| 1 | /* ------------------------------------------------------------------------- |
| 2 | * Project: GSocket (Generic Socket) for WX |
| 3 | * Name: gsockpm.c |
| 4 | * Purpose: GSocket: PM part |
| 5 | * Licence: The wxWindows licence |
| 6 | * CVSID: $Id$ |
| 7 | * ------------------------------------------------------------------------- */ |
| 8 | |
| 9 | // For compilers that support precompilation, includes "wx.h". |
| 10 | #include "wx/wxprec.h" |
| 11 | |
| 12 | #if wxUSE_SOCKETS |
| 13 | |
| 14 | #include <stdlib.h> |
| 15 | #include "wx/gsocket.h" |
| 16 | #include "wx/app.h" |
| 17 | #include "wx/apptrait.h" |
| 18 | |
| 19 | #define wxSockReadMask 0x01 |
| 20 | #define wxSockWriteMask 0x02 |
| 21 | |
| 22 | static void _GSocket_PM_Input(void *data) |
| 23 | { |
| 24 | GSocket *socket = (GSocket *) data; |
| 25 | socket->Detected_Read(); |
| 26 | } |
| 27 | |
| 28 | static void _GSocket_PM_Output(void *data) |
| 29 | { |
| 30 | GSocket *socket = (GSocket *) data; |
| 31 | socket->Detected_Write(); |
| 32 | } |
| 33 | |
| 34 | class PMSocketManager : public GSocketInputBasedManager |
| 35 | { |
| 36 | public: |
| 37 | virtual int AddInput(GSocket *socket, SocketDir d) |
| 38 | { |
| 39 | |
| 40 | if (d == FD_OUTPUT) |
| 41 | return wxTheApp->AddSocketHandler(socket->m_fd, wxSockWriteMask, |
| 42 | _GSocket_PM_Output, (void *)socket); |
| 43 | else |
| 44 | return wxTheApp->AddSocketHandler(socket->m_fd, wxSockReadMask, |
| 45 | _GSocket_PM_Input, (void *)socket); |
| 46 | } |
| 47 | |
| 48 | virtual void RemoveInput(int fd) |
| 49 | { |
| 50 | wxTheApp->RemoveSocketHandler(fd); |
| 51 | } |
| 52 | }; |
| 53 | |
| 54 | GSocketManager *wxGUIAppTraits::GetSocketManager() |
| 55 | { |
| 56 | static PMSocketManager s_manager; |
| 57 | return &s_manager; |
| 58 | } |
| 59 | |
| 60 | |
| 61 | #else /* !wxUSE_SOCKETS */ |
| 62 | |
| 63 | /* some compilers don't like having empty source files */ |
| 64 | static int wxDummyGsockVar = 0; |
| 65 | |
| 66 | #endif /* wxUSE_SOCKETS/!wxUSE_SOCKETS */ |