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1///////////////////////////////////////////////////////////////////////////////
2// Name: wx/window.h
3// Purpose: wxWindowBase class - the interface of wxWindow
4// Author: Vadim Zeitlin
5// Modified by: Ron Lee
6// Created: 01/02/97
7// RCS-ID: $Id$
8// Copyright: (c) Vadim Zeitlin
9// Licence: wxWindows licence
10///////////////////////////////////////////////////////////////////////////////
11
12#ifndef _WX_WINDOW_H_BASE_
13#define _WX_WINDOW_H_BASE_
14
15// ----------------------------------------------------------------------------
16// headers which we must include here
17// ----------------------------------------------------------------------------
18
19#include "wx/event.h" // the base class
20
21#include "wx/list.h" // defines wxWindowList
22
23#include "wx/cursor.h" // we have member variables of these classes
24#include "wx/font.h" // so we can't do without them
25#include "wx/colour.h"
26#include "wx/region.h"
27#include "wx/utils.h"
28#include "wx/intl.h"
29
30#include "wx/validate.h" // for wxDefaultValidator (always include it)
31
32#if wxUSE_PALETTE
33 #include "wx/palette.h"
34#endif // wxUSE_PALETTE
35
36#if wxUSE_ACCEL
37 #include "wx/accel.h"
38#endif // wxUSE_ACCEL
39
40#if wxUSE_ACCESSIBILITY
41#include "wx/access.h"
42#endif
43
44// when building wxUniv/Foo we don't want the code for native menu use to be
45// compiled in - it should only be used when building real wxFoo
46#ifdef __WXUNIVERSAL__
47 #define wxUSE_MENUS_NATIVE 0
48#else // !__WXUNIVERSAL__
49 #define wxUSE_MENUS_NATIVE wxUSE_MENUS
50#endif // __WXUNIVERSAL__/!__WXUNIVERSAL__
51
52
53// Define this macro if the corresponding operating system handles the state
54// of children windows automatically when the parent is enabled/disabled.
55// Otherwise wx itself must ensure that when the parent is disabled its
56// children are disabled too, and their initial state is restored when the
57// parent is enabled back.
58#if defined(__WXMSW__) || defined(__WXPM__)
59 // must do everything ourselves
60 #undef wxHAS_NATIVE_ENABLED_MANAGEMENT
61#else
62 #define wxHAS_NATIVE_ENABLED_MANAGEMENT
63#endif
64
65// ----------------------------------------------------------------------------
66// forward declarations
67// ----------------------------------------------------------------------------
68
69class WXDLLIMPEXP_FWD_CORE wxCaret;
70class WXDLLIMPEXP_FWD_CORE wxControl;
71class WXDLLIMPEXP_FWD_CORE wxCursor;
72class WXDLLIMPEXP_FWD_CORE wxDC;
73class WXDLLIMPEXP_FWD_CORE wxDropTarget;
74class WXDLLIMPEXP_FWD_CORE wxItemResource;
75class WXDLLIMPEXP_FWD_CORE wxLayoutConstraints;
76class WXDLLIMPEXP_FWD_CORE wxResourceTable;
77class WXDLLIMPEXP_FWD_CORE wxSizer;
78class WXDLLIMPEXP_FWD_CORE wxToolTip;
79class WXDLLIMPEXP_FWD_CORE wxWindowBase;
80class WXDLLIMPEXP_FWD_CORE wxWindow;
81class WXDLLIMPEXP_FWD_CORE wxScrollHelper;
82
83#if wxUSE_ACCESSIBILITY
84class WXDLLIMPEXP_FWD_CORE wxAccessible;
85#endif
86
87// ----------------------------------------------------------------------------
88// helper stuff used by wxWindow
89// ----------------------------------------------------------------------------
90
91// struct containing all the visual attributes of a control
92struct WXDLLEXPORT wxVisualAttributes
93{
94 // the font used for control label/text inside it
95 wxFont font;
96
97 // the foreground colour
98 wxColour colFg;
99
100 // the background colour, may be wxNullColour if the controls background
101 // colour is not solid
102 wxColour colBg;
103};
104
105// different window variants, on platforms like eg mac uses different
106// rendering sizes
107enum wxWindowVariant
108{
109 wxWINDOW_VARIANT_NORMAL, // Normal size
110 wxWINDOW_VARIANT_SMALL, // Smaller size (about 25 % smaller than normal)
111 wxWINDOW_VARIANT_MINI, // Mini size (about 33 % smaller than normal)
112 wxWINDOW_VARIANT_LARGE, // Large size (about 25 % larger than normal)
113 wxWINDOW_VARIANT_MAX
114};
115
116#if wxUSE_SYSTEM_OPTIONS
117 #define wxWINDOW_DEFAULT_VARIANT wxT("window-default-variant")
118#endif
119
120// ----------------------------------------------------------------------------
121// (pseudo)template list classes
122// ----------------------------------------------------------------------------
123
124WX_DECLARE_LIST_3(wxWindow, wxWindowBase, wxWindowList, wxWindowListNode, class WXDLLEXPORT);
125
126// ----------------------------------------------------------------------------
127// global variables
128// ----------------------------------------------------------------------------
129
130extern WXDLLEXPORT_DATA(wxWindowList) wxTopLevelWindows;
131extern WXDLLIMPEXP_DATA_CORE(wxList) wxPendingDelete;
132
133// ----------------------------------------------------------------------------
134// wxWindowBase is the base class for all GUI controls/widgets, this is the public
135// interface of this class.
136//
137// Event handler: windows have themselves as their event handlers by default,
138// but their event handlers could be set to another object entirely. This
139// separation can reduce the amount of derivation required, and allow
140// alteration of a window's functionality (e.g. by a resource editor that
141// temporarily switches event handlers).
142// ----------------------------------------------------------------------------
143
144class WXDLLEXPORT wxWindowBase : public wxEvtHandler
145{
146public:
147 // creating the window
148 // -------------------
149
150 // default ctor, initializes everything which can be initialized before
151 // Create()
152 wxWindowBase() ;
153
154 // pseudo ctor (can't be virtual, called from ctor)
155 bool CreateBase(wxWindowBase *parent,
156 wxWindowID winid,
157 const wxPoint& pos = wxDefaultPosition,
158 const wxSize& size = wxDefaultSize,
159 long style = 0,
160 const wxValidator& validator = wxDefaultValidator,
161 const wxString& name = wxPanelNameStr);
162
163 virtual ~wxWindowBase();
164
165 // deleting the window
166 // -------------------
167
168 // ask the window to close itself, return true if the event handler
169 // honoured our request
170 bool Close( bool force = false );
171
172 // the following functions delete the C++ objects (the window itself
173 // or its children) as well as the GUI windows and normally should
174 // never be used directly
175
176 // delete window unconditionally (dangerous!), returns true if ok
177 virtual bool Destroy();
178 // delete all children of this window, returns true if ok
179 bool DestroyChildren();
180
181 // is the window being deleted?
