| 1 | ///////////////////////////////////////////////////////////////////////////// |
| 2 | // Name: card.cpp |
| 3 | // Purpose: Forty Thieves patience game |
| 4 | // Author: Chris Breeze |
| 5 | // Modified by: |
| 6 | // Created: 21/07/97 |
| 7 | // RCS-ID: $Id$ |
| 8 | // Copyright: (c) 1993-1998 Chris Breeze |
| 9 | // Licence: wxWindows licence |
| 10 | //--------------------------------------------------------------------------- |
| 11 | // Last modified: 22nd July 1998 - ported to wxWindows 2.0 |
| 12 | ///////////////////////////////////////////////////////////////////////////// |
| 13 | //+-------------------------------------------------------------+ |
| 14 | //| Description |
| 15 | //| A class for drawing playing cards. |
| 16 | //| Currently assumes that the card symbols have been |
| 17 | //| loaded into hbmap_symbols and the pictures for the |
| 18 | //| Jack, Queen and King have been loaded into |
| 19 | //| hbmap_pictures. |
| 20 | //+-------------------------------------------------------------+ |
| 21 | |
| 22 | #ifdef __GNUG__ |
| 23 | #pragma implementation |
| 24 | #pragma interface |
| 25 | #endif |
| 26 | |
| 27 | // For compilers that support precompilation, includes "wx/wx.h". |
| 28 | #include "wx/wxprec.h" |
| 29 | |
| 30 | #ifdef __BORLANDC__ |
| 31 | #pragma hdrstop |
| 32 | #endif |
| 33 | |
| 34 | #ifndef WX_PRECOMP |
| 35 | #include "wx/wx.h" |
| 36 | #endif |
| 37 | |
| 38 | #include <stdlib.h> |
| 39 | #include <stdio.h> |
| 40 | #include <string.h> |
| 41 | #include "forty.h" |
| 42 | #include "card.h" |
| 43 | |
| 44 | #ifdef __WXGTK__ |
| 45 | #include "pictures.xpm" |
| 46 | #include "symbols.xbm" |
| 47 | #endif |
| 48 | |
| 49 | wxBitmap* Card::m_pictureBmap = 0; |
| 50 | wxBitmap* Card::m_symbolBmap = 0; |
| 51 | |
| 52 | |
| 53 | //+-------------------------------------------------------------+ |
| 54 | //| Card::Card() | |
| 55 | //+-------------------------------------------------------------+ |
| 56 | //| Description: | |
| 57 | //| Constructor for a playing card. | |
| 58 | //| Checks that the value is in the range 1..52 and then | |
| 59 | //| initialises the suit, colour, pipValue and wayUp. | |
| 60 | //+-------------------------------------------------------------+ |
| 61 | Card::Card(int value, WayUp way_up) : |
| 62 | m_wayUp(way_up) |
| 63 | { |
| 64 | if (!m_symbolBmap) |
| 65 | { |
| 66 | #ifdef __WXMSW__ |
| 67 | m_symbolBmap = new wxBitmap("CardSymbols", wxBITMAP_TYPE_BMP_RESOURCE); |
| 68 | #else |
| 69 | m_symbolBmap = new wxBitmap(Symbols_bits, Symbols_width, Symbols_height); |
| 70 | #endif |
| 71 | if (!m_symbolBmap->Ok()) |
| 72 | { |
| 73 | ::wxMessageBox("Failed to load bitmap CardSymbols", "Error"); |
| 74 | } |
| 75 | } |
| 76 | if (!m_pictureBmap) |
| 77 | { |
| 78 | #ifdef __WXMSW__ |
| 79 | m_pictureBmap = new wxBitmap("CardPictures", wxBITMAP_TYPE_BMP_RESOURCE); |
| 80 | #else |
| 81 | m_pictureBmap = new wxBitmap(Pictures); |
| 82 | #endif |
| 83 | if (!m_pictureBmap->Ok()) |
| 84 | { |
| 85 | ::wxMessageBox("Failed to load bitmap CardPictures", "Error"); |
| 86 | } |
| 87 | } |
| 88 | |
| 89 | if (value >= 1 && value <= PackSize) |
| 90 | { |
| 91 | switch ((value - 1) / 13) |
| 92 | { |
| 93 | case 0: |
| 94 | m_suit = clubs; |
| 95 | m_colour = black; |
