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1/////////////////////////////////////////////////////////////////////////////
2// Name: region.h
3// Purpose: wxRegion class
4// Author: Markus Holzem, Julian Smart
5// Modified by:
6// Created: 01/02/97
7// RCS-ID: $Id$
8// Copyright: (c) Julian Smart
9// Licence: wxWindows licence
10/////////////////////////////////////////////////////////////////////////////
11
12#ifndef _WX_REGION_H_
13#define _WX_REGION_H_
14
15#ifdef __GNUG__
16#pragma interface "region.h"
17#endif
18
19#include "wx/list.h"
20#include "wx/gdiobj.h"
21
22class WXDLLEXPORT wxRect;
23class WXDLLEXPORT wxPoint;
24
25enum wxRegionContain {
26 wxOutRegion = 0, wxPartRegion = 1, wxInRegion = 2
27};
28
29// So far, for internal use only
30enum wxRegionOp {
31wxRGN_AND, // Creates the intersection of the two combined regions.
32wxRGN_COPY, // Creates a copy of the region identified by hrgnSrc1.
33wxRGN_DIFF, // Combines the parts of hrgnSrc1 that are not part of hrgnSrc2.
34wxRGN_OR, // Creates the union of two combined regions.
35wxRGN_XOR // Creates the union of two combined regions except for any overlapping areas.
36};
37
38class WXDLLEXPORT wxRegion : public wxGDIObject {
39DECLARE_DYNAMIC_CLASS(wxRegion);
40 friend class WXDLLEXPORT wxRegionIterator;
41public:
42 wxRegion(long x, long y, long w, long h);
43 wxRegion(const wxPoint& topLeft, const wxPoint& bottomRight);
44 wxRegion(const wxRect& rect);
45 wxRegion(WXHRGN hRegion); // Hangs on to this region
46
47 wxRegion(void);
48 ~wxRegion(void);
49
50 //# Copying
51 inline wxRegion(const wxRegion& r)
52 { Ref(r); }
53 inline wxRegion& operator = (const wxRegion& r)
54 { Ref(r); return (*this); }
55
56 //# Modify region
57 // Clear current region
58 void Clear(void);
59
60 // Union rectangle or region with this.
61 inline bool Union(long x, long y, long width, long height) { return Combine(x, y, width, height, wxRGN_OR); }
62 inline bool Union(const wxRect& rect) { return Combine(rect, wxRGN_OR); }
63 inline bool Union(const wxRegion& region) { return Combine(region, wxRGN_OR); }
64
65 // Intersect rectangle or region with this.
66 inline bool Intersect(long x, long y, long width, long height) { return Combine(x, y, width, height, wxRGN_AND); }
67 inline bool Intersect(const wxRect& rect) { return Combine(rect, wxRGN_AND); }
68 inline bool Intersect(const wxRegion& region) { return Combine(region, wxRGN_AND); }
69
70 // Subtract rectangle or region from this:
71 // Combines the parts of 'this' that are not part of the second region.
72 inline bool Subtract(long x, long y, long width, long height) { return Combine(x, y, width, height, wxRGN_DIFF); }
73 inline bool Subtract(const wxRect& rect) { return Combine(rect, wxRGN_DIFF); }
74 inline bool Subtract(const wxRegion& region) { return Combine(region, wxRGN_DIFF); }
75
76 // XOR: the union of two combined regions except for any overlapping areas.
77 inline bool Xor(long x, long y, long width, long height) { return Combine(x, y, width, height, wxRGN_XOR); }
78 inline bool Xor(const wxRect& rect) { return Combine(rect, wxRGN_XOR); }
79 inline bool Xor(const wxRegion& region) { return Combine(region, wxRGN_XOR); }
80
81 //# Information on region
82 // Outer bounds of region
83 void GetBox(long& x, long& y, long&w, long &h) const;
84 wxRect GetBox(void) const ;
85
86 // Is region empty?
87 bool Empty(void) const;
88 inline bool IsEmpty(void) const { return Empty(); }
89
90 //# Tests
91 // Does the region contain the point (x,y)?
92 wxRegionContain Contains(long x, long y) const;
93 // Does the region contain the point pt?
94 wxRegionContain Contains(const wxPoint& pt) const;
95 // Does the region contain the rectangle (x, y, w, h)?
96 wxRegionContain Contains(long x, long y, long w, long h) const;
97 // Does the region contain the rectangle rect?
98 wxRegionContain Contains(const wxRect& rect) const;
99
100// Internal
101 bool Combine(long x, long y, long width, long height, wxRegionOp op);
102 bool Combine(const wxRegion& region, wxRegionOp op);
103 bool Combine(const wxRect& rect, wxRegionOp op);
104};
105
106class WXDLLEXPORT wxRegionIterator : public wxObject {
107DECLARE_DYNAMIC_CLASS(wxRegionIterator);
108public:
109 wxRegionIterator(void);
110 wxRegionIterator(const wxRegion& region);
111 ~wxRegionIterator(void);
112
113 void Reset(void) { m_current = 0; }
114 void Reset(const wxRegion& region);
115
116 operator bool (void) const { return m_current < m_numRects; }
117 bool HaveRects(void) const { return m_current < m_numRects; }
118
119 void operator ++ (void);
120 void operator ++ (int);
121
122 long GetX(void) const;
123 long GetY(void) const;
124 long GetW(void) const;
125 long GetWidth(void) const { return GetW(); }
126 long GetH(void) const;
127 long GetHeight(void) const { return GetH(); }
128
129private:
130 long m_current;
131 long m_numRects;
132 wxRegion m_region;
133 wxRect* m_rects;
134};
135
136#endif
137 // _WX_REGION_H_