBar::Element_Bar_2 |
| 504 | { |
| 505 | *start = thumbEnd; |
| 506 | *width = length - thumbEnd; |
| 507 | } |
| 508 | |
| 509 | // everything is relative to the start of the shaft so far |
| 510 | *start += arrow; |
| 511 | } |
| 512 | break; |
| 513 | |
| 514 | case wxScrollBar::Element_Max: |
| 515 | default: |
| 516 | wxFAIL_MSG( _T("unknown scrollbar element") ); |
| 517 | } |
| 518 | |
| 519 | return rect; |
| 520 | } |
| 521 | |
| 522 | wxCoord wxScrollBar::GetScrollbarSize() const |
| 523 | { |
| 524 | const wxSize sizeArrowSB = m_renderer->GetScrollbarArrowSize(); |
| 525 | |
| 526 | wxCoord sizeArrow, sizeTotal; |
| 527 | if ( GetWindowStyle() & wxVERTICAL ) |
| 528 | { |
| 529 | sizeArrow = sizeArrowSB.y; |
| 530 | sizeTotal = GetSize().y; |
| 531 | } |
| 532 | else // horizontal |
| 533 | { |
| 534 | sizeArrow = sizeArrowSB.x; |
| 535 | sizeTotal = GetSize().x; |
| 536 | } |
| 537 | |
| 538 | return sizeTotal - 2*sizeArrow; |
| 539 | } |
| 540 | |
| 541 | |
| 542 | wxCoord wxScrollBar::ScrollbarToPixel(int thumbPos) |
| 543 | { |
| 544 | int range = GetRange(); |
| 545 | if ( !range ) |
| 546 | { |
| 547 | // the only valid position anyhow |
| 548 | return 0; |
| 549 | } |
| 550 | |
| 551 | if ( thumbPos == -1 ) |
| 552 | { |
| 553 | // by default use the current thumb position |
| 554 | thumbPos = GetThumbPosition(); |
| 555 | } |
| 556 | |
| 557 | const wxSize sizeArrow = m_renderer->GetScrollbarArrowSize(); |
| 558 | return (thumbPos * GetScrollbarSize()) / range |
| 559 | + (IsVertical() ? sizeArrow.y : sizeArrow.x); |
| 560 | } |
| 561 | |
| 562 | int wxScrollBar::PixelToScrollbar(wxCoord coord) |
| 563 | { |
| 564 | const wxSize sizeArrow = m_renderer->GetScrollbarArrowSize(); |
| 565 | return ((coord - (IsVertical() ? sizeArrow.y : sizeArrow.x)) * |
| 566 | GetRange() ) / GetScrollbarSize(); |
| 567 | } |
| 568 | |
| 569 | // ---------------------------------------------------------------------------- |
| 570 | // drawing |
| 571 | // ---------------------------------------------------------------------------- |
| 572 | |
| 573 | void wxScrollBar::OnInternalIdle() |
| 574 | { |
| 575 | UpdateThumb(); |
| 576 | wxControl::OnInternalIdle(); |
| 577 | } |
| 578 | |
| 579 | void wxScrollBar::UpdateThumb() |
| 580 | { |
| 581 | if ( m_dirty ) |
| 582 | { |
| 583 | for ( size_t n = 0; n < WXSIZEOF(m_elementsState); n++ ) |
| 584 | { |
| 585 | if ( m_elementsState[n] & wxCONTROL_DIRTY ) |
| 586 | { |
| 587 | wxRect rect = GetScrollbarRect((Element)n); |
| 588 | |
| 589 | if ( rect.width && rect.height ) |
| 590 | { |
| 591 | // we try to avoid redrawing the entire shaft (which might |
| 592 | // be quite long) if possible by only redrawing the area |
| 593 | // wich really changed |
| 594 | if ( (n == Element_Bar_1 || n == Element_Bar_2) && |
| 595 | (m_thumbPosOld != -1) ) |
| 596 | { |
