| 1 | ///////////////////////////////////////////////////////////////////////////// |
| 2 | // Name: platdetails.h |
| 3 | // Purpose: Platform details page of the Doxygen manual |
| 4 | // Author: wxWidgets team |
| 5 | // RCS-ID: $Id$ |
| 6 | // Licence: wxWindows license |
| 7 | ///////////////////////////////////////////////////////////////////////////// |
| 8 | |
| 9 | |
| 10 | /** |
| 11 | |
| 12 | @page page_port Platform Details |
| 13 | |
| 14 | wxWidgets defines a common API across platforms, but uses the native graphical |
| 15 | user interface (GUI) on each platform, so your program will take on the native |
| 16 | look and feel that users are familiar with. Unfortunately native toolkits and |
| 17 | hardware do not always support the functionality that the wxWidgets API |
| 18 | requires. This chapter collects notes about differences among supported platforms |
| 19 | and ports. |
| 20 | |
| 21 | @li @ref page_port_wxgtk |
| 22 | @li @ref page_port_wxmac |
| 23 | @li @ref page_port_wxcocoa |
| 24 | @li @ref page_port_wxos2 |
| 25 | @li @ref page_port_wxmgl |
| 26 | @li @ref page_port_wxx11 |
| 27 | @li @ref page_port_wxmsw |
| 28 | @li @ref page_port_nativedocs |
| 29 | |
| 30 | |
| 31 | <hr> |
| 32 | |
| 33 | |
| 34 | |
| 35 | @section page_port_wxgtk wxGTK |
| 36 | |
| 37 | @htmlonly |
| 38 | <img src="gtk_logo.png" alt="GTK logo" title="GTK logo" class="logo"> |
| 39 | @endhtmlonly |
| 40 | |
| 41 | wxGTK is a port of wxWidgets using the GTK+ library. |
| 42 | It makes use of GTK+'s native widgets wherever possible and uses |
| 43 | wxWidgets' generic controls when needed. GTK+ itself has been |
| 44 | ported to a number of systems, but so far only the original X11 |
| 45 | version is supported. Support for other GTK+ backends is planned, |
| 46 | such as the new DirectFB backend. |
| 47 | |
| 48 | All work is being done on GTK+ version 2.0 and above. Support for |
| 49 | GTK+ 1.2 will be deprecated in a later release. |
| 50 | |
| 51 | You will need GTK+ 2.6 or higher which is available from: |
| 52 | |
| 53 | http://www.gtk.org |
| 54 | |
| 55 | The newer version of GTK+ you use, the more native widgets and |
| 56 | features will be utilized. We have gone to a great extent to |
| 57 | allow compiling wxWidgets applications with a latest version of |
| 58 | GTK+, with the resulting binary working on systems even with a |
| 59 | much lower version of GTK+. You will have to ensure that the |
| 60 | application is launched with lazy symbol binding for that. |
| 61 | |
| 62 | In order to configure wxWidgets to compile wxGTK you will |
| 63 | need use the @c --with-gtk argument to the @c configure script. |
| 64 | This is the default for many systems. |
| 65 | |
| 66 | GTK+ 1.2 can still be used, albeit discouraged. For that you can |
| 67 | pass @c --with-gtk=1 to the @c configure script. |
| 68 | |
| 69 | For further information, please see the files in docs/gtk |
| 70 | in the distribution. |
| 71 | |
| 72 | |
| 73 | |
| 74 | |
| 75 | @section page_port_wxmac wxMac |
| 76 | |
| 77 | @htmlonly |
| 78 | <img src="osxleopard_logo.png" alt="Mac OS X (Leopard) logo" |
| 79 | title="Mac OS X (Leopard) logo" class="logo"> |
| 80 | @endhtmlonly |
| 81 | |
| 82 | wxMac is a port of wxWidgets for the Macintosh OS platform. |
| 83 | Currently MacOS X 10.4 or higher are supported. wxMac can |
| 84 | be compiled both using Apple's command line developer tools |
| 85 | as well as Apple's XCode IDE. wxMac supports both the Intel |
| 86 | and PowerPC architectures and can be used to produce |
| 87 | "universal binaries" in order create application which can run |
| 88 | both architecture. Unfortunately, wxMac does not support any |
| 89 | 64-bit architecture since Apple decided not to port its Carbon |
| 90 | API entirely to 64-bit. |
| 91 | |
| 92 | For further information, please see the files in docs/mac |
| 93 | in the distribution. |
| 94 | |
| 95 | |
| 96 | |
| 97 | @section page_port_wxcocoa wxCocoa |
| 98 | |
| 99 | @htmlonly |
| 100 | <img src="osxleopard_logo.png" alt="Mac OS X (Leopard) logo" |
| 101 | title="Mac OS X (Leopard) logo" class="logo"> |
| 102 | @endhtmlonly |
| 103 | |
| 104 | wxCocoa is another port of wxWidgets for the Macintosh OS |
| 105 | platform. But in contrat to wxMac, it uses the Cocoa API. |
