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| 10 | <body> |
| 11 | <div class="document" id="wxpython-2-6-migration-guide"> |
| 12 | <h1 class="title">wxPython 2.6 Migration Guide</h1> |
| 13 | <p>This document will help explain some of the major changes in wxPython |
| 14 | 2.6 since the 2.4 series and let you know what you need to do to adapt |
| 15 | your programs to those changes. Be sure to also check in the <a class="reference" href="CHANGES.html">CHANGES</a> |
| 16 | file like usual to see info about the not so major changes and other |
| 17 | things that have been added to wxPython.</p> |
| 18 | <div class="section" id="wxname-change"> |
| 19 | <h1><a name="wxname-change">wxName Change</a></h1> |
| 20 | <p>The <strong>wxWindows</strong> project and library is now known as |
| 21 | <strong>wxWidgets</strong>. Please see <a class="reference" href="http://www.wxwidgets.org/name.htm">here</a> for more details.</p> |
| 22 | <p>This won't really affect wxPython all that much, other than the fact |
| 23 | that the wxwindows.org domain name has changed to wxwidgets.org, |
| 24 | so mail list, CVS, and etc. addresses have also changed. We're going |
| 25 | to try and smooth the transition as much as possible, but I wanted you |
| 26 | all to be aware of this change if you run into any issues.</p> |
| 27 | </div> |
| 28 | <div class="section" id="module-initialization"> |
| 29 | <h1><a name="module-initialization">Module Initialization</a></h1> |
| 30 | <p>The import-startup-bootstrap process employed by wxPython was changed |
| 31 | such that wxWidgets and the underlying gui toolkit are <strong>not</strong> |
| 32 | initialized until the wx.App object is created (but before wx.App.OnInit |
| 33 | is called.) This was required because of some changes that were made |
| 34 | to the C++ wxApp class.</p> |
| 35 | <p>There are both benefits and potential problems with this change. The |
| 36 | benefits are that you can import wxPython without requiring access to |
| 37 | a GUI (for checking version numbers, etc.) and that in a |
| 38 | multi-threaded environment the thread that creates the app object will |
| 39 | now be the GUI thread instead of the one that imports wxPython. Some |
| 40 | potential problems are that the C++ side of the "stock-objects" |
| 41 | (wx.BLUE_PEN, wx.TheColourDatabase, etc.) are not initialized until |
| 42 | the wx.App object is created, so you should not use them until after |
| 43 | you have created your wx.App object. If you do then an exception will |
| 44 | be raised telling you that the C++ object has not been initialized |
| 45 | yet.</p> |
| 46 | <p>Also, you will probably not be able to do any kind of GUI or bitmap |
| 47 | operation unless you first have created an app object, (even on |
| 48 | Windows where most anything was possible before.)</p> |
| 49 | <p><strong>[Changed in 2.5.2.x]</strong> All the Window and GDI (pen, bitmap, etc.) |
| 50 | class constructors and also many toplevel functions and static methods |
| 51 | will now check that a wx.App object has already been created and will |
| 52 | raise a wx.PyNoAppError exception if not.</p> |
| 53 | </div> |
| 54 | <div class="section" id="swig-1-3"> |
| 55 | <h1><a name="swig-1-3">SWIG 1.3</a></h1> |
| 56 | <p>wxPython is now using SWIG 1.3.x from CVS (with several of my own |
| 57 | customizations added that I hope to get folded back into the main SWIG |
| 58 | distribution.) This has some far reaching ramifications:</p> |
| 59 | <blockquote> |
| 60 | <p>All classes derive from object and so all are now "new-style |
| 61 | classes." This also allows you to use mixin classes that are |
| 62 | new-style and to use properties, staticmethod, etc.</p> |
| 63 | <p>Public data members of the C++ classes are wrapped as Python |
| 64 | properties using property() instead of using |
| 65 | __getattr__/__setattr__ hacks like before. Normally you shouldn't |
| 66 | notice any difference, but if you were previously doing something |
| 67 | with __getattr__/__setattr__ in derived classes then you may have |
| 68 | to adjust things.</p> |
| 69 | <p>Static C++ methods are wrapped using the staticmethod() feature of |
| 70 | Python and so are accessible as ClassName.MethodName as expected. |
| 71 | They are still also available as top level functions named like |
| 72 | ClassName_MethodName as before.</p> |
| 73 | <p>The relationship between the wxFoo and wxFooPtr classes have |
| 74 | changed for the better. Specifically, all instances that you see |
| 75 | will be wx.Foo even if they are created internally using wx.FooPtr, |
| 76 | because wx.FooPtr.__init__ will change the instance's __class__ as |
| 77 | part of the initialization. If you have any code that checks |