182 bool IsBeingDeleted() const { return m_isBeingDeleted; }
183
184 // window attributes
185 // -----------------
186
187 // label is just the same as the title (but for, e.g., buttons it
188 // makes more sense to speak about labels), title access
189 // is available from wxTLW classes only (frames, dialogs)
190 virtual void SetLabel(const wxString& label) = 0;
191 virtual wxString GetLabel() const = 0;
192
193 // the window name is used for ressource setting in X, it is not the
194 // same as the window title/label
195 virtual void SetName( const wxString &name ) { m_windowName = name; }
196 virtual wxString GetName() const { return m_windowName; }
197
198 // sets the window variant, calls internally DoSetVariant if variant
199 // has changed
200 void SetWindowVariant(wxWindowVariant variant);
201 wxWindowVariant GetWindowVariant() const { return m_windowVariant; }
202
203
204 // window id uniquely identifies the window among its siblings unless
205 // it is wxID_ANY which means "don't care"
206 void SetId( wxWindowID winid ) { m_windowId = winid; }
207 wxWindowID GetId() const { return m_windowId; }
208
209 // get or change the layout direction (LTR or RTL) for this window,
210 // wxLayout_Default is returned if layout direction is not supported
211 virtual wxLayoutDirection GetLayoutDirection() const
212 { return wxLayout_Default; }
213 virtual void SetLayoutDirection(wxLayoutDirection WXUNUSED(dir))
214 { }
215
216 // mirror coordinates for RTL layout if this window uses it and if the
217 // mirroring is not done automatically like Win32
218 virtual wxCoord AdjustForLayoutDirection(wxCoord x,
219 wxCoord width,
220 wxCoord widthTotal) const;
221
222 // generate a control id for the controls which were not given one by
223 // user
224 static int NewControlId() { return --ms_lastControlId; }
225 // get the id of the control following the one with the given
226 // (autogenerated) id
227 static int NextControlId(int winid) { return winid - 1; }
228 // get the id of the control preceding the one with the given
229 // (autogenerated) id
230 static int PrevControlId(int winid) { return winid + 1; }
231
232 // moving/resizing
233 // ---------------
234
235 // set the window size and/or position
236 void SetSize( int x, int y, int width, int height,
237 int sizeFlags = wxSIZE_AUTO )
238 { DoSetSize(x, y, width, height, sizeFlags); }
239
240 void SetSize( int width, int height )
241 { DoSetSize( wxDefaultCoord, wxDefaultCoord, width, height, wxSIZE_USE_EXISTING ); }
242
243 void SetSize( const wxSize& size )
244 { SetSize( size.x, size.y); }
245
246 void SetSize(const wxRect& rect, int sizeFlags = wxSIZE_AUTO)
247 { DoSetSize(rect.x, rect.y, rect.width, rect.height, sizeFlags); }
248
249 void Move(int x, int y, int flags = wxSIZE_USE_EXISTING)
250 { DoSetSize(x, y, wxDefaultCoord, wxDefaultCoord, flags); }
251
252 void Move(const wxPoint& pt, int flags = wxSIZE_USE_EXISTING)
253 { Move(pt.x, pt.y, flags); }
254
255 void SetPosition(const wxPoint& pt) { Move(pt); }
256
257 // Z-order
258 virtual void Raise() = 0;
259 virtual void Lower() = 0;
260
261 // client size is the size of area available for subwindows
262 void SetClientSize( int width, int height )
263 { DoSetClientSize(width, height); }
264
265 void SetClientSize( const wxSize& size )
266 { DoSetClientSize(size.x, size.y); }
267
268 void SetClientSize(const wxRect& rect)
269 { SetClientSize( rect.width, rect.height ); }
270
271 // get the window position (pointers may be NULL): notice that it is in
272 // client coordinates for child windows and screen coordinates for the
273 // top level ones, use GetScreenPosition() if you need screen
274 // coordinates for all kinds of windows
275 void GetPosition( int *x, int *y ) const { DoGetPosition(x, y); }
276 wxPoint GetPosition() const
277 {
278 int x, y;
279 DoGetPosition(&x, &y);
280
281 return wxPoint(x, y);
282 }
283
284 // get the window position in screen coordinates
285 void GetScreenPosition(int *x, int *y) const { DoGetScreenPosition(x, y); }
286 wxPoint GetScreenPosition() const
287 {
288 int x, y;
289 DoGetScreenPosition(&x, &y);
290
291 return wxPoint(x, y);
292 }
293
294 // get the window size (pointers may be NULL)
295 void GetSize( int *w, int *h ) const { DoGetSize(w, h); }
296 wxSize GetSize() const
297 {
298 int w, h;
299 DoGetSize(& w, & h);
300 return wxSize(w, h);
301 }
302
303 void GetClientSize( int *w, int *h ) const { DoGetClientSize(w, h); }
304 wxSize GetClientSize() const
305 {
306 int w, h;
307 DoGetClientSize(&w, &h);
308
309 return wxSize(w, h);
310 }
311
312 // get the position and size at once
313 wxRect GetRect() const
314 {
315 int x, y, w, h;
316 GetPosition(&x, &y);
317 GetSize(&w, &h);
318
319 return wxRect(x, y, w, h);
320 }
321
322 wxRect GetScreenRect() const
323 {
324 int x, y, w, h;
325 GetScreenPosition(&x, &y);
326 GetSize(&w, &h);
327
328 return wxRect(x, y, w, h);
329 }
330
331 // get the origin of the client area of the window relative to the
332 // window top left corner (the client area may be shifted because of
333 // the borders, scrollbars, other decorations...)
334 virtual wxPoint GetClientAreaOrigin() const;
335
336 // get the client rectangle in window (i.e. client) coordinates
337 wxRect GetClientRect() const
338 {
339 return wxRect(GetClientAreaOrigin(), GetClientSize());
340 }
341
342 // get the size best suited for the window (in fact, minimal
343 // acceptable size using which it will still look "nice" in
344 // most situations)
345 wxSize GetBestSize() const
346 {
347 if (m_bestSizeCache.IsFullySpecified())
348 return m_bestSizeCache;
349 return DoGetBestSize();
350 }
351 void GetBestSize(int *w, int *h) const
352 {
353 wxSize s = GetBestSize();
354 if ( w )
355 *w = s.x;
356 if ( h )
357 *h = s.y;
358 }
359
360 void SetScrollHelper( wxScrollHelper *sh ) { m_scrollHelper = sh; }
361 wxScrollHelper *GetScrollHelper() { return m_scrollHelper; }
362
363 // reset the cached best size value so it will be recalculated the
364 // next time it is needed.
365 void InvalidateBestSize();
366 void CacheBestSize(const wxSize& size) const
367 { wxConstCast(this, wxWindowBase)->m_bestSizeCache = size; }
368
369
370 // This function will merge the window's best size into the window's
371 // minimum size, giving priority to the min size components, and
372 // returns the results.
373 wxSize GetEffectiveMinSize() const;
374 wxDEPRECATED( wxSize GetBestFittingSize() const ); // replaced by GetEffectiveMinSize
375 wxDEPRECATED( wxSize GetAdjustedMinSize() const ); // replaced by GetEffectiveMinSize
376
377 // A 'Smart' SetSize that will fill in default size values with 'best'
378 // size. Sets the minsize to what was passed in.
379 void SetInitialSize(const wxSize& size=wxDefaultSize);
380 wxDEPRECATED( void SetBestFittingSize(const wxSize& size=wxDefaultSize) ); // replaced by SetInitialSize
381
382
383 // the generic centre function - centers the window on parent by`
384 // default or on screen if it doesn't have parent or
385 // wxCENTER_ON_SCREEN flag is given
386 void Centre(int dir = wxBOTH) { DoCentre(dir); }
387 void Center(int dir = wxBOTH) { DoCentre(dir); }
388
389 // centre with respect to the the parent window
390 void CentreOnParent(int dir = wxBOTH) { DoCentre(dir); }
391 void CenterOnParent(int dir = wxBOTH) { CentreOnParent(dir); }
392
393 // set window size to wrap around its children
394 virtual void Fit();
395
396 // set virtual size to satisfy children
397 virtual void FitInside();
398
399
400 // SetSizeHints is actually for setting the size hints
401 // for the wxTLW for a Window Manager - hence the name -
402 // and it is therefore overridden in wxTLW to do that.
403 // In wxWindow(Base), it has (unfortunately) been abused
404 // to mean the same as SetMinSize() and SetMaxSize().
405
406 virtual void SetSizeHints( int minW, int minH,
407 int maxW = wxDefaultCoord, int maxH = wxDefaultCoord,
408 int incW = wxDefaultCoord, int incH = wxDefaultCoord )
409 { DoSetSizeHints(minW, minH, maxW, maxH, incW, incH); }
410
411 void SetSizeHints( const wxSize& minSize,
412 const wxSize& maxSize=wxDefaultSize,
413 const wxSize& incSize=wxDefaultSize)
414 { DoSetSizeHints(minSize.x, minSize.y, maxSize.x, maxSize.y, incSize.x, incSize.y); }
415
416 virtual void DoSetSizeHints( int minW, int minH,
417 int maxW, int maxH,
418 int incW, int incH );
419
420 // Methods for setting virtual size hints
421 // FIXME: What are virtual size hints?
422
423 virtual void SetVirtualSizeHints( int minW, int minH,
424 int maxW = wxDefaultCoord, int maxH = wxDefaultCoord );
425 void SetVirtualSizeHints( const wxSize& minSize,
426 const wxSize& maxSize=wxDefaultSize)
427 {
428 SetVirtualSizeHints(minSize.x, minSize.y, maxSize.x, maxSize.y);
429 }
430
431
432 // Call these to override what GetBestSize() returns. This
433 // method is only virtual because it is overriden in wxTLW
434 // as a different API for SetSizeHints().
435 virtual void SetMinSize(const wxSize& minSize) { m_minWidth = minSize.x; m_minHeight = minSize.y; }
436 virtual void SetMaxSize(const wxSize& maxSize) { m_maxWidth = maxSize.x; m_maxHeight = maxSize.y; }
437
438 // Override these methods to impose restrictions on min/max size.
439 // The easier way is to call SetMinSize() and SetMaxSize() which
440 // will have the same effect. Doing both is non-sense.
441 virtual wxSize GetMinSize() const { return wxSize(m_minWidth, m_minHeight); }
442 virtual wxSize GetMaxSize() const { return wxSize(m_maxWidth, m_maxHeight); }
443
444 // Get the min and max values one by one
445 int GetMinWidth() const { return GetMinSize().x; }
446 int GetMinHeight() const { return GetMinSize().y; }
447 int GetMaxWidth() const { return GetMaxSize().x; }
448 int GetMaxHeight() const { return GetMaxSize().y; }
449
450
451 // Methods for accessing the virtual size of a window. For most
452 // windows this is just the client area of the window, but for
453 // some like scrolled windows it is more or less independent of
454 // the screen window size. You may override the DoXXXVirtual
455 // methods below for classes where that is is the case.