| 597 | // the less efficient but more reliable (i.e. this will |
| 598 | // probably work everywhere) version: refresh the |
| 599 | // distance covered by thumb since the last update |
| 600 | #if 0 |
| 601 | wxRect rectOld = |
| 602 | GetRenderer()->GetScrollbarRect(this, |
| 603 | (Element)n, |
| 604 | m_thumbPosOld); |
| 605 | if ( IsVertical() ) |
| 606 | { |
| 607 | if ( n == Element_Bar_1 ) |
| 608 | rect.SetTop(rectOld.GetBottom()); |
| 609 | else |
| 610 | rect.SetBottom(rectOld.GetBottom()); |
| 611 | } |
| 612 | else // horizontal |
| 613 | { |
| 614 | if ( n == Element_Bar_1 ) |
| 615 | rect.SetLeft(rectOld.GetRight()); |
| 616 | else |
| 617 | rect.SetRight(rectOld.GetRight()); |
| 618 | } |
| 619 | #else // efficient version: only repaint the area occupied by |
| 620 | // the thumb previously - we can't do better than this |
| 621 | rect = GetScrollbarRect(Element_Thumb, m_thumbPosOld); |
| 622 | #endif // 0/1 |
| 623 | } |
| 624 | |
| 625 | #ifdef WXDEBUG_SCROLLBAR |
| 626 | static bool s_refreshDebug = false; |
| 627 | if ( s_refreshDebug ) |
| 628 | { |
| 629 | wxClientDC dc(this); |
| 630 | dc.SetBrush(*wxCYAN_BRUSH); |
| 631 | dc.SetPen(*wxTRANSPARENT_PEN); |
| 632 | dc.DrawRectangle(rect); |
| 633 | |
| 634 | // under Unix we use "--sync" X option for this |
| 635 | #if defined(__WXMSW__) && !defined(__WXMICROWIN__) |
| 636 | ::GdiFlush(); |
| 637 | ::Sleep(200); |
| 638 | #endif // __WXMSW__ |
| 639 | } |
| 640 | #endif // WXDEBUG_SCROLLBAR |
| 641 | |
| 642 | Refresh(false, &rect); |
| 643 | } |
| 644 | |
| 645 | m_elementsState[n] &= ~wxCONTROL_DIRTY; |
| 646 | } |
| 647 | } |
| 648 | |
| 649 | m_dirty = false; |
| 650 | } |
| 651 | } |
| 652 | |
| 653 | void wxScrollBar::DoDraw(wxControlRenderer *renderer) |
| 654 | { |
| 655 | renderer->DrawScrollbar(this, m_thumbPosOld); |
| 656 | |
| 657 | // clear all dirty flags |
| 658 | m_dirty = false; |
| 659 | m_thumbPosOld = -1; |
| 660 | } |
| 661 | |
| 662 | // ---------------------------------------------------------------------------- |
| 663 | // state flags |
| 664 | // ---------------------------------------------------------------------------- |
| 665 | |
| 666 | static inline wxScrollBar::Element ElementForArrow(wxScrollArrows::Arrow arrow) |
| 667 | { |
| 668 | return arrow == wxScrollArrows::Arrow_First |
| 669 | ? wxScrollBar::Element_Arrow_Line_1 |
| 670 | : wxScrollBar::Element_Arrow_Line_2; |
| 671 | } |
| 672 | |
| 673 | int wxScrollBar::GetArrowState(wxScrollArrows::Arrow arrow) const |
| 674 | { |
| 675 | return GetState(ElementForArrow(arrow)); |
| 676 | } |
| 677 | |
| 678 | void wxScrollBar::SetArrowFlag(wxScrollArrows::Arrow arrow, int flag, bool set) |
| 679 | { |
| 680 | Element which = ElementForArrow(arrow); |
| 681 | int state = GetState(which); |
| 682 | if ( set ) |
| 683 | state |= flag; |
| 684 | else |
| 685 | state &= ~flag; |
| 686 | |
| 687 | SetState(which, state); |
