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1 | /////////////////////////////////////////////////////////////////////////////// | |
2 | // Name: wx/evtloop.h | |
3 | // Purpose: declares wxEventLoop class | |
4 | // Author: Vadim Zeitlin | |
5 | // Modified by: | |
6 | // Created: 01.06.01 | |
7 | // RCS-ID: $Id$ | |
8 | // Copyright: (c) 2001 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr> | |
9 | // Licence: wxWindows licence | |
10 | /////////////////////////////////////////////////////////////////////////////// | |
11 | ||
12 | #ifndef _WX_EVTLOOP_H_ | |
13 | #define _WX_EVTLOOP_H_ | |
14 | ||
15 | #include "wx/utils.h" | |
16 | ||
17 | // ---------------------------------------------------------------------------- | |
18 | // wxEventLoopBase: interface for wxEventLoop | |
19 | // ---------------------------------------------------------------------------- | |
20 | ||
21 | class WXDLLIMPEXP_BASE wxEventLoopBase | |
22 | { | |
23 | public: | |
24 | // trivial, but needed (because of wxEventLoopBase) ctor | |
25 | wxEventLoopBase() { } | |
26 | ||
27 | // dtor | |
28 | virtual ~wxEventLoopBase() { } | |
29 | ||
30 | // use this to check whether the event loop was successfully created before | |
31 | // using it | |
32 | virtual bool IsOk() const { return true; } | |
33 | ||
34 | // start the event loop, return the exit code when it is finished | |
35 | virtual int Run() = 0; | |
36 | ||
37 | // exit from the loop with the given exit code | |
38 | virtual void Exit(int rc = 0) = 0; | |
39 | ||
40 | // return true if any events are available | |
41 | virtual bool Pending() const = 0; | |
42 | ||
43 | // dispatch a single event, return false if we should exit from the loop | |
44 | virtual bool Dispatch() = 0; | |
45 | ||
46 | // return currently active (running) event loop, may be NULL | |
47 | static wxEventLoopBase *GetActive() { return ms_activeLoop; } | |
48 | ||
49 | // set currently active (running) event loop | |
50 | static void SetActive(wxEventLoopBase* loop) { ms_activeLoop = loop; } | |
51 | ||
52 | // is this event loop running now? | |
53 | // | |
54 | // notice that even if this event loop hasn't terminated yet but has just | |
55 | // spawned a nested (e.g. modal) event loop, this would return false | |
56 | bool IsRunning() const; | |
57 | ||
58 | // implement this to wake up the loop: usually done by posting a dummy event | |
59 | // to it (can be called from non main thread) | |
60 | virtual void WakeUp() = 0; | |
61 | ||
62 | protected: | |
63 | // this function should be called before the event loop terminates, whether | |
64 | // this happens normally (because of Exit() call) or abnormally (because of | |
65 | // an exception thrown from inside the loop) | |
66 | virtual void OnExit() { } | |
67 | ||
68 | ||
69 | // the pointer to currently active loop | |
70 | static wxEventLoopBase *ms_activeLoop; | |
71 | ||
72 | DECLARE_NO_COPY_CLASS(wxEventLoopBase) | |
73 | }; | |
74 | ||
75 | #if defined(__WXMSW__) || defined(__WXMAC__) || defined(__WXDFB__) || defined(__UNIX__) | |
76 | ||
77 | // this class can be used to implement a standard event loop logic using | |
78 | // Pending() and Dispatch() | |
79 | // | |
80 | // it also handles idle processing automatically | |
81 | class WXDLLIMPEXP_BASE wxEventLoopManual : public wxEventLoopBase | |
82 | { | |
83 | public: | |
84 | wxEventLoopManual(); | |
85 | ||
86 | // enters a loop calling OnNextIteration(), Pending() and Dispatch() and | |
87 | // terminating when Exit() is called | |
88 | virtual int Run(); | |
89 | ||
90 | // sets the "should exit" flag and wakes up the loop so that it terminates | |
91 | // soon | |
92 | virtual void Exit(int rc = 0); | |
93 | ||
94 | protected: | |
95 | // may be overridden to perform some action at the start of each new event | |
96 | // loop iteration | |
97 | virtual void OnNextIteration() { } | |
98 | ||
99 | ||
100 | // the loop exit code | |
101 | int m_exitcode; | |
102 | ||
103 | // should we exit the loop? | |
104 | bool m_shouldExit; | |
105 | }; | |
106 | ||
107 | #endif // platforms using "manual" loop | |
108 | ||
109 | // we're moving away from old m_impl wxEventLoop model as otherwise the user | |
110 | // code doesn't have access to platform-specific wxEventLoop methods and this | |
