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1/////////////////////////////////////////////////////////////////////////////
2// Name: server.cpp
3// Purpose: Server for wxSocket demo
4// Author: Guillermo Rodriguez Garcia <guille@iies.es>
5// Modified by:
6// Created: 1999/09/19
7// RCS-ID: $Id$
8// Copyright: (c) 1999 Guillermo Rodriguez Garcia
9// Licence: wxWindows licence
10/////////////////////////////////////////////////////////////////////////////
11
12// ==========================================================================
13// declarations
14// ==========================================================================
15
16// --------------------------------------------------------------------------
17// headers
18// --------------------------------------------------------------------------
19
20#ifdef __GNUG__
21# pragma implementation "server.cpp"
22# pragma interface "server.cpp"
23#endif
24
25// For compilers that support precompilation, includes "wx/wx.h".
26#include "wx/wxprec.h"
27
28#ifdef __BORLANDC__
29# pragma hdrstop
30#endif
31
32// for all others, include the necessary headers
33#ifndef WX_PRECOMP
34# include "wx/wx.h"
35#endif
36
37#include "wx/socket.h"
38
39// --------------------------------------------------------------------------
40// resources
41// --------------------------------------------------------------------------
42
43// the application icon
44#if defined(__WXGTK__) || defined(__WXMOTIF__) || defined(__WXMAC__)
45# include "mondrian.xpm"
46#endif
47
48// --------------------------------------------------------------------------
49// classes
50// --------------------------------------------------------------------------
51
52// Define a new application type
53class MyApp : public wxApp
54{
55public:
56 virtual bool OnInit();
57};
58
59// Define a new frame type: this is going to be our main frame
60class MyFrame : public wxFrame
61{
62public:
63 MyFrame();
64 ~MyFrame();
65
66 // event handlers (these functions should _not_ be virtual)
67 void OnQuit(wxCommandEvent& event);
68 void OnAbout(wxCommandEvent& event);
69 void OnServerEvent(wxSocketEvent& event);
70 void OnSocketEvent(wxSocketEvent& event);
71
72 void Test1(wxSocketBase *sock);
73 void Test2(wxSocketBase *sock);
74 void Test3(wxSocketBase *sock);
75
76 // convenience functions
77 void UpdateStatusBar();
78
79private:
80 wxSocketServer *m_server;
81 wxTextCtrl *m_text;
82 wxMenu *m_menuFile;
83 wxMenuBar *m_menuBar;
84 bool m_busy;
85 int m_numClients;
86
87 // any class wishing to process wxWindows events must use this macro
88 DECLARE_EVENT_TABLE()
89};
90
91// --------------------------------------------------------------------------
92// constants
93// --------------------------------------------------------------------------
94
95// IDs for the controls and the menu commands
96enum
97{
98 // menu items
99 SERVER_QUIT = 1000,
100 SERVER_ABOUT,
101
102 // id for sockets
103 SERVER_ID,
104 SOCKET_ID
105};
106
107// --------------------------------------------------------------------------
108// event tables and other macros for wxWindows
109// --------------------------------------------------------------------------
110
111BEGIN_EVENT_TABLE(MyFrame, wxFrame)
112 EVT_MENU(SERVER_QUIT, MyFrame::OnQuit)
113 EVT_MENU(SERVER_ABOUT, MyFrame::OnAbout)
114 EVT_SOCKET(SERVER_ID, MyFrame::OnServerEvent)
115 EVT_SOCKET(SOCKET_ID, MyFrame::OnSocketEvent)
116END_EVENT_TABLE()
117
118IMPLEMENT_APP(MyApp)
119
120
121// ==========================================================================
122// implementation
123// ==========================================================================
124
125// --------------------------------------------------------------------------
126// the application class
127// --------------------------------------------------------------------------
128
129bool MyApp::OnInit()
130{
131 // Create the main application window
132 MyFrame *frame = new MyFrame();
133
134 // Show it and tell the application that it's our main window
135 frame->Show(TRUE);
136 SetTopWindow(frame);