| 78 | class type using something like isinstance(obj, wx.FooPtr) you will |
| 79 | need to change it to isinstance(obj, wx.Foo).</p> |
| 80 | </blockquote> |
| 81 | </div> |
| 82 | <div class="section" id="binding-events"> |
| 83 | <h1><a name="binding-events">Binding Events</a></h1> |
| 84 | <p>All of the EVT_* functions are now instances of the wx.PyEventBinder |
| 85 | class. They have a __call__ method so they can still be used as |
| 86 | functions like before, but making them instances adds some |
| 87 | flexibility that I expect to take advantave of in the future.</p> |
| 88 | <p>wx.EvtHandler (the base class for wx.Window) now has a Bind method that |
| 89 | makes binding events to windows a little easier. Here is its |
| 90 | definition and docstring:</p> |
| 91 | <pre class="literal-block"> |
| 92 | def Bind(self, event, handler, source=None, id=wxID_ANY, id2=wxID_ANY): |
| 93 | """ |
| 94 | Bind an event to an event handler. |
| 95 | |
| 96 | event One of the EVT_* objects that specifies the |
| 97 | type of event to bind. |
| 98 | |
| 99 | handler A callable object to be invoked when the event |
| 100 | is delivered to self. Pass None to disconnect an |
| 101 | event handler. |
| 102 | |
| 103 | source Sometimes the event originates from a different window |
| 104 | than self, but you still want to catch it in self. (For |
| 105 | example, a button event delivered to a frame.) By |
| 106 | passing the source of the event, the event handling |
| 107 | system is able to differentiate between the same event |
| 108 | type from different controls. |
| 109 | |
| 110 | id,id2 Used for menu IDs or for event types that require a |
| 111 | range of IDs |
| 112 | |
| 113 | """ |
| 114 | </pre> |
| 115 | <p>Some examples of its use:</p> |
| 116 | <pre class="literal-block"> |
| 117 | self.Bind(wx.EVT_SIZE, self.OnSize) |
| 118 | self.Bind(wx.EVT_BUTTON, self.OnButtonClick, theButton) |
| 119 | self.Bind(wx.EVT_MENU, self.OnExit, id=wx.ID_EXIT) |
| 120 | </pre> |
| 121 | <p>The wx.Menu methods that add items to a wx.Menu have been modified |
| 122 | such that they return a reference to the wx.MenuItem that was created. |
| 123 | Additionally menu items and toolbar items have been modified to |
| 124 | automatically generate a new ID if -1 is given, similar to using -1 |
| 125 | with window classess. This means that you can create menu or toolbar |
| 126 | items and event bindings without having to predefine a unique menu ID, |
| 127 | although you still can use IDs just like before if you want. For |
| 128 | example, these are all equivallent other than their specific ID |
| 129 | values:</p> |
| 130 | <pre class="literal-block"> |
| 131 | 1. |
| 132 | item = menu.Append(-1, "E&xit", "Terminate the App") |
| 133 | self.Bind(wx.EVT_MENU, self.OnExit, item) |
| 134 | |
| 135 | 2. |
| 136 | item = menu.Append(wx.ID_EXIT, "E&xit", "Terminate the App") |
| 137 | self.Bind(wx.EVT_MENU, self.OnExit, item) |
| 138 | |
| 139 | 3. |
| 140 | menu.Append(wx.ID_EXIT, "E&xit", "Terminate the App") |
| 141 | self.Bind(wx.EVT_MENU, self.OnExit, id=wx.ID_EXIT) |
| 142 | </pre> |
| 143 | <p>If you create your own custom event types and EVT_* functions, and you |
| 144 | want to be able to use them with the Bind method above then you should |
| 145 | change your EVT_* to be an instance of wx.PyEventBinder instead of a |
| 146 | function. For example, if you used to have something like this:</p> |
| 147 | <pre class="literal-block"> |
| 148 | myCustomEventType = wxNewEventType() |
| 149 | def EVT_MY_CUSTOM_EVENT(win, id, func): |
| 150 | win.Connect(id, -1, myCustomEventType, func) |
| 151 | </pre> |
| 152 | <p>Change it like so:</p> |
| 153 | <pre class="literal-block"> |
| 154 | myCustomEventType = wx.NewEventType() |
| 155 | EVT_MY_CUSTOM_EVENT = wx.PyEventBinder(myCustomEventType, 1) |
| 156 | </pre> |
| 157 | <p>The second parameter is an integer in [0, 1, 2] that specifies the |
| 158 | number of IDs that are needed to be passed to Connect.</p> |
| 159 | <p><strong>[Changed in 2.5.2.x]</strong> There is also an Unbind method added to |
| 160 | wx.EvtHandler that can be used to disconenct event handlers. It looks |
| 161 | like this:</p> |
| 162 | <pre class="literal-block"> |
| 163 | def Unbind(self, event, source=None, id=wx.ID_ANY, id2=wx.ID_ANY): |
| 164 | """ |
| 165 | Disconencts the event handler binding for event from self. |
| 166 | Returns True if successful. |
| 167 | """ |
| 168 | </pre> |
| 169 | </div> |
| 170 | <div class="section" id="the-wx-namespace"> |
| 171 | <h1><a name="the-wx-namespace">The wx Namespace</a></h1> |
| 172 | <p>The second phase of the wx Namespace Transition has begun. That means |
| 173 | that the real names of the classes and other symbols do not have the |