| 688 | } |
| 689 | |
| 690 | int wxScrollBar::GetState(Element which) const |
| 691 | { |
| 692 | // if the entire scrollbar is disabled, all of its elements are too |
| 693 | int flags = m_elementsState[which]; |
| 694 | if ( !IsEnabled() ) |
| 695 | flags |= wxCONTROL_DISABLED; |
| 696 | |
| 697 | return flags; |
| 698 | } |
| 699 | |
| 700 | void wxScrollBar::SetState(Element which, int flags) |
| 701 | { |
| 702 | if ( (int)(m_elementsState[which] & ~wxCONTROL_DIRTY) != flags ) |
| 703 | { |
| 704 | m_elementsState[which] = flags | wxCONTROL_DIRTY; |
| 705 | |
| 706 | m_dirty = true; |
| 707 | } |
| 708 | } |
| 709 | |
| 710 | // ---------------------------------------------------------------------------- |
| 711 | // input processing |
| 712 | // ---------------------------------------------------------------------------- |
| 713 | |
| 714 | bool wxScrollBar::OnArrow(wxScrollArrows::Arrow arrow) |
| 715 | { |
| 716 | int oldThumbPos = GetThumbPosition(); |
| 717 | PerformAction(arrow == wxScrollArrows::Arrow_First |
| 718 | ? wxACTION_SCROLL_LINE_UP |
| 719 | : wxACTION_SCROLL_LINE_DOWN); |
| 720 | |
| 721 | // did we scroll till the end? |
| 722 | return GetThumbPosition() != oldThumbPos; |
| 723 | } |
| 724 | |
| 725 | bool wxScrollBar::PerformAction(const wxControlAction& action, |
| 726 | long numArg, |
| 727 | const wxString& strArg) |
| 728 | { |
| 729 | int thumbOld = m_thumbPos; |
| 730 | |
| 731 | bool notify = false; // send an event about the change? |
| 732 | |
| 733 | wxEventType scrollType; |
| 734 | |
| 735 | // test for thumb move first as these events happen in quick succession |
| 736 | if ( action == wxACTION_SCROLL_THUMB_MOVE ) |
| 737 | { |
| 738 | DoSetThumb(numArg); |
| 739 | |
| 740 | // VS: we have to force redraw here, otherwise the thumb will lack |
| 741 | // behind mouse cursor |
| 742 | UpdateThumb(); |
| 743 | |
| 744 | scrollType = wxEVT_SCROLLWIN_THUMBTRACK; |
| 745 | } |
| 746 | else if ( action == wxACTION_SCROLL_LINE_UP ) |
| 747 | { |
| 748 | scrollType = wxEVT_SCROLLWIN_LINEUP; |
| 749 | ScrollLines(-1); |
| 750 | } |
| 751 | else if ( action == wxACTION_SCROLL_LINE_DOWN ) |
| 752 | { |
| 753 | scrollType = wxEVT_SCROLLWIN_LINEDOWN; |
| 754 | ScrollLines(1); |
| 755 | } |
| 756 | else if ( action == wxACTION_SCROLL_PAGE_UP ) |
| 757 | { |
| 758 | scrollType = wxEVT_SCROLLWIN_PAGEUP; |
| 759 | ScrollPages(-1); |
| 760 | } |
| 761 | else if ( action == wxACTION_SCROLL_PAGE_DOWN ) |
| 762 | { |
| 763 | scrollType = wxEVT_SCROLLWIN_PAGEDOWN; |
| 764 | ScrollPages(1); |
| 765 | } |
| 766 | else if ( action == wxACTION_SCROLL_START ) |
| 767 | { |
| 768 | scrollType = wxEVT_SCROLLWIN_THUMBRELEASE; // anything better? |
| 769 | ScrollToStart(); |
| 770 | } |
| 771 | else if ( action == wxACTION_SCROLL_END ) |
| 772 | { |
| 773 | scrollType = wxEVT_SCROLLWIN_THUMBRELEASE; // anything better? |