137
138 // Success
139 return TRUE;
140}
141
142// --------------------------------------------------------------------------
143// main frame
144// --------------------------------------------------------------------------
145
146// frame constructor
147
148MyFrame::MyFrame() : wxFrame((wxFrame *)NULL, -1,
149 _("wxSocket demo: Server"),
150 wxDefaultPosition, wxSize(300, 200))
151{
152 // Give the frame an icon
153 SetIcon(wxICON(mondrian));
154
155 // Make menus
156 m_menuFile = new wxMenu();
157 m_menuFile->Append(SERVER_ABOUT, _("&About...\tCtrl-A"), _("Show about dialog"));
158 m_menuFile->AppendSeparator();
159 m_menuFile->Append(SERVER_QUIT, _("E&xit\tAlt-X"), _("Quit server"));
160
161 // Append menus to the menubar
162 m_menuBar = new wxMenuBar();
163 m_menuBar->Append(m_menuFile, _("&File"));
164 SetMenuBar(m_menuBar);
165
166 // Status bar
167 CreateStatusBar(2);
168
169 // Make a textctrl for logging
170 m_text = new wxTextCtrl(this, -1,
171 _("Welcome to wxSocket demo: Server\n"),
172 wxDefaultPosition, wxDefaultSize,
173 wxTE_MULTILINE | wxTE_READONLY);
174
175 // Create the address - defaults to localhost:0 initially
176 wxIPV4address addr;
177 addr.Service(3000);
178
179 // Create the socket
180 m_server = new wxSocketServer(addr);
181
182 // We use Ok() here to see if the server is really listening
183 if (! m_server->Ok())
184 {
185 m_text->AppendText(_("Could not listen at the specified port !\n\n"));
186 return;
187 }
188 else
189 {
190 m_text->AppendText(_("Server listening.\n\n"));
191 }
192
193 // Setup the event handler and subscribe to connection events
194 m_server->SetEventHandler(*this, SERVER_ID);
195 m_server->SetNotify(wxSOCKET_CONNECTION_FLAG);
196 m_server->Notify(TRUE);
197
198 m_busy = FALSE;
199 m_numClients = 0;
200 UpdateStatusBar();
201}
202
203MyFrame::~MyFrame()
204{
205 // No delayed deletion here, as the frame is dying anyway
206 delete m_server;
207}
208
209// event handlers
210
211void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
212{
213 // TRUE is to force the frame to close
214 Close(TRUE);
215}
216
217void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
218{
219 wxMessageBox(_("wxSocket demo: Server\n"
220 "(c) 1999 Guillermo Rodriguez Garcia\n"),
221 _("About Server"),
222 wxOK | wxICON_INFORMATION, this);
223}
224
225void MyFrame::Test1(wxSocketBase *sock)
226{
227 unsigned char len;
228 char *buf;
229
230 m_text->AppendText(_("Test 1 begins\n"));
231
232 // Receive data from socket and send it back. We will first
233 // get a byte with the buffer size, so we can specify the
234 // exact size and use the wxSOCKET_WAITALL flag. Also, we
235 // disabled input events so we won't have unwanted reentrance.
236 // This way we can avoid the infamous wxSOCKET_BLOCK flag.
237
238 sock->SetFlags(wxSOCKET_WAITALL);
239
240 // Read the size
241 sock->Read(&len, 1);
242 buf = new char[len];
243
244 // Read the data
245 sock->Read(buf, len);
246 m_text->AppendText(_("Got the data, sending it back\n"));
247
248 // Write it back
249 sock->Write(buf, len);
250 delete[] buf;
251
252 m_text->AppendText(_("Test 1 ends\n\n"));
253}
254
255void MyFrame::Test2(wxSocketBase *sock)
256{
257#define MAX_MSG_SIZE 10000
258
259 wxString s;
260 char *buf = new char[MAX_MSG_SIZE];
261 wxUint32 len;
262
263 m_text->AppendText(_("Test 2 begins\n"));
264
265 // We don't need to set flags because ReadMsg and WriteMsg
266 // are not affected by them anyway.
267
268 // Read the message
269 len = sock->ReadMsg(buf, MAX_MSG_SIZE).LastCount();
270 s.Printf(_("Client says: %s\n"), buf);
271 m_text->AppendText(s);
272 m_text->AppendText(_("Sending the data back\n"));
273
274 // Write it back
275 sock->WriteMsg(buf, len);
276 delete[] buf;
277
278 m_text->AppendText(_("Test 2 ends\n\n"));
279
280#undef MAX_MSG_SIZE
281}
282
283void MyFrame::Test3(wxSocketBase *sock)
284{
285 unsigned char len;
286 char *buf;
287
288 m_text->AppendText(_("Test 3 begins\n"));
289
290 // This test is similar to the first one, but the len is
291 // expressed in kbytes - this tests large data transfers.