| 174 | 'wx' prefix and the modules are located in a Python package named |
| 175 | wx. There is still a Python package named wxPython with modules |
| 176 | that have the names with the wx prefix for backwards compatibility. |
| 177 | Instead of dynamically changing the names at module load time like in |
| 178 | 2.4, the compatibility modules are generated at build time and contain |
| 179 | assignment statements like this:</p> |
| 180 | <pre class="literal-block"> |
| 181 | wxWindow = wx._core.Window |
| 182 | </pre> |
| 183 | <p>Don't let the "_core" in the name bother you. That and some other |
| 184 | modules are implementation details, and everything that was in the |
| 185 | wxPython.wx module before will still be in the wx package namespace |
| 186 | after this change. So from your code you would use it as wx.Window or |
| 187 | wxWindow if you import from the wxPython.wx module.</p> |
| 188 | <p>A few notes about how all of this was accomplished might be |
| 189 | interesting... SWIG is now run twice for each module that it is |
| 190 | generating code for. The first time it outputs an XML representaion |
| 191 | of the parse tree, which can be up to 20MB and 300K lines in size! |
| 192 | That XML is then run through a little Python script that creates a |
| 193 | file full of SWIG %rename directives that take the wx off of the |
| 194 | names, and also generates the Python compatibility file described |
| 195 | above that puts the wx back on the names. SWIG is then run a second |
| 196 | time to generate the C++ code to implement the extension module, and |
| 197 | uses the %rename directives that were generated in the first step.</p> |
| 198 | <p>Not every name is handled correctly (but the bulk of them are) and so |
| 199 | some work has to be done by hand, especially for the reverse-renamers. |
| 200 | So expect a few flaws here and there until everything gets sorted out.</p> |
| 201 | <p>In summary, the wx package and names without the "wx" prefix are now |
| 202 | the official form of the wxPython classes. For example:</p> |
| 203 | <pre class="literal-block"> |
| 204 | import wx |
| 205 | |
| 206 | class MyFrame(wx.Frame): |
| 207 | def __init__(self, parent, title): |
| 208 | wx.Frame.__init__(self, parent, -1, title) |
| 209 | p = wx.Panel(self, -1) |
| 210 | b = wx.Button(p, -1, "Do It", (10,10)) |
| 211 | self.Bind(wx.EVT_BUTTON, self.JustDoIt, b) |
| 212 | |
| 213 | def JustDoIt(self, evt): |
| 214 | print "It's done!" |
| 215 | |
| 216 | app = wx.PySimpleApp() |
| 217 | f = MyFrame(None, "What's up?") |
| 218 | f.Show() |
| 219 | app.MainLoop() |
| 220 | </pre> |
| 221 | <p>You shouldn't need to migrate all your modules over to use the new |
| 222 | package and names right away as there are modules in place that try to |
| 223 | provide as much backwards compatibility of the names as possible. If |
| 224 | you rewrote the above sample using "from wxPython.wx import * ", the |
| 225 | old wxNames, and the old style of event binding it will still work |
| 226 | just fine.</p> |
| 227 | </div> |
| 228 | <div class="section" id="new-wx-dc-methods"> |
| 229 | <h1><a name="new-wx-dc-methods">New wx.DC Methods</a></h1> |
| 230 | <p><strong>[Changed in 2.5.2.x]</strong> In wxPython 2.5.1.5 there was a new |
| 231 | implementation of the wx.DC Draw and other methods that broke |
| 232 | backwards compatibility in the name of consistency. That change has |
| 233 | been reverted and the wx.DC Draw methods with 2.4 compatible |
| 234 | signatures have been restored. In addition a new set of methods have |
| 235 | been added that take wx.Point and/or wx.Size parameters instead of |
| 236 | separate integer parameters. The Draw and etc. methods now available |
| 237 | in the wx.DC class are:</p> |
| 238 | <pre class="literal-block"> |
| 239 | FloodFill(self, x, y, colour, style = wx.FLOOD_SURFACE) |
| 240 | FoodFillPoint(self, pt, colour, style = wx.FLOOD_SURFACE) |
| 241 | |
| 242 | GetPixel(self, x,y) |
| 243 | GetPixelPoint(self, pt) |
| 244 | |
| 245 | DrawLine(self, x1, y1, x2, y2) |
| 246 | DrawLinePoint(self, pt1, pt2) |
| 247 | |
| 248 | CrossHair(self, x, y) |
| 249 | CrossHairPoint(self, pt) |
| 250 | |
| 251 | DrawArc(self, x1, y1, x2, y2, xc, yc) |
| 252 | DrawArcPoint(self, pt1, pt2, centre) |
| 253 | |
| 254 | DrawCheckMark(self, x, y, width, height) |
| 255 | DrawCheckMarkRect(self, rect) |
| 256 | |
| 257 | DrawEllipticArc(self, x, y, w, h, sa, ea) |
| 258 | DrawEllipticArcPointSize(self, pt, sz, sa, ea) |
| 259 | |
| 260 | DrawPoint(self, x, y) |
| 261 | DrawPointPoint(self, pt) |
| 262 | |
| 263 | DrawRectangle(self, x, y, width, height) |
| 264 | DrawRectangleRect(self, rect) |
| 265 | DrawRectanglePointSize(self, pt, sz) |