456
457 void SetVirtualSize( const wxSize &size ) { DoSetVirtualSize( size.x, size.y ); }
458 void SetVirtualSize( int x, int y ) { DoSetVirtualSize( x, y ); }
459
460 wxSize GetVirtualSize() const { return DoGetVirtualSize(); }
461 void GetVirtualSize( int *x, int *y ) const
462 {
463 wxSize s( DoGetVirtualSize() );
464
465 if( x )
466 *x = s.GetWidth();
467 if( y )
468 *y = s.GetHeight();
469 }
470
471 // Override these methods for windows that have a virtual size
472 // independent of their client size. eg. the virtual area of a
473 // wxScrolledWindow.
474
475 virtual void DoSetVirtualSize( int x, int y );
476 virtual wxSize DoGetVirtualSize() const;
477
478 // Return the largest of ClientSize and BestSize (as determined
479 // by a sizer, interior children, or other means)
480
481 virtual wxSize GetBestVirtualSize() const
482 {
483 wxSize client( GetClientSize() );
484 wxSize best( GetBestSize() );
485
486 return wxSize( wxMax( client.x, best.x ), wxMax( client.y, best.y ) );
487 }
488
489 // return the size of the left/right and top/bottom borders in x and y
490 // components of the result respectively
491 virtual wxSize GetWindowBorderSize() const;
492
493
494 // window state
495 // ------------
496
497 // returns true if window was shown/hidden, false if the nothing was
498 // done (window was already shown/hidden)
499 virtual bool Show( bool show = true );
500 bool Hide() { return Show(false); }
501
502 // returns true if window was enabled/disabled, false if nothing done
503 virtual bool Enable( bool enable = true );
504 bool Disable() { return Enable(false); }
505
506 virtual bool IsShown() const { return m_isShown; }
507 // returns true if the window is really enabled and false otherwise,
508 // whether because it had been explicitly disabled itself or because
509 // its parent is currently disabled -- then this method returns false
510 // whatever is the intrinsic state of this window, use IsThisEnabled(0
511 // to retrieve it. In other words, this relation always holds:
512 //
513 // IsEnabled() == IsThisEnabled() && parent.IsEnabled()
514 //
515 bool IsEnabled() const;
516
517 // returns the internal window state independently of the parent(s)
518 // state, i.e. the state in which the window would be if all its
519 // parents were enabled (use IsEnabled() above to get the effective
520 // window state)
521 bool IsThisEnabled() const { return m_isEnabled; }
522
523 // returns true if the window is visible, i.e. IsShown() returns true
524 // if called on it and all its parents up to the first TLW
525 virtual bool IsShownOnScreen() const;
526
527 // get/set window style (setting style won't update the window and so
528 // is only useful for internal usage)
529 virtual void SetWindowStyleFlag( long style ) { m_windowStyle = style; }
530 virtual long GetWindowStyleFlag() const { return m_windowStyle; }
531
532 // just some (somewhat shorter) synonims
533 void SetWindowStyle( long style ) { SetWindowStyleFlag(style); }
534 long GetWindowStyle() const { return GetWindowStyleFlag(); }
535
536 // check if the flag is set
537 bool HasFlag(int flag) const { return (m_windowStyle & flag) != 0; }
538 virtual bool IsRetained() const { return HasFlag(wxRETAINED); }
539
540 // turn the flag on if it had been turned off before and vice versa,
541 // return true if the flag is currently turned on
542 bool ToggleWindowStyle(int flag);
543
544 // extra style: the less often used style bits which can't be set with
545 // SetWindowStyleFlag()
546 virtual void SetExtraStyle(long exStyle) { m_exStyle = exStyle; }
547 long GetExtraStyle() const { return m_exStyle; }
548
549 bool HasExtraStyle(int exFlag) const { return (m_exStyle & exFlag) != 0; }
550
551 // make the window modal (all other windows unresponsive)
552 virtual void MakeModal(bool modal = true);
553
554
555 // (primitive) theming support
556 // ---------------------------
557
558 virtual void SetThemeEnabled(bool enableTheme) { m_themeEnabled = enableTheme; }
559 virtual bool GetThemeEnabled() const { return m_themeEnabled; }
560
561
562 // focus and keyboard handling
563 // ---------------------------
564
565 // set focus to this window
566 virtual void SetFocus() = 0;
567
568 // set focus to this window as the result of a keyboard action
569 virtual void SetFocusFromKbd() { SetFocus(); }
570
571 // return the window which currently has the focus or NULL
572 static wxWindow *FindFocus();
573
574 static wxWindow *DoFindFocus() /* = 0: implement in derived classes */;
575
576 // can this window have focus in principle?
577 //
578 // the difference between AcceptsFocus[FromKeyboard]() and CanAcceptFocus
579 // [FromKeyboard]() is that the former functions are meant to be
580 // overridden in the derived classes to simply return false if the
581 // control can't have focus, while the latter are meant to be used by
582 // this class clients and take into account the current window state
583 virtual bool AcceptsFocus() const { return true; }
584
585 // can this window or one of its children accept focus?
586 //
587 // usually it's the same as AcceptsFocus() but is overridden for
588 // container windows
589 virtual bool AcceptsFocusRecursively() const { return AcceptsFocus(); }
590
591 // can this window be given focus by keyboard navigation? if not, the
592 // only way to give it focus (provided it accepts it at all) is to
593 // click it
594 virtual bool AcceptsFocusFromKeyboard() const { return AcceptsFocus(); }
595
596
597 // this is mostly a helper for the various functions using it below
598 bool CanBeFocused() const { return IsShown() && IsEnabled(); }
599
600 // can this window itself have focus?
601 bool IsFocusable() const { return AcceptsFocus() && CanBeFocused(); }
602
603 // can this window have focus right now?
604 //
605 // if this method returns true, it means that calling SetFocus() will
606 // put focus either to this window or one of its children, if you need
607 // to know whether this window accepts focus itself, use IsFocusable()
608 bool CanAcceptFocus() const
609 { return AcceptsFocusRecursively() && CanBeFocused(); }
610
611 // can this window be assigned focus from keyboard right now?
612 bool CanAcceptFocusFromKeyboard() const
613 { return AcceptsFocusFromKeyboard() && CanBeFocused(); }
614
615 // call this when the return value of AcceptsFocus() changes
616 virtual void SetCanFocus(bool WXUNUSED(canFocus)) { }
617
618 // navigates inside this window
619 bool NavigateIn(int flags = wxNavigationKeyEvent::IsForward)
620 { return DoNavigateIn(flags); }
621
622 // navigates in the specified direction from this window, this is
623 // equivalent to GetParent()->NavigateIn()
624 bool Navigate(int flags = wxNavigationKeyEvent::IsForward)
625 { return m_parent && ((wxWindowBase *)m_parent)->DoNavigateIn(flags); }
626
627 // move this window just before/after the specified one in tab order
628 // (the other window must be our sibling!)
629 void MoveBeforeInTabOrder(wxWindow *win)
630 { DoMoveInTabOrder(win, MoveBefore); }
631 void MoveAfterInTabOrder(wxWindow *win)
632 { DoMoveInTabOrder(win, MoveAfter); }
633
634
635 // parent/children relations
636 // -------------------------
637
638 // get the list of children
639 const wxWindowList& GetChildren() const { return m_children; }
640 wxWindowList& GetChildren() { return m_children; }
641
642 // needed just for extended runtime
643 const wxWindowList& GetWindowChildren() const { return GetChildren() ; }
644
645 // get the parent or the parent of the parent
646 wxWindow *GetParent() const { return m_parent; }
647 inline wxWindow *GetGrandParent() const;
648
649 // is this window a top level one?
650 virtual bool IsTopLevel() const;
651
652 // it doesn't really change parent, use Reparent() instead
653 void SetParent( wxWindowBase *parent ) { m_parent = (wxWindow *)parent; }
654 // change the real parent of this window, return true if the parent
655 // was changed, false otherwise (error or newParent == oldParent)
656 virtual bool Reparent( wxWindowBase *newParent );
657
658 // implementation mostly
659 virtual void AddChild( wxWindowBase *child );
660 virtual void RemoveChild( wxWindowBase *child );
661
662 // returns true if the child is in the client area of the window, i.e. is
663 // not scrollbar, toolbar etc.