| 96 | break; |
| 97 | case 1: |
| 98 | m_suit = diamonds; |
| 99 | m_colour = red; |
| 100 | break; |
| 101 | case 2: |
| 102 | m_suit = hearts; |
| 103 | m_colour = red; |
| 104 | break; |
| 105 | case 3: |
| 106 | m_suit = spades; |
| 107 | m_colour = black; |
| 108 | break; |
| 109 | } |
| 110 | m_pipValue = 1 + (value - 1) % 13; |
| 111 | m_status = TRUE; |
| 112 | } |
| 113 | else |
| 114 | { |
| 115 | m_status = FALSE; |
| 116 | } |
| 117 | } // Card::Card() |
| 118 | |
| 119 | |
| 120 | //+-------------------------------------------------------------+ |
| 121 | //| Card::~Card() | |
| 122 | //+-------------------------------------------------------------+ |
| 123 | //| Description: | |
| 124 | //| Destructor - nothing to do at present. | |
| 125 | //+-------------------------------------------------------------+ |
| 126 | Card::~Card() |
| 127 | { |
| 128 | } |
| 129 | |
| 130 | |
| 131 | //+-------------------------------------------------------------+ |
| 132 | //| Card::Erase() | |
| 133 | //+-------------------------------------------------------------+ |
| 134 | //| Description: | |
| 135 | //| Erase the card at (x, y) by drawing a rectangle in the | |
| 136 | //| background colour. | |
| 137 | //+-------------------------------------------------------------+ |
| 138 | void Card::Erase(wxDC& dc, int x, int y) |
| 139 | { |
| 140 | wxPen* pen = wxThePenList->FindOrCreatePen( |
| 141 | FortyApp::BackgroundColour(), |
| 142 | 1, |
| 143 | wxSOLID |
| 144 | ); |
| 145 | dc.SetPen(* pen); |
| 146 | dc.SetBrush(FortyApp::BackgroundBrush()); |
| 147 | dc.DrawRectangle(x, y, CardWidth, CardHeight); |
| 148 | } // Card::Erase() |
| 149 | |
| 150 | |
| 151 | //+-------------------------------------------------------------+ |
| 152 | //| Card::Draw() | |
| 153 | //+-------------------------------------------------------------+ |
| 154 | //| Description: | |
| 155 | //| Draw the card at (x, y). | |
| 156 | //| If the card is facedown draw the back of the card. | |
| 157 | //| If the card is faceup draw the front of the card. | |
| 158 | //| Cards are not held in bitmaps, instead they are drawn | |
| 159 | //| from their constituent parts when required. | |
| 160 | //| hbmap_symbols contains large and small suit symbols and | |
| 161 | //| pip values. These are copied to the appropriate part of | |
| 162 | //| the card. Picture cards use the pictures defined in | |
| 163 | //| hbmap_pictures. Note that only one picture is defined | |
| 164 | //| for the Jack, Queen and King, unlike a real pack where | |
| 165 | //| each suit is different. | |
| 166 | //| | |
| 167 | //| WARNING: | |
| 168 | //| The locations of these symbols is 'hard-wired' into the | |
| 169 | //| code. Editing the bitmaps or the numbers below will | |
| 170 | //| result in the wrong symbols being displayed. | |
| 171 | //+-------------------------------------------------------------+ |
| 172 | void Card::Draw(wxDC& dc, int x, int y) |
| 173 | { |
| 174 | wxBrush* backgroundBrush = & dc.GetBackground(); |
| 175 | dc.SetBrush(* wxWHITE_BRUSH); |
| 176 | dc.SetPen(* wxBLACK_PEN); |
| 177 | dc.DrawRoundedRectangle(x, y, CardWidth, CardHeight, 4); |
| 178 | if (m_wayUp == facedown) |
| 179 | { |
| 180 | dc.SetBackground(* wxRED_BRUSH); |
| 181 | dc.SetBackgroundMode(wxSOLID); |