| 106 | Much work has gone into this port and many controls are |
| 107 | functional, but the port has not reached the maturity |
| 108 | of the wxMac port yet. It should be possible to use wxCocoa |
| 109 | on 64-bit architectures. |
| 110 | |
| 111 | |
| 112 | @section page_port_wxmgl wxMGL |
| 113 | |
| 114 | wxMGL is a port of wxWidgets using the MGL library available |
| 115 | from SciTech as the underlying graphics backend. wxMGL draws |
| 116 | its widgets using the wxUniversal widget set which is part |
| 117 | of wxWidgets. MGL itself runs on a variety of platforms |
| 118 | including DOS, Linux hardware (similar to the Linux framebuffer) |
| 119 | and various graphics systems such as Win32, X11 and OS/2. |
| 120 | Note that currently MGL for Linux runs only on x86-based systems. |
| 121 | |
| 122 | You will MGL 5.0 or higher which is available from |
| 123 | |
| 124 | http://www.scitechsoft.com/products/product_download.html |
| 125 | |
| 126 | In order to configure wxWidgets to compile wxMGL you will |
| 127 | need to type: |
| 128 | |
| 129 | @verbatim configure --with-mgl --with-universal @endverbatim |
| 130 | |
| 131 | Under DOS, wxMGL uses a dmake based make system. |
| 132 | |
| 133 | For further information, please see the files in docs/mgl |
| 134 | in the distribution. |
| 135 | |
| 136 | |
| 137 | |
| 138 | @section page_port_wxos2 wxOS2 |
| 139 | |
| 140 | wxOS2 is a port of wxWidgets for the IBM OS/2 Warp3 and Warp4 platforms. |
| 141 | This port is currently under construction and in beta phase. |
| 142 | |
| 143 | |
| 144 | |
| 145 | @section page_port_wxx11 wxX11 |
| 146 | |
| 147 | @htmlonly |
| 148 | <img src="x11_logo.png" alt="X.org logo" title="X.org logo" class="logo"> |
| 149 | @endhtmlonly |
| 150 | |
| 151 | wxX11 is a port of wxWidgets using X11 (The X Window System) |
| 152 | as the underlying graphics backend. wxX11 draws its widgets |
| 153 | using the wxUniversal widget set which is now part of wxWidgets. |
| 154 | wxX11 is well-suited for a number of special applications such |
| 155 | as those running on systems with few resources (PDAs) or for |
| 156 | applications which need to use a special themed look. |
| 157 | |
| 158 | In order to configure wxWidgets to compile wxX11 you will |
| 159 | need to type: |
| 160 | |
| 161 | @verbatim configure --with-x11 --with-universal @endverbatim |
| 162 | |
| 163 | For further information, please see the files in docs/x11 |
| 164 | in the distribution. There is also a page on the use of |
| 165 | wxWidgets for embedded applications on the wxWidgets web site. |
| 166 | |
| 167 | |
| 168 | |
| 169 | |
| 170 | |
| 171 | @section page_port_wxmsw wxMSW |
| 172 | |
| 173 | @htmlonly |
| 174 | <img src="win_logo.png" alt="Windows logo" title="Windows logo" class="logo"> |
| 175 | @endhtmlonly |
| 176 | |
| 177 | wxMSW is a port of wxWidgets for the Windows platforms |
| 178 | including Windows 95, 98, ME, 2000, NT, XP in ANSI and |
| 179 | Unicode mode (for Windows 95 through the MSLU extension |
| 180 | library). wxMSW ensures native look and feel for XP |
| 181 | as well when using wxWidgets version 2.3.3 or higher. |
| 182 | wxMSW can be compile with a great variety of compilers |
| 183 | including MS VC++, Borland 5.5, MinGW32, Cygwin and |
| 184 | Watcom as well as cross-compilation with a Linux hosted |
| 185 | MinGW32 tool chain. |
| 186 | |
| 187 | For further information, please see the files in docs/msw |
| 188 | in the distribution. |
| 189 | |
| 190 | @subsection page_port_wxmsw_themedborders Themed borders on Windows |
| 191 | |
| 192 | Starting with wxWidgets 2.8.5, you can specify the @c wxBORDER_THEME style to have wxWidgets |
| 193 | use a themed border. Using the default XP theme, this is a thin 1-pixel blue border, |
| 194 | with an extra 1-pixel border in the window client background colour (usually white) to |
| 195 | separate the client area's scrollbars from the border. |
| 196 | |
| 197 | If you don't specify a border style for a wxTextCtrl in rich edit mode, wxWidgets now gives |
| 198 | the control themed borders automatically, where previously they would take the Windows 95-style |
| 199 | sunken border. Other native controls such as wxTextCtrl in non-rich edit mode, and wxComboBox, |