664 virtual bool IsClientAreaChild(const wxWindow *WXUNUSED(child)) const
665 { return true; }
666
667 // looking for windows
668 // -------------------
669
670 // find window among the descendants of this one either by id or by
671 // name (return NULL if not found)
672 wxWindow *FindWindow(long winid) const;
673 wxWindow *FindWindow(const wxString& name) const;
674
675 // Find a window among any window (all return NULL if not found)
676 static wxWindow *FindWindowById( long winid, const wxWindow *parent = NULL );
677 static wxWindow *FindWindowByName( const wxString& name,
678 const wxWindow *parent = NULL );
679 static wxWindow *FindWindowByLabel( const wxString& label,
680 const wxWindow *parent = NULL );
681
682 // event handler stuff
683 // -------------------
684
685 // get the current event handler
686 wxEvtHandler *GetEventHandler() const { return m_eventHandler; }
687
688 // replace the event handler (allows to completely subclass the
689 // window)
690 void SetEventHandler( wxEvtHandler *handler ) { m_eventHandler = handler; }
691
692 // push/pop event handler: allows to chain a custom event handler to
693 // alreasy existing ones
694 void PushEventHandler( wxEvtHandler *handler );
695 wxEvtHandler *PopEventHandler( bool deleteHandler = false );
696
697 // find the given handler in the event handler chain and remove (but
698 // not delete) it from the event handler chain, return true if it was
699 // found and false otherwise (this also results in an assert failure so
700 // this function should only be called when the handler is supposed to
701 // be there)
702 bool RemoveEventHandler(wxEvtHandler *handler);
703
704 // validators
705 // ----------
706
707#if wxUSE_VALIDATORS
708 // a window may have an associated validator which is used to control
709 // user input
710 virtual void SetValidator( const wxValidator &validator );
711 virtual wxValidator *GetValidator() { return m_windowValidator; }
712#endif // wxUSE_VALIDATORS
713
714
715 // dialog oriented functions
716 // -------------------------
717
718 // validate the correctness of input, return true if ok
719 virtual bool Validate();
720
721 // transfer data between internal and GUI representations
722 virtual bool TransferDataToWindow();
723 virtual bool TransferDataFromWindow();
724
725 virtual void InitDialog();
726
727#if wxUSE_ACCEL
728 // accelerators
729 // ------------
730 virtual void SetAcceleratorTable( const wxAcceleratorTable& accel )
731 { m_acceleratorTable = accel; }
732 wxAcceleratorTable *GetAcceleratorTable()
733 { return &m_acceleratorTable; }
734
735#endif // wxUSE_ACCEL
736
737#if wxUSE_HOTKEY
738 // hot keys (system wide accelerators)
739 // -----------------------------------
740
741 virtual bool RegisterHotKey(int hotkeyId, int modifiers, int keycode);
742 virtual bool UnregisterHotKey(int hotkeyId);
743#endif // wxUSE_HOTKEY
744
745
746 // dialog units translations
747 // -------------------------
748
749 wxPoint ConvertPixelsToDialog( const wxPoint& pt );
750 wxPoint ConvertDialogToPixels( const wxPoint& pt );
751 wxSize ConvertPixelsToDialog( const wxSize& sz )
752 {
753 wxPoint pt(ConvertPixelsToDialog(wxPoint(sz.x, sz.y)));
754
755 return wxSize(pt.x, pt.y);
756 }
757
758 wxSize ConvertDialogToPixels( const wxSize& sz )
759 {
760 wxPoint pt(ConvertDialogToPixels(wxPoint(sz.x, sz.y)));
761
762 return wxSize(pt.x, pt.y);
763 }
764
765 // mouse functions
766 // ---------------
767
768 // move the mouse to the specified position
769 virtual void WarpPointer(int x, int y) = 0;
770
771 // start or end mouse capture, these functions maintain the stack of
772 // windows having captured the mouse and after calling ReleaseMouse()
773 // the mouse is not released but returns to the window which had had
774 // captured it previously (if any)
775 void CaptureMouse();
776 void ReleaseMouse();
777
778 // get the window which currently captures the mouse or NULL
779 static wxWindow *GetCapture();
780
781 // does this window have the capture?
782 virtual bool HasCapture() const
783 { return (wxWindow *)this == GetCapture(); }
784
785 // painting the window
786 // -------------------
787
788 // mark the specified rectangle (or the whole window) as "dirty" so it
789 // will be repainted
790 virtual void Refresh( bool eraseBackground = true,
791 const wxRect *rect = (const wxRect *) NULL ) = 0;
792
793 // a less awkward wrapper for Refresh
794 void RefreshRect(const wxRect& rect, bool eraseBackground = true)
795 {
796 Refresh(eraseBackground, &rect);
797 }
798
799 // repaint all invalid areas of the window immediately
800 virtual void Update() { }
801
802 // clear the window background
803 virtual void ClearBackground();
804
805 // freeze the window: don't redraw it until it is thawed
806 virtual void Freeze() { }
807
808 // thaw the window: redraw it after it had been frozen
809 virtual void Thaw() { }
810
811 // return true if window had been frozen and not unthawed yet
812 virtual bool IsFrozen() const { return false; }
813
814 // adjust DC for drawing on this window
815 virtual void PrepareDC( wxDC & WXUNUSED(dc) ) { }
816
817 // return true if the window contents is double buffered by the system
818 virtual bool IsDoubleBuffered() const { return false; }
819
820 // the update region of the window contains the areas which must be
821 // repainted by the program
822 const wxRegion& GetUpdateRegion() const { return m_updateRegion; }
823 wxRegion& GetUpdateRegion() { return m_updateRegion; }
824
825 // get the update rectangleregion bounding box in client coords
826 wxRect GetUpdateClientRect() const;
827
828 // these functions verify whether the given point/rectangle belongs to
829 // (or at least intersects with) the update region
830 virtual bool DoIsExposed( int x, int y ) const;
831 virtual bool DoIsExposed( int x, int y, int w, int h ) const;
832
833 bool IsExposed( int x, int y ) const
834 { return DoIsExposed(x, y); }
835 bool IsExposed( int x, int y, int w, int h ) const
836 { return DoIsExposed(x, y, w, h); }
837 bool IsExposed( const wxPoint& pt ) const
838 { return DoIsExposed(pt.x, pt.y); }
839 bool IsExposed( const wxRect& rect ) const
840 { return DoIsExposed(rect.x, rect.y, rect.width, rect.height); }
841
842 // colours, fonts and cursors
843 // --------------------------
844
845 // get the default attributes for the controls of this class: we
846 // provide a virtual function which can be used to query the default
847 // attributes of an existing control and a static function which can
848 // be used even when no existing object of the given class is
849 // available, but which won't return any styles specific to this
850 // particular control, of course (e.g. "Ok" button might have
851 // different -- bold for example -- font)
852 virtual wxVisualAttributes GetDefaultAttributes() const
853 {
854 return GetClassDefaultAttributes(GetWindowVariant());
855 }
856
857 static wxVisualAttributes
858 GetClassDefaultAttributes(wxWindowVariant variant = wxWINDOW_VARIANT_NORMAL);
859
860 // set/retrieve the window colours (system defaults are used by
861 // default): SetXXX() functions return true if colour was changed,
862 // SetDefaultXXX() reset the "m_inheritXXX" flag after setting the
863 // value to prevent it from being inherited by our children
864 virtual bool SetBackgroundColour(const wxColour& colour);
865 void SetOwnBackgroundColour(const wxColour& colour)
866 {
867 if ( SetBackgroundColour(colour) )
868 m_inheritBgCol = false;
869 }
870 wxColour GetBackgroundColour() const;
871 bool InheritsBackgroundColour() const
872 {
873 return m_inheritBgCol;
874 }
875 bool UseBgCol() const
876 {
877 return m_hasBgCol;
878 }
879
880 virtual bool SetForegroundColour(const wxColour& colour);
881 void SetOwnForegroundColour(const wxColour& colour)
882 {
883 if ( SetForegroundColour(colour) )
884 m_inheritFgCol = false;
885 }
886 wxColour GetForegroundColour() const;
887
888 // Set/get the background style.