| 774 | ScrollToEnd(); |
| 775 | } |
| 776 | else if ( action == wxACTION_SCROLL_THUMB_DRAG ) |
| 777 | { |
| 778 | // we won't use it but this line suppresses the compiler |
| 779 | // warning about "variable may be used without having been |
| 780 | // initialized" |
| 781 | scrollType = wxEVT_NULL; |
| 782 | } |
| 783 | else if ( action == wxACTION_SCROLL_THUMB_RELEASE ) |
| 784 | { |
| 785 | // always notify about this |
| 786 | notify = true; |
| 787 | scrollType = wxEVT_SCROLLWIN_THUMBRELEASE; |
| 788 | } |
| 789 | else |
| 790 | return wxControl::PerformAction(action, numArg, strArg); |
| 791 | |
| 792 | // has scrollbar position changed? |
| 793 | bool changed = m_thumbPos != thumbOld; |
| 794 | if ( notify || changed ) |
| 795 | { |
| 796 | if ( IsStandalone() ) |
| 797 | { |
| 798 | // we should generate EVT_SCROLL events for the standalone |
| 799 | // scrollbars and not the EVT_SCROLLWIN ones |
| 800 | // |
| 801 | // NB: we assume that scrollbar events are sequentially numbered |
| 802 | // but this should be ok as other code relies on this as well |
| 803 | scrollType += wxEVT_SCROLL_TOP - wxEVT_SCROLLWIN_TOP; |
| 804 | wxScrollEvent event(scrollType, this->GetId(), m_thumbPos, |
| 805 | IsVertical() ? wxVERTICAL : wxHORIZONTAL); |
| 806 | event.SetEventObject(this); |
| 807 | GetEventHandler()->ProcessEvent(event); |
| 808 | } |
| 809 | else // part of the window |
| 810 | { |
| 811 | wxScrollWinEvent event(scrollType, m_thumbPos, |
| 812 | IsVertical() ? wxVERTICAL : wxHORIZONTAL); |
| 813 | event.SetEventObject(this); |
| 814 | GetParent()->GetEventHandler()->ProcessEvent(event); |
| 815 | } |
| 816 | } |
| 817 | |
| 818 | return true; |
| 819 | } |
| 820 | |
| 821 | void wxScrollBar::ScrollToStart() |
| 822 | { |
| 823 | DoSetThumb(0); |
| 824 | } |
| 825 | |
| 826 | void wxScrollBar::ScrollToEnd() |
| 827 | { |
| 828 | DoSetThumb(m_range - m_thumbSize); |
| 829 | } |
| 830 | |
| 831 | bool wxScrollBar::ScrollLines(int nLines) |
| 832 | { |
| 833 | DoSetThumb(m_thumbPos + nLines); |
| 834 | return true; |
| 835 | } |
| 836 | |
| 837 | bool wxScrollBar::ScrollPages(int nPages) |
| 838 | { |
| 839 | DoSetThumb(m_thumbPos + nPages*m_pageSize); |
| 840 | return true; |
| 841 | } |
| 842 | |
| 843 | /* static */ |
| 844 | wxInputHandler *wxScrollBar::GetStdInputHandler(wxInputHandler *handlerDef) |
| 845 | { |
| 846 | static wxStdScrollBarInputHandler |
| 847 | s_handler(wxTheme::Get()->GetRenderer(), handlerDef); |
| 848 | |
| 849 | return &s_handler; |
| 850 | } |
| 851 | |
| 852 | // ============================================================================ |
| 853 | // scroll bar input handler |
| 854 | // ============================================================================ |
| 855 | |
| 856 | // ---------------------------------------------------------------------------- |
| 857 | // wxScrollBarTimer |