| 200 | already paint themed borders where appropriate. To use themed borders on other windows, such |
| 201 | as wxPanel, pass the @c wxBORDER_THEME style, or (apart from wxPanel) pass no border style. |
| 202 | |
| 203 | In general, specifying @c wxBORDER_THEME will cause a border of some kind to be used, chosen by the platform |
| 204 | and control class. To leave the border decision entirely to wxWidgets, pass @c wxBORDER_DEFAULT. |
| 205 | This is not to be confused with specifying @c wxBORDER_NONE, which says that there should |
| 206 | definitely be @e no border. |
| 207 | |
| 208 | @subsubsection page_port_wxmsw_themedborders_details More detail on border implementation |
| 209 | |
| 210 | The way that wxMSW decides whether to apply a themed border is as follows. |
| 211 | The theming code calls wxWindow::GetBorder() to obtain a border. If no border style has been |
| 212 | passed to the window constructor, GetBorder() calls GetDefaultBorder() for this window. |
| 213 | If wxBORDER_THEME was passed to the window constructor, GetBorder() calls GetDefaultBorderForControl(). |
| 214 | |
| 215 | The implementation of wxWindow::GetDefaultBorder() on wxMSW calls wxWindow::CanApplyThemeBorder() |
| 216 | which is a virtual function that tells wxWidgets whether a control can have a theme |
| 217 | applied explicitly (some native controls already paint a theme in which case we should not |
| 218 | apply it ourselves). Note that wxPanel is an exception to this rule because in many cases |
| 219 | we wish to create a window with no border (for example, notebook pages). So wxPanel |
| 220 | overrides GetDefaultBorder() in order to call the generic wxWindowBase::GetDefaultBorder(), |
| 221 | returning wxBORDER_NONE. |
| 222 | |
| 223 | @subsection page_port_wxmsw_wince wxWinCE |
| 224 | |
| 225 | wxWinCE is the name given to wxMSW when compiled on Windows CE devices; |
| 226 | most of wxMSW is common to Win32 and Windows CE but there are |
| 227 | some simplifications, enhancements, and differences in |
| 228 | behaviour. |
| 229 | |
| 230 | For building instructions, see docs/msw/wince in the |
| 231 | distribution, also the section about Visual Studio 2005 project |
| 232 | files below. The rest of this section documents issues you |
| 233 | need to be aware of when programming for Windows CE devices. |
| 234 | |
| 235 | @subsubsection page_port_wxmsw_wince_ General issues for wxWinCE programming |
| 236 | |
| 237 | Mobile applications generally have fewer features and |
| 238 | simpler user interfaces. Simply omit whole sizers, static |
| 239 | lines and controls in your dialogs, and use comboboxes instead |
| 240 | of listboxes where appropriate. You also need to reduce |
| 241 | the amount of spacing used by sizers, for which you can |
| 242 | use a macro such as this: |
| 243 | |
| 244 | @code |
| 245 | #if defined(__WXWINCE__) |
| 246 | #define wxLARGESMALL(large,small) small |
| 247 | #else |
| 248 | #define wxLARGESMALL(large,small) large |
| 249 | #endif |
| 250 | |
| 251 | // Usage |
| 252 | topsizer->Add( CreateTextSizer( message ), 0, wxALL, wxLARGESMALL(10,0) ); |
| 253 | @endcode |
| 254 | |
| 255 | There is only ever one instance of a Windows CE application running, |
| 256 | and wxWidgets will take care of showing the current instance and |
| 257 | shutting down the second instance if necessary. |
| 258 | |
| 259 | You can test the return value of wxSystemSettings::GetScreenType() |
| 260 | for a qualitative assessment of what kind of display is available, |
| 261 | or use wxGetDisplaySize() if you need more information. |
| 262 | |
| 263 | You can also use wxGetOsVersion to test for a version of Windows CE at |
| 264 | run-time (see the next section). However, because different builds |
| 265 | are currently required to target different kinds of device, these |
| 266 | values are hard-wired according to the build, and you cannot |
| 267 | dynamically adapt the same executable for different major Windows CE |
| 268 | platforms. This would require a different approach to the way |
| 269 | wxWidgets adapts its behaviour (such as for menubars) to suit the |
| 270 | style of device. |
| 271 | |
| 272 | See the "Life!" example (demos/life) for an example of |
| 273 | an application that has been tailored for PocketPC and Smartphone use. |
