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1///////////////////////////////////////////////////////////////////////////////
2// Name: wx/rawbmp.h
3// Purpose: macros for fast, raw bitmap data access
4// Author: Eric Kidd, Vadim Zeitlin
5// Modified by:
6// Created: 10.03.03
7// RCS-ID: $Id$
8// Copyright: (c) 2002 Vadim Zeitlin <vadim@wxwindows.org>
9// Licence: wxWindows licence
10///////////////////////////////////////////////////////////////////////////////
11
12#ifndef _WX_RAWBMP_H_BASE_
13#define _WX_RAWBMP_H_BASE_
14
15// ----------------------------------------------------------------------------
16// Abstract Pixel API
17//
18// We need to access our raw bitmap data (1) portably and (2) efficiently.
19// We do this using a two-dimensional "iteration" interface. Performance
20// is extremely important here: these functions will be called hundreds
21// of thousands of times in a row, and even small inefficiencies will
22// make applications seem slow.
23//
24// We can't always rely on inline functions, because not all compilers actually
25// bother to inline them unless we crank the optimization levels way up.
26// Therefore, we also provide macros to wring maximum speed out of compiler
27// unconditionally (e.g. even in debug builds). Of course, if the performance
28// isn't absolutely crucial for you you shouldn't be using them but the inline
29// functions instead.
30// ----------------------------------------------------------------------------
31
32/*
33 Usage example:
34
35 typedef wxPixelData<wxBitmap, wxNativePixelFormat> PixelData;
36
37 wxBitmap bmp;
38 PixelData data(bmp);
39 if ( !data )
40 {
41 ... raw access to bitmap data unavailable, do something else ...
42 return;
43 }
44
45 if ( data.GetWidth() < 20 || data.GetHeight() < 20 )
46 {
47 ... complain: the bitmap it too small ...
48 return;
49 }
50
51 PixelData::Iterator p(data);
52
53 // we draw a (10, 10)-(20, 20) rect manually using the given r, g, b
54 p.Offset(data, 10, 10);
55
56 for ( int y = 0; y < 10; ++y )
57 {
58 PixelData::Iterator rowStart = p;
59
60 for ( int x = 0; x < 10; ++x, ++p )
61 {
62 p.Red() = r;
63 p.Green() = g;
64 p.Blue() = b;
65 }
66
67 p = rowStart;
68 p.OffsetY(data, 1);
69 }
70 */
71
72#ifdef __VISUALC__
73 // VC++ gives an absolutely harmless warning for wxPixelData<wxBitmap> ctor
74 #pragma warning(disable: 4355) // 'this' used in initializer list
75#endif
76
77// ----------------------------------------------------------------------------
78// wxPixelFormat
79// ----------------------------------------------------------------------------
80
81/*
82 wxPixelFormat is a template class describing the bitmap data format. It
83 contains the constants describing the format of pixel data, but does not
84 describe how the entire bitmap is stored (i.e. top-to-bottom,
85 bottom-to-top, ...). It is also a "traits"-like class, i.e. it only
86 contains some constants and maybe static methods but nothing more, so it
87 can be safely used without incurring any overhead as all accesses to it are
88 done at compile-time.
89
90 Current limitations: we don't support RAGABA and ARAGAB formats supported
91 by Mac OS X. If there is sufficient interest, these classes could be
92 extended to deal with them. Neither do we support alpha channel having
93 different representation from the RGB ones (happens under QNX/Photon I
94 think), but again this could be achieved with some small extra effort.