| 858 | // ---------------------------------------------------------------------------- |
| 859 | |
| 860 | wxScrollBarTimer::wxScrollBarTimer(wxStdScrollBarInputHandler *handler, |
| 861 | const wxControlAction& action, |
| 862 | wxScrollBar *control) |
| 863 | { |
| 864 | m_handler = handler; |
| 865 | m_action = action; |
| 866 | m_control = control; |
| 867 | } |
| 868 | |
| 869 | bool wxScrollBarTimer::DoNotify() |
| 870 | { |
| 871 | return m_handler->OnScrollTimer(m_control, m_action); |
| 872 | } |
| 873 | |
| 874 | // ---------------------------------------------------------------------------- |
| 875 | // wxStdScrollBarInputHandler |
| 876 | // ---------------------------------------------------------------------------- |
| 877 | |
| 878 | wxStdScrollBarInputHandler::wxStdScrollBarInputHandler(wxRenderer *renderer, |
| 879 | wxInputHandler *handler) |
| 880 | : wxStdInputHandler(handler) |
| 881 | { |
| 882 | m_renderer = renderer; |
| 883 | m_winCapture = NULL; |
| 884 | m_htLast = wxHT_NOWHERE; |
| 885 | m_timerScroll = NULL; |
| 886 | } |
| 887 | |
| 888 | wxStdScrollBarInputHandler::~wxStdScrollBarInputHandler() |
| 889 | { |
| 890 | // normally, it's NULL by now but just in case the user somehow managed to |
| 891 | // keep the mouse captured until now... |
| 892 | delete m_timerScroll; |
| 893 | } |
| 894 | |
| 895 | void wxStdScrollBarInputHandler::SetElementState(wxScrollBar *control, |
| 896 | int flag, |
| 897 | bool doIt) |
| 898 | { |
| 899 | if ( m_htLast > wxHT_SCROLLBAR_FIRST && m_htLast < wxHT_SCROLLBAR_LAST ) |
| 900 | { |
| 901 | wxScrollBar::Element |
| 902 | elem = (wxScrollBar::Element)(m_htLast - wxHT_SCROLLBAR_FIRST - 1); |
| 903 | |
| 904 | int flags = control->GetState(elem); |
| 905 | if ( doIt ) |
| 906 | flags |= flag; |
| 907 | else |
| 908 | flags &= ~flag; |
| 909 | control->SetState(elem, flags); |
| 910 | } |
| 911 | } |
| 912 | |
| 913 | bool wxStdScrollBarInputHandler::OnScrollTimer(wxScrollBar *scrollbar, |
| 914 | const wxControlAction& action) |
| 915 | { |
| 916 | int oldThumbPos = scrollbar->GetThumbPosition(); |
| 917 | scrollbar->PerformAction(action); |
| 918 | if ( scrollbar->GetThumbPosition() != oldThumbPos ) |
| 919 | return true; |
| 920 | |
| 921 | // we scrolled till the end |
| 922 | m_timerScroll->Stop(); |
| 923 | |
| 924 | return false; |
| 925 | } |
| 926 | |
| 927 | void wxStdScrollBarInputHandler::StopScrolling(wxScrollBar *control) |
| 928 | { |
| 929 | // return everything to the normal state |
| 930 | if ( m_winCapture ) |
| 931 | { |
| 932 | m_winCapture->ReleaseMouse(); |
| 933 | m_winCapture = NULL; |
| 934 | } |
| 935 | |
| 936 | m_btnCapture = -1; |
| 937 | |
| 938 | if ( m_timerScroll ) |
| 939 | { |
| 940 | delete m_timerScroll; |
| 941 | m_timerScroll = NULL; |
| 942 | } |
| 943 | |
| 944 | // unpress the arrow and highlight the current element |