| 274 | |
| 275 | @note don't forget to have this line in your .rc file, as for |
| 276 | desktop Windows applications: |
| 277 | |
| 278 | @verbatim #include "wx/msw/wx.rc" @endverbatim |
| 279 | |
| 280 | @subsubsection page_port_wxmsw_wince_sdk Testing for WinCE SDKs |
| 281 | |
| 282 | Use these preprocessor symbols to test for the different types of device or SDK: |
| 283 | |
| 284 | @li @b __SMARTPHONE__ Generic mobile devices with phone buttons and a small display |
| 285 | @li @b __PDA__ Generic mobile devices with no phone |
| 286 | @li @b __HANDHELDPC__ Generic mobile device with a keyboard |
| 287 | @li @b __WXWINCE__ Microsoft-powered Windows CE devices, whether PocketPC, Smartphone or Standard SDK |
| 288 | @li @b WIN32_PLATFORM_WFSP Microsoft-powered smartphone |
| 289 | @li @b __POCKETPC__ Microsoft-powered PocketPC devices with touch-screen |
| 290 | @li @b __WINCE_STANDARDSDK__ Microsoft-powered Windows CE devices, for generic Windows CE applications |
| 291 | @li @b __WINCE_NET__ Microsoft-powered Windows CE .NET devices (_WIN32_WCE is 400 or greater) |
| 292 | |
| 293 | wxGetOsVersion will return these values: |
| 294 | |
| 295 | @li @b wxWINDOWS_POCKETPC The application is running under PocketPC. |
| 296 | @li @b wxWINDOWS_SMARTPHONE The application is running under Smartphone. |
| 297 | @li @b wxWINDOWS_CE The application is running under Windows CE (built with the Standard SDK). |
| 298 | |
| 299 | |
| 300 | @subsubsection page_port_wxmsw_wince_sizing Window sizing in wxWinCE |
| 301 | |
| 302 | Top level windows (dialogs, frames) are created always full-screen. Fit() of sizers will not rescale top |
| 303 | level windows but instead will scale window content. |
| 304 | |
| 305 | If the screen orientation changes, the windows will automatically be resized |
| 306 | so no further action needs to be taken (unless you want to change the layout |
| 307 | according to the orientation, which you could detect in idle time, for example). |
| 308 | When input panel (SIP) is shown, top level windows (frames and dialogs) resize |
| 309 | accordingly (see wxTopLevelWindow::HandleSettingChange()). |
| 310 | |
| 311 | @subsubsection page_port_wxmsw_wince_toplevel Closing top-level windows in wxWinCE |
| 312 | |
| 313 | You won't get a wxCloseEvent when the user clicks on the X in the titlebar |
| 314 | on Smartphone and PocketPC; the window is simply hidden instead. However the system may send the |
| 315 | event to force the application to close down. |
| 316 | |
| 317 | @subsubsection page_port_wxmsw_wince_hibernation Hibernation in wxWinCE |
| 318 | |
| 319 | Smartphone and PocketPC will send a @c wxEVT_HIBERNATE to the application object in low |
| 320 | memory conditions. Your application should release memory and close dialogs, |
| 321 | and wake up again when the next @c wxEVT_ACTIVATE or @c wxEVT_ACTIVATE_APP message is received. |
| 322 | (@c wxEVT_ACTIVATE_APP is generated whenever a @c wxEVT_ACTIVATE event is received |
| 323 | in Smartphone and PocketPC, since these platforms do not support @c WM_ACTIVATEAPP.) |
| 324 | |
| 325 | @subsubsection page_port_wxmsw_wince_hwbutt Hardware buttons in wxWinCE |
| 326 | |
| 327 | Special hardware buttons are sent to a window via the @c wxEVT_HOTKEY event |
| 328 | under Smartphone and PocketPC. You should first register each required button with |
| 329 | wxWindow::RegisterHotKey(), and unregister the button when you're done with it. For example: |
| 330 | |
| 331 | @code |
| 332 | win->RegisterHotKey(0, wxMOD_WIN, WXK_SPECIAL1); |
| 333 | win->UnregisterHotKey(0); |
| 334 | @endcode |
| 335 | |
| 336 | You may have to register the buttons in a @c wxEVT_ACTIVATE event handler |
| 337 | since other applications will grab the buttons. |
| 338 | |
| 339 | There is currently no method of finding out the names of the special |
| 340 | buttons or how many there are. |
| 341 | |
| 342 | @subsubsection page_port_wxmsw_wince_dialogs Dialogs in wxWinCE |
| 343 | |
| 344 | PocketPC dialogs have an OK button on the caption, and so you should generally |
| 345 | not repeat an OK button on the dialog. You can add a Cancel button if necessary, but some dialogs |
| 346 | simply don't offer you the choice (the guidelines recommend you offer an Undo facility |