95
96 Template parameters are:
97 - type of a single pixel component
98 - size of the single pixel in bits
99 - indices of red, green and blue pixel components inside the pixel
100 - index of the alpha component or -1 if none
101 - type which can contain the full pixel value (all channels)
102 */
103
104template <class Channel,
105 size_t Bpp, int R, int G, int B, int A = -1,
106 class Pixel = wxUint32>
107
108struct WXDLLEXPORT wxPixelFormat
109{
110 // iterator over pixels is usually of type "ChannelType *"
111 typedef Channel ChannelType;
112
113 // the type which may hold the entire pixel value
114 typedef Pixel PixelType;
115
116 // NB: using static ints initialized inside the class declaration is not
117 // portable as it doesn't work with VC++ 6, so we must use enums
118
119 // size of one pixel in bits
120 enum { BitsPerPixel = Bpp };
121
122 // size of one pixel in ChannelType units (usually bytes)
123 enum { SizePixel = BitsPerPixel / (8 * sizeof(ChannelType)) };
124
125 // the channels indices inside the pixel
126 enum
127 {
128 RED = R,
129 GREEN = G,
130 BLUE = B,
131 ALPHA = A
132 };
133
134 // true if we have an alpha channel (together with the other channels, this
135 // doesn't cover the case of wxImage which stores alpha separately)
136 enum { HasAlpha = A != -1 };
137};
138
139// some "predefined" pixel formats
140// -------------------------------
141
142// wxImage format is common to all platforms
143typedef wxPixelFormat<unsigned char, 24, 0, 1, 2> wxImagePixelFormat;
144
145// the (most common) native bitmap format without alpha support
146typedef wxPixelFormat<unsigned char, 24,
147 #ifdef __WXMSW__
148 2, 1, 0
149 #else // !__WXMSW__
150 0, 1, 2
151 #endif // __WXMSW__/!__WXMSW__
152 > wxNativePixelFormat;
153
154// the (most common) native format for bitmaps with alpha channel
155typedef wxPixelFormat<unsigned char, 32,
156 wxNativePixelFormat::RED,
157 wxNativePixelFormat::GREEN,
158 wxNativePixelFormat::BLUE,
159 3> wxAlphaPixelFormat;
160
161// we also define the (default/best) pixel format for the given class: this is
162// used as default value for the pixel format in wxPixelIterator template
163template <class T> struct wxPixelFormatFor;
164
165// wxPixelFormatFor is only defined for wxImage, attempt to use it with other
166// classes (wxBitmap...) will result in compile errors which is exactly what we
167// want
168template <>
169struct WXDLLEXPORT wxPixelFormatFor<wxImage>
170{
171 typedef wxImagePixelFormat Format;
172};
173
174// ----------------------------------------------------------------------------
175// wxPixelData
176// ----------------------------------------------------------------------------
177
178/*
179 wxPixelDataBase is just a helper for wxPixelData: it contains things common
180 to both wxImage and wxBitmap specializations.
181 */
182class WXDLLEXPORT wxPixelDataBase
183{
184public:
185 // origin of the rectangular region we represent
186 wxPoint GetOrigin() const { return m_ptOrigin; }
187
188 // width and height of the region we represent
189 int GetWidth() const { return m_width; }
190 int GetHeight() const { return m_height; }
191
192 // the distance between two rows
193 int GetRowStride() const { return m_stride; }
194
195// private: -- see comment in the beginning of the file
196
197 // the origin of this image inside the bigger bitmap (usually (0, 0))
198 wxPoint m_ptOrigin;
199
200 // the size of the image we address, in pixels
201 int m_width,
202 m_height;
203
204 // this parameter is the offset of the start of the (N+1)st row from the
205 // Nth one and can be different from m_bypp*width in some cases:
206 // a) the most usual one is to force 32/64 bit alignment of rows
207 // b) another one is for bottom-to-top images where it's negative
208 // c) finally, it could conceivably be 0 for the images with all
209 // lines being identical
210 int m_stride;
211
212protected:
213 // ctor is protected because this class is only meant to be used as the
214 // base class by wxPixelData
215 wxPixelDataBase()
216 {
217 m_width =
218 m_height =
219 m_stride = 0;
220 }
221};
222
223/*
224 wxPixelData represents the entire bitmap data, i.e. unlike
225 wxPixelFormat (which it uses) it also stores the global bitmap
226 characteristics such as its size, inter-row separation and so on.
227
228 Because of this it can be used to move the pixel iterators (which don't
229 have enough information about the bitmap themselves). This may seem a bit
230 unnatural but must be done in this way to keep the iterator objects as
231 small as possible for maximum efficiency as otherwise they wouldn't be put
232 into the CPU registers by the compiler any more.
233
234 Implementation note: we use the standard workaround for lack of partial
235 template specialization support in VC (both 6 and 7): instead of partly
236 specializing the class Foo<T, U> for some T we introduce FooOut<T> and
237 FooIn<U> nested in it, make Foo<T, U> equivalent to FooOut<T>::FooIn<U> and
238 fully specialize FooOut.
239
240 Also note that this class doesn't have any default definition because we
241 can't really do anything without knowing the exact image class. We do
242 provide wxPixelDataBase to make it simpler to write new wxPixelData
243 specializations.