| 945 | Press(control, false); |
| 946 | } |
| 947 | |
| 948 | wxCoord |
| 949 | wxStdScrollBarInputHandler::GetMouseCoord(const wxScrollBar *scrollbar, |
| 950 | const wxMouseEvent& event) const |
| 951 | { |
| 952 | wxPoint pt = event.GetPosition(); |
| 953 | return scrollbar->GetWindowStyle() & wxVERTICAL ? pt.y : pt.x; |
| 954 | } |
| 955 | |
| 956 | void wxStdScrollBarInputHandler::HandleThumbMove(wxScrollBar *scrollbar, |
| 957 | const wxMouseEvent& event) |
| 958 | { |
| 959 | int thumbPos = GetMouseCoord(scrollbar, event) - m_ofsMouse; |
| 960 | thumbPos = scrollbar->PixelToScrollbar(thumbPos); |
| 961 | scrollbar->PerformAction(wxACTION_SCROLL_THUMB_MOVE, thumbPos); |
| 962 | } |
| 963 | |
| 964 | bool wxStdScrollBarInputHandler::HandleKey(wxInputConsumer *consumer, |
| 965 | const wxKeyEvent& event, |
| 966 | bool pressed) |
| 967 | { |
| 968 | // we only react to the key presses here |
| 969 | if ( pressed ) |
| 970 | { |
| 971 | wxControlAction action; |
| 972 | switch ( event.GetKeyCode() ) |
| 973 | { |
| 974 | case WXK_DOWN: |
| 975 | case WXK_RIGHT: action = wxACTION_SCROLL_LINE_DOWN; break; |
| 976 | case WXK_UP: |
| 977 | case WXK_LEFT: action = wxACTION_SCROLL_LINE_UP; break; |
| 978 | case WXK_HOME: action = wxACTION_SCROLL_START; break; |
| 979 | case WXK_END: action = wxACTION_SCROLL_END; break; |
| 980 | case WXK_PAGEUP: action = wxACTION_SCROLL_PAGE_UP; break; |
| 981 | case WXK_PAGEDOWN: action = wxACTION_SCROLL_PAGE_DOWN; break; |
| 982 | } |
| 983 | |
| 984 | if ( !action.IsEmpty() ) |
| 985 | { |
| 986 | consumer->PerformAction(action); |
| 987 | |
| 988 | return true; |
| 989 | } |
| 990 | } |
| 991 | |
| 992 | return wxStdInputHandler::HandleKey(consumer, event, pressed); |
| 993 | } |
| 994 | |
| 995 | bool wxStdScrollBarInputHandler::HandleMouse(wxInputConsumer *consumer, |
| 996 | const wxMouseEvent& event) |
| 997 | { |
| 998 | // is this a click event from an acceptable button? |
| 999 | int btn = event.GetButton(); |
| 1000 | if ( btn == wxMOUSE_BTN_LEFT ) |
| 1001 | { |
| 1002 | // determine which part of the window mouse is in |
| 1003 | wxScrollBar *scrollbar = wxStaticCast(consumer->GetInputWindow(), wxScrollBar); |
| 1004 | wxHitTest ht = scrollbar->HitTestBar(event.GetPosition()); |
| 1005 | |
| 1006 | // when the mouse is pressed on any scrollbar element, we capture it |
| 1007 | // and hold capture until the same mouse button is released |
| 1008 | if ( event.ButtonDown() || event.ButtonDClick() ) |
| 1009 | { |
| 1010 | if ( !m_winCapture ) |
| 1011 | { |
| 1012 | m_btnCapture = btn; |
| 1013 | m_winCapture = consumer->GetInputWindow(); |
| 1014 | m_winCapture->CaptureMouse(); |
| 1015 | |
| 1016 | // generate the command |
| 1017 | bool hasAction = true; |
| 1018 | wxControlAction action; |
| 1019 | switch ( ht ) |
| 1020 | { |
| 1021 | case wxHT_SCROLLBAR_ARROW_LINE_1: |