| 347 | to make up for it). When the user clicks on the OK button, your dialog will receive |
| 348 | a @c wxID_OK event by default. If you wish to change this, call wxDialog::SetAffirmativeId() |
| 349 | with the required identifier to be used. Or, override wxDialog::DoOK() (return @false to |
| 350 | have wxWidgets simply call Close to dismiss the dialog). |
| 351 | |
| 352 | Smartphone dialogs do @e not have an OK button on the caption, and are closed |
| 353 | using one of the two menu buttons. You need to assign these using wxTopLevelWindow::SetLeftMenu |
| 354 | and wxTopLevelWindow::SetRightMenu(), for example: |
| 355 | |
| 356 | @code |
| 357 | #ifdef __SMARTPHONE__ |
| 358 | SetLeftMenu(wxID_OK); |
| 359 | SetRightMenu(wxID_CANCEL, _("Cancel")); |
| 360 | #elif defined(__POCKETPC__) |
| 361 | // No OK/Cancel buttons on PocketPC, OK on caption will close |
| 362 | #else |
| 363 | topsizer->Add( CreateButtonSizer( wxOK|wxCANCEL ), 0, wxEXPAND | wxALL, 10 ); |
| 364 | #endif |
| 365 | @endcode |
| 366 | |
| 367 | For implementing property sheets (flat tabs), use a wxNotebook with @c wxNB_FLAT|wxNB_BOTTOM |
| 368 | and have the notebook left, top and right sides overlap the dialog by about 3 pixels |
| 369 | to eliminate spurious borders. You can do this by using a negative spacing in your |
| 370 | sizer Add() call. The cross-platform property sheet dialog wxPropertySheetDialog is |
| 371 | provided, to show settings in the correct style on PocketPC and on other platforms. |
| 372 | |
| 373 | Notifications (bubble HTML text with optional buttons and links) will also be |
| 374 | implemented in the future for PocketPC. |
| 375 | |
| 376 | Modeless dialogs probably don't make sense for PocketPC and Smartphone, since |
| 377 | frames and dialogs are normally full-screen, and a modeless dialog is normally |
| 378 | intended to co-exist with the main application frame. |
| 379 | |
| 380 | @subsubsection page_port_wxmsw_wince_ppc Menubars and toolbars in PocketPC |
| 381 | |
| 382 | On PocketPC, a frame must always have a menubar, even if it's empty. |
| 383 | An empty menubar/toolbar is automatically provided for dialogs, to hide |
| 384 | any existing menubar for the duration of the dialog. |
| 385 | |
| 386 | Menubars and toolbars are implemented using a combined control, |
| 387 | but you can use essentially the usual wxWidgets API; wxWidgets will combine the menubar |
| 388 | and toolbar. However, there are some restrictions: |
| 389 | |
| 390 | @li You must create the frame's primary toolbar with wxFrame::CreateToolBar(), |
| 391 | because this uses the special wxToolMenuBar class (derived from wxToolBar) |
| 392 | to implement the combined toolbar and menubar. Otherwise, you can create and manage toolbars |
| 393 | using the wxToolBar class as usual, for example to implement an optional |
| 394 | formatting toolbar above the menubar as Pocket Word does. But don't assign |
| 395 | a wxToolBar to a frame using SetToolBar - you should always use CreateToolBar |
| 396 | for the main frame toolbar. |
| 397 | @li Deleting and adding tools to wxToolMenuBar after Realize is called is not supported. |
| 398 | @li For speed, colours are not remapped to the system colours as they are |
| 399 | in wxMSW. Provide the tool bitmaps either with the correct system button background, |
| 400 | or with transparency (for example, using XPMs). |
| 401 | @li Adding controls to wxToolMenuBar is not supported. However, wxToolBar supports |
| 402 | controls. |
| 403 | |
| 404 | Unlike in all other ports, a wxDialog has a wxToolBar, automatically created |
| 405 | for you. You may either leave it blank, or access it with wxDialog::GetToolBar() |
| 406 | and add buttons, then calling wxToolBar::Realize(). You cannot set or recreate |
| 407 | the toolbar. |
| 408 | |
| 409 | @subsubsection page_port_wxmsw_wince_smart Menubars and toolbars in Smartphone |
| 410 | |
| 411 | On Smartphone, there are only two menu buttons, so a menubar is simulated |
| 412 | using a nested menu on the right menu button. Any toolbars are simply ignored on |
| 413 | Smartphone. |
| 414 | |
| 415 | @subsubsection page_port_wxmsw_wince_closing Closing windows in wxWinCE |
| 416 | |