| 266 | |
| 267 | DrawRoundedRectangle(self, x, y, width, height, radius) |
| 268 | DrawRoundedRectangleRect(self, r, radius) |
| 269 | DrawRoundedRectanglePointSize(self, pt, sz, radius) |
| 270 | |
| 271 | DrawCircle(self, x, y, radius) |
| 272 | DrawCirclePoint(self, pt, radius) |
| 273 | |
| 274 | DrawEllipse(self, x, y, width, height) |
| 275 | DrawEllipseRect(self, rect) |
| 276 | DrawEllipsePointSize(self, pt, sz) |
| 277 | |
| 278 | DrawIcon(self, icon, x, y) |
| 279 | DrawIconPoint(self, icon, pt) |
| 280 | |
| 281 | DrawBitmap(self, bmp, x, y, useMask = False) |
| 282 | DrawBitmapPoint(self, bmp, pt, useMask = False) |
| 283 | |
| 284 | DrawText(self, text, x, y) |
| 285 | DrawTextPoint(self, text, pt) |
| 286 | |
| 287 | DrawRotatedText(self, text, x, y, angle) |
| 288 | DrawRotatedTextPoint(self, text, pt, angle) |
| 289 | |
| 290 | bool Blit(self, xdest, ydest, width, height, sourceDC, xsrc, ysrc, |
| 291 | rop = wx.COPY, useMask = False, xsrcMask = -1, ysrcMask = -1) |
| 292 | BlitPointSize(self, destPt, sz, sourceDC, srcPt, rop = wx.COPY, |
| 293 | useMask = False, srcPtMask = wxDefaultPosition) |
| 294 | |
| 295 | |
| 296 | SetClippingRegion(self, x, y, width, height) |
| 297 | SetClippingRegionPointSize(self, pt, sz) |
| 298 | SetClippingRegionAsRegion(self, region) |
| 299 | SetClippingRect(self, rect) |
| 300 | </pre> |
| 301 | </div> |
| 302 | <div class="section" id="building-extending-and-embedding-wxpython"> |
| 303 | <h1><a name="building-extending-and-embedding-wxpython">Building, Extending and Embedding wxPython</a></h1> |
| 304 | <p>wxPython's setup.py script now expects to use existing libraries for |
| 305 | the contribs (gizmos, stc, xrc, etc.) rather than building local |
| 306 | copies of them. If you build your own copies of wxPython please be |
| 307 | aware that you now need to also build the stc, xrc, animate and gizmos |
| 308 | libraries in addition to the main wx lib.</p> |
| 309 | <p>The wxPython.h and other header files are now in |
| 310 | .../wxPython/include/wx/wxPython instead of in wxPython/src. You |
| 311 | should include it via the "wx/wxPython/wxPython.h" path and add |
| 312 | .../wxPython/include to your list of include paths. On OSX and |
| 313 | unix-like systems the wxPython headers are installed to the same place |
| 314 | that the wxWidgets headers are installed, so if you are building |
| 315 | wxPython compatible extensions on those platforms then your include |
| 316 | path should already be set properly.</p> |
| 317 | <p>If you are also using SWIG for your extension then you'll need to |
| 318 | adapt how the wxPython .i files are imported into your .i files. See |
| 319 | the wxPython sources for examples. Your modules will need to at least |
| 320 | <tt class="docutils literal"><span class="pre">%import</span> <span class="pre">core.i</span></tt>, and possibly others if you need the definition of |
| 321 | other classes. Since you will need them to build your modules using |
| 322 | SWIG, the main wxPython .i files are also installed with the wxPython |
| 323 | headers in an i_files sibdirectory. It should be enough to pass a |
| 324 | -I/pathname on the command line for SWIG to find the files.</p> |
| 325 | <p>The bulk of wxPython's setup.py has been moved to another module, |
| 326 | wx/build/config.py. This module will be installed as part of wxPython |
| 327 | so 3rd party modules that wish to use the same setup/configuration |
| 328 | code can do so simply by importing this module from their own setup.py |
| 329 | scripts using <tt class="docutils literal"><span class="pre">import</span> <span class="pre">wx.build.config</span></tt>.</p> |
| 330 | <p>You no longer need to call wxClassInfo::CleanUpClasses() and |
| 331 | wxClassInfo::InitializeClasses() in your extensions or when embedding |
| 332 | wxPython.</p> |
| 333 | <p>The usage of wxPyBeginAllowThreads and wxPyEndAllowThreads has changed |
| 334 | slightly. wxPyBeginAllowThreads now returns a boolean value that must |
| 335 | be passed to the coresponding wxPyEndAllowThreads function call. This |
| 336 | is to help do the RightThing when calls to these two functions are |
| 337 | nested, or if calls to external code in other extension modules that |
| 338 | are wrapped in the standard Py_(BEGIN|END)_ALLOW_THERADS may result in |
| 339 | wx event handlers being called (such as during the call to |
| 340 | os.startfile.)</p> |
| 341 | </div> |
| 342 | <div class="section" id="two-or-three-phase-create"> |
| 343 | <h1><a name="two-or-three-phase-create">Two (or Three!) Phase Create</a></h1> |
| 344 | <p>If you use the Precreate/Create method of instantiating a window, (for |
| 345 | example, to set an extended style flag, or for XRC handlers) then |