244 */
245
246// we need to define this skeleton template to mollify VC++
247template <class Image>
248struct WXDLLEXPORT wxPixelDataOut
249{
250 template <class PixelFormat>
251 class WXDLLEXPORT wxPixelDataIn
252 {
253 public:
254 class Iterator { };
255 };
256};
257
258// wxPixelData specialization for wxImage: this is the simplest case as we
259// don't have to care about different pixel formats here
260template <>
261struct WXDLLEXPORT wxPixelDataOut<wxImage>
262{
263 // NB: this is a template class even though it doesn't use its template
264 // parameter because otherwise wxPixelData couldn't compile
265 template <class dummyPixelFormat>
266 class WXDLLEXPORT wxPixelDataIn : public wxPixelDataBase
267 {
268 // the type of the class we're working with
269 typedef wxImage ImageType;
270
271 // the iterator which should be used for working with data in this
272 // format
273 class Iterator
274 {
275 public:
276 // the pixel format we use
277 typedef wxImagePixelFormat PixelFormat;
278
279 // the type of the pixel components
280 typedef typename dummyPixelFormat::ChannelType ChannelType;
281
282 // the pixel data we're working with
283 typedef
284 wxPixelDataOut<wxImage>::wxPixelDataIn<PixelFormat> PixelData;
285
286 // go back to (0, 0)
287 void Reset(const PixelData& data)
288 {
289 *this = data.GetPixels();
290 }
291
292 // creates the iterator pointing to the beginning of data
293 Iterator(PixelData& data)
294 {
295 Reset(data);
296 }
297
298 // creates the iterator initially pointing to the image origin
299 Iterator(const wxImage& image)
300 {
301 m_pRGB = image.GetData();
302
303 if ( image.HasAlpha() )
304 {
305 m_pAlpha = image.GetAlpha();
306 }
307 else // alpha is not used at all
308 {
309 m_pAlpha = NULL;
310 }
311 }
312
313 // true if the iterator is valid
314 bool IsOk() const { return m_pRGB != NULL; }
315
316
317 // navigation
318 // ----------
319
320 // advance the iterator to the next pixel, prefix version
321 Iterator& operator++()
322 {
323 m_pRGB += PixelFormat::SizePixel;
324 if ( m_pAlpha )
325 ++m_pAlpha;
326
327 return *this;
328 }
329
330 // postfix (hence less efficient -- don't use it unless you
331 // absolutely must) version
332 Iterator operator++(int)
333 {
334 Iterator p(*this);
335 ++*this;
336 return p;
337 }
338
339 // move x pixels to the right and y down
340 //
341 // note that the rows don't wrap!
342 void Offset(const PixelData& data, int x, int y)
343 {
344 m_pRGB += data.GetRowStride()*y + PixelFormat::SizePixel*x;
345 if ( m_pAlpha )
346 m_pAlpha += data.GetWidth() + x;
347 }
348
349 // move x pixels to the right (again, no row wrapping)
350 void OffsetX(const PixelData& WXUNUSED(data), int x)
351 {
352 m_pRGB += PixelFormat::SizePixel*x;
353 if ( m_pAlpha )
354 m_pAlpha += x;
355 }
356
357 // move y rows to the bottom
358 void OffsetY(const PixelData& data, int y)
359 {
360 m_pRGB += data.GetRowStride()*y;
361 if ( m_pAlpha )
362 m_pAlpha += data.GetWidth();
363 }
364
365 // go to the given position
366 void MoveTo(const PixelData& data, int x, int y)
367 {
368 Reset(data);
369 Offset(data, x, y);
370 }
371
372
373 // data access
374 // -----------
375
376 // access to invidividual colour components
377 ChannelType& Red() { return m_ptr[PixelFormat::RED]; }
378 ChannelType& Green() { return m_ptr[PixelFormat::GREEN]; }
379 ChannelType& Blue() { return m_ptr[PixelFormat::BLUE]; }
380 ChannelType& Alpha() { return *m_pAlpha; }
381
382 // private: -- see comment in the beginning of the file
383
384 // pointer into RGB buffer
385 unsigned char *m_pRGB;
386