| 417 | The guidelines state that applications should not have a Quit menu item, |
| 418 | since the user should not have to know whether an application is in memory |
| 419 | or not. The close button on a window does not call the window's |
| 420 | close handler; it simply hides the window. However, the guidelines say that |
| 421 | the Ctrl+Q accelerator can be used to quit the application, so wxWidgets |
| 422 | defines this accelerator by default and if your application handles |
| 423 | wxID_EXIT, it will do the right thing. |
| 424 | |
| 425 | @subsubsection page_port_wxmsw_wince_ctx Context menus in wxWinCE |
| 426 | |
| 427 | To enable context menus in PocketPC, you currently need to call wxWindow::EnableContextMenu(), |
| 428 | a wxWinCE-only function. Otherwise the context menu event (wxContextMenuEvent) will |
| 429 | never be sent. This API is subject to change. |
| 430 | |
| 431 | Context menus are not supported in Smartphone. |
| 432 | |
| 433 | @subsubsection page_port_wxmsw_wince_ctrl Control differences on wxWinCE |
| 434 | |
| 435 | These controls and styles are specific to wxWinCE: |
| 436 | |
| 437 | @li wxTextCtrl The @c wxTE_CAPITALIZE style causes a CAPEDIT control to |
| 438 | be created, which capitalizes the first letter. |
| 439 | |
| 440 | These controls are missing from wxWinCE: |
| 441 | |
| 442 | @li MDI classes MDI is not supported under Windows CE. |
| 443 | @li wxMiniFrame Not supported under Windows CE. |
| 444 | |
| 445 | Tooltips are not currently supported for controls, since on PocketPC controls with |
| 446 | tooltips are distinct controls, and it will be hard to add dynamic |
| 447 | tooltip support. |
| 448 | |
| 449 | Control borders on PocketPC and Smartphone should normally be specified with |
| 450 | @c wxBORDER_SIMPLE instead of @c wxBORDER_SUNKEN. Controls will usually adapt |
| 451 | appropriately by virtue of their GetDefaultBorder() function, but if you |
| 452 | wish to specify a style explicitly you can use @c wxDEFAULT_CONTROL_BORDER |
| 453 | which will give a simple border on PocketPC and Smartphone, and the sunken border on |
| 454 | other platforms. |
| 455 | |
| 456 | @subsubsection page_port_wxmsw_wince_help Online help in wxWinCE |
| 457 | |
| 458 | You can use the help controller wxWinceHelpController which controls |
| 459 | simple @c .htm files, usually installed in the Windows directory. |
| 460 | See the Windows CE reference for how to format the HTML files. |
| 461 | |
| 462 | @subsubsection page_port_wxmsw_wince_install Installing your PocketPC and Smartphone applications |
| 463 | |
| 464 | To install your application, you need to build a CAB file using |
| 465 | the parameters defined in a special .inf file. The CabWiz program |
| 466 | in your SDK will compile the CAB file from the .inf file and |
| 467 | files that it specifies. |
| 468 | |
| 469 | For delivery, you can simply ask the user to copy the CAB file to the |
| 470 | device and execute the CAB file using File Explorer. Or, you can |
| 471 | write a program for the desktop PC that will find the ActiveSync |
| 472 | Application Manager and install the CAB file on the device, |
| 473 | which is obviously much easier for the user. |
| 474 | |
| 475 | Here are some links that may help. |
| 476 | |
| 477 | @li A setup builder that takes CABs and builds a setup program is at |
| 478 | http://www.eskimo.com/~scottlu/win/index.html. |
| 479 | @li Sample installation files can be found in |
| 480 | <tt>Windows CE Tools/wce420/POCKET PC 2003/Samples/Win32/AppInst</tt>. |
| 481 | @li An installer generator using wxPython can be found at |
| 482 | http://ppcquicksoft.iespana.es/ppcquicksoft/myinstall.html. |
| 483 | @li Miscellaneous Windows CE resources can be found at |
| 484 | http://www.orbworks.com/pcce/resources.html. |
| 485 | @li Installer creation instructions with a setup.exe for installing to PPC can be found at |
| 486 | http://www.pocketpcdn.com/articles/creatingsetup.html. |
| 487 | @li Microsoft instructions are at |
| 488 | http://msdn.microsoft.com/library/default.asp?url=/library/en-us/dnce30/html/appinstall30.asp?frame=true |
| 489 | @li Troubleshooting WinCE application installations: |
| 490 | http://support.microsoft.com/default.aspx?scid=KB;en-us;q181007 |
| 491 | |
| 492 | You may also check out <tt>demos/life/setup/wince</tt> which contains |