| 346 | there is now a new method named PostCreate to help with transplanting |
| 347 | the brain of the prewindow instance into the derived window instance. |
| 348 | For example:</p> |
| 349 | <pre class="literal-block"> |
| 350 | class MyDialog(wx.Dialog): |
| 351 | def __init__(self, parent, ID, title, pos, size, style): |
| 352 | pre = wx.PreDialog() |
| 353 | pre.SetExtraStyle(wx.DIALOG_EX_CONTEXTHELP) |
| 354 | pre.Create(parent, ID, title, pos, size, style) |
| 355 | self.PostCreate(pre) |
| 356 | </pre> |
| 357 | </div> |
| 358 | <div class="section" id="sizers"> |
| 359 | <h1><a name="sizers">Sizers</a></h1> |
| 360 | <p>The hack allowing the old "option" keyword parameter has been removed. |
| 361 | If you use keyword args with wx.Sizer Add, Insert, or Prepend methods |
| 362 | then you will need to use the <tt class="docutils literal"><span class="pre">proportion</span></tt> name instead of |
| 363 | <tt class="docutils literal"><span class="pre">option</span></tt>. (The <tt class="docutils literal"><span class="pre">proportion</span></tt> keyword was also allowed in 2.4.2.4.)</p> |
| 364 | <p>When adding a spacer to a sizer you now need to use a wx.Size or a |
| 365 | 2-integer sequence instead of separate width and height parameters. |
| 366 | This was optionally allowed in 2.4, but now it is required. This |
| 367 | allows for more consistency in how you add the various types of items |
| 368 | to a sizer. The first parameter defines the item (instead of the |
| 369 | possibily first two, depending on if you are doing a spacer or not,) |
| 370 | and that item can either be a window, a sizer or a spacer (which can |
| 371 | be a sequence or a wx.Size.) Removing the option for separate width |
| 372 | and height parameters greatly simplified the wrapper code.</p> |
| 373 | <p>The wx.GridBagSizer class (very similar to the RowColSizer in the |
| 374 | library) has been added to C++ and wrapped for wxPython. It can also |
| 375 | be used from XRC.</p> |
| 376 | <p>You should not use AddWindow, AddSizer, AddSpacer (and similar for |
| 377 | Insert, Prepend, and etc.) methods any longer. Just use Add and the |
| 378 | wrappers will figure out what to do. <strong>[Changed in 2.5.2.x]</strong> |
| 379 | AddWindow, AddSizer, AddSpacer and etc. will now issue a |
| 380 | DeprecationWarning. <strong>[Changed in 2.5.4.x]</strong> These methods have now |
| 381 | been undeprecated at the request of Riaan Booysen, the Boa Constructor |
| 382 | team lead. They are now just simple compatibility aliases for Add, |
| 383 | and etc.</p> |
| 384 | <p><strong>[Changed in 2.5.2.x]</strong> The Sizers have had some fundamental internal |
| 385 | changes in the 2.5.2.x release intended to make them do more of the |
| 386 | "Right Thing" but also be as backwards compatible as possible. |
| 387 | First a bit about how things used to work:</p> |
| 388 | <blockquote> |
| 389 | <ul class="simple"> |
| 390 | <li>The size that a window had when Add()ed to the sizer was assumed |
| 391 | to be its minimal size, and that size would always be used by |
| 392 | default when calculating layout size and positions, and the |
| 393 | sizer itself would keep track of that minimal size.</li> |
| 394 | <li>If the window item was added with the <tt class="docutils literal"><span class="pre">wx.ADJUST_MINSIZE</span></tt> |
| 395 | flag then when layout was calculated the item's <tt class="docutils literal"><span class="pre">GetBestSize</span></tt> |
| 396 | would be used to reset the minimal size that the sizer used.</li> |
| 397 | </ul> |
| 398 | </blockquote> |
| 399 | <p>The main thrust of the new Sizer changes was to make behavior like |
| 400 | <tt class="docutils literal"><span class="pre">wx.ADJUST_MINSIZE</span></tt> be the default, and also to push the tracking of |
| 401 | the minimal size to the window itself (since it knows its own needs) |
| 402 | instead of having the sizer take care of it. Consequently these |
| 403 | changes were made:</p> |
| 404 | <blockquote> |
| 405 | <ul class="simple"> |
| 406 | <li>The <tt class="docutils literal"><span class="pre">wx.FIXED_MINSIZE</span></tt> flag was added to allow for the old |
| 407 | behavior. When this flag is used the size a window has when |
| 408 | added to the sizer will be treated as its minimal size and it |
| 409 | will not be readjusted on each layout.</li> |
| 410 | <li>The min size stored in <tt class="docutils literal"><span class="pre">wx.Window</span></tt> and settable with |
| 411 | <tt class="docutils literal"><span class="pre">SetSizeHints</span></tt> or <tt class="docutils literal"><span class="pre">SetMinSize</span></tt> will by default be used by |
| 412 | the sizer (if it was set) as the minimal size of the sizer item. |