387 // pointer into alpha buffer or NULL if alpha isn't used
388 unsigned char *m_pAlpha;
389 };
390
391 // initializes us with the data of the given image
392 wxPixelDataIn(ImageType& image) : m_image(image), m_pixels(image)
393 {
394 m_width = image.GetWidth();
395 m_height = image.GetHeight();
396 m_stride = Iterator::SizePixel * m_width;
397 }
398
399 // initializes us with the given region of the specified image
400 wxPixelDataIn(ImageType& image,
401 const wxPoint& pt,
402 const wxSize& sz) : m_image(image), m_pixels(image)
403 {
404 m_stride = Iterator::SizePixel * m_width;
405
406 InitRect(pt, sz);
407 }
408
409 // initializes us with the given region of the specified image
410 wxPixelDataIn(ImageType& image,
411 const wxRect& rect) : m_image(image), m_pixels(image)
412 {
413 m_stride = Iterator::SizePixel * m_width;
414
415 InitRect(rect.GetPositions(), rect.GetSize());
416 }
417
418 // we evaluate to true only if we could get access to bitmap data
419 // successfully
420 operator bool() const { return m_pixels.IsOk(); }
421
422 // get the iterator pointing to the origin
423 Iterator GetPixels() const { return m_pixels; }
424
425 private:
426 void InitRect(const wxPoint& pt, const wxSize& sz)
427 {
428 m_width = sz.x;
429 m_height = sz.y;
430
431 m_ptOrigin = pt;
432 m_pixels.Offset(*this, pt.x, pt.y);
433 }
434
435 // the image we're working with
436 ImageType& m_image;
437
438 // the iterator pointing to the image origin
439 Iterator m_pixels;
440 };
441};
442
443// wxPixelData specialization for wxBitmap: here things are more interesting as
444// we also have to support different pixel formats
445template <>
446struct WXDLLEXPORT wxPixelDataOut<wxBitmap>
447{
448 template <class Format>
449 class WXDLLEXPORT wxPixelDataIn : public wxPixelDataBase
450 {
451 public:
452 // the type of the class we're working with
453 typedef wxBitmap ImageType;
454
455 class Iterator
456 {
457 public:
458 // the pixel format we use
459 typedef Format PixelFormat;
460
461 // the type of the pixel components
462 typedef typename PixelFormat::ChannelType ChannelType;
463
464 // the pixel data we're working with
465 typedef wxPixelDataOut<wxBitmap>::wxPixelDataIn<Format> PixelData;
466
467
468 // go back to (0, 0)
469 void Reset(const PixelData& data)
470 {
471 *this = data.GetPixels();
472 }
473
474 // initializes the iterator to point to the origin of the given
475 // pixel data
476 Iterator(PixelData& data)
477 {
478 Reset(data);
479 }
480
481 // initializes the iterator to point to the origin of the given
482 // bitmap
483 Iterator(wxBitmap& bmp, PixelData& data)
484 {
485 // using cast here is ugly but it should be safe as
486 // GetRawData() real return type should be consistent with
487 // BitsPerPixel (which is in turn defined by ChannelType) and
488 // this is the only thing we can do without making GetRawData()
489 // a template function which is undesirable
490 m_ptr = (ChannelType *)
491 bmp.GetRawData(data, PixelFormat::BitsPerPixel);
492 }
493
494 // return true if this iterator is valid
495 bool IsOk() const { return m_ptr != NULL; }
496
497
498 // navigation
499 // ----------
500
501 // advance the iterator to the next pixel, prefix version
502 Iterator& operator++()
503 {
504 m_ptr += PixelFormat::SizePixel;
505
506 return *this;
507 }
508
509 // postfix (hence less efficient -- don't use it unless you
510 // absolutely must) version
511 Iterator operator++(int)
512 {
513 Iterator p(*this);
514 ++*this;
515 return p;
516 }
517
518 // move x pixels to the right and y down
519 //
520 // note that the rows don't wrap!