| 493 | scripts to create a PocketPC installation for ARM-based |
| 494 | devices. In particular, @c build.bat builds the distribution and |
| 495 | copies it to a directory called @c Deliver. |
| 496 | |
| 497 | @subsubsection page_port_wxmsw_wince_filedlg wxFileDialog in PocketPC |
| 498 | |
| 499 | Allowing the user to access files on memory cards, or on arbitrary |
| 500 | parts of the filesystem, is a pain; the standard file dialog only |
| 501 | shows folders under My Documents or folders on memory cards |
| 502 | (not the system or card root directory, for example). This is |
| 503 | a known problem for PocketPC developers. |
| 504 | |
| 505 | If you need a file dialog that allows access to all folders, |
| 506 | you can use wxGenericFileDialog instead. You will need to include |
| 507 | @c wx/generic/filedlgg.h. |
| 508 | |
| 509 | @subsubsection page_port_wxmsw_wince_evc Embedded Visual C++ Issues |
| 510 | |
| 511 | <b>Run-time type information</b> |
| 512 | |
| 513 | If you wish to use runtime type information (RTTI) with eVC++ 4, you need to download |
| 514 | an extra library, @c ccrtrtti.lib, and link with it. At the time of |
| 515 | writing you can get it from here: |
| 516 | |
| 517 | @verbatim |
| 518 | http://support.microsoft.com/kb/830482/en-us |
| 519 | @endverbatim |
| 520 | |
| 521 | Otherwise you will get linker errors similar to this: |
| 522 | |
| 523 | @verbatim |
| 524 | wxwince26d.lib(control.obj) : error LNK2001: unresolved external symbol "const type_info::`vftable'" (??_7type_info@@6B@) |
| 525 | @endverbatim |
| 526 | |
| 527 | <b>Windows Mobile 5.0 emulator</b> |
| 528 | |
| 529 | Note that there is no separate emulator configuration for Windows Mobile 5.0: the |
| 530 | emulator runs the ARM code directly. |
| 531 | |
| 532 | <b>Visual Studio 2005 project files</b> |
| 533 | |
| 534 | Unfortunately, Visual Studio 2005, required to build Windows Mobile 5.0 applications, |
| 535 | doesn't do a perfect job of converting the project files from eVC++ format. |
| 536 | |
| 537 | When you have converted the wxWidgets workspace, edit the configuration properties |
| 538 | for each configuration and in the Librarian, add a relative path ..\\..\\lib to |
| 539 | each library path. For example: |
| 540 | <tt>..\\$(PlatformName)\\$(ConfigurationName)\\wx_mono.lib</tt>. |
| 541 | |
| 542 | Then, for a sample you want to compile, edit the configuration properties |
| 543 | and make sure |
| 544 | <tt>..\\..\\lib\\$(PlatformName)\\$(ConfigurationName)</tt> |
| 545 | is in the Linker/General/Additional Library Directories property. |
| 546 | Also change the Linker/Input/Additional Dependencies property to something like |
| 547 | <tt>coredll.lib wx_mono.lib wx_wxjpeg.lib wx_wxpng.lib wx_wxzlib.lib wx_wxexpat.lib |
| 548 | commctrl.lib winsock.lib wininet.lib</tt> |
| 549 | (since the library names in the wxWidgets workspace were changed by VS 2005). |
| 550 | |
| 551 | Alternately, you could could edit all the names to be identical to the original eVC++ |
| 552 | names, but this will probably be more fiddly. |
| 553 | |
| 554 | @subsubsection page_port_wxmsw_wince_issues Remaining issues |
| 555 | |
| 556 | These are some of the remaining problems to be sorted out, and features |
| 557 | to be supported. |
| 558 | |
| 559 | @li <b>Windows Mobile 5 issues.</b> It is not possible to get the HMENU for |
| 560 | the command bar on Mobile 5, so the menubar functions need to be rewritten |
| 561 | to get the individual menus without use of a menubar handle. Also the |
| 562 | new Mobile 5 convention of using only two menus (and no bitmap buttons) needs to be |
| 563 | considered. |
| 564 | @li <b>Sizer speed.</b> Particularly for dialogs containing notebooks, |
| 565 | layout seems slow. Some analysis is required. |
| 566 | @li <b>Notification boxes.</b> The balloon-like notification messages, and their |
| 567 | icons, should be implemented. This will be quite straightforward. |
| 568 | @li <b>SIP size.</b> We need to be able to get the area taken up by the SIP (input panel), |
| 569 | and the remaining area, by calling SHSipInfo. We also may need to be able to show and hide |
| 570 | the SIP programmatically, with SHSipPreference. See also the <em>Input Dialogs</em> topic in |
