| 1 | \section{Device context overview}\label{dcoverview} |
| 2 | |
| 3 | Classes: \helpref{wxDC}{wxdc}, \helpref{wxPostScriptDC}{wxpostscriptdc},\rtfsp |
| 4 | \rtfsp\helpref{wxMetafileDC}{wxmetafiledc}, \helpref{wxMemoryDC}{wxmemorydc}, \helpref{wxPrinterDC}{wxprinterdc},\rtfsp |
| 5 | \helpref{wxScreenDC}{wxscreendc}, \helpref{wxClientDC}{wxclientdc}, \helpref{wxPaintDC}{wxpaintdc},\rtfsp |
| 6 | \helpref{wxWindowDC}{wxwindowdc}. |
| 7 | |
| 8 | A wxDC is a {\it device context} onto which graphics and text can be drawn. |
| 9 | The device context is intended to represent a number of output devices in a generic way, |
| 10 | with the same API being used throughout. |
| 11 | |
| 12 | Some device contexts are created temporarily in order to draw on a window. |
| 13 | This is true of \helpref{wxScreenDC}{wxscreendc}, \helpref{wxClientDC}{wxclientdc}, \helpref{wxPaintDC}{wxpaintdc}, |
| 14 | and \helpref{wxWindowDC}{wxwindowdc}. The following describes the differences between |
| 15 | these device contexts and when you should use them. |
| 16 | |
| 17 | \begin{itemize}\itemsep=0pt |
| 18 | \item {\bf wxScreenDC.} Use this to paint on the screen, as opposed to an individual window. |
| 19 | \item {\bf wxClientDC.} Use this to paint on the client area of window (the part without |
| 20 | borders and other decorations), but do not use it from within an \helpref{wxPaintEvent}{wxpaintevent}. |
| 21 | \item {\bf wxPaintDC.} Use this to paint on the client area of a window, but {\it only} from |
| 22 | within a \helpref{wxPaintEvent}{wxpaintevent}. |
| 23 | \item {\bf wxWindowDC.} Use this to paint on the whole area of a window, including decorations. |
| 24 | This may not be available on non-Windows platforms. |
| 25 | \end{itemize} |
| 26 | |
| 27 | To use a client, paint or window device context, create an object on the stack with |
| 28 | the window as argument, for example: |
| 29 | |
| 30 | \begin{verbatim} |
| 31 | void MyWindow::OnMyCmd(wxCommandEvent& event) |
| 32 | { |
| 33 | wxClientDC dc(window); |
| 34 | DrawMyPicture(dc); |
| 35 | } |
| 36 | \end{verbatim} |
| 37 | |
| 38 | Try to write code so it is parameterised by wxDC - if you do this, the same piece of code may |
| 39 | write to a number of different devices, by passing a different device context. This doesn't |
| 40 | work for everything (for example not all device contexts support bitmap drawing) but |
| 41 | will work most of the time. |
| 42 | |