889 // Pass one of wxBG_STYLE_SYSTEM, wxBG_STYLE_COLOUR, wxBG_STYLE_CUSTOM
890 virtual bool SetBackgroundStyle(wxBackgroundStyle style) { m_backgroundStyle = style; return true; }
891 virtual wxBackgroundStyle GetBackgroundStyle() const { return m_backgroundStyle; }
892
893 // returns true if the control has "transparent" areas such as a
894 // wxStaticText and wxCheckBox and the background should be adapted
895 // from a parent window
896 virtual bool HasTransparentBackground() { return false; }
897
898 // set/retrieve the font for the window (SetFont() returns true if the
899 // font really changed)
900 virtual bool SetFont(const wxFont& font) = 0;
901 void SetOwnFont(const wxFont& font)
902 {
903 if ( SetFont(font) )
904 m_inheritFont = false;
905 }
906 wxFont GetFont() const;
907
908 // set/retrieve the cursor for this window (SetCursor() returns true
909 // if the cursor was really changed)
910 virtual bool SetCursor( const wxCursor &cursor );
911 const wxCursor& GetCursor() const { return m_cursor; }
912
913#if wxUSE_CARET
914 // associate a caret with the window
915 void SetCaret(wxCaret *caret);
916 // get the current caret (may be NULL)
917 wxCaret *GetCaret() const { return m_caret; }
918#endif // wxUSE_CARET
919
920 // get the (average) character size for the current font
921 virtual int GetCharHeight() const = 0;
922 virtual int GetCharWidth() const = 0;
923
924 // get the width/height/... of the text using current or specified
925 // font
926 virtual void GetTextExtent(const wxString& string,
927 int *x, int *y,
928 int *descent = (int *) NULL,
929 int *externalLeading = (int *) NULL,
930 const wxFont *theFont = (const wxFont *) NULL)
931 const = 0;
932
933 wxSize GetTextExtent(const wxString& string) const
934 {
935 wxCoord w, h;
936 GetTextExtent(string, &w, &h);
937 return wxSize(w, h);
938 }
939
940 // client <-> screen coords
941 // ------------------------
942
943 // translate to/from screen/client coordinates (pointers may be NULL)
944 void ClientToScreen( int *x, int *y ) const
945 { DoClientToScreen(x, y); }
946 void ScreenToClient( int *x, int *y ) const
947 { DoScreenToClient(x, y); }
948
949 // wxPoint interface to do the same thing
950 wxPoint ClientToScreen(const wxPoint& pt) const
951 {
952 int x = pt.x, y = pt.y;
953 DoClientToScreen(&x, &y);
954
955 return wxPoint(x, y);
956 }
957
958 wxPoint ScreenToClient(const wxPoint& pt) const
959 {
960 int x = pt.x, y = pt.y;
961 DoScreenToClient(&x, &y);
962
963 return wxPoint(x, y);
964 }
965
966 // test where the given (in client coords) point lies
967 wxHitTest HitTest(wxCoord x, wxCoord y) const
968 { return DoHitTest(x, y); }
969
970 wxHitTest HitTest(const wxPoint& pt) const
971 { return DoHitTest(pt.x, pt.y); }
972
973 // misc
974 // ----
975
976 // get the window border style from the given flags: this is different from
977 // simply doing flags & wxBORDER_MASK because it uses GetDefaultBorder() to
978 // translate wxBORDER_DEFAULT to something reasonable
979 wxBorder GetBorder(long flags) const;
980
981 // get border for the flags of this window
982 wxBorder GetBorder() const { return GetBorder(GetWindowStyleFlag()); }
983
984 // send wxUpdateUIEvents to this window, and children if recurse is true
985 virtual void UpdateWindowUI(long flags = wxUPDATE_UI_NONE);
986
987 // do the window-specific processing after processing the update event
988 virtual void DoUpdateWindowUI(wxUpdateUIEvent& event) ;
989
990#if wxUSE_MENUS
991 // show popup menu at the given position, generate events for the items
992 // selected in it
993 bool PopupMenu(wxMenu *menu, const wxPoint& pos = wxDefaultPosition)
994 { return DoPopupMenu(menu, pos.x, pos.y); }
995 bool PopupMenu(wxMenu *menu, int x, int y)
996 { return DoPopupMenu(menu, x, y); }
997
998 // simply return the id of the selected item or wxID_NONE without
999 // generating any events
1000 int GetPopupMenuSelectionFromUser(wxMenu& menu, const wxPoint& pos)
1001 { return DoGetPopupMenuSelectionFromUser(menu, pos.x, pos.y); }
1002 int GetPopupMenuSelectionFromUser(wxMenu& menu, int x, int y)
1003 { return DoGetPopupMenuSelectionFromUser(menu, x, y); }
1004#endif // wxUSE_MENUS
1005
1006 // override this method to return true for controls having multiple pages
1007 virtual bool HasMultiplePages() const { return false; }
1008
1009
1010 // scrollbars
1011 // ----------
1012
1013 // does the window have the scrollbar for this orientation?
1014 bool HasScrollbar(int orient) const
1015 {
1016 return (m_windowStyle &
1017 (orient == wxHORIZONTAL ? wxHSCROLL : wxVSCROLL)) != 0;
1018 }
1019
1020 // configure the window scrollbars
1021 virtual void SetScrollbar( int orient,
1022 int pos,
1023 int thumbvisible,
1024 int range,
1025 bool refresh = true ) = 0;
1026 virtual void SetScrollPos( int orient, int pos, bool refresh = true ) = 0;
1027 virtual int GetScrollPos( int orient ) const = 0;
1028 virtual int GetScrollThumb( int orient ) const = 0;
1029 virtual int GetScrollRange( int orient ) const = 0;
1030
1031 // scroll window to the specified position
1032 virtual void ScrollWindow( int dx, int dy,
1033 const wxRect* rect = (wxRect *) NULL ) = 0;
1034
1035 // scrolls window by line/page: note that not all controls support this
1036 //
1037 // return true if the position changed, false otherwise
1038 virtual bool ScrollLines(int WXUNUSED(lines)) { return false; }
1039 virtual bool ScrollPages(int WXUNUSED(pages)) { return false; }
1040
1041 // convenient wrappers for ScrollLines/Pages
1042 bool LineUp() { return ScrollLines(-1); }
1043 bool LineDown() { return ScrollLines(1); }
1044 bool PageUp() { return ScrollPages(-1); }
1045 bool PageDown() { return ScrollPages(1); }
1046
1047 // call this to always show one or both scrollbars, even if the window
1048 // is big enough to not require them
1049 virtual void AlwaysShowScrollbars(bool WXUNUSED(horz) = true,
1050 bool WXUNUSED(vert) = true)
1051 {
1052 }
1053
1054 // return true if AlwaysShowScrollbars() had been called before for the
1055 // corresponding orientation
1056 virtual bool IsScrollbarAlwaysShown(int WXUNUSED(orient)) const
1057 {
1058 return false;
1059 }
1060
1061 // context-sensitive help
1062 // ----------------------
1063
1064 // these are the convenience functions wrapping wxHelpProvider methods
1065
1066#if wxUSE_HELP
1067 // associate this help text with this window
1068 void SetHelpText(const wxString& text);
1069 // associate this help text with all windows with the same id as this
1070 // one
1071 void SetHelpTextForId(const wxString& text);
1072 // get the help string associated with the given position in this window
1073 //
1074 // notice that pt may be invalid if event origin is keyboard or unknown
1075 // and this method should return the global window help text then
1076 virtual wxString GetHelpTextAtPoint(const wxPoint& pt,
1077 wxHelpEvent::Origin origin) const;
1078 // returns the position-independent help text
1079 wxString GetHelpText() const
1080 {
1081 return GetHelpTextAtPoint(wxDefaultPosition, wxHelpEvent::Origin_Unknown);
1082 }
1083
1084#else // !wxUSE_HELP
1085 // silently ignore SetHelpText() calls
1086 void SetHelpText(const wxString& WXUNUSED(text)) { }
1087 void SetHelpTextForId(const wxString& WXUNUSED(text)) { }
1088#endif // wxUSE_HELP
1089
1090 // tooltips
1091 // --------
1092
1093#if wxUSE_TOOLTIPS
1094 // the easiest way to set a tooltip for a window is to use this method
1095 void SetToolTip( const wxString &tip );
1096 // attach a tooltip to the window
1097 void SetToolTip( wxToolTip *tip ) { DoSetToolTip(tip); }
1098 // get the associated tooltip or NULL if none
1099 wxToolTip* GetToolTip() const { return m_tooltip; }
1100 wxString GetToolTipText() const ;
1101#else
1102 // make it much easier to compile apps in an environment
1103 // that doesn't support tooltips, such as PocketPC
1104 inline void SetToolTip( const wxString & WXUNUSED(tip) ) {}
1105#endif // wxUSE_TOOLTIPS
1106
1107 // drag and drop
1108 // -------------
1109#if wxUSE_DRAG_AND_DROP
1110 // set/retrieve the drop target associated with this window (may be
1111 // NULL; it's owned by the window and will be deleted by it)
1112 virtual void SetDropTarget( wxDropTarget *dropTarget ) = 0;
1113 virtual wxDropTarget *GetDropTarget() const { return m_dropTarget; }
1114#endif // wxUSE_DRAG_AND_DROP
1115
1116 // constraints and sizers
1117 // ----------------------
1118#if wxUSE_CONSTRAINTS
1119 // set the constraints for this window or retrieve them (may be NULL)
1120 void SetConstraints( wxLayoutConstraints *constraints );
1121 wxLayoutConstraints *GetConstraints() const { return m_constraints; }
1122
1123 // implementation only
1124 void UnsetConstraints(wxLayoutConstraints *c);
1125 wxWindowList *GetConstraintsInvolvedIn() const
1126 { return m_constraintsInvolvedIn; }
1127 void AddConstraintReference(wxWindowBase *otherWin);
1128 void RemoveConstraintReference(wxWindowBase *otherWin);
1129 void DeleteRelatedConstraints();
1130 void ResetConstraints();
1131
1132 // these methods may be overridden for special layout algorithms
1133 virtual void SetConstraintSizes(bool recurse = true);
1134 virtual bool LayoutPhase1(int *noChanges);
1135 virtual bool LayoutPhase2(int *noChanges);
1136 virtual bool DoPhase(int phase);
1137
1138 // these methods are virtual but normally won't be overridden
1139 virtual void SetSizeConstraint(int x, int y, int w, int h);
1140 virtual void MoveConstraint(int x, int y);
1141 virtual void GetSizeConstraint(int *w, int *h) const ;
1142 virtual void GetClientSizeConstraint(int *w, int *h) const ;
1143 virtual void GetPositionConstraint(int *x, int *y) const ;
1144
1145#endif // wxUSE_CONSTRAINTS
1146
1147 // when using constraints or sizers, it makes sense to update
1148 // children positions automatically whenever the window is resized
1149 // - this is done if autoLayout is on
1150 void SetAutoLayout( bool autoLayout ) { m_autoLayout = autoLayout; }
1151 bool GetAutoLayout() const { return m_autoLayout; }
1152
1153 // lay out the window and its children
1154 virtual bool Layout();
1155
1156 // sizers
1157 void SetSizer(wxSizer *sizer, bool deleteOld = true );
1158 void SetSizerAndFit( wxSizer *sizer, bool deleteOld = true );
1159
1160 wxSizer *GetSizer() const { return m_windowSizer; }
1161
1162 // Track if this window is a member of a sizer
1163 void SetContainingSizer(wxSizer* sizer);
1164 wxSizer *GetContainingSizer() const { return m_containingSizer; }
1165
1166 // accessibility
1167 // ----------------------
1168#if wxUSE_ACCESSIBILITY
1169 // Override to create a specific accessible object.