| 1022 | action = wxACTION_SCROLL_LINE_UP; |
| 1023 | break; |
| 1024 | |
| 1025 | case wxHT_SCROLLBAR_ARROW_LINE_2: |
| 1026 | action = wxACTION_SCROLL_LINE_DOWN; |
| 1027 | break; |
| 1028 | |
| 1029 | case wxHT_SCROLLBAR_BAR_1: |
| 1030 | action = wxACTION_SCROLL_PAGE_UP; |
| 1031 | m_ptStartScrolling = event.GetPosition(); |
| 1032 | break; |
| 1033 | |
| 1034 | case wxHT_SCROLLBAR_BAR_2: |
| 1035 | action = wxACTION_SCROLL_PAGE_DOWN; |
| 1036 | m_ptStartScrolling = event.GetPosition(); |
| 1037 | break; |
| 1038 | |
| 1039 | case wxHT_SCROLLBAR_THUMB: |
| 1040 | consumer->PerformAction(wxACTION_SCROLL_THUMB_DRAG); |
| 1041 | m_ofsMouse = GetMouseCoord(scrollbar, event) - |
| 1042 | scrollbar->ScrollbarToPixel(); |
| 1043 | |
| 1044 | // fall through: there is no immediate action |
| 1045 | |
| 1046 | default: |
| 1047 | hasAction = false; |
| 1048 | } |
| 1049 | |
| 1050 | // remove highlighting |
| 1051 | Highlight(scrollbar, false); |
| 1052 | m_htLast = ht; |
| 1053 | |
| 1054 | // and press the arrow or highlight thumb now instead |
| 1055 | if ( m_htLast == wxHT_SCROLLBAR_THUMB ) |
| 1056 | Highlight(scrollbar, true); |
| 1057 | else |
| 1058 | Press(scrollbar, true); |
| 1059 | |
| 1060 | // start dragging |
| 1061 | if ( hasAction ) |
| 1062 | { |
| 1063 | m_timerScroll = new wxScrollBarTimer(this, action, |
| 1064 | scrollbar); |
| 1065 | m_timerScroll->StartAutoScroll(); |
| 1066 | } |
| 1067 | //else: no (immediate) action |
| 1068 | |
| 1069 | } |
| 1070 | //else: mouse already captured, nothing to do |
| 1071 | } |
| 1072 | // release mouse if the *same* button went up |
| 1073 | else if ( btn == m_btnCapture ) |
| 1074 | { |
| 1075 | if ( m_winCapture ) |
| 1076 | { |
| 1077 | StopScrolling(scrollbar); |
| 1078 | |
| 1079 | // if we were dragging the thumb, send the last event |
| 1080 | if ( m_htLast == wxHT_SCROLLBAR_THUMB ) |
| 1081 | { |
| 1082 | scrollbar->PerformAction(wxACTION_SCROLL_THUMB_RELEASE); |
| 1083 | } |
| 1084 | |
| 1085 | m_htLast = ht; |
| 1086 | Highlight(scrollbar, true); |
| 1087 | } |
| 1088 | else |
| 1089 | { |
| 1090 | // this is not supposed to happen as the button can't go up |
| 1091 | // without going down previously and then we'd have |
| 1092 | // m_winCapture by now |
| 1093 | wxFAIL_MSG( _T("logic error in mouse capturing code") ); |
| 1094 | } |
| 1095 | } |
| 1096 | } |
| 1097 | |
| 1098 | return wxStdInputHandler::HandleMouse(consumer, event); |
| 1099 | } |
| 1100 | |
| 1101 | bool wxStdScrollBarInputHandler::HandleMouseMove(wxInputConsumer *consumer, |
| 1102 | const wxMouseEvent& event) |
| 1103 | { |
| 1104 | wxScrollBar *scrollbar = wxStaticCast(consumer->GetInputWindow(), wxScrollBar); |
| 1105 | |
| 1106 | if ( m_winCapture ) |
| 1107 | { |
| 1108 | if ( (m_htLast == wxHT_SCROLLBAR_THUMB) && event.Dragging() ) |
| 1109 | { |
| 1110 | // make the thumb follow the mouse by keeping the same offset |