| 413 | If the min size was not set (or was only partially set) then the |
| 414 | window's best size is fetched and it is used instead of (or |
| 415 | blended with) the min size. <tt class="docutils literal"><span class="pre">wx.Window.GetBestFittingSize</span></tt> |
| 416 | was added to facilitate getting the size to be used by the |
| 417 | sizers.</li> |
| 418 | <li>The best size of a window is cached so it doesn't need to |
| 419 | recaculated on every layout. <tt class="docutils literal"><span class="pre">wx.Window.InvalidateBestSize</span></tt> |
| 420 | was added and should be called (usually just internally in |
| 421 | control methods) whenever something is done that would make the |
| 422 | best size change.</li> |
| 423 | <li>All wxControls were changed to set the minsize to what is passed |
| 424 | to the constructor or Create method, and also to set the real |
| 425 | size of the control to the blending of the min size and best |
| 426 | size. <tt class="docutils literal"><span class="pre">wx.Window.SetBestFittingSize</span></tt> was added to help with |
| 427 | this, although most controls don't need to call it directly |
| 428 | because it is called indirectly via the <tt class="docutils literal"><span class="pre">SetInitialSize</span></tt> |
| 429 | called in the base classes.</li> |
| 430 | </ul> |
| 431 | </blockquote> |
| 432 | <p>At this time, the only situation known not to work the same as before |
| 433 | is the following:</p> |
| 434 | <pre class="literal-block"> |
| 435 | win = SomeWidget(parent) |
| 436 | win.SetSize(SomeNonDefaultSize) |
| 437 | sizer.Add(win) |
| 438 | </pre> |
| 439 | <p>In this case the old code would have used the new size as the minimum, |
| 440 | but now the sizer will use the default size as the minimum rather than |
| 441 | the size set later. It is an easy fix though, just move the |
| 442 | specification of the size to the constructor (assuming that SomeWidget |
| 443 | will set its minsize there like the rest of the controls do) or call |
| 444 | <tt class="docutils literal"><span class="pre">SetMinSize</span></tt> instead of <tt class="docutils literal"><span class="pre">SetSize</span></tt>.</p> |
| 445 | <p>In order to fit well with this new scheme of things, all wxControls or |
| 446 | custom controls should do the following things. (Depending on how |
| 447 | they are used you may also want to do the same thing for non-control |
| 448 | custom windows.)</p> |
| 449 | <blockquote> |
| 450 | <ul> |
| 451 | <li><p class="first">Either override or inherit a meaningful <tt class="docutils literal"><span class="pre">DoGetBestSize</span></tt> method |
| 452 | that calculates whatever size is "best" for the control. Once |
| 453 | that size is calculated then there should normally be a call to |
| 454 | <tt class="docutils literal"><span class="pre">CacheBestSize</span></tt> to save it for later use, unless for some |
| 455 | reason you want the best size to be recalculated on every |
| 456 | layout.</p> |
| 457 | <p>Note: In order to successfully override <tt class="docutils literal"><span class="pre">DoGetBestSize</span></tt> in |
| 458 | Python the class needs to be derived from <tt class="docutils literal"><span class="pre">wx.PyWindow</span></tt>, |
| 459 | <tt class="docutils literal"><span class="pre">wx.PyControl</span></tt>, or etc. If your class instead derives from |
| 460 | one of the standard wx classes then just be sure that the min |
| 461 | size gets explicitly set to what would have been the best size |
| 462 | and things should work properly in almost all situations.</p> |
| 463 | </li> |
| 464 | <li><p class="first">Any method that changes the attributes of the control such that |
| 465 | the best size will change should call <tt class="docutils literal"><span class="pre">InvalidateBestSize</span></tt> so |
| 466 | it will be recalculated the next time it is needed.</p> |
| 467 | </li> |
| 468 | <li><p class="first">The control's constructor and/or Create method should ensure |
| 469 | that the minsize is set to the size passed in, and that the |
| 470 | control is sized to a blending of the min size and best size. |
| 471 | This can be done by calling <tt class="docutils literal"><span class="pre">SetBestFittingSize</span></tt>.</p> |
| 472 | </li> |
| 473 | </ul> |
| 474 | </blockquote> |
| 475 | </div> |
| 476 | <div class="section" id="platforminfo"> |
| 477 | <h1><a name="platforminfo">PlatformInfo</a></h1> |
| 478 | <p>Added wx.PlatformInfo which is a tuple containing strings that |
| 479 | describe the platform and build options of wxPython. This lets you |
| 480 | know more about the build than just the __WXPORT__ value that |