1170 virtual wxAccessible* CreateAccessible();
1171
1172 // Sets the accessible object.
1173 void SetAccessible(wxAccessible* accessible) ;
1174
1175 // Returns the accessible object.
1176 wxAccessible* GetAccessible() { return m_accessible; }
1177
1178 // Returns the accessible object, creating if necessary.
1179 wxAccessible* GetOrCreateAccessible() ;
1180#endif
1181
1182
1183 // Set window transparency if the platform supports it
1184 virtual bool SetTransparent(wxByte WXUNUSED(alpha)) { return false; }
1185 virtual bool CanSetTransparent() { return false; }
1186
1187
1188 // implementation
1189 // --------------
1190
1191 // event handlers
1192 void OnSysColourChanged( wxSysColourChangedEvent& event );
1193 void OnInitDialog( wxInitDialogEvent &event );
1194 void OnMiddleClick( wxMouseEvent& event );
1195#if wxUSE_HELP
1196 void OnHelp(wxHelpEvent& event);
1197#endif // wxUSE_HELP
1198
1199 // virtual function for implementing internal idle
1200 // behaviour
1201 virtual void OnInternalIdle() {}
1202
1203 // call internal idle recursively
1204// void ProcessInternalIdle() ;
1205
1206 // get the handle of the window for the underlying window system: this
1207 // is only used for wxWin itself or for user code which wants to call
1208 // platform-specific APIs
1209 virtual WXWidget GetHandle() const = 0;
1210 // associate the window with a new native handle
1211 virtual void AssociateHandle(WXWidget WXUNUSED(handle)) { }
1212 // dissociate the current native handle from the window
1213 virtual void DissociateHandle() { }
1214
1215#if wxUSE_PALETTE
1216 // Store the palette used by DCs in wxWindow so that the dcs can share
1217 // a palette. And we can respond to palette messages.
1218 wxPalette GetPalette() const { return m_palette; }
1219
1220 // When palette is changed tell the DC to set the system palette to the
1221 // new one.
1222 void SetPalette(const wxPalette& pal);
1223
1224 // return true if we have a specific palette
1225 bool HasCustomPalette() const { return m_hasCustomPalette; }
1226
1227 // return the first parent window with a custom palette or NULL
1228 wxWindow *GetAncestorWithCustomPalette() const;
1229#endif // wxUSE_PALETTE
1230
1231 // inherit the parents visual attributes if they had been explicitly set
1232 // by the user (i.e. we don't inherit default attributes) and if we don't
1233 // have our own explicitly set
1234 virtual void InheritAttributes();
1235
1236 // returns false from here if this window doesn't want to inherit the
1237 // parents colours even if InheritAttributes() would normally do it
1238 //
1239 // this just provides a simple way to customize InheritAttributes()
1240 // behaviour in the most common case
1241 virtual bool ShouldInheritColours() const { return false; }
1242
1243 // returns true if the window can be positioned outside of parent's client
1244 // area (normal windows can't, but e.g. menubar or statusbar can):
1245 virtual bool CanBeOutsideClientArea() const { return false; }
1246
1247 // returns true if the platform should explicitly apply a theme border
1248 virtual bool CanApplyThemeBorder() const { return true; }
1249
1250protected:
1251 // event handling specific to wxWindow
1252 virtual bool TryValidator(wxEvent& event);
1253 virtual bool TryParent(wxEvent& event);
1254
1255 // common part of MoveBefore/AfterInTabOrder()
1256 enum MoveKind
1257 {
1258 MoveBefore, // insert before the given window
1259 MoveAfter // insert after the given window
1260 };
1261 virtual void DoMoveInTabOrder(wxWindow *win, MoveKind move);
1262
1263 // implementation of Navigate() and NavigateIn()
1264 virtual bool DoNavigateIn(int flags);
1265
1266#if wxUSE_CONSTRAINTS
1267 // satisfy the constraints for the windows but don't set the window sizes
1268 void SatisfyConstraints();
1269#endif // wxUSE_CONSTRAINTS
1270
1271 // Send the wxWindowDestroyEvent
1272 void SendDestroyEvent();
1273
1274 // returns the main window of composite control; this is the window
1275 // that FindFocus returns if the focus is in one of composite control's
1276 // windows
1277 virtual wxWindow *GetMainWindowOfCompositeControl()
1278 { return (wxWindow*)this; }
1279
1280 // this method should be implemented to use operating system specific code
1281 // to really enable/disable the widget, it will only be called when we
1282 // really need to enable/disable window and so no additional checks on the
1283 // widgets state are necessary
1284 virtual void DoEnable(bool WXUNUSED(enable)) { }
1285
1286 // called when the on-screen widget state changes and provides an
1287 // an opportunity for the widget to update its visual state (colours,
1288 // fonts, anything else) as necessary
1289 virtual void OnEnabled(bool WXUNUSED(enabled)) { }
1290
1291
1292 // the window id - a number which uniquely identifies a window among
1293 // its siblings unless it is wxID_ANY
1294 wxWindowID m_windowId;
1295
1296 // the parent window of this window (or NULL) and the list of the children
1297 // of this window
1298 wxWindow *m_parent;
1299 wxWindowList m_children;
1300
1301 // the minimal allowed size for the window (no minimal size if variable(s)
1302 // contain(s) wxDefaultCoord)
1303 int m_minWidth,
1304 m_minHeight,
1305 m_maxWidth,
1306 m_maxHeight;
1307
1308 // event handler for this window: usually is just 'this' but may be
1309 // changed with SetEventHandler()
1310 wxEvtHandler *m_eventHandler;
1311
1312#if wxUSE_VALIDATORS
1313 // associated validator or NULL if none
1314 wxValidator *m_windowValidator;
1315#endif // wxUSE_VALIDATORS
1316
1317#if wxUSE_DRAG_AND_DROP
1318 wxDropTarget *m_dropTarget;
1319#endif // wxUSE_DRAG_AND_DROP
1320
1321 // visual window attributes
1322 wxCursor m_cursor;
1323 wxFont m_font; // see m_hasFont
1324 wxColour m_backgroundColour, // m_hasBgCol
1325 m_foregroundColour; // m_hasFgCol
1326
1327#if wxUSE_CARET
1328 wxCaret *m_caret;
1329#endif // wxUSE_CARET
1330
1331 // the region which should be repainted in response to paint event
1332 wxRegion m_updateRegion;
1333
1334#if wxUSE_ACCEL
1335 // the accelerator table for the window which translates key strokes into
1336 // command events
1337 wxAcceleratorTable m_acceleratorTable;
1338#endif // wxUSE_ACCEL
1339
1340 // the tooltip for this window (may be NULL)
1341#if wxUSE_TOOLTIPS
1342 wxToolTip *m_tooltip;
1343#endif // wxUSE_TOOLTIPS
1344
1345 // constraints and sizers
1346#if wxUSE_CONSTRAINTS
1347 // the constraints for this window or NULL
1348 wxLayoutConstraints *m_constraints;
1349
1350 // constraints this window is involved in
1351 wxWindowList *m_constraintsInvolvedIn;
1352#endif // wxUSE_CONSTRAINTS
1353
1354 // this window's sizer
1355 wxSizer *m_windowSizer;
1356
1357 // The sizer this window is a member of, if any
1358 wxSizer *m_containingSizer;
1359
1360 // Layout() window automatically when its size changes?
