]> git.saurik.com Git - wxWidgets.git/blame_incremental - src/common/uiactioncmn.cpp
Refactor to eliminate duplication in wxGTK key events generation code.
[wxWidgets.git] / src / common / uiactioncmn.cpp
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1/////////////////////////////////////////////////////////////////////////////
2// Name: src/common/uiactioncmn.cpp
3// Purpose: wxUIActionSimulator common implementation
4// Author: Kevin Ollivier, Steven Lamerton, Vadim Zeitlin
5// Modified by:
6// Created: 2010-03-06
7// RCS-ID: $Id$
8// Copyright: (c) Kevin Ollivier
9// (c) 2010 Steven Lamerton
10// (c) 2010 Vadim Zeitlin
11// Licence: wxWindows licence
12/////////////////////////////////////////////////////////////////////////////
13
14#include "wx/wxprec.h"
15
16#if wxUSE_UIACTIONSIMULATOR
17
18#include "wx/uiaction.h"
19
20bool wxUIActionSimulator::MouseClick(int button)
21{
22 MouseDown(button);
23 MouseUp(button);
24
25 return true;
26}
27
28bool wxUIActionSimulator::MouseDblClick(int button)
29{
30 MouseDown(button);
31 MouseUp(button);
32 MouseDown(button);
33 MouseUp(button);
34
35 return true;
36}
37
38bool
39wxUIActionSimulator::MouseDragDrop(long x1, long y1, long x2, long y2,
40 int button)
41{
42 MouseMove(x1, y1);
43 MouseDown(button);
44 MouseMove(x2, y2);
45 MouseUp(button);
46
47 return true;
48}
49
50bool
51wxUIActionSimulator::Key(int keycode, int modifiers, bool isDown)
52{
53 wxASSERT_MSG( (modifiers & wxMOD_ALTGR) != wxMOD_ALTGR,
54 "wxMOD_ALTGR is not implemented" );
55 wxASSERT_MSG( !(modifiers & wxMOD_META ),
56 "wxMOD_META is not implemented" );
57 wxASSERT_MSG( !(modifiers & wxMOD_WIN ),
58 "wxMOD_WIN is not implemented" );
59
60 if ( isDown )
61 SimulateModifiers(modifiers, true);
62
63 bool rc = DoKey(keycode, modifiers, isDown);
64
65 if ( !isDown )
66 SimulateModifiers(modifiers, false);
67
68 return rc;
69}
70
71void wxUIActionSimulator::SimulateModifiers(int modifiers, bool isDown)
72{
73 if ( modifiers & wxMOD_SHIFT )
74 DoKey(WXK_SHIFT, modifiers, isDown);
75 if ( modifiers & wxMOD_ALT )
76 DoKey(WXK_ALT, modifiers, isDown);
77 if ( modifiers & wxMOD_CONTROL )
78 DoKey(WXK_CONTROL, modifiers, isDown);
79}
80
81bool wxUIActionSimulator::Char(int keycode, int modifiers)
82{
83 switch(keycode)
84 {
85 case '0':
86 keycode = WXK_NUMPAD0;
87 break;
88 case '1':
89 keycode = WXK_NUMPAD1;
90 break;
91 case '2':
92 keycode = WXK_NUMPAD2;
93 break;
94 case '3':
95 keycode = WXK_NUMPAD3;
96 break;
97 case '4':
98 keycode = WXK_NUMPAD4;
99 break;
100 case '5':
101 keycode = WXK_NUMPAD5;
102 break;
103 case '6':
104 keycode = WXK_NUMPAD6;
105 break;
106 case '7':
107 keycode = WXK_NUMPAD7;
108 break;
109 case '8':
110 keycode = WXK_NUMPAD8;
111 break;
112 case '9':
113 keycode = WXK_NUMPAD9;
114 break;
115 case '+':
116 keycode = WXK_NUMPAD_ADD;
117 break;
118 case '-':
119 keycode = WXK_NUMPAD_SUBTRACT;
120 break;
121 case '.':
122 keycode = WXK_NUMPAD_DECIMAL;
123 break;
124 default:
125 break;
126 };
127
128 Key(keycode, modifiers, true);
129 Key(keycode, modifiers, false);
130
131 return true;
132}
133
134bool wxUIActionSimulator::Text(const char *s)
135{
136 while ( *s != '\0' )
137 {
138 const char ch = *s++;
139 if ( !Char(ch, isupper(ch) ? wxMOD_SHIFT : 0) )
140 return false;
141 }
142
143 return true;
144}
145
146#endif // wxUSE_UIACTIONSIMULATOR