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1/////////////////////////////////////////////////////////////////////////////
2// Name: wx/animate.h
3// Purpose: wxAnimation and wxAnimationCtrl
4// Author: Julian Smart and Guillermo Rodriguez Garcia
5// Modified by: Francesco Montorsi
6// Created: 13/8/99
7// RCS-ID: $Id$
8// Copyright: (c) Julian Smart and Guillermo Rodriguez Garcia
9// Licence: wxWindows licence
10/////////////////////////////////////////////////////////////////////////////
11
12#ifndef _WX_ANIMATE_H_
13#define _WX_ANIMATE_H_
14
15#include "wx/defs.h"
16
17#if wxUSE_ANIMATIONCTRL
18
19#include "wx/animdecod.h"
20#include "wx/control.h"
21#include "wx/timer.h"
22#include "wx/bitmap.h"
23
24class WXDLLIMPEXP_FWD_ADV wxAnimation;
25
26extern WXDLLIMPEXP_DATA_ADV(wxAnimation) wxNullAnimation;
27extern WXDLLIMPEXP_DATA_ADV(const wxChar) wxAnimationCtrlNameStr[];
28
29
30// ----------------------------------------------------------------------------
31// wxAnimationBase
32// ----------------------------------------------------------------------------
33
34class WXDLLIMPEXP_ADV wxAnimationBase : public wxGDIObject
35{
36public:
37 wxAnimationBase() {}
38
39 virtual bool IsOk() const = 0;
40
41 // can be -1
42 virtual int GetDelay(unsigned int frame) const = 0;
43
44 virtual unsigned int GetFrameCount() const = 0;
45 virtual wxImage GetFrame(unsigned int frame) const = 0;
46 virtual wxSize GetSize() const = 0;
47
48 virtual bool LoadFile(const wxString& name,
49 wxAnimationType type = wxANIMATION_TYPE_ANY) = 0;
50 virtual bool Load(wxInputStream& stream,
51 wxAnimationType type = wxANIMATION_TYPE_ANY) = 0;
52
53protected:
54 DECLARE_ABSTRACT_CLASS(wxAnimationBase)
55};
56
57
58
59// ----------------------------------------------------------------------------
60// wxAnimationCtrlBase
61// ----------------------------------------------------------------------------
62
63// do not autoresize to the animation's size when SetAnimation() is called
64#define wxAC_NO_AUTORESIZE (0x0010)
65
66// default style does not include wxAC_NO_AUTORESIZE, that is, the control
67// auto-resizes by default to fit the new animation when SetAnimation() is called
68#define wxAC_DEFAULT_STYLE (wxNO_BORDER)
69
70class WXDLLIMPEXP_ADV wxAnimationCtrlBase : public wxControl
71{
72public:
73 wxAnimationCtrlBase() { }
74
75 // public API
76 virtual bool LoadFile(const wxString& filename,
77 wxAnimationType type = wxANIMATION_TYPE_ANY) = 0;
78
79 virtual void SetAnimation(const wxAnimation &anim) = 0;
80 virtual wxAnimation GetAnimation() const = 0;
81
82 virtual bool Play() = 0;
83 virtual void Stop() = 0;
84
85 virtual bool IsPlaying() const = 0;
86
87 virtual void SetInactiveBitmap(const wxBitmap &bmp);
88
89 // always return the original bitmap set in this control
90 wxBitmap GetInactiveBitmap() const
91 { return m_bmpStatic; }
92
93protected:
94 // the inactive bitmap as it was set by the user
95 wxBitmap m_bmpStatic;
96
97 // the inactive bitmap currently shown in the control
98 // (may differ in the size from m_bmpStatic)
99 wxBitmap m_bmpStaticReal;
100
101 // updates m_bmpStaticReal from m_bmpStatic if needed
102 virtual void UpdateStaticImage();
103
104 // called by SetInactiveBitmap
105 virtual void DisplayStaticImage() = 0;
106
107private:
108 DECLARE_ABSTRACT_CLASS(wxAnimationCtrlBase)
109};
110
111
112// ----------------------------------------------------------------------------
113// include the platform-specific version of the wxAnimationCtrl class
114// ----------------------------------------------------------------------------
115
116#if defined(__WXGTK20__) && !defined(__WXUNIVERSAL__)
117 #include "wx/gtk/animate.h"
118#else
119 #include "wx/generic/animate.h"
120#endif
121
122#endif // wxUSE_ANIMATIONCTRL
123
124#endif // _WX_ANIMATE_H_