521 void Offset(const PixelData& data, int x, int y)
522 {
523 m_ptr += data.GetRowStride()*y + PixelFormat::SizePixel*x;
524 }
525
526 // move x pixels to the right (again, no row wrapping)
527 void OffsetX(const PixelData& WXUNUSED(data), int x)
528 {
529 m_ptr += PixelFormat::SizePixel*x;
530 }
531
532 // move y rows to the bottom
533 void OffsetY(const PixelData& data, int y)
534 {
535 m_ptr += data.GetRowStride()*y;
536 }
537
538 // go to the given position
539 void MoveTo(const PixelData& data, int x, int y)
540 {
541 Reset(data);
542 Offset(data, x, y);
543 }
544
545
546 // data access
547 // -----------
548
549 // access to invidividual colour components
550 ChannelType& Red() { return m_ptr[PixelFormat::RED]; }
551 ChannelType& Green() { return m_ptr[PixelFormat::GREEN]; }
552 ChannelType& Blue() { return m_ptr[PixelFormat::BLUE]; }
553 ChannelType& Alpha() { return m_ptr[PixelFormat::ALPHA]; }
554
555 // address the pixel contents directly
556 //
557 // warning: the format is platform dependent
558 typename PixelFormat::PixelType& Data()
559 { return *(typename PixelFormat::PixelType *)m_ptr; }
560
561 // private: -- see comment in the beginning of the file
562
563 // NB: for efficiency reasons this class must *not* have any other
564 // fields, otherwise it won't be put into a CPU register (as it
565 // should inside the inner loops) by some compilers, notably
566 // gcc
567 ChannelType *m_ptr;
568 };
569
570 // ctor associates this pointer with a bitmap and locks the bitmap for
571 // raw access, it will be unlocked only by our dtor and so these
572 // objects should normally be only created on the stack, i.e. have
573 // limited life-time
574 wxPixelDataIn(wxBitmap& bmp) : m_bmp(bmp), m_pixels(bmp, *this)
575 {
576 }
577
578 wxPixelDataIn(wxBitmap& bmp, const wxRect& rect)
579 : m_bmp(bmp), m_pixels(bmp, *this)
580 {
581 InitRect(rect.GetPositions(), rect.GetSize());
582 }
583
584 wxPixelDataIn(wxBitmap& bmp, const wxPoint& pt, const wxSize& sz)
585 : m_bmp(bmp), m_pixels(bmp, *this)
586 {
587 InitRect(pt, sz);
588 }
589
590 // we evaluate to true only if we could get access to bitmap data
591 // successfully
592 operator bool() const { return m_pixels.IsOk(); }
593
594 // get the iterator pointing to the origin
595 Iterator GetPixels() const { return m_pixels; }
596
597 // dtor unlocks the bitmap
598 ~wxPixelDataIn()
599 {
600 m_bmp.UngetRawData(*this);
601 }
602
603 // call this to indicate that we should use the alpha channel
604 void UseAlpha() { m_bmp.UseAlpha(); }
605
606 // private: -- see comment in the beginning of the file
607
608 // the bitmap we're associated with
609 wxBitmap m_bmp;
610
611 // the iterator pointing to the image origin
612 Iterator m_pixels;
613
614 private:
615 void InitRect(const wxPoint& pt, const wxSize& sz)
616 {
617 m_pixels.Offset(*this, pt.x, pt.y);
618
619 m_ptOrigin = pt;
620 m_width = sz.x;
621 m_height = sz.y;
622 }
623 };
624};
625
626#ifdef __VISUALC__
627 // typedef-name 'foo' used as synonym for class-name 'bar'
628 // (VC++ gives this warning each time wxPixelData::Base is used but it
629 // doesn't make any sense here -- what's wrong with using typedef instead
630 // of class, this is what it is here for!)
631 #pragma warning(disable: 4097)
632#endif // __VISUALC__
633
634template <class Image, class PixelFormat = wxPixelFormatFor<Image> >
635class wxPixelData :
636 public wxPixelDataOut<Image>::template wxPixelDataIn<PixelFormat>
637{
638public:
639 typedef
640 typename wxPixelDataOut<Image>::template wxPixelDataIn<PixelFormat>
641 Base;
642
643 wxPixelData(Image& image) : Base(image) { }
644
645 wxPixelData(Image& i, const wxRect& rect) : Base(i, rect) { }
646
647 wxPixelData(Image& i, const wxPoint& pt, const wxSize& sz)
648 : Base(i, pt, sz)
649 {
650 }
651};
652
653
654// some "predefined" pixel data classes
655typedef wxPixelData<wxImage> wxImagePixelData;
656typedef wxPixelData<wxBitmap, wxNativePixelFormat> wxNativePixelData;
657typedef wxPixelData<wxBitmap, wxAlphaPixelFormat> wxAlphaPixelData;
658
659// ----------------------------------------------------------------------------
660// wxPixelIterator
661// ----------------------------------------------------------------------------
662
663/*
664 wxPixel::Iterator represents something which points to the pixel data and
665 allows us to iterate over it. In the simplest case of wxBitmap it is,
666 indeed, just a pointer, but it can be something more complicated and,
667 moreover, you are free to specialize it for other image classes and bitmap
668 formats.
669
670 Note that although it would have been much more intuitive to have a real
671 class here instead of what we have now, this class would need two template
672 parameters, and this can't be done because we'd need compiler support for
673 partial template specialization then and neither VC6 nor VC7 provide it.
674 */
675template < class Image, class PixelFormat = wxPixelFormatFor<Image> >
676struct WXDLLEXPORT wxPixelIterator : wxPixelData<Image, PixelFormat>::Iterator
677{
678};
679
680#ifdef __VISUALC__
681 #pragma warning(default: 4355)
682 #pragma warning(default: 4097)
683#endif
684
685#endif // _WX_RAWBMP_H_BASE_
686