| 182 | wxBrush* brush = wxTheBrushList->FindOrCreateBrush( |
| 183 | "BLACK", wxCROSSDIAG_HATCH |
| 184 | ); |
| 185 | dc.SetBrush(* brush); |
| 186 | |
| 187 | dc.DrawRoundedRectangle( |
| 188 | x + 4, y + 4, |
| 189 | CardWidth - 8, CardHeight - 8, |
| 190 | 2 |
| 191 | ); |
| 192 | } |
| 193 | else |
| 194 | { |
| 195 | wxMemoryDC memoryDC; |
| 196 | memoryDC.SelectObject(* m_symbolBmap); |
| 197 | |
| 198 | // dc.SetBackgroundMode(wxTRANSPARENT); |
| 199 | |
| 200 | dc.SetTextBackground(*wxWHITE); |
| 201 | switch (m_suit) |
| 202 | { |
| 203 | case spades: |
| 204 | case clubs: |
| 205 | dc.SetTextForeground(*wxBLACK); |
| 206 | break; |
| 207 | case diamonds: |
| 208 | case hearts: |
| 209 | dc.SetTextForeground(*wxRED); |
| 210 | break; |
| 211 | } |
| 212 | // Draw the value |
| 213 | dc.Blit(x + 3, y + 3, 6, 7, |
| 214 | &memoryDC, 6 * (m_pipValue - 1), 36, wxCOPY); |
| 215 | dc.Blit(x + CardWidth - 9, y + CardHeight - 11, 6, 7, |
| 216 | &memoryDC, 6 * (m_pipValue - 1), 43, wxCOPY); |
| 217 | |
| 218 | // Draw the pips |
| 219 | dc.Blit(x + 11, y + 3, 7, 7, |
| 220 | &memoryDC, 7 * m_suit, 0, wxCOPY); |
| 221 | dc.Blit(x + CardWidth - 17, y + CardHeight - 11, 7, 7, |
| 222 | &memoryDC, 7 * m_suit, 7, wxCOPY); |
| 223 | |
| 224 | switch (m_pipValue) |
| 225 | { |
| 226 | case 1: |
| 227 | dc.Blit(x - 5 + CardWidth / 2, y - 5 + CardHeight / 2, 11, 11, |
| 228 | &memoryDC, 11 * m_suit, 14, wxCOPY); |
| 229 | break; |
| 230 | |
| 231 | case 3: |
| 232 | dc.Blit(x - 5 + CardWidth / 2, y - 5 + CardHeight / 2, 11, 11, |
| 233 | &memoryDC, 11 * m_suit, 14, wxCOPY); |
| 234 | case 2: |
| 235 | dc.Blit(x - 5 + CardWidth / 2, |
| 236 | y - 5 + CardHeight / 4, 11, 11, |
| 237 | &memoryDC, 11 * m_suit, 14, wxCOPY); |
| 238 | dc.Blit(x - 5 + CardWidth / 2, |
| 239 | y - 5 + 3 * CardHeight / 4, 11, 11, |
| 240 | &memoryDC, 11 * m_suit, 25, wxCOPY); |
| 241 | break; |
| 242 | |
| 243 | case 5: |
| 244 | dc.Blit(x - 5 + CardWidth / 2, y - 5 + CardHeight / 2, 11, 11, |
| 245 | &memoryDC, 11 * m_suit, 14, wxCOPY); |
| 246 | case 4: |
| 247 | dc.Blit(x - 5 + CardWidth / 4, |
| 248 | y - 5 + CardHeight / 4, 11, 11, |
| 249 | &memoryDC, 11 * m_suit, 14, wxCOPY); |
| 250 | dc.Blit(x - 5 + CardWidth / 4, |
| 251 | y - 5 + 3 * CardHeight / 4, 11, 11, |
| 252 | &memoryDC, 11 * m_suit, 25, wxCOPY); |
| 253 | dc.Blit(x - 5 + 3 * CardWidth / 4, |
| 254 | y - 5 + CardHeight / 4, 11, 11, |
| 255 | &memoryDC, 11 * m_suit, 14, wxCOPY); |
| 256 | dc.Blit(x - 5 + 3 * CardWidth / 4, |
| 257 | y - 5 + 3 * CardHeight / 4, 11, 11, |
| 258 | &memoryDC, 11 * m_suit, 25, wxCOPY); |
| 259 | break; |
| 260 | |
| 261 | case 8: |
| 262 | dc.Blit(x - 5 + 5 * CardWidth / 10, |
| 263 | y - 5 + 5 * CardHeight / 8, 11, 11, |
| 264 | &memoryDC, 11 * m_suit, 25, wxCOPY); |
| 265 | case 7: |
| 266 | dc.Blit(x - 5 + 5 * CardWidth / 10, |
| 267 | y - 5 + 3 * CardHeight / 8, 11, 11, |
| 268 | &memoryDC, 11 * m_suit, 14, wxCOPY); |
| 269 | case 6: |
| 270 | dc.Blit(x - 5 + CardWidth / 4, |
| 271 | y - 5 + CardHeight / 4, 11, 11, |
| 272 | &memoryDC, 11 * m_suit, 14, wxCOPY); |
| 273 | dc.Blit(x - 5 + CardWidth / 4, |
| 274 | y - 5 + CardHeight / 2, 11, 11, |
| 275 | &memoryDC, 11 * m_suit, 14, wxCOPY); |
| 276 | dc.Blit(x - 5 + CardWidth / 4, |
| 277 | y - 5 + 3 * CardHeight / 4, 11, 11, |