| 1111 | // between the mouse position and the top/left of the thumb |
| 1112 | HandleThumbMove(scrollbar, event); |
| 1113 | |
| 1114 | return true; |
| 1115 | } |
| 1116 | |
| 1117 | // no other changes are possible while the mouse is captured |
| 1118 | return false; |
| 1119 | } |
| 1120 | |
| 1121 | bool isArrow = scrollbar->GetArrows().HandleMouseMove(event); |
| 1122 | |
| 1123 | if ( event.Dragging() ) |
| 1124 | { |
| 1125 | wxHitTest ht = scrollbar->HitTestBar(event.GetPosition()); |
| 1126 | if ( ht == m_htLast ) |
| 1127 | { |
| 1128 | // nothing changed |
| 1129 | return false; |
| 1130 | } |
| 1131 | |
| 1132 | #ifdef DEBUG_MOUSE |
| 1133 | wxLogDebug("Scrollbar::OnMouseMove: ht = %d", ht); |
| 1134 | #endif // DEBUG_MOUSE |
| 1135 | |
| 1136 | Highlight(scrollbar, false); |
| 1137 | m_htLast = ht; |
| 1138 | |
| 1139 | if ( !isArrow ) |
| 1140 | Highlight(scrollbar, true); |
| 1141 | //else: already done by wxScrollArrows::HandleMouseMove |
| 1142 | } |
| 1143 | else if ( event.Leaving() ) |
| 1144 | { |
| 1145 | if ( !isArrow ) |
| 1146 | Highlight(scrollbar, false); |
| 1147 | |
| 1148 | m_htLast = wxHT_NOWHERE; |
| 1149 | } |
| 1150 | else // event.Entering() |
| 1151 | { |
| 1152 | // we don't process this event |
| 1153 | return false; |
| 1154 | } |
| 1155 | |
| 1156 | // we did something |
| 1157 | return true; |
| 1158 | } |
| 1159 | |
| 1160 | #endif // wxUSE_SCROLLBAR |
| 1161 | |
| 1162 | #if wxUSE_TIMER |
| 1163 | |
| 1164 | // ---------------------------------------------------------------------------- |
| 1165 | // wxScrollTimer |
| 1166 | // ---------------------------------------------------------------------------- |
| 1167 | |
| 1168 | wxScrollTimer::wxScrollTimer() |
| 1169 | { |
| 1170 | m_skipNext = false; |
| 1171 | } |
| 1172 | |
| 1173 | void wxScrollTimer::StartAutoScroll() |
| 1174 | { |
| 1175 | // start scrolling immediately |
| 1176 | if ( !DoNotify() ) |
| 1177 | { |
| 1178 | // ... and end it too |
| 1179 | return; |
| 1180 | } |
| 1181 | |
| 1182 | // there is an initial delay before the scrollbar starts scrolling - |
| 1183 | // implement it by ignoring the first timer expiration and only start |
| 1184 | // scrolling from the second one |
| 1185 | m_skipNext = true; |
| 1186 | Start(200); // FIXME: hardcoded delay |
| 1187 | } |
| 1188 | |
| 1189 | void wxScrollTimer::Notify() |
| 1190 | { |
| 1191 | if ( m_skipNext ) |
| 1192 | { |
| 1193 | // scroll normally now - reduce the delay |
| 1194 | Stop(); |
| 1195 | Start(50); // FIXME: hardcoded delay |
| 1196 | |
| 1197 | m_skipNext = false; |
| 1198 | } |
| 1199 | else |
| 1200 | { |
| 1201 | // if DoNotify() returns false, we're already deleted by the timer |
| 1202 | // event handler, so don't do anything else here |
| 1203 | (void)DoNotify(); |
| 1204 | } |
| 1205 | } |
| 1206 | |
| 1207 | #endif // wxUSE_TIMER |