| 481 | wx.Platform contains, such as if it is a GTK2 build. For example, |
| 482 | instead of:</p> |
| 483 | <pre class="literal-block"> |
| 484 | if wx.Platform == "__WXGTK__": |
| 485 | ... |
| 486 | </pre> |
| 487 | <p>you should do this:</p> |
| 488 | <pre class="literal-block"> |
| 489 | if "__WXGTK__" in wx.PlatformInfo: |
| 490 | ... |
| 491 | </pre> |
| 492 | <p>and you can specifically check for a wxGTK2 build by looking for |
| 493 | "gtk2" in wx.PlatformInfo. Unicode builds are also detectable this |
| 494 | way. If there are any other platform/toolkit/build flags that make |
| 495 | sense to add to this tuple please let me know.</p> |
| 496 | <p>BTW, wx.Platform will probably be deprecated in the future.</p> |
| 497 | </div> |
| 498 | <div class="section" id="activex"> |
| 499 | <h1><a name="activex">ActiveX</a></h1> |
| 500 | <p>Lindsay Mathieson's newest <a class="reference" href="http://members.optusnet.com.au/~blackpaw1/wxactivex.html">wxActiveX</a> class has been wrapped into a new |
| 501 | extension module called wx.activex. It is very generic and dynamic |
| 502 | and should allow hosting of arbitray ActiveX controls within your |
| 503 | wxPython apps. So far I've tested it with IE, PDF, and Flash |
| 504 | controls, (and there are new samples in the demo and also library |
| 505 | modules supporting these.)</p> |
| 506 | <p>The new wx.activex module contains a bunch of code, but the most |
| 507 | important things to look at are ActiveXWindow and ActiveXEvent. |
| 508 | ActiveXWindow derives from wxWindow and the constructor accepts a |
| 509 | CLSID for the ActiveX Control that should be created. (There is also |
| 510 | a CLSID class that can convert from a progID or a CLSID String.) The |
| 511 | ActiveXWindow class simply adds methods that allow you to query some |
| 512 | of the TypeInfo exposed by the ActiveX object, and also to get/set |
| 513 | properties or call methods by name. The Python implementation |
| 514 | automatically handles converting parameters and return values to/from |
| 515 | the types expected by the ActiveX code as specified by the TypeInfo, |
| 516 | (just bool, integers, floating point, strings and None/Empty so far, |
| 517 | but more can be handled later.)</p> |
| 518 | <p>That's pretty much all there is to the class, as I mentioned before it |
| 519 | is very generic and dynamic. Very little is hard-coded and everything |
| 520 | that is done with the actual ActiveX control is done at runtime and |
| 521 | referenced by property or method name. Since Python is such a dynamic |
| 522 | language this is a very good match. I thought for a while about doing |
| 523 | some Python black-magic and making the specific methods/properties of |
| 524 | the actual ActiveX control "appear" at runtime, but then decided that |
| 525 | it would be better and more understandable to do it via subclassing. |
| 526 | So there is a utility class in wx.activex that given an existing |
| 527 | ActiveXWindow instance can generate a .py module containing a derived |
| 528 | class with real methods and properties that do the Right Thing to |
| 529 | reflect those calls to the real ActiveX control. There is also a |
| 530 | script/tool module named genaxmodule that given a CLSID or progID and |
| 531 | a class name, will generate the module for you. There are a few |
| 532 | examples of the output of this tool in the wx.lib package, see |
| 533 | iewin.py, pdfwin.py and flashwin.py.</p> |
| 534 | <p>Currently the genaxmodule tool will tweak some of the names it |
| 535 | generates, but this can be controled if you would like to do it |
| 536 | differently by deriving your own class from GernerateAXModule, |
| 537 | overriding some methods and then using this class from a tool like |
| 538 | genaxmodule. [TODO: make specifying a new class on genaxmodule's |
| 539 | command-line possible.] The current default behavior is that any |
| 540 | event names that start with "On" will have the "On" dropped, property |
| 541 | names are converted to all lower case, and if any name is a Python |
| 542 | keyword it will have an underscore appended to it. GernerateAXModule |
| 543 | does it's best when generating the code in the new module, but it can |
| 544 | only be as good as the TypeInfo data available from the ActiveX |
| 545 | control so sometimes some tweaking will be needed. For example, the |
| 546 | IE web browser control defines the Flags parameter of the Navigate2 |
| 547 | method as required, but MSDN says it is optional.</p> |
| 548 | <p>It is intended that this new wx.activex module will replace both the |
| 549 | older version of Lindsay's code available in iewin.IEHtmlWindow, and |
| 550 | also the wx.lib.activexwraper module. Probably the biggest |