1361 bool m_autoLayout:1;
1362
1363 // window state
1364 bool m_isShown:1;
1365 bool m_isEnabled:1;
1366 bool m_isBeingDeleted:1;
1367
1368 // was the window colours/font explicitly changed by user?
1369 bool m_hasBgCol:1;
1370 bool m_hasFgCol:1;
1371 bool m_hasFont:1;
1372
1373 // and should it be inherited by children?
1374 bool m_inheritBgCol:1;
1375 bool m_inheritFgCol:1;
1376 bool m_inheritFont:1;
1377
1378 // window attributes
1379 long m_windowStyle,
1380 m_exStyle;
1381 wxString m_windowName;
1382 bool m_themeEnabled;
1383 wxBackgroundStyle m_backgroundStyle;
1384#if wxUSE_PALETTE
1385 wxPalette m_palette;
1386 bool m_hasCustomPalette;
1387#endif // wxUSE_PALETTE
1388
1389#if wxUSE_ACCESSIBILITY
1390 wxAccessible* m_accessible;
1391#endif
1392
1393 // Virtual size (scrolling)
1394 wxSize m_virtualSize;
1395
1396 wxScrollHelper *m_scrollHelper;
1397
1398 int m_minVirtualWidth; // VirtualSizeHints
1399 int m_minVirtualHeight;
1400 int m_maxVirtualWidth;
1401 int m_maxVirtualHeight;
1402
1403 wxWindowVariant m_windowVariant ;
1404
1405 // override this to change the default (i.e. used when no style is
1406 // specified) border for the window class
1407 virtual wxBorder GetDefaultBorder() const;
1408
1409 // this allows you to implement standard control borders without
1410 // repeating the code in different classes that are not derived from
1411 // wxControl
1412 virtual wxBorder GetDefaultBorderForControl() const { return wxBORDER_SUNKEN; }
1413
1414 // Get the default size for the new window if no explicit size given. TLWs
1415 // have their own default size so this is just for non top-level windows.
1416 static int WidthDefault(int w) { return w == wxDefaultCoord ? 20 : w; }
1417 static int HeightDefault(int h) { return h == wxDefaultCoord ? 20 : h; }
1418
1419
1420 // Used to save the results of DoGetBestSize so it doesn't need to be
1421 // recalculated each time the value is needed.
1422 wxSize m_bestSizeCache;
1423
1424 wxDEPRECATED( void SetBestSize(const wxSize& size) ); // use SetInitialSize
1425 wxDEPRECATED( virtual void SetInitialBestSize(const wxSize& size) ); // use SetInitialSize
1426
1427
1428
1429 // more pure virtual functions
1430 // ---------------------------
1431
1432 // NB: we must have DoSomething() function when Something() is an overloaded
1433 // method: indeed, we can't just have "virtual Something()" in case when
1434 // the function is overloaded because then we'd have to make virtual all
1435 // the variants (otherwise only the virtual function may be called on a
1436 // pointer to derived class according to C++ rules) which is, in
1437 // general, absolutely not needed. So instead we implement all
1438 // overloaded Something()s in terms of DoSomething() which will be the
1439 // only one to be virtual.
1440
1441 // coordinates translation
1442 virtual void DoClientToScreen( int *x, int *y ) const = 0;
1443 virtual void DoScreenToClient( int *x, int *y ) const = 0;
1444
1445 virtual wxHitTest DoHitTest(wxCoord x, wxCoord y) const;
1446
1447 // capture/release the mouse, used by Capture/ReleaseMouse()
1448 virtual void DoCaptureMouse() = 0;
1449 virtual void DoReleaseMouse() = 0;
1450
1451 // retrieve the position/size of the window
1452 virtual void DoGetPosition(int *x, int *y) const = 0;
1453 virtual void DoGetScreenPosition(int *x, int *y) const;
1454 virtual void DoGetSize(int *width, int *height) const = 0;
1455 virtual void DoGetClientSize(int *width, int *height) const = 0;
1456
1457 // get the size which best suits the window: for a control, it would be
1458 // the minimal size which doesn't truncate the control, for a panel - the
1459 // same size as it would have after a call to Fit()
1460 virtual wxSize DoGetBestSize() const;
1461
1462 // called from DoGetBestSize() to convert best virtual size (returned by
1463 // the window sizer) to the best size for the window itself; this is
1464 // overridden at wxScrolledWindow level to clump down virtual size to real
1465 virtual wxSize GetWindowSizeForVirtualSize(const wxSize& size) const
1466 {
1467 return size;
1468 }
1469
1470 // this is the virtual function to be overriden in any derived class which
1471 // wants to change how SetSize() or Move() works - it is called by all
1472 // versions of these functions in the base class
1473 virtual void DoSetSize(int x, int y,
1474 int width, int height,
1475 int sizeFlags = wxSIZE_AUTO) = 0;
1476
1477 // same as DoSetSize() for the client size
1478 virtual void DoSetClientSize(int width, int height) = 0;
1479
1480 // move the window to the specified location and resize it: this is called
1481 // from both DoSetSize() and DoSetClientSize() and would usually just
1482 // reposition this window except for composite controls which will want to
1483 // arrange themselves inside the given rectangle
1484 //
1485 // Important note: the coordinates passed to this method are in parent's
1486 // *window* coordinates and not parent's client coordinates (as the values
1487 // passed to DoSetSize and returned by DoGetPosition are)!
1488 virtual void DoMoveWindow(int x, int y, int width, int height) = 0;
1489
1490 // centre the window in the specified direction on parent, note that
1491 // wxCENTRE_ON_SCREEN shouldn't be specified here, it only makes sense for
1492 // TLWs
1493 virtual void DoCentre(int dir);
1494
1495#if wxUSE_TOOLTIPS
1496 virtual void DoSetToolTip( wxToolTip *tip );
1497#endif // wxUSE_TOOLTIPS
1498
1499#if wxUSE_MENUS
1500 virtual bool DoPopupMenu(wxMenu *menu, int x, int y) = 0;
1501#endif // wxUSE_MENUS
1502
1503 // Makes an adjustment to the window position to make it relative to the
1504 // parents client area, e.g. if the parent is a frame with a toolbar, its
1505 // (0, 0) is just below the toolbar
1506 virtual void AdjustForParentClientOrigin(int& x, int& y,
1507 int sizeFlags = 0) const;
1508
1509 // implements the window variants
1510 virtual void DoSetWindowVariant( wxWindowVariant variant ) ;
1511
1512 // Must be called when mouse capture is lost to send
1513 // wxMouseCaptureLostEvent to windows on capture stack.