292
293 sock->SetFlags(wxSOCKET_WAITALL);
294
295 // Read the size
296 sock->Read(&len, 1);
297 buf = new char[len * 1024];
298
299 // Read the data
300 sock->Read(buf, len * 1024);
301 m_text->AppendText(_("Got the data, sending it back\n"));
302
303 // Write it back
304 sock->Write(buf, len * 1024);
305 delete[] buf;
306
307 m_text->AppendText(_("Test 3 ends\n\n"));
308}
309
310void MyFrame::OnServerEvent(wxSocketEvent& event)
311{
312 wxString s = _("OnServerEvent: ");
313 wxSocketBase *sock;
314
315 switch(event.GetSocketEvent())
316 {
317 case wxSOCKET_CONNECTION : s.Append(_("wxSOCKET_CONNECTION\n")); break;
318 default : s.Append(_("Unexpected event !\n")); break;
319 }
320
321 m_text->AppendText(s);
322
323 // Accept new connection if there is one in the pending
324 // connections queue, else exit. We use Accept(FALSE) for
325 // non-blocking accept (although if we got here, there
326 // should ALWAYS be a pending connection).
327
328 sock = m_server->Accept(FALSE);
329
330 if (sock)
331 {
332 m_text->AppendText(_("New client connection accepted\n\n"));
333 }
334 else
335 {
336 m_text->AppendText(_("Error: couldn't accept a new connection\n\n"));
337 sock->Destroy();
338 return;
339 }
340
341 sock->SetEventHandler(*this, SOCKET_ID);
342 sock->SetNotify(wxSOCKET_INPUT_FLAG | wxSOCKET_LOST_FLAG);
343 sock->Notify(TRUE);
344
345 m_numClients++;
346 UpdateStatusBar();
347}
348
349void MyFrame::OnSocketEvent(wxSocketEvent& event)
350{
351 wxString s = _("OnSocketEvent: ");
352 wxSocketBase *sock = event.GetSocket();
353
354 // First, print a message
355 switch(event.GetSocketEvent())
356 {
357 case wxSOCKET_INPUT : s.Append(_("wxSOCKET_INPUT\n")); break;
358 case wxSOCKET_LOST : s.Append(_("wxSOCKET_LOST\n")); break;
359 default : s.Append(_("Unexpected event !\n")); break;
360 }
361
362 m_text->AppendText(s);
363
364 // Now we process the event
365 switch(event.GetSocketEvent())
366 {
367 case wxSOCKET_INPUT:
368 {
369 // We disable input events, so that the test doesn't trigger
370 // wxSocketEvent again.
371 sock->SetNotify(wxSOCKET_LOST_FLAG);
372
373 // Which test are we going to run?
374 unsigned char c;
375 sock->Read(&c, 1);
376
377 switch (c)
378 {
379 case 0xBE: Test1(sock); break;
380 case 0xCE: Test2(sock); break;
381 case 0xDE: Test3(sock); break;
382 default:
383 m_text->AppendText(_("Unknown test id received from client\n\n"));
384 }
385
386 // Enable input events again.
387 sock->SetNotify(wxSOCKET_LOST_FLAG | wxSOCKET_INPUT_FLAG);
388 break;
389 }
390 case wxSOCKET_LOST:
391 {
392 m_numClients--;
393
394 // Destroy() should be used instead of delete wherever possible,
395 // due to the fact that wxSocket uses 'delayed events' (see the
396 // documentation for wxPostEvent) and we don't want an event to
397 // arrive to the event handler (the frame, here) after the socket
398 // has been deleted. Also, we might be doing some other thing with
399 // the socket at the same time; for example, we might be in the
400 // middle of a test or something. Destroy() takes care of all
401 // this for us.
402
403 m_text->AppendText(_("Deleting socket.\n\n"));
404 sock->Destroy();
405 break;
406 }
407 default: ;
408 }
409
410 UpdateStatusBar();
411}
412
413// convenience functions
414
415void MyFrame::UpdateStatusBar()
416{
417 wxString s;
418 s.Printf(_("%d clients connected"), m_numClients);
419 SetStatusText(s, 1);
420}