| 551 | differences you'll ecounter in migrating activexwrapper-based code |
| 552 | (besides events working better without causing deadlocks) is that |
| 553 | events are no longer caught by overriding methods in your derived |
| 554 | class. Instead ActiveXWindow uses the wx event system and you bind |
| 555 | handlers for the ActiveX events exactly the same way you do for any wx |
| 556 | event. There is just one extra step needed and that is creating an |
| 557 | event ID from the ActiveX event name, and if you use the genaxmodule |
| 558 | tool then this extra step will be handled for you there. For example, |
| 559 | for the StatusTextChange event in the IE web browser control, this |
| 560 | code is generated for you:</p> |
| 561 | <pre class="literal-block"> |
| 562 | wxEVT_StatusTextChange = wx.activex.RegisterActiveXEvent('StatusTextChange') |
| 563 | EVT_StatusTextChange = wx.PyEventBinder(wxEVT_StatusTextChange, 1) |
| 564 | </pre> |
| 565 | <p>and you would use it in your code like this:</p> |
| 566 | <pre class="literal-block"> |
| 567 | self.Bind(iewin.EVT_StatusTextChange, self.UpdateStatusText, self.ie) |
| 568 | </pre> |
| 569 | <p>When the event happens and your event handler function is called the |
| 570 | event properties from the ActiveX control (if any) are converted to |
| 571 | attributes of the event object passed to the handler. (Can you say |
| 572 | 'event' any more times in a single sentence? ;-) ) For example the |
| 573 | StatusTextChange event will also send the text that should be put into |
| 574 | the status line as an event parameter named "Text" and you can access |
| 575 | it your handlers as an attribute of the event object like this:</p> |
| 576 | <pre class="literal-block"> |
| 577 | def UpdateStatusText(self, evt): |
| 578 | self.SetStatusText(evt.Text) |
| 579 | </pre> |
| 580 | <p>Usually these event object attributes should be considered read-only, |
| 581 | but some will be defined by the TypeInfo as output parameters. In |
| 582 | those cases if you modify the event object's attribute then that value |
| 583 | will be returned to the ActiveX control. For example, to prevent a |
| 584 | new window from being opened by the IE web browser control you can do |
| 585 | this in the handler for the iewin.EVT_NewWindow2 event:</p> |
| 586 | <pre class="literal-block"> |
| 587 | def OnNewWindow2(self, evt): |
| 588 | evt.Cancel = True |
| 589 | </pre> |
| 590 | <p>So how do you know what methods, events and properties that an ActiveX |
| 591 | control supports? There is a funciton in wx.activex named GetAXInfo |
| 592 | that returns a printable summary of the TypeInfo from the ActiveX |
| 593 | instance passed in. You can use this as an example of how to browse |
| 594 | the TypeInfo provided, and there is also a copy of this function's |
| 595 | output appended as a comment to the modules produced by the |
| 596 | genaxmodule tool. Beyond that you'll need to consult the docs |
| 597 | provided by the makers of the ActiveX control that you are using.</p> |
| 598 | </div> |
| 599 | <div class="section" id="png-images"> |
| 600 | <h1><a name="png-images">PNG Images</a></h1> |
| 601 | <p>Prior to 2.5 the PNG image handler would convert all alpha channel |
| 602 | information to a mask when the image was loaded. Pixels that were |
| 603 | more than halfway transparent would be made fully transparent by the |
| 604 | mask and the rest would be made fully opaque.</p> |
| 605 | <p>In 2.5 the image handler has been updated to preserve the alpha |
| 606 | channel and will now only create a mask when all the pixels in the |
| 607 | image are either fully transparent or fully opaque. In addition, the |
| 608 | wx.DC.DrawBitmap and wx.DC.Blit methods are able to correctly blend |
| 609 | the pixels in the image with partially transparent alpha values.</p> |
| 610 | <p>If you are using a PNG with an alpha channel but you need to have a |
| 611 | wx.Mask like you automatically got in 2.4 then you can do one of the |
| 612 | following:</p> |
| 613 | <blockquote> |
| 614 | <ul class="simple"> |
| 615 | <li>Edit the image and make all the partially transparent pixels be |
| 616 | fully transparent.</li> |
| 617 | <li>Use a different image type.</li> |
| 618 | <li>Set a mask based on colour after you load the image.</li> |
| 619 | </ul> |
| 620 | </blockquote> |
| 621 | </div> |
| 622 | <div class="section" id="ogl-is-dead-long-live-ogl"> |
| 623 | <h1><a name="ogl-is-dead-long-live-ogl">OGL is dead! LONG LIVE OGL!</a></h1> |
| 624 | <p><strong>[Changed in 2.5.2.x]</strong></p> |
| 625 | <p>The wx.ogl module was deprecated in version 2.5.2 in favor of the new |
| 626 | Python port of the OGL library located at wx.lib.ogl contributed by |
| 627 |