| 278 | &memoryDC, 11 * m_suit, 25, wxCOPY); |
| 279 | dc.Blit(x - 5 + 3 * CardWidth / 4, |
| 280 | y - 5 + CardHeight / 4, 11, 11, |
| 281 | &memoryDC, 11 * m_suit, 14, wxCOPY); |
| 282 | dc.Blit(x - 5 + 3 * CardWidth / 4, |
| 283 | y - 5 + CardHeight / 2, 11, 11, |
| 284 | &memoryDC, 11 * m_suit, 14, wxCOPY); |
| 285 | dc.Blit(x - 5 + 3 * CardWidth / 4, |
| 286 | y - 5 + 3 * CardHeight / 4, 11, 11, |
| 287 | &memoryDC, 11 * m_suit, 25, wxCOPY); |
| 288 | break; |
| 289 | |
| 290 | case 10: |
| 291 | dc.Blit(x - 5 + CardWidth / 2, |
| 292 | y - 5 + 2 * CardHeight / 3, 11, 11, |
| 293 | &memoryDC, 11 * m_suit, 25, wxCOPY); |
| 294 | case 9: |
| 295 | dc.Blit(x - 5 + CardWidth / 4, |
| 296 | y - 6 + CardHeight / 4, 11, 11, |
| 297 | &memoryDC, 11 * m_suit, 14, wxCOPY); |
| 298 | dc.Blit(x - 5 + CardWidth / 4, |
| 299 | y - 6 + 5 * CardHeight / 12, 11, 11, |
| 300 | &memoryDC, 11 * m_suit, 14, wxCOPY); |
| 301 | dc.Blit(x - 5 + CardWidth / 4, |
| 302 | y - 5 + 7 * CardHeight / 12, 11, 11, |
| 303 | &memoryDC, 11 * m_suit, 25, wxCOPY); |
| 304 | dc.Blit(x - 5 + CardWidth / 4, |
| 305 | y - 5 + 3 * CardHeight / 4, 11, 11, |
| 306 | &memoryDC, 11 * m_suit, 25, wxCOPY); |
| 307 | |
| 308 | dc.Blit(x - 5 + 3 * CardWidth / 4, |
| 309 | y - 6 + CardHeight / 4, 11, 11, |
| 310 | &memoryDC, 11 * m_suit, 14, wxCOPY); |
| 311 | dc.Blit(x - 5 + 3 * CardWidth / 4, |
| 312 | y - 6 + 5 * CardHeight / 12, 11, 11, |
| 313 | &memoryDC, 11 * m_suit, 14, wxCOPY); |
| 314 | dc.Blit(x - 5 + 3 * CardWidth / 4, |
| 315 | y - 5 + 7 * CardHeight / 12, 11, 11, |
| 316 | &memoryDC, 11 * m_suit, 25, wxCOPY); |
| 317 | dc.Blit(x - 5 + 3 * CardWidth / 4, |
| 318 | y - 5 + 3 * CardHeight / 4, 11, 11, |
| 319 | &memoryDC, 11 * m_suit, 25, wxCOPY); |
| 320 | dc.Blit(x - 5 + CardWidth / 2, |
| 321 | y - 5 + CardHeight / 3, 11, 11, |
| 322 | &memoryDC, 11 * m_suit, 14, wxCOPY); |
| 323 | break; |
| 324 | case 11: |
| 325 | case 12: |
| 326 | case 13: |
| 327 | memoryDC.SelectObject(* m_pictureBmap); |
| 328 | dc.Blit(x + 5, y - 5 + CardHeight / 4, 40, 45, |
| 329 | &memoryDC, 40 * (m_pipValue - 11), 0, wxCOPY); |
| 330 | memoryDC.SelectObject(* m_symbolBmap); |
| 331 | dc.Blit(x + 32, y - 3 + CardHeight / 4, 11, 11, |
| 332 | &memoryDC, 11 * m_suit, 14, wxCOPY); |
| 333 | dc.Blit(x + 7, y + 27 + CardHeight / 4, 11, 11, |
| 334 | &memoryDC, 11 * m_suit, 25, wxCOPY); |
| 335 | break; |
| 336 | } |
| 337 | |
| 338 | } |
| 339 | dc.SetBackground(* backgroundBrush); |
| 340 | } // Card:Draw() |
| 341 | |
| 342 | |
| 343 | //+-------------------------------------------------------------+ |
| 344 | //| Card::DrawNullCard() | |
| 345 | //+-------------------------------------------------------------+ |
| 346 | //| Description: | |
| 347 | //| Draws the outline of a card at (x, y). | |
| 348 | //| Used to draw place holders for empty piles of cards. | |
| 349 | //+-------------------------------------------------------------+ |
| 350 | void Card::DrawNullCard(wxDC& dc, int x, int y) |
| 351 | { |
| 352 | wxPen* pen = wxThePenList->FindOrCreatePen(FortyApp::TextColour(), 1, wxSOLID); |
| 353 | dc.SetBrush(FortyApp::BackgroundBrush()); |
| 354 | dc.SetPen(*pen); |
| 355 | dc.DrawRoundedRectangle(x, y, CardWidth, CardHeight, 4); |
| 356 | } // Card::DrawNullCard() |
| 357 | |
| 358 | |