1514 static void NotifyCaptureLost();
1515
1516private:
1517 // recursively call our own and our children OnEnabled() when the
1518 // enabled/disabled status changed because a parent window had been
1519 // enabled/disabled
1520 void NotifyWindowOnEnableChange(bool enabled);
1521
1522#if wxUSE_MENUS
1523 // temporary event handler used by GetPopupMenuSelectionFromUser()
1524 void InternalOnPopupMenu(wxCommandEvent& event);
1525
1526 // implementation of the public GetPopupMenuSelectionFromUser() method
1527 int DoGetPopupMenuSelectionFromUser(wxMenu& menu, int x, int y);
1528#endif // wxUSE_MENUS
1529
1530 // contains the last id generated by NewControlId
1531 static int ms_lastControlId;
1532
1533 // the stack of windows which have captured the mouse
1534 static struct WXDLLIMPEXP_FWD_CORE wxWindowNext *ms_winCaptureNext;
1535 // the window that currently has mouse capture
1536 static wxWindow *ms_winCaptureCurrent;
1537 // indicates if execution is inside CaptureMouse/ReleaseMouse
1538 static bool ms_winCaptureChanging;
1539
1540 DECLARE_ABSTRACT_CLASS(wxWindowBase)
1541 DECLARE_NO_COPY_CLASS(wxWindowBase)
1542 DECLARE_EVENT_TABLE()
1543};
1544
1545
1546
1547// Inlines for some deprecated methods
1548inline wxSize wxWindowBase::GetBestFittingSize() const
1549{
1550 return GetEffectiveMinSize();
1551}
1552
1553inline void wxWindowBase::SetBestFittingSize(const wxSize& size)
1554{
1555 SetInitialSize(size);
1556}
1557
1558inline void wxWindowBase::SetBestSize(const wxSize& size)
1559{
1560 SetInitialSize(size);
1561}
1562
1563inline void wxWindowBase::SetInitialBestSize(const wxSize& size)
1564{
1565 SetInitialSize(size);
1566}
1567
1568
1569// ----------------------------------------------------------------------------
1570// now include the declaration of wxWindow class
1571// ----------------------------------------------------------------------------
1572
1573// include the declaration of the platform-specific class
1574#if defined(__WXPALMOS__)
1575 #ifdef __WXUNIVERSAL__
1576 #define wxWindowNative wxWindowPalm
1577 #else // !wxUniv
1578 #define wxWindowPalm wxWindow
1579 #endif // wxUniv/!wxUniv
1580 #include "wx/palmos/window.h"
1581#elif defined(__WXMSW__)
1582 #ifdef __WXUNIVERSAL__
1583 #define wxWindowNative wxWindowMSW
1584 #else // !wxUniv
1585 #define wxWindowMSW wxWindow
1586 #endif // wxUniv/!wxUniv
1587 #include "wx/msw/window.h"
1588#elif defined(__WXMOTIF__)
1589 #include "wx/motif/window.h"
1590#elif defined(__WXGTK20__)
1591 #ifdef __WXUNIVERSAL__
1592 #define wxWindowNative wxWindowGTK
1593 #else // !wxUniv
1594 #define wxWindowGTK wxWindow
1595 #endif // wxUniv
1596 #include "wx/gtk/window.h"
1597#elif defined(__WXGTK__)
1598 #ifdef __WXUNIVERSAL__
1599 #define wxWindowNative wxWindowGTK
1600 #else // !wxUniv
1601 #define wxWindowGTK wxWindow
1602 #endif // wxUniv
1603 #include "wx/gtk1/window.h"
1604#elif defined(__WXX11__)
1605 #ifdef __WXUNIVERSAL__
1606 #define wxWindowNative wxWindowX11
1607 #else // !wxUniv
1608 #define wxWindowX11 wxWindow
1609 #endif // wxUniv
1610 #include "wx/x11/window.h"
1611#elif defined(__WXMGL__)
1612 #define wxWindowNative wxWindowMGL
1613 #include "wx/mgl/window.h"
1614#elif defined(__WXDFB__)
1615 #define wxWindowNative wxWindowDFB
1616 #include "wx/dfb/window.h"
1617#elif defined(__WXMAC__)
1618 #ifdef __WXUNIVERSAL__
1619 #define wxWindowNative wxWindowMac
1620 #else // !wxUniv
1621 #define wxWindowMac wxWindow
1622 #endif // wxUniv
1623 #include "wx/mac/window.h"
1624#elif defined(__WXCOCOA__)
1625 #ifdef __WXUNIVERSAL__
1626 #define wxWindowNative wxWindowCocoa
1627 #else // !wxUniv
1628 #define wxWindowCocoa wxWindow
1629 #endif // wxUniv
1630 #include "wx/cocoa/window.h"
1631#elif defined(__WXPM__)
1632 #ifdef __WXUNIVERSAL__
1633 #define wxWindowNative wxWindowOS2
1634 #else // !wxUniv
1635 #define wxWindowOS2 wxWindow
1636 #endif // wxUniv/!wxUniv
1637 #include "wx/os2/window.h"
1638#endif
1639
1640// for wxUniversal, we now derive the real wxWindow from wxWindow<platform>,
1641// for the native ports we already have defined it above
1642#if defined(__WXUNIVERSAL__)
1643 #ifndef wxWindowNative
1644 #error "wxWindowNative must be defined above!"
1645 #endif
1646
1647 #include "wx/univ/window.h"
1648#endif // wxUniv
1649
1650// ----------------------------------------------------------------------------
1651// inline functions which couldn't be declared in the class body because of
1652// forward dependencies
1653// ----------------------------------------------------------------------------
1654
1655inline wxWindow *wxWindowBase::GetGrandParent() const
1656{
1657 return m_parent ? m_parent->GetParent() : (wxWindow *)NULL;
1658}
1659
1660// ----------------------------------------------------------------------------
1661// global functions
1662// ----------------------------------------------------------------------------
1663
1664// Find the wxWindow at the current mouse position, also returning the mouse
1665// position.
1666extern WXDLLEXPORT wxWindow* wxFindWindowAtPointer(wxPoint& pt);
1667
1668// Get the current mouse position.
1669extern WXDLLEXPORT wxPoint wxGetMousePosition();
1670
1671// get the currently active window of this application or NULL
1672extern WXDLLEXPORT wxWindow *wxGetActiveWindow();
1673
1674// get the (first) top level parent window
1675WXDLLEXPORT wxWindow* wxGetTopLevelParent(wxWindow *win);
1676
1677#if WXWIN_COMPATIBILITY_2_6
1678 // deprecated (doesn't start with 'wx' prefix), use wxWindow::NewControlId()
1679 wxDEPRECATED( int NewControlId() );
1680 inline int NewControlId() { return wxWindowBase::NewControlId(); }
1681#endif // WXWIN_COMPATIBILITY_2_6
1682
1683#if wxUSE_ACCESSIBILITY
1684// ----------------------------------------------------------------------------
1685// accessible object for windows
1686// ----------------------------------------------------------------------------
1687
1688class WXDLLEXPORT wxWindowAccessible: public wxAccessible
1689{
1690public:
1691 wxWindowAccessible(wxWindow* win): wxAccessible(win) { if (win) win->SetAccessible(this); }
1692 virtual ~wxWindowAccessible() {}
1693
1694// Overridables
1695
1696 // Can return either a child object, or an integer
1697 // representing the child element, starting from 1.
1698 virtual wxAccStatus HitTest(const wxPoint& pt, int* childId, wxAccessible** childObject);
1699
1700 // Returns the rectangle for this object (id = 0) or a child element (id > 0).
1701 virtual wxAccStatus GetLocation(wxRect& rect, int elementId);
1702
1703 // Navigates from fromId to toId/toObject.
1704 virtual wxAccStatus Navigate(wxNavDir navDir, int fromId,
1705 int* toId, wxAccessible** toObject);
1706
1707 // Gets the name of the specified object.
1708 virtual wxAccStatus GetName(int childId, wxString* name);
1709
1710 // Gets the number of children.
1711 virtual wxAccStatus GetChildCount(int* childCount);
1712
1713 // Gets the specified child (starting from 1).
1714 // If *child is NULL and return value is wxACC_OK,
1715 // this means that the child is a simple element and
1716 // not an accessible object.
1717 virtual wxAccStatus GetChild(int childId, wxAccessible** child);
1718
1719 // Gets the parent, or NULL.
1720 virtual wxAccStatus GetParent(wxAccessible** parent);
1721
1722 // Performs the default action. childId is 0 (the action for this object)
1723 // or > 0 (the action for a child).
1724 // Return wxACC_NOT_SUPPORTED if there is no default action for this
1725 // window (e.g. an edit control).
1726 virtual wxAccStatus DoDefaultAction(int childId);
1727
1728 // Gets the default action for this object (0) or > 0 (the action for a child).
1729 // Return wxACC_OK even if there is no action. actionName is the action, or the empty
1730 // string if there is no action.
1731 // The retrieved string describes the action that is performed on an object,
1732 // not what the object does as a result. For example, a toolbar button that prints
1733 // a document has a default action of "Press" rather than "Prints the current document."
1734 virtual wxAccStatus GetDefaultAction(int childId, wxString* actionName);
1735
1736 // Returns the description for this object or a child.
1737 virtual wxAccStatus GetDescription(int childId, wxString* description);
1738
1739 // Returns help text for this object or a child, similar to tooltip text.
1740 virtual wxAccStatus GetHelpText(int childId, wxString* helpText);
1741
1742 // Returns the keyboard shortcut for this object or child.
1743 // Return e.g. ALT+K
1744 virtual wxAccStatus GetKeyboardShortcut(int childId, wxString* shortcut);
1745
1746 // Returns a role constant.
1747 virtual wxAccStatus GetRole(int childId, wxAccRole* role);
1748
1749 // Returns a state constant.
1750 virtual wxAccStatus GetState(int childId, long* state);
1751
1752 // Returns a localized string representing the value for the object
1753 // or child.
1754 virtual wxAccStatus GetValue(int childId, wxString* strValue);
1755
1756 // Selects the object or child.
1757 virtual wxAccStatus Select(int childId, wxAccSelectionFlags selectFlags);
1758
1759 // Gets the window with the keyboard focus.
1760 // If childId is 0 and child is NULL, no object in
1761 // this subhierarchy has the focus.
1762 // If this object has the focus, child should be 'this'.
1763 virtual wxAccStatus GetFocus(int* childId, wxAccessible** child);
1764
1765#if wxUSE_VARIANT
1766 // Gets a variant representing the selected children
1767 // of this object.
1768 // Acceptable values:
1769 // - a null variant (IsNull() returns true)
1770 // - a list variant (GetType() == wxT("list")
1771 // - an integer representing the selected child element,
1772 // or 0 if this object is selected (GetType() == wxT("long")
1773 // - a "void*" pointer to a wxAccessible child object
1774 virtual wxAccStatus GetSelections(wxVariant* selections);
1775#endif // wxUSE_VARIANT
1776};
1777
1778#endif // wxUSE_ACCESSIBILITY
1779
1780
1781#endif // _WX_WINDOW_H_BASE_