111 | // can sometimes be very useful (e.g. under MSW this is necessary for | |
112 | // integration with MFC) but currently this is done for MSW only, other ports | |
113 | // should follow a.s.a.p. | |
114 | #if defined(__WXPALMOS__) | |
115 | #include "wx/palmos/evtloop.h" | |
116 | #elif defined(__WXMSW__) | |
117 | #include "wx/msw/evtloop.h" | |
118 | #elif defined(__WXMAC__) | |
119 | #include "wx/mac/evtloop.h" | |
120 | #elif defined(__WXDFB__) | |
121 | #include "wx/dfb/evtloop.h" | |
122 | #else // other platform | |
123 | ||
124 | class WXDLLIMPEXP_FWD_CORE wxEventLoopImpl; | |
125 | ||
126 | class WXDLLEXPORT wxGUIEventLoop : public wxEventLoopBase | |
127 | { | |
128 | public: | |
129 | wxGUIEventLoop() { m_impl = NULL; } | |
130 | virtual ~wxGUIEventLoop(); | |
131 | ||
132 | virtual int Run(); | |
133 | virtual void Exit(int rc = 0); | |
134 | virtual bool Pending() const; | |
135 | virtual bool Dispatch(); | |
136 | virtual void WakeUp() { } | |
137 | ||
138 | protected: | |
139 | // the pointer to the port specific implementation class | |
140 | wxEventLoopImpl *m_impl; | |
141 | ||
142 | DECLARE_NO_COPY_CLASS(wxGUIEventLoop) | |
143 | }; | |
144 | ||
145 | #endif // platforms | |
146 | ||
147 | // also include the header defining wxConsoleEventLoop for Unix systems | |
148 | #if defined(__UNIX__) | |
149 | #include "wx/unix/evtloop.h" | |
150 | #endif | |
151 | ||
152 | // we use a class rather than a typedef because wxEventLoop is forward-declared | |
153 | // in many places | |
154 | #if wxUSE_GUI | |
155 | class wxEventLoop : public wxGUIEventLoop { }; | |
156 | #else // !GUI | |
157 | // we can't define wxEventLoop differently in GUI and base libraries so use | |
158 | // a #define to still allow writing wxEventLoop in the user code | |
159 | #if defined(__WXMSW__) || defined(__UNIX__) | |
160 | #define wxEventLoop wxConsoleEventLoop | |
161 | #else // we still must define it somehow for the code below... | |
162 | #define wxEventLoop wxEventLoopBase | |
163 | #endif | |
164 | #endif | |
165 | ||
166 | inline bool wxEventLoopBase::IsRunning() const { return GetActive() == this; } | |
167 | ||
168 | #if wxUSE_GUI | |
169 | // ---------------------------------------------------------------------------- | |
170 | // wxModalEventLoop | |
171 | // ---------------------------------------------------------------------------- | |
172 | ||
173 | // this is a naive generic implementation which uses wxWindowDisabler to | |
174 | // implement modality, we will surely need platform-specific implementations | |
175 | // too, this generic implementation is here only temporarily to see how it | |
176 | // works | |
177 | class WXDLLEXPORT wxModalEventLoop : public wxGUIEventLoop | |
178 | { | |
179 | public: | |
180 | wxModalEventLoop(wxWindow *winModal) | |
181 | { | |
182 | m_windowDisabler = new wxWindowDisabler(winModal); | |
183 | } | |
184 | ||
185 | protected: | |
186 | virtual void OnExit() | |
187 | { | |
188 | delete m_windowDisabler; | |
189 | m_windowDisabler = NULL; | |
190 | ||
191 | wxGUIEventLoop::OnExit(); | |
192 | } | |
193 | ||
194 | private: | |
195 | wxWindowDisabler *m_windowDisabler; | |
196 | }; | |
197 | ||
198 | #endif //wxUSE_GUI | |
199 | ||
200 | // ---------------------------------------------------------------------------- | |
201 | // wxEventLoopActivator: helper class for wxEventLoop implementations | |
202 | // ---------------------------------------------------------------------------- | |
203 | ||
204 | // this object sets the wxEventLoop given to the ctor as the currently active | |
205 | // one and unsets it in its dtor, this is especially useful in presence of | |
206 | // exceptions but is more tidy even when we don't use them | |
207 | class wxEventLoopActivator | |
208 | { | |
209 | public: | |
210 | wxEventLoopActivator(wxEventLoopBase *evtLoop) | |
211 | { | |
212 | m_evtLoopOld = wxEventLoopBase::GetActive(); | |
213 | wxEventLoopBase::SetActive(evtLoop); | |
214 | } | |
215 | ||
216 | ~wxEventLoopActivator() | |
217 | { | |
218 | // restore the previously active event loop | |
219 | wxEventLoopBase::SetActive(m_evtLoopOld); | |
220 | } | |
221 | ||
222 | private: | |
223 | wxEventLoopBase *m_evtLoopOld; | |
224 | }; | |
225 | ||
226 | #endif // _WX_EVTLOOP_H_ |