| 571 | the <em>Programming Windows CE</em> guide for more on this, and how to have dialogs |
| 572 | show the SIP automatically using the @c WC_SIPREF control. |
| 573 | @li <b>wxStaticBitmap.</b> The About box in the "Life!" demo shows a bitmap that is |
| 574 | the correct size on the emulator, but too small on a VGA Pocket Loox device. |
| 575 | @li <b>wxStaticLine.</b> Lines don't show up, and the documentation suggests that |
| 576 | missing styles are implemented with @c WM_PAINT. |
| 577 | @li <b>HTML control.</b> PocketPC has its own HTML control which can be used for showing |
| 578 | local pages or navigating the web. We should create a version of wxHtmlWindow that uses this |
| 579 | control, or have a separately-named control (wxHtmlCtrl), with a syntax as close as possible |
| 580 | to wxHtmlWindow. |
| 581 | @li <b>Tooltip control.</b> PocketPC uses special TTBUTTON and TTSTATIC controls for adding |
| 582 | tooltips, with the tooltip separated from the label with a double tilde. We need to support |
| 583 | this using SetToolTip.(Unfortunately it does not seem possible to dynamically remove the tooltip, |
| 584 | so an extra style may be required.) |
| 585 | @li <b>Focus.</b> In the wxPropertySheetDialog demo on Smartphone, it's not possible to navigate |
| 586 | between controls. The focus handling in wxWidgets needs investigation. See in particular |
| 587 | src/common/containr.cpp, and note that the default OnActivate handler in src/msw/toplevel.cpp |
| 588 | sets the focus to the first child of the dialog. |
| 589 | @li <b>OK button.</b> We should allow the OK button on a dialog to be optional, perhaps |
| 590 | by using @c wxCLOSE_BOX to indicate when the OK button should be displayed. |
| 591 | @li <b>Dynamic adaptation.</b> We should probably be using run-time tests more |
| 592 | than preprocessor tests, so that the same WinCE application can run on different |
| 593 | versions of the operating system. |
| 594 | @li <b>Modeless dialogs.</b> When a modeless dialog is hidden with the OK button, it doesn't restore the |
| 595 | frame's menubar. See for example the find dialog in the dialogs sample. However, the menubar is restored |
| 596 | if pressing Cancel (the window is closed). This reflects the fact that modeless dialogs are |
| 597 | not very useful on Windows CE; however, we could perhaps destroy/restore a modeless dialog's menubar |
| 598 | on deactivation and activation. |
| 599 | @li <b>Home screen plugins.</b> Figure out how to make home screen plugins for use with wxWidgets |
| 600 | applications (see http://www.codeproject.com/ce/CTodayWindow.asp for inspiration). |
| 601 | Although we can't use wxWidgets to create the plugin (too large), we could perhaps write |
| 602 | a generic plugin that takes registry information from a given application, with |
| 603 | options to display information in a particular way using icons and text from |
| 604 | a specified location. |
| 605 | @li <b>Further abstraction.</b> We should be able to abstract away more of the differences |
| 606 | between desktop and mobile applications, in particular for sizer layout. |
| 607 | @li <b>Dialog captions.</b> The blue, bold captions on dialogs - with optional help button - |
| 608 | should be catered for, either by hard-wiring the capability into all dialogs and panels, |
| 609 | or by providing a standard component and sizer. |
| 610 | |
| 611 | |
| 612 | @section page_port_nativedocs Documentation for the native toolkits |
| 613 | |
| 614 | It's sometimes useful to interface directly with the underlying toolkit |
| 615 | used by wxWidgets to e.g. use toolkit-specific features. |
| 616 | In such case (or when you want to e.g. write a port-specific patch) it can be |
| 617 | necessary to use the underlying toolkit API directly: |
| 618 | |
| 619 | @li wxMSW port uses win32 API: see MSDN docs at http://msdn2.microsoft.com/en-us/library/ms649779.aspx |
| 620 | @li wxGTK port uses GTK+: see GTK+ 2.x docs at http://developer.gnome.org/doc/API/2.0/gtk/index.html |
| 621 | @li wxMac port uses the Carbon API: see Carbon docs at http://developer.apple.com/carbon |
| 622 | @li wxCocoa port uses the Cocoa API: see Cocoa docs at http://developer.apple.com/carbon |
| 623 | |